Merge pull request #2 from koptilnya/grip_steering

Grip steering
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Ivan Grachyov 2021-09-19 23:39:23 +05:00 committed by GitHub
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-- @name Grip Steering
-- @author DarkSupah
-- @server
-- @include ./slave.txt
Steering = class('Steering')
require('./slave.txt')
function inrange(val, min, max)
return val >= min and val <= max
end
function isNaN(val)
return val ~= val
end
function vectorIsNaN(vec)
return isNaN(vec[1]) or isNaN(vec[2]) or isNaN(vec[3])
end
function getLocalVelocity(ent)
return ent:worldToLocal((ent:getVelocity() + ent:getPos()))
end
local options = {
Camber = -2,
Caster = 5,
Ackermann = 15,
Lock = 45,
ZeroThreshold = 2,
StartSpeedThreshold = 40,
EndSpeedThreshold = 150,
SpeedCoeff = 0.2,
StartCorrectionThreshold = 5,
EndCorrectionThreshold = 40,
CorrectionOnCoeff = 0.6,
CorrectionOffCoeff = 1,
CorrectionOnLerp = 0.3,
CorrectionOffLerp = 0.6
}
function Steering:_adjustPorts()
local inputs = {
Axles = 'table',
Base = 'entity',
LeftSlave = 'entity',
RightSlave = 'entity'
}
local outputs = {
SteerAngle = 'number',
TargetAngle = 'number',
CorrectionAngle = 'number'
}
wire.adjustPorts(inputs, outputs)
end
function Steering:_createSlaves()
local entities = {wire.ports.LeftSlave, wire.ports.RightSlave}
local slaves = {}
for k, v in pairs(entities) do
local slave = Slave:new({
Entity = v,
IsLeft = k % 2 == 1,
Offset = 180,
Base = wire.ports.Base,
Camber = self.slavesConfig.Camber,
Caster = self.slavesConfig.Caster,
Ackermann = self.slavesConfig.Ackermann
})
table.insert(self.slaves, slave)
end
end
function Steering:_updateOutputs()
wire.ports.TargetAngle = self.targetAngle
wire.ports.SteerAngle = self.angle
wire.ports.CorrectionAngle = self.correction
end
function Steering:_getCorrectionGradient(speed)
return math.clamp(math.remap(speed, self.startCorrectionThreshold, self.endCorrectionThreshold, 0, 1), 0, 1)
end
function Steering:getBaseSpeed()
local MPH = self.base:getVelocity():getLength() * 3600 / 63360
local KPH = MPH * 1.609
return KPH
end
function Steering:_getSpeedCorrectionGradient(speed)
return math.clamp(math.remap(speed, self.startSpeedThreshold, self.endSpeedThreshold, 0, 1), 0, 1)
end
function Steering:_getCorrectionAngle()
local localVel = getLocalVelocity(self.base)
local forwardVel = (localVel * Vector(1, 0, 0)):getNormalized()
local planarVec = (localVel * Vector(1, 1, 0)):getNormalized()
forwardVel = vectorIsNaN(forwardVel) and Vector(0, 0, 0) or forwardVel
planarVec = vectorIsNaN(planarVec) and Vector(0, 0, 0) or planarVec
local cross = forwardVel:cross(planarVec)
return math.deg(math.acos(forwardVel:dot(planarVec))) * math.sign(localVel[2])
end
function Steering:initialize(options)
self:_adjustPorts()
options = options or {}
self.base = wire.ports.Base
self.slavesConfig = {
Camber = options.Camber,
Caster = options.Caster,
Ackermann = options.Ackermann
}
self.lock = options.Lock
self.targetAngle = 0
self.angle = 0
self.zeroThreshold = options.ZeroThreshold
self.speedCoeff = options.SpeedCoeff
self.startSpeedThreshold = options.StartSpeedThreshold
self.endSpeedThreshold = options.EndSpeedThreshold
self.startCorrectionThreshold = options.StartCorrectionThreshold
self.endCorrectionThreshold = options.EndCorrectionThreshold
self.correctionOnCoeff = options.CorrectionOnCoeff
self.correctionOffCoeff = options.CorrectionOffCoeff
self.correctionOnLerp = options.CorrectionOnLerp
self.correctionOffLerp = options.CorrectionOffLerp
self.correction = 0
self.slaves = {}
self:_createSlaves()
end
function Steering:update()
local horizontal = wire.ports.Axles.Horizontal.Value
local horizontalTarget = wire.ports.Axles.Horizontal.Target
local baseSpeedKMH = self:getBaseSpeed()
local angleCorrection = self:_getCorrectionGradient(baseSpeedKMH)
local speedCorrection = self.angle * self:_getSpeedCorrectionGradient(baseSpeedKMH) * self.speedCoeff
self.targetAngle = horizontal * self.lock
local correctionCoeff = horizontalTarget ~= 0 and self.correctionOnCoeff or self.correctionOffCoeff
local correctionLerpCoeff = horizontalTarget ~= 0 and self.correctionOnLerp or self.correctionOffLerp
local correction = self:_getCorrectionAngle() * angleCorrection * correctionCoeff
self.correction = math.lerp(correctionLerpCoeff, self.correction, isNaN(correction) and 0 or correction)
local possibleAngle = math.clamp(horizontal * self.lock + speedCorrection + self.correction, -self.lock, self.lock)
if inrange(possibleAngle, -self.zeroThreshold, self.zeroThreshold) then
self.angle = 0
else
self.angle = possibleAngle
end
for k, v in pairs(self.slaves) do
v:rotate(self.angle)
end
self:_updateOutputs()
end
local steering = Steering:new(options)
hook.add('think', 'SteeringUpdate', function()
steering:update()
end)

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Slave = class('Slave')
function Slave:initialize(options)
options = options or {}
self.entity = options.Entity
self.base = options.Base
self.camber = options.Camber
self.caster = options.Caster
self.ackermann = options.Ackermann
self.isLeft = options.IsLeft
self.offset = options.Offset
end
function Slave:rotate(ang)
if self.entity:isFrozen() == false then
self.entity:setFrozen(1)
end
local ackermann = math.sin(math.rad(ang)) ^ 2 * self.ackermann * (self.isLeft and -1 or 1)
local yaw = self.offset + ang + ackermann
local roll = (self.isLeft and 1 or -1) * self.camber - ang / 270 * self.caster
local angle = Angle(0, yaw, roll)
local transformedAngle = self.base:localToWorldAngles(angle)
self.entity:setAngles(transformedAngle)
end

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-- @include ../libs/constants.txt
require('../libs/constants.txt')
Input = class('Input')
-- Private here
function Input:_setupHooks()
hook.add('inputPressed', 'KeyPress', function(key)
if self.driver == CURRENT_PLAYER then
self:_trySetTargetValue(key)
end
end)
hook.add('inputReleased', 'KeyRelease', function(key)
if self.driver == CURRENT_PLAYER then
self:_trySetTargetValue(key)
end
end)
end
function Input:bothKeysHolding(axle)
return (input.isKeyDown(axle.Positive) == true) and (input.isKeyDown(axle.Negative) == true)
end
function Input:noKeysHolding(axle)
return (input.isKeyDown(axle.Positive) == false) and (input.isKeyDown(axle.Negative) == false)
end
function Input:getAxleValue(axle)
return (input.isKeyDown(axle.Positive) and 1 or 0) - (input.isKeyDown(axle.Negative) and 1 or 0)
end
function Input:_trySetTargetValue(key)
local triggeredKey = self.keys[key]
if triggeredKey ~= nil then
local triggeredAxle = self.axles[triggeredKey.Axle]
local targetValue = self:getAxleValue(triggeredAxle)
net.start('SetTargetAxle')
net.writeString(triggeredKey.Axle)
net.writeInt(targetValue, 4)
net.send()
end
end
function Input:_setupNetListeners()
net.receive('SyncDriver', function()
self.driver = net.readEntity()
end)
end
function Input:_mapKeys(axles)
for k, v in pairs(axles) do
self.keys[v.Negative] = {
Axle = k
}
self.keys[v.Positive] = {
Axle = k
}
end
end
-- Public here
function Input:initialize(options)
options = options or {}
self.axles = options.Axles
self.keys = {}
self.driver = NULL_ENTITY
self:_setupHooks();
self:_setupNetListeners();
self:_mapKeys(options.Axles)
end
function Input:update()
end

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-- @name Input System
-- @author DarkSupah
-- @shared
-- @include ./cl_input.txt
-- @include ./sv_input.txt
local Axles = {
Horizontal = {
Negative = KEY.D,
Positive = KEY.A,
Gravity = 0.1,
Sensitivity = 0.2
}
}
local options = {
Axles = Axles
}
if SERVER then
require('./sv_input.txt')
else
require('./cl_input.txt')
end
local input = Input:new(options)
hook.add('tick', 'InputUpdate', function()
input:update()
end)

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-- @include ../libs/constants.txt
require('../libs/constants.txt')
Input = class('Input')
-- Private here
function Input:_adjustPorts()
local inputs = {
Seat = 'entity'
}
local outputs = {
Driver = 'entity',
Axles = 'table'
}
wire.adjustPorts(inputs, outputs)
end
function Input:_syncDriver(ply)
net.start('SyncDriver')
net.writeEntity(ply)
net.send()
end
function Input:_setupHooks()
hook.add('PlayerEnteredVehicle', 'VehicleEnter', function(ply, vehicle)
if vehicle == self.seat then
self.driver = ply
self:_syncDriver(self.driver)
end
end)
hook.add('PlayerLeaveVehicle', 'VehicleLeave', function(_, vehicle)
if vehicle == self.seat then
self.driver = NULL_ENTITY
self:_syncDriver(self.driver)
end
end)
end
function Input:_setTargetValue(target)
local targetAxle = self.axles[target.Axle]
targetAxle.Target = target.Target
end
function Input:_setupNetListeners()
net.receive('SetTargetAxle', function()
local target = {
Axle = net.readString(),
Target = net.readInt(4)
}
self:_setTargetValue(target)
end)
end
function Input:_updateOutputs()
local driver = self.driver
if self.driver:isValid() == false then
driver = NULL_ENTITY
end
wire.ports.Driver = driver
wire.ports.Axles = self.axles
end
function Input:_setupAxles(axles)
for k, v in pairs(axles) do
self.axles[k] = {
Value = 0,
Target = 0,
Gravity = v.Gravity,
Sensitivity = v.Sensitivity
}
end
end
function Input:_getAxleValue(axle)
local usedLerpCoeff = axle.Target ~= 0 and axle.Sensitivity or axle.Gravity
return math.lerp(usedLerpCoeff, axle.Value, axle.Target)
end
function Input:_updateAxles()
for k, v in pairs(self.axles) do
v.Value = self:_getAxleValue(v)
end
end
-- Public here
function Input:initialize(options)
options = options or {}
local axles = options.Axles or {}
self.axles = {}
self:_adjustPorts()
self:_setupHooks()
self:_setupNetListeners()
self:_setupAxles(axles)
self.seat = wire.ports.Seat
self.driver = self:getDriver()
-- in case chip was reset
self:_syncDriver(self.driver)
end
function Input:getDriver()
if self.seat == nil or self.seat:isValid() == false then
return NULL_ENTITY
end
local driver = self.seat:getDriver()
if driver:isValid() == true then
return driver
else
return NULL_ENTITY
end
end
function Input:update()
self:_updateOutputs()
self:_updateAxles()
end