abracadabra
This commit is contained in:
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9cacb9ee37
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238
.editorconfig
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238
.editorconfig
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|||||||
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# Remove the line below if you want to inherit .editorconfig settings from higher directories
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root = true
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||||||
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# C# files
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||||||
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[*.{cs,razor}]
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indent_style = tab
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indent_size = 4
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||||||
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tab_size = 4
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||||||
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|
||||||
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# New line preferences
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||||||
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end_of_line = crlf
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||||||
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insert_final_newline = true
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||||||
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||||||
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||||||
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#### C# Coding Conventions ####
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||||||
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# Expression-bodied members
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csharp_style_expression_bodied_accessors = true:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_lambdas = true:silent
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||||||
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csharp_style_expression_bodied_local_functions = false:silent
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||||||
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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||||||
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|
||||||
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# Pattern matching preferences
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||||||
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_prefer_not_pattern = true:suggestion
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csharp_style_prefer_pattern_matching = true:silent
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csharp_style_prefer_switch_expression = true:suggestion
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|
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# Null-checking preferences
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||||||
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csharp_style_conditional_delegate_call = true:suggestion
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|
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# Code-block preferences
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||||||
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csharp_prefer_braces = true:silent
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|
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# Expression-level preferences
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||||||
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csharp_prefer_simple_default_expression = true:suggestion
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csharp_style_deconstructed_variable_declaration = true:suggestion
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||||||
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csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
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csharp_style_inlined_variable_declaration = true:suggestion
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csharp_style_pattern_local_over_anonymous_function = true:suggestion
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||||||
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csharp_style_prefer_index_operator = true:suggestion
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csharp_style_prefer_range_operator = true:suggestion
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csharp_style_throw_expression = true:suggestion
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csharp_style_unused_value_assignment_preference = discard_variable:suggestion
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csharp_style_unused_value_expression_statement_preference = discard_variable:silent
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||||||
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# 'using' directive preferences
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||||||
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csharp_using_directive_placement = outside_namespace:silent
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#### C# Formatting Rules ####
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||||||
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||||||
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# New line preferences
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||||||
