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Valera
2025-06-11 20:19:35 +07:00
commit 35790cbd34
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using Sandbox;
namespace VeloX;
public class InputResolver
{
public GameObject Driver { get; internal set; }
private bool IsDriverActive => Driver.IsValid();
public Vector2 MouseDelta => IsDriverActive ? Input.MouseDelta : default;
public Vector2 MouseWheel => IsDriverActive ? Input.MouseWheel : default;
public Angles AnalogLook => IsDriverActive ? Input.AnalogLook : default;
public Vector3 AnalogMove => IsDriverActive ? Input.AnalogMove : default;
public bool Down( string action )
{
return IsDriverActive && Input.Down( action );
}
public bool Pressed( string action )
{
return IsDriverActive && Input.Pressed( action );
}
public bool Released( string action )
{
return IsDriverActive && Input.Released( action );
}
public void TriggerHaptics( float leftMotor, float rightMotor, float leftTrigger = 0f, float rightTrigger = 0f, int duration = 500 )
{
if ( IsDriverActive )
{
Input.TriggerHaptics( leftMotor, rightMotor, leftTrigger, rightTrigger, duration );
}
}
public void StopAllHaptics()
{
if ( IsDriverActive )
{
Input.StopAllHaptics();
}
}
}