49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.MultipleMatch
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{
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public class MatchGUI : MonoBehaviour
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{
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Guid matchId;
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[Header("GUI Elements")]
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public Image image;
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public Toggle toggleButton;
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public Text matchName;
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public Text playerCount;
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[Header("Diagnostics")]
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[ReadOnly, SerializeField] internal CanvasController canvasController;
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public void Awake()
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{
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#if UNITY_2022_2_OR_NEWER
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canvasController = GameObject.FindAnyObjectByType<CanvasController>();
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#else
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// Deprecated in Unity 2023.1
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canvasController = GameObject.FindObjectOfType<CanvasController>();
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#endif
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}
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[ClientCallback]
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public void OnToggleClicked(bool isOn)
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{
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canvasController.SelectMatch(isOn ? matchId : Guid.Empty);
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image.color = isOn ? new Color(0f, 1f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.2f);
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}
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[ClientCallback]
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public Guid GetMatchId() => matchId;
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[ClientCallback]
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public void SetMatchInfo(MatchInfo infos)
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{
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matchId = infos.matchId;
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matchName.text = $"Match {infos.matchId.ToString().Substring(0, 8)}";
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playerCount.text = $"{infos.players} / {infos.maxPlayers}";
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}
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}
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}
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