update
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@ -119,14 +119,14 @@ function Engine:forwardStep(torque, inertