update
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@@ -34,12 +34,12 @@ public partial class VeloXCar
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var inputSteer = Input.AnalogMove.y;
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VelocityAngle = -SignedAngle( Body.Velocity, WorldRotation.Forward, WorldRotation.Up );
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VelocityAngle = 0;// -SignedAngle( Body.Velocity, WorldRotation.Forward, WorldRotation.Up );
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var steerConeFactor = Math.Clamp( TotalSpeed / SteerConeMaxSpeed, 0, 1 );
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var steerCone = 1 - steerConeFactor * (1 - SteerConeMaxAngle);
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//var steerConeFactor = Math.Clamp( TotalSpeed / SteerConeMaxSpeed, 0, 1 );
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//var steerCone = 1 - steerConeFactor * (1 - SteerConeMaxAngle);
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inputSteer = ExpDecay( this.inputSteer, inputSteer * steerCone, SteerConeChangeRate, dt );
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inputSteer = ExpDecay( this.inputSteer, inputSteer, SteerConeChangeRate, dt );
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this.inputSteer = inputSteer;
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float target = -inputSteer * MaxSteerAngle;
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