velox/Code/Car/VeloXCar.cs
2025-11-18 21:53:51 +07:00

49 lines
871 B
C#

using Sandbox;
using System;
namespace VeloX;
[Group( "VeloX" )]
[Title( "VeloX - Car" )]
public partial class VeloXCar : VeloXBase
{
protected override void FixedUpdate()
{
UpdateInput();
PhysicsSimulate();
UpdateABS();
UpdateESC();
}
protected override void OnFixedUpdate()
{
if ( IsProxy )
return;
base.OnFixedUpdate();
var dt = Time.Delta;
//EngineThink( dt );
SimulateAerodinamics( dt );
//WheelThink( dt );
UpdateSteering( dt );
UpdateUnflip( dt );
UpdateDrift( dt );
}
private void UpdateUnflip( float dt )
{
if ( Math.Abs( inputSteer ) < 0.1f )
return;
if ( Math.Abs( WorldRotation.Angles().roll ) < 70 )
return;
var angVel = Body.AngularVelocity;
var force = inputSteer * Mass * Math.Clamp( 1 - angVel.x / 50, 0, 1 ) * 0.05f;
Body.AngularVelocity -= Body.WorldRotation.Forward * force * dt;
}
}