57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using Interactive;
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using UnityEngine;
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namespace Laptop
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{
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public class MenuLaptop : MonoBehaviour, IInteractable
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{
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public CustomNetworkManager networkManager;
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bool showGUI = false;
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public void LookAt()
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{
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}
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public void LookOut()
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{
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}
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public void HostLobby()
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{
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networkManager.StartHost();
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}
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public void JoinLobby()
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{
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networkManager.networkAddress = "localhost";
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networkManager.StartClient();
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}
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void OnGUI()
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{
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if (showGUI)
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{
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if (GUI.Button(new Rect(10, 10, 100, 20), "Host"))
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{
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showGUI = false;
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HostLobby();
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}
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if (GUI.Button(new Rect(10, 50, 100, 20), "Join"))
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{
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showGUI = false;
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JoinLobby();
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}
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}
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}
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public void Interact()
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{
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showGUI = !showGUI;
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if(!showGUI) Cursor.lockState = CursorLockMode.Locked;
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if(showGUI) Cursor.lockState = CursorLockMode.Confined;
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}
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}
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}
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