velox/Code/Base/VeloXBase.Phys.cs
2025-07-18 16:05:48 +07:00

42 lines
825 B
C#

using Sandbox;
using System;
namespace VeloX;
public abstract partial class VeloXBase
{
private Vector3 angForce;
private void PhysicsSimulate()
{
var drag = AngularDrag;
var mass = Body.Mass;
var angVel = Body.AngularVelocity;
angForce.x = angVel.x * drag.x * mass;
angForce.y = angVel.y * drag.y * mass;
angForce.z = angVel.z * drag.z * mass;
if ( Wheels.Count > 0 )
foreach ( var v in Wheels )
if ( v.AutoPhysics ) v.DoPhysics( this );
var totalSpeed = TotalSpeed + Math.Abs( Body.AngularVelocity.z );
var factor = 1 - Math.Clamp( totalSpeed / 30, 0, 1 );
if ( factor > 0.1f )
{
var vel = Body.Velocity;
var rt = WorldRotation.Right;
var force = rt.Dot( vel ) / Time.Delta * mass * factor * rt;
Body.ApplyForce( -force );
}
Body.ApplyTorque( angForce );
}
}