velox/Code/Base/Wheel/Friction.cs
2025-12-01 00:02:14 +07:00

17 lines
316 B
C#

using System;
namespace VeloX;
public struct Friction
{
public float Force { get; set; }
public float Slip { get; set; }
public float Speed { get; set; }
public override readonly string ToString()
{
return $"Force:{Math.Round(Force, 2)}\nSlip:{Math.Round(Slip, 2)}\nSpeed:{Math.Round(Speed, 2)}";
}
}