render.rotatedSimpleText
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@ -44,16 +44,26 @@ function render.drawArc(x, y, ang, p, rad, seg)
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end
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function render.drawFilledCircle(x, y, radius, seg)
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local cir = {}
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local cir = {}
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table.insert(cir, { x = x, y = y, u = 0.5, v = 0.5 })
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for i = 0, seg do
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local a = math.rad(( i / seg ) * -360)
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table.insert(cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 })
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end
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table.insert(cir, { x = x, y = y, u = 0.5, v = 0.5 })
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for i = 0, seg do
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local a = math.rad(( i / seg ) * -360)
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table.insert(cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 })
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end
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local a = math.rad(0)
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table.insert(cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 })
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local a = math.rad(0)
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table.insert(cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 })
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render.drawPoly(cir)
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render.drawPoly(cir)
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end
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function render.drawRotatedSimpleText(x, y, text, ang)
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local m = Matrix()
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m:translate(Vector(x, y, 0 ))
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m:rotate(Angle(0, ang, 0))
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render.pushMatrix(m)
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render.drawSimpleText(0, 0, text)
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render.popMatrix()
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end
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