using Sandbox; using System; namespace VeloX; public partial class VeloXWheel : Component { private RealTimeUntil expandSoundCD; private RealTimeUntil contractSoundCD; private void DoSuspensionSounds( VeloXBase vehicle, float change ) { if ( change > 0.1f && expandSoundCD ) { expandSoundCD = 0.3f; var sound = Sound.Play( vehicle.SuspensionUpSound, WorldPosition ); sound.Volume = Math.Clamp( Math.Abs( change ) * 5f, 0, 0.5f ); } if ( change < -0.1f && contractSoundCD ) { contractSoundCD = 0.3f; change = MathF.Abs( change ); var sound = Sound.Play( change > 0.3f ? vehicle.SuspensionHeavySound : vehicle.SuspensionDownSound, WorldPosition ); sound.Volume = Math.Clamp( change * 5f, 0, 1 ); } } }