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csharp_new_line_before_catch = true
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csharp_new_line_before_else = true
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||||||
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csharp_new_line_before_finally = true
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||||||
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_open_brace = all
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||||||
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csharp_new_line_between_query_expression_clauses = true
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# Indentation preferences
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csharp_indent_block_contents = true
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||||||
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csharp_indent_braces = false
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csharp_indent_case_contents = true
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csharp_indent_case_contents_when_block = true
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csharp_indent_labels = no_change
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csharp_indent_switch_labels = true
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# Space preferences
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csharp_space_after_cast = false
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csharp_space_after_colon_in_inheritance_clause = true
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csharp_space_after_comma = true
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csharp_space_after_dot = false
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csharp_space_after_keywords_in_control_flow_statements = true
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|
csharp_space_after_semicolon_in_for_statement = true
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csharp_space_around_binary_operators = before_and_after
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csharp_space_around_declaration_statements = false
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csharp_space_before_colon_in_inheritance_clause = true
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csharp_space_before_comma = false
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csharp_space_before_dot = false
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csharp_space_before_open_square_brackets = false
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csharp_space_before_semicolon_in_for_statement = false
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|
csharp_space_between_empty_square_brackets = false
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|
csharp_space_between_method_call_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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|
csharp_space_between_method_call_parameter_list_parentheses = true
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|
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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|
csharp_space_between_method_declaration_name_and_open_parenthesis = false
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csharp_space_between_method_declaration_parameter_list_parentheses = true
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csharp_space_between_parentheses = control_flow_statements
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|
csharp_space_between_square_brackets = false
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# Wrapping preferences
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csharp_preserve_single_line_blocks = true
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csharp_preserve_single_line_statements = true
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|
[*.cs]
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#### Стили именования ####
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# Правила именования
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dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
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dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
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dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
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dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.types_should_be_pascal_case.symbols = types
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dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
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dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
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dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
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# Спецификации символов
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dotnet_naming_symbols.interface.applicable_kinds = interface
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dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.interface.required_modifiers =
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dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
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dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.types.required_modifiers =
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dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
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dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.non_field_members.required_modifiers =
