Implemented new input system

This commit is contained in:
Иван Грачёв
2021-09-19 17:31:20 +05:00
parent 9ff9b08a42
commit 8dc9689601
3 changed files with 228 additions and 0 deletions

View File

@@ -0,0 +1,68 @@
-- @include ../libs/constants.txt
require('../libs/constants.txt')
Input = class('Input')
-- Private here
function Input:_setupHooks()
hook.add('inputPressed', 'KeyPress', function(key)
if self.driver == CURRENT_PLAYER then
self:_trySetTargetValue(key, 'press')
end
end)
hook.add('inputReleased', 'KeyRelease', function(key)
if self.driver == CURRENT_PLAYER then
self:_trySetTargetValue(key, 'release')
end
end)
end
function Input:_trySetTargetValue(key, evt)
local triggeredKey = self.keys[key]
if triggeredKey ~= nil then
local targetValue = evt == 'press' and triggeredKey.Value or 0
net.start('SetTargetAxle')
net.writeString(triggeredKey.Axle)
net.writeInt(targetValue, 4)
net.send()
end
end
function Input:_setupNetListeners()
net.receive('SyncDriver', function()
self.driver = net.readEntity()
end)
end
function Input:_mapKeys(axles)
for k, v in pairs(axles) do
self.keys[v.Negative] = {
Axle = k,
Value = -1
}
self.keys[v.Positive] = {
Axle = k,
Value = 1
}
end
end
-- Public here
function Input:initialize(options)
options = options or {}
self.keys = {}
self.driver = NULL_ENTITY
self:_setupHooks();
self:_setupNetListeners();
self:_mapKeys(options.Axles)
end
function Input:update()
end