28 lines
664 B
C#
28 lines
664 B
C#
using UnityEngine;
|
|
|
|
namespace Mirror.Examples.RigidbodyPhysics
|
|
{
|
|
[RequireComponent(typeof(Rigidbody))]
|
|
public class AddForce : NetworkBehaviour
|
|
{
|
|
public Rigidbody rigidbody3d;
|
|
public float force = 500f;
|
|
|
|
protected override void OnValidate()
|
|
{
|
|
base.OnValidate();
|
|
rigidbody3d = GetComponent<Rigidbody>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
// do we have authority over this?
|
|
if (!rigidbody3d.isKinematic)
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Space))
|
|
rigidbody3d.AddForce(Vector3.up * force);
|
|
}
|
|
}
|
|
}
|
|
}
|