using Sandbox; namespace VeloX; public abstract partial class VeloXBase { //[Property, Feature( "Input" ), InputAction] string ThrottleInput { get; set; } = "Forward"; [Property, Feature( "Input" )] internal InputResolver Input { get; set; } = new(); [Property, Feature( "Input" )] public GameObject Driver { get => Input.Driver; set => Input.Driver = value; } }