using Sandbox; using System; namespace VeloX; public partial class VeloXCar { public bool TCSActive { get; private set; } = true; public static bool UseTCS = true; private void UpdateTCS() { TCSActive = false; if ( !UseTCS ) return; if ( TotalSpeed < 50 || CarDirection != 1 ) return; float vehicleSpeed = TotalSpeed.InchToMeter(); foreach ( var wheel in Wheels ) { if ( !wheel.IsOnGround ) continue; float wheelLinearSpeed = wheel.AngularVelocity * wheel.Radius; float wheelSlip = wheelLinearSpeed - vehicleSpeed; if ( wheelSlip > 2.0f ) { TCSActive = true; wheel.BrakeTorque = wheelSlip * 1000; } } } }