using Editor; using Editor.Assets; using Editor.Inspectors; using Sandbox; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace VeloX; [AssetPreview( "tire" )] class TirePresetPreview : AssetPreview { public override bool IsAnimatedPreview => false; [Range( 0.01f, 1 )] private float Zoom { get; set; } = 1; public override Widget CreateToolbar() { var info = new IconButton( "settings" ); info.Layout = Layout.Row(); info.MinimumSize = 16; info.MouseLeftPress = () => OpenSettings( info ); return info; } public void OpenSettings( Widget parent ) { var popup = new PopupWidget( parent ) { IsPopup = true, Layout = Layout.Column() }; popup.Layout.Margin = 16; var ps = new ControlSheet(); ps.AddProperty( this, x => x.Zoom ); popup.Layout.Add( ps ); popup.MaximumWidth = 300; popup.Show(); popup.Position = parent.ScreenRect.TopRight - popup.Size; popup.ConstrainToScreen(); } public override async Task InitializeAsset() { await Task.Yield(); using ( Scene.Push() ) { PrimaryObject = new( true ) { WorldTransform = Transform.Zero }; var spriteRenderer = PrimaryObject.AddComponent(); var bitmap = new Bitmap( 512, 512 ); var tire = Asset.LoadResource(); Draw( bitmap, tire ); spriteRenderer.Sprite = new() { Animations = [new() { Frames = [new() { Texture = bitmap.ToTexture() }] },] }; // Set the texture on the renderer spriteRenderer.Size = 512; } return; } public override void UpdateScene( float cycle, float timeStep ) { base.UpdateScene( cycle, timeStep ); Camera.Orthographic = true; Camera.OrthographicHeight = 512; Camera.WorldPosition = Vector3.Backward * 512; Camera.WorldRotation = Rotation.LookAt( Vector3.Forward ); var bitmap = new Bitmap( 512, 512 ); var tire = Asset.LoadResource(); Draw( bitmap, tire ); PrimaryObject.Components.Get().Sprite = new() { Animations = [new() { Frames = [new() { Texture = bitmap.ToTexture() }] },] }; // Set the texture on the renderer PrimaryObject.Components.Get().Size = 512; } private readonly List pointCache = []; public TirePresetPreview( Asset asset ) : base( asset ) { } private void DrawPacejka( Bitmap bitmap, TirePreset tire ) { var width = bitmap.Width; var height = bitmap.Height; { // draw lateral line pointCache.Clear(); bitmap.SetPen( Color.Red, 1 ); for ( float x = 0; x <= 1; x += 0.01f ) { float val = tire.Evaluate( x ) * Zoom; pointCache.Add( new( width * x, height - height * val ) ); } bitmap.DrawLines( pointCache.ToArray() ); } pointCache.Clear(); } private void Draw( Bitmap bitmap, TirePreset tire ) { bitmap.Clear( Color.Black ); bitmap.SetAntialias( true ); DrawPacejka( bitmap, tire ); } }