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# Стили именования
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dotnet_naming_style.begins_with_i.required_prefix = I
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dotnet_naming_style.begins_with_i.required_suffix =
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dotnet_naming_style.begins_with_i.word_separator =
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dotnet_naming_style.begins_with_i.capitalization = pascal_case
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dotnet_naming_style.pascal_case.required_prefix =
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dotnet_naming_style.pascal_case.required_suffix =
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dotnet_naming_style.pascal_case.word_separator =
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dotnet_naming_style.pascal_case.capitalization = pascal_case
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dotnet_naming_style.pascal_case.required_prefix =
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dotnet_naming_style.pascal_case.required_suffix =
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dotnet_naming_style.pascal_case.word_separator =
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dotnet_naming_style.pascal_case.capitalization = pascal_case
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|
csharp_indent_labels = no_change
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csharp_space_around_binary_operators = before_and_after
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||||||
|
csharp_style_throw_expression = true:suggestion
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||||||
|
csharp_style_prefer_null_check_over_type_check = true:suggestion
|
||||||
|
csharp_prefer_simple_default_expression = true:suggestion
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||||||
|
csharp_style_prefer_local_over_anonymous_function = true:suggestion
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||||||
|
csharp_style_prefer_index_operator = true:suggestion
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||||||
|
csharp_style_prefer_range_operator = true:suggestion
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||||||
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csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
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||||||
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csharp_style_prefer_implicitly_typed_lambda_expression = true:suggestion
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||||||
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csharp_style_prefer_tuple_swap = true:suggestion
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csharp_style_prefer_unbound_generic_type_in_nameof = true:suggestion
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csharp_style_prefer_utf8_string_literals = true:suggestion
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csharp_style_inlined_variable_declaration = true:suggestion
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||||||
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csharp_style_deconstructed_variable_declaration = true:suggestion
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csharp_style_unused_value_assignment_preference = discard_variable:suggestion
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||||||
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csharp_style_unused_value_expression_statement_preference = discard_variable:silent
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csharp_style_conditional_delegate_call = true:suggestion
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||||||
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csharp_style_prefer_switch_expression = true:suggestion
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csharp_style_prefer_pattern_matching = true:silent
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||||||
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|
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|
[*.vb]
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#### Стили именования ####
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# Правила именования
|
||||||
|
|
||||||
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dotnet_naming_rule.interface_should_be_начинается_с_i.severity = suggestion
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dotnet_naming_rule.interface_should_be_начинается_с_i.symbols = interface
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||||||
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dotnet_naming_rule.interface_should_be_начинается_с_i.style = начинается_с_i
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|
||||||
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dotnet_naming_rule.типы_should_be_всечастиспрописнойбуквы.severity = suggestion
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||||||
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dotnet_naming_rule.типы_should_be_всечастиспрописнойбуквы.symbols = типы
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||||||
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dotnet_naming_rule.типы_should_be_всечастиспрописнойбуквы.style = всечастиспрописнойбуквы
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||||||
|
|
||||||
|
dotnet_naming_rule.не_являющиеся_полем_члены_should_be_всечастиспрописнойбуквы.severity = suggestion
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||||||
