126 lines
2.8 KiB
C#
126 lines
2.8 KiB
C#
using Editor;
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using Editor.Assets;
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using Editor.Inspectors;
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using Sandbox;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace VeloX;
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[AssetPreview( "tire" )]
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class TirePresetPreview : AssetPreview
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{
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public override bool IsAnimatedPreview => false;
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[Range( 0.01f, 1 )] private float Zoom { get; set; } = 1;
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public override Widget CreateToolbar()
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{
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var info = new IconButton( "settings" );
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info.Layout = Layout.Row();
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info.MinimumSize = 16;
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info.MouseLeftPress = () => OpenSettings( info );
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return info;
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}
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public void OpenSettings( Widget parent )
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{
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var popup = new PopupWidget( parent )
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{
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IsPopup = true,
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Layout = Layout.Column()
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};
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popup.Layout.Margin = 16;
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var ps = new ControlSheet();
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ps.AddProperty( this, x => x.Zoom );
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popup.Layout.Add( ps );
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popup.MaximumWidth = 300;
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popup.Show();
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popup.Position = parent.ScreenRect.TopRight - popup.Size;
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popup.ConstrainToScreen();
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}
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public override async Task InitializeAsset()
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{
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await Task.Yield();
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using ( Scene.Push() )
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{
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PrimaryObject = new( true )
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{
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WorldTransform = Transform.Zero
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};
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var spriteRenderer = PrimaryObject.AddComponent<SpriteRenderer>();
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var bitmap = new Bitmap( 512, 512 );
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var tire = Asset.LoadResource<TirePreset>();
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Draw( bitmap, tire );
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spriteRenderer.Sprite = new() { Animations = [new() { Frames = [new() { Texture = bitmap.ToTexture() }] },] }; // Set the texture on the renderer
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spriteRenderer.Size = 512;
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}
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return;
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}
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public override void UpdateScene( float cycle, float timeStep )
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{
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base.UpdateScene( cycle, timeStep );
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Camera.Orthographic = true;
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Camera.OrthographicHeight = 512;
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Camera.WorldPosition = Vector3.Backward * 512;
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Camera.WorldRotation = Rotation.LookAt( Vector3.Forward );
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var bitmap = new Bitmap( 512, 512 );
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var tire = Asset.LoadResource<TirePreset>();
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Draw( bitmap, tire );
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PrimaryObject.Components.Get<SpriteRenderer>().Sprite = new() { Animations = [new() { Frames = [new() { Texture = bitmap.ToTexture() }] },] }; // Set the texture on the renderer
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PrimaryObject.Components.Get<SpriteRenderer>().Size = 512;
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}
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private readonly List<Vector2> pointCache = [];
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public TirePresetPreview( Asset asset ) : base( asset )
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{
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}
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private void DrawPacejka( Bitmap bitmap, TirePreset tire )
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{
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var width = bitmap.Width;
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var height = bitmap.Height;
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{ // draw lateral line
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pointCache.Clear();
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bitmap.SetPen( Color.Red, 1 );
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for ( float x = 0; x <= 1; x += 0.01f )
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{
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float val = tire.Evaluate( x ) * Zoom;
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pointCache.Add( new( width * x, height - height * val ) );
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}
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bitmap.DrawLines( pointCache.ToArray() );
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}
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pointCache.Clear();
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}
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private void Draw( Bitmap bitmap, TirePreset tire )
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{
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bitmap.Clear( Color.Black );
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bitmap.SetAntialias( true );
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DrawPacejka( bitmap, tire );
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}
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}
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