38 lines
648 B
Plaintext
38 lines
648 B
Plaintext
Shader "Unlit"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("Color", Color) = (1,1,1,1)
|
|
[HideInInspector] __dirty( "", Int ) = 1
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }
|
|
Cull Back
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
#pragma surface surf Unlit keepalpha addshadow fullforwardshadows
|
|
struct Input
|
|
{
|
|
half filler;
|
|
};
|
|
|
|
uniform float4 _Color;
|
|
|
|
inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
|
|
{
|
|
return half4 ( 0, 0, 0, s.Alpha );
|
|
}
|
|
|
|
void surf( Input i , inout SurfaceOutput o )
|
|
{
|
|
o.Emission = _Color.rgb;
|
|
o.Alpha = 1;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
Fallback "Diffuse"
|
|
}
|