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dotnet_naming_rule.не_являющиеся_полем_члены_should_be_всечастиспрописнойбуквы.symbols = не_являющиеся_полем_члены
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||||||
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dotnet_naming_rule.не_являющиеся_полем_члены_should_be_всечастиспрописнойбуквы.style = всечастиспрописнойбуквы
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|
||||||
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# Спецификации символов
|
||||||
|
|
||||||
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dotnet_naming_symbols.interface.applicable_kinds = interface
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dotnet_naming_symbols.interface.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
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dotnet_naming_symbols.interface.required_modifiers =
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|
|
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dotnet_naming_symbols.типы.applicable_kinds = class, struct, interface, enum
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dotnet_naming_symbols.типы.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
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dotnet_naming_symbols.типы.required_modifiers =
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dotnet_naming_symbols.не_являющиеся_полем_члены.applicable_kinds = property, event, method
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dotnet_naming_symbols.не_являющиеся_полем_члены.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
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dotnet_naming_symbols.не_являющиеся_полем_члены.required_modifiers =
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# Стили именования
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dotnet_naming_style.начинается_с_i.required_prefix = I
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dotnet_naming_style.начинается_с_i.required_suffix =
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dotnet_naming_style.начинается_с_i.word_separator =
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dotnet_naming_style.начинается_с_i.capitalization = pascal_case
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dotnet_naming_style.всечастиспрописнойбуквы.required_prefix =
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dotnet_naming_style.всечастиспрописнойбуквы.required_suffix =
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dotnet_naming_style.всечастиспрописнойбуквы.word_separator =
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dotnet_naming_style.всечастиспрописнойбуквы.capitalization = pascal_case
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dotnet_naming_style.всечастиспрописнойбуквы.required_prefix =
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dotnet_naming_style.всечастиспрописнойбуквы.required_suffix =
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dotnet_naming_style.всечастиспрописнойбуквы.word_separator =
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dotnet_naming_style.всечастиспрописнойбуквы.capitalization = pascal_case
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[*.{cs,vb}]
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dotnet_style_operator_placement_when_wrapping = beginning_of_line
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tab_width = 4
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indent_size = 4
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end_of_line = crlf
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dotnet_style_coalesce_expression = true:suggestion
|
||||||
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dotnet_style_null_propagation = true:suggestion
|
||||||
|
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||||
|
dotnet_style_prefer_auto_properties = true:silent
|
||||||
|
dotnet_style_object_initializer = true:suggestion
|
||||||
|
dotnet_style_collection_initializer = true:suggestion
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||||||
|
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
|
||||||
|
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||||
|
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||||
|
dotnet_style_explicit_tuple_names = true:suggestion
|
||||||
|
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||||
|
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
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||||||
|
dotnet_style_prefer_compound_assignment = true:suggestion
|
||||||
|
dotnet_style_prefer_simplified_interpolation = true:suggestion
|
||||||
|
dotnet_style_prefer_collection_expression = when_types_loosely_match:suggestion
|
||||||
|
dotnet_style_namespace_match_folder = true:suggestion
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||||||
|
dotnet_code_quality_unused_parameters = all:suggestion
|
||||||
28
.gitignore
vendored
Normal file
28
.gitignore
vendored
Normal file
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||||||
|
# This file describes files and paths that should not be tracked by Git version control
|
||||||
|
# https://git-scm.com/docs/gitignore
|
||||||
|
|
||||||
|
# Auto-generated code editor files
|
||||||
|
.vs/*
|
||||||
|
.vscode/*
|
||||||
|
*.csproj
|
||||||
|
obj
|
||||||
|
bin
|
||||||
|
Properties/*
|
||||||
|
code/obj/*
|
||||||
|
code/Properties/*
|
||||||
|
|
||||||
|
# Auto-generated asset related files
|
||||||
|
.sbox/*
|
||||||
|
*.generated.*
|
||||||
|
*.*_c
|
||||||
|
!*.shader_c
|
||||||
|
*.los
|
||||||
|
*.vpk
|
||||||
|
*launchSettings.json
|
||||||
|
*.sln
|
||||||
|
|
||||||
|
*idea
|
||||||
|
|
||||||
|
# Exported / standalone games
|
||||||
|
Exports/
|
||||||
5430
Assets/prefabs/cars/debug_car.prefab
Normal file
5430
Assets/prefabs/cars/debug_car.prefab
Normal file
File diff suppressed because it is too large
Load Diff
656
Assets/scenes/minimal.scene
Normal file
656
Assets/scenes/minimal.scene
Normal file
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|
|||||||
|
{
|
||||||
|
"__guid": "325a4042-0696-43dd-a79d-dcc314299ba3",
|
||||||
|
"GameObjects": [
|
||||||
|
{
|
||||||
|
"__guid": "d9cc4dc4-c86d-405f-a0ca-a46c12b9ef33",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "Scene Information",
|
||||||
|
"Position": "0,0,0",
|
||||||
|
"Rotation": "0,0,0,1",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.SceneInformation",
|
||||||
|
"__guid": "84c4fc99-8779-4536-bc15-239c47b27164",
|
||||||
|
"__enabled": true,
|
||||||
|
"Author": null,
|
||||||
|
"Changes": null,
|
||||||
|
"Description": "",
|
||||||
|
"Group": null,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"SceneTags": "",
|
||||||
|
"Title": "minimal",
|
||||||
|
"Version": null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__guid": "bfc59c12-1ed2-4f91-8956-a95a315eac3c",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "Sun",
|
||||||
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|
||||||
|
"MassCenterOverride": "0,0,0",
|
||||||
|
"MassOverride": 0,
|
||||||
|
"MotionEnabled": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"OverrideMassCenter": false,
|
||||||
|
"RigidbodyFlags": 0,
|
||||||
|
"StartAsleep": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__guid": "3ee1c9f4-07be-4e0b-8b23-67bee2d8ec8a",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "Camera",
|
||||||
|
"Position": "-267.452,-379.653,297.7903",
|
||||||
|
"Rotation": "-0.1448582,0.2860239,0.4279631,0.8450171",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.CameraComponent",
|
||||||
|
"__guid": "cf3cbf96-22b6-4be4-a5d0-672a96c17f9f",
|
||||||
|
"__enabled": true,
|
||||||
|
"BackgroundColor": "0.33333,0.46275,0.52157,1",
|
||||||
|
"ClearFlags": "All",
|
||||||
|
"FieldOfView": 60,
|
||||||
|
"FovAxis": "Horizontal",
|
||||||
|
"IsMainCamera": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Orthographic": false,
|
||||||
|
"OrthographicHeight": 1204,
|
||||||
|
"Priority": 1,
|
||||||
|
"RenderExcludeTags": "",
|
||||||
|
"RenderTags": "",
|
||||||
|
"TargetEye": "None",
|
||||||
|
"Viewport": "0,0,1,1",
|
||||||
|
"ZFar": 10000,
|
||||||
|
"ZNear": 10
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.Bloom",
|
||||||
|
"__guid": "d73ef723-c888-41d4-802e-f797c79318be",
|
||||||
|
"__enabled": true,
|
||||||
|
"__version": 1,
|
||||||
|
"Gamma": 2.2,
|
||||||
|
"Mode": "Additive",
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Strength": 0.5,
|
||||||
|
"Threshold": 1.25,
|
||||||
|
"Tint": "1,1,1,1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.Tonemapping",
|
||||||
|
"__guid": "9d76f362-7227-40eb-a189-69353c780c46",
|
||||||
|
"__enabled": true,
|
||||||
|
"__version": 3,
|
||||||
|
"AutoExposureEnabled": true,
|
||||||
|
"ExposureCompensation": 0,
|
||||||
|
"ExposureMethod": "RGB",
|
||||||
|
"MaximumExposure": 2,
|
||||||
|
"MinimumExposure": 1,
|
||||||
|
"Mode": "HableFilmic",
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Rate": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.Sharpen",
|
||||||
|
"__guid": "0bffee5e-19f2-41c4-88f9-faefbcce6bf4",
|
||||||
|
"__enabled": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Scale": 0.2
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__guid": "19dbc46f-dd63-44ff-91d5-929b861e5d97",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "Body",
|
||||||
|
"Position": "10.61845,-17.1088,-0.000009924173",
|
||||||
|
"Rotation": "0,0,0,1",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.SkinnedModelRenderer",
|
||||||
|
"__guid": "23187da2-a078-460e-b36a-b7cd2bc71ca4",
|
||||||
|
"__enabled": true,
|
||||||
|
"AnimationGraph": null,
|
||||||
|
"BodyGroups": 341,
|
||||||
|
"BoneMergeTarget": null,
|
||||||
|
"CreateAttachments": false,
|
||||||
|
"CreateBoneObjects": false,
|
||||||
|
"MaterialGroup": null,
|
||||||
|
"MaterialOverride": null,
|
||||||
|
"Model": "models/citizen/citizen.vmdl",
|
||||||
|
"Morphs": {},
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Parameters": {
|
||||||
|
"bools": {},
|
||||||
|
"ints": {},
|
||||||
|
"floats": {},
|
||||||
|
"vectors": {},
|
||||||
|
"rotations": {}
|
||||||
|
},
|
||||||
|
"PlaybackRate": 1,
|
||||||
|
"RenderOptions": {
|
||||||
|
"GameLayer": true,
|
||||||
|
"OverlayLayer": false,
|
||||||
|
"BloomLayer": false,
|
||||||
|
"AfterUILayer": false
|
||||||
|
},
|
||||||
|
"RenderType": "On",
|
||||||
|
"Sequence": {
|
||||||
|
"Name": null,
|
||||||
|
"Looping": true,
|
||||||
|
"Blending": false
|
||||||
|
},
|
||||||
|
"Tint": "1,1,1,1",
|
||||||
|
"UseAnimGraph": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__guid": "7b870763-8d4d-4103-b599-f70cc7e67847",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "network",
|
||||||
|
"Position": "0,-173.4841,0",
|
||||||
|
"Rotation": "0,0,0,1",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.VeloXNetworkManager",
|
||||||
|
"__guid": "f61d7e81-65de-4417-9869-e7111ab17ea5",
|
||||||
|
"__enabled": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"PlayerPrefab": {
|
||||||
|
"_type": "gameobject",
|
||||||
|
"prefab": "prefabs/cars/debug_car.prefab"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"SceneProperties": {
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"TimeScale": 1,
|
||||||
|
"WantsSystemScene": true,
|
||||||
|
"Metadata": {
|
||||||
|
"Title": "minimal"
|
||||||
|
},
|
||||||
|
"NavMesh": {
|
||||||
|
"Enabled": false,
|
||||||
|
"IncludeStaticBodies": true,
|
||||||
|
"IncludeKeyframedBodies": true,
|
||||||
|
"EditorAutoUpdate": true,
|
||||||
|
"AgentHeight": 64,
|
||||||
|
"AgentRadius": 16,
|
||||||
|
"AgentStepSize": 18,
|
||||||
|
"AgentMaxSlope": 40,
|
||||||
|
"ExcludedBodies": "",
|
||||||
|
"IncludedBodies": ""
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"ResourceVersion": 3,
|
||||||
|
"Title": "minimal",
|
||||||
|
"Description": null,
|
||||||
|
"__references": [],
|
||||||
|
"__version": 3
|
||||||
|
}
|
||||||
4
Editor/Assembly.cs
Normal file
4
Editor/Assembly.cs
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
global using Sandbox;
|
||||||
|
global using Editor;
|
||||||
|
global using System.Collections.Generic;
|
||||||
|
global using System.Linq;
|
||||||
36
ProjectSettings/Collision.config
Normal file
36
ProjectSettings/Collision.config
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"Version": 2,
|
||||||
|
"Defaults": {
|
||||||
|
"solid": "Collide",
|
||||||
|
"world": "Collide",
|
||||||
|
"trigger": "Trigger",
|
||||||
|
"ladder": "Ignore",
|
||||||
|
"water": "Trigger"
|
||||||
|
},
|
||||||
|
"Pairs": [
|
||||||
|
{
|
||||||
|
"a": "solid",
|
||||||
|
"b": "solid",
|
||||||
|
"r": "Collide"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "trigger",
|
||||||
|
"b": "playerclip",
|
||||||
|
"r": "Ignore"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "trigger",
|
||||||
|
"b": "solid",
|
||||||
|
"r": "Trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "playerclip",
|
||||||
|
"b": "solid",
|
||||||
|
"r": "Collide"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"__guid": "514752eb-3865-44d9-9224-8cb6b4113543",
|
||||||
|
"__schema": "configdata",
|
||||||
|
"__type": "CollisionRules",
|
||||||
|
"__version": 2
|
||||||
|
}
|
||||||
225
ProjectSettings/Input.config
Normal file
225
ProjectSettings/Input.config
Normal file
@ -0,0 +1,225 @@
|
|||||||
|
{
|
||||||
|
"Actions": [
|
||||||
|
{
|
||||||
|
"Name": "Forward",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "W",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Backward",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "S",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Left",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "A",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Right",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "D",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Jump",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "space",
|
||||||
|
"GamepadCode": "A"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Run",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "shift",
|
||||||
|
"GamepadCode": "LeftJoystickButton"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Walk",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "alt",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Duck",
|
||||||
|
"GroupName": "Movement",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "ctrl",
|
||||||
|
"GamepadCode": "B"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Attack1",
|
||||||
|
"GroupName": "Actions",
|
||||||
|
"Title": "Primary Attack",
|
||||||
|
"KeyboardCode": "mouse1",
|
||||||
|
"GamepadCode": "RightTrigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Attack2",
|
||||||
|
"GroupName": "Actions",
|
||||||
|
"Title": "Secondary Attack",
|
||||||
|
"KeyboardCode": "mouse2",
|
||||||
|
"GamepadCode": "LeftTrigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Reload",
|
||||||
|
"GroupName": "Actions",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "r",
|
||||||
|
"GamepadCode": "X"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Use",
|
||||||
|
"GroupName": "Actions",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "e",
|
||||||
|
"GamepadCode": "Y"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot1",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #1",
|
||||||
|
"KeyboardCode": "1",
|
||||||
|
"GamepadCode": "DpadWest"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot2",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #2",
|
||||||
|
"KeyboardCode": "2",
|
||||||
|
"GamepadCode": "DpadEast"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot3",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #3",
|
||||||
|
"KeyboardCode": "3",
|
||||||
|
"GamepadCode": "DpadSouth"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot4",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #4",
|
||||||
|
"KeyboardCode": "4",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot5",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #5",
|
||||||
|
"KeyboardCode": "5",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot6",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #6",
|
||||||
|
"KeyboardCode": "6",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot7",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #7",
|
||||||
|
"KeyboardCode": "7",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot8",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #8",
|
||||||
|
"KeyboardCode": "8",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot9",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #9",
|
||||||
|
"KeyboardCode": "9",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Slot0",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Slot #0",
|
||||||
|
"KeyboardCode": "0",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "SlotPrev",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Previous Slot",
|
||||||
|
"KeyboardCode": "mouse4",
|
||||||
|
"GamepadCode": "SwitchLeftBumper"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "SlotNext",
|
||||||
|
"GroupName": "Inventory",
|
||||||
|
"Title": "Next Slot",
|
||||||
|
"KeyboardCode": "mouse5",
|
||||||
|
"GamepadCode": "SwitchRightBumper"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "View",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "C",
|
||||||
|
"GamepadCode": "RightJoystickButton"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Voice",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "v",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Drop",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "g",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Flashlight",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "f",
|
||||||
|
"GamepadCode": "DpadNorth"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Score",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": "Scoreboard",
|
||||||
|
"KeyboardCode": "tab",
|
||||||
|
"GamepadCode": "SwitchLeftMenu"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Menu",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "Q",
|
||||||
|
"GamepadCode": "SwitchRightMenu"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Chat",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "enter",
|
||||||
|
"GamepadCode": "None"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"__guid": "1bf3705f-6117-4420-801f-7c8b1f69c816",
|
||||||
|
"__schema": "configdata",
|
||||||
|
"__type": "InputSettings",
|
||||||
|
"__version": 1
|
||||||
|
}
|
||||||
3
code/Assembly.cs
Normal file
3
code/Assembly.cs
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
global using Sandbox;
|
||||||
|
global using System.Collections.Generic;
|
||||||
|
global using System.Linq;
|
||||||
53
code/LocalCar.cs
Normal file
53
code/LocalCar.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Channels;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using VeloX;
|
||||||
|
|
||||||
|
namespace Sandbox
|
||||||
|
{
|
||||||
|
internal class LocalCar : Component, Component.INetworkListener
|
||||||
|
{
|
||||||
|
void INetworkListener.OnDisconnected( Connection channel )
|
||||||
|
{
|
||||||
|
if ( Car?.ConnectionID == channel.Id )
|
||||||
|
DestroyGameObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Property] VeloXCar Car { get; set; }
|
||||||
|
[Property] public Vector3 CameraOffset { get; set; }
|
||||||
|
|
||||||
|
private Angles EyeAngles { get; set; }
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if ( !Car.IsDriver )
|
||||||
|
return;
|
||||||
|
UpdateEyeAngles();
|
||||||
|
CameraSetup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateEyeAngles()
|
||||||
|
{
|
||||||
|
|
||||||
|
Angles input = Input.AnalogLook;
|
||||||
|
Angles eyeAngles = EyeAngles;
|
||||||
|
eyeAngles += input;
|
||||||
|
eyeAngles.roll = 0f;
|
||||||
|
|
||||||
|
eyeAngles.pitch = eyeAngles.pitch.Clamp( 0f - 89, 89 );
|
||||||
|
|
||||||
|
EyeAngles = eyeAngles;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CameraSetup()
|
||||||
|
{
|
||||||
|
|
||||||
|
var cam = Scene.Camera;
|
||||||
|
cam.WorldRotation = EyeAngles;
|
||||||
|
cam.WorldPosition = WorldPosition + Vector3.Up * CameraOffset.z + cam.WorldRotation.Backward * CameraOffset.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
45
code/VeloXNetworkManager.cs
Normal file
45
code/VeloXNetworkManager.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using VeloX;
|
||||||
|
|
||||||
|
namespace Sandbox;
|
||||||
|
|
||||||
|
public sealed class VeloXNetworkManager : Component, Component.INetworkListener
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The prefab to spawn for the player to control.
|
||||||
|
/// </summary>
|
||||||
|
[Property] public GameObject PlayerPrefab { get; set; }
|
||||||
|
|
||||||
|
protected override async Task OnLoad()
|
||||||
|
{
|
||||||
|
if ( Scene.IsEditor )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( !Networking.IsActive )
|
||||||
|
{
|
||||||
|
LoadingScreen.Title = "Creating Lobby";
|
||||||
|
await Task.DelayRealtimeSeconds( 0.1f );
|
||||||
|
Networking.CreateLobby( new() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A client is fully connected to the server. This is called on the host.
|
||||||
|
/// </summary>
|
||||||
|
public void OnActive( Connection channel )
|
||||||
|
{
|
||||||
|
Log.Info( $"Player '{channel.DisplayName}' has joined the game" );
|
||||||
|
|
||||||
|
if ( !PlayerPrefab.IsValid() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
var player = PlayerPrefab.Clone( WorldTransform, name: $"Player - {channel.DisplayName}" );
|
||||||
|
player.NetworkSpawn( channel );
|
||||||
|
player.Components.Get<VeloXCar>().ConnectionID = channel.Id;
|
||||||
|
}
|
||||||
|
}
|
||||||
28
velox_test.sbproj
Normal file
28
velox_test.sbproj
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"Title": "VeloX Test",
|
||||||
|
"Type": "game",
|
||||||
|
"Org": "meteorlab",
|
||||||
|
"Ident": "velox_test",
|
||||||
|
"Schema": 1,
|
||||||
|
"IncludeSourceFiles": false,
|
||||||
|
"Resources": null,
|
||||||
|
"PackageReferences": [],
|
||||||
|
"EditorReferences": null,
|
||||||
|
"Mounts": null,
|
||||||
|
"IsStandaloneOnly": false,
|
||||||
|
"Metadata": {
|
||||||
|
"MaxPlayers": 64,
|
||||||
|
"MinPlayers": 1,
|
||||||
|
"TickRate": 50,
|
||||||
|
"GameNetworkType": "Multiplayer",
|
||||||
|
"MapSelect": "Unrestricted",
|
||||||
|
"MapList": [
|
||||||
|
"facepunch.flatgrass"
|
||||||
|
],
|
||||||
|
"RankType": "None",
|
||||||
|
"PerMapRanking": false,
|
||||||
|
"LeaderboardType": "None",
|
||||||
|
"CsProjName": "",
|
||||||
|
"StartupScene": "scenes/minimal.scene"
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user