29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using System.Linq;
|
|
|
|
namespace Mirror.Examples.TankTheftAuto
|
|
{
|
|
public class AuthorityNetworkManager : NetworkManager
|
|
{
|
|
/// <summary>
|
|
/// Called on the server when a client disconnects.
|
|
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
|
|
/// </summary>
|
|
/// <param name="conn">Connection from client.</param>
|
|
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
|
{
|
|
// this code is to reset any objects belonging to disconnected clients
|
|
// make a copy because the original collection will change in the loop
|
|
NetworkIdentity[] copyOfOwnedObjects = conn.owned.ToArray();
|
|
// Loop the copy, skipping the player object.
|
|
// RemoveClientAuthority on everything else
|
|
foreach (NetworkIdentity identity in copyOfOwnedObjects)
|
|
{
|
|
if (identity != conn.identity)
|
|
identity.RemoveClientAuthority();
|
|
}
|
|
|
|
base.OnServerDisconnect(conn);
|
|
}
|
|
}
|
|
}
|