using Sandbox; using System; namespace VeloX; public partial class VeloXCar { public bool ABSActive { get; private set; } = true; public static bool UseABS = true; private void UpdateABS() { if ( !UseABS ) return; ABSActive = false; if ( TotalSpeed < 100 || ABSActive ) return; if ( Brakes == 0 || CarDirection != 1 || Engine.RevLimiterActive || Handbrake >= 0.1f ) return; foreach ( var wheel in Wheels ) { if ( !wheel.IsOnGround ) continue; if ( wheel.NormalizedLongitudinalSlip >= 0.55f ) { ABSActive = true; wheel.BrakeTorque *= 0.25f; } } } }