dedicated
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@@ -8,6 +8,9 @@ internal sealed class WheelManager : GameObjectSystem
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public WheelManager( Scene scene ) : base( scene )
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{
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if ( Application.IsDedicatedServer )
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return;
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Listen( Stage.StartFixedUpdate, -99, UpdateWheels, "UpdateWheels" );
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Listen( Stage.StartFixedUpdate, -100, UpdateEngine, "UpdateEngine" );
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}
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