уже лучше
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@@ -87,7 +87,7 @@ public class Engine : PowertrainComponent
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angularVelocity += finalTorque / inertiaSum * Time.Delta;
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angularVelocity = Math.Max( angularVelocity, 0 );
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//UpdateStream();
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UpdateStream();
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return finalTorque;
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}
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@@ -7,7 +7,11 @@ public class PowerWheel : PowertrainComponent
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{
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[Property] public VeloXWheel Wheel { get; set; }
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public override float QueryInertia() => Wheel.Inertia;
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public override float QueryInertia()
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{
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float dtScale = Math.Clamp( Time.Delta, 0.01f, 0.05f ) / 0.005f;
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return Wheel.BaseInertia * dtScale;
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}
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public override float QueryAngularVelocity( float angularVelocity )
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{
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@@ -19,7 +23,8 @@ public class PowerWheel : PowertrainComponent
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Wheel.AutoPhysics = false;
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Wheel.Torque = torque;
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Wheel.Brake = Vehicle.Brake;
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Inertia = Wheel.BaseInertia + inertia;
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Wheel.Inertia = inertia;
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Wheel.DoPhysics( Vehicle );
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angularVelocity = Wheel.AngularVelocity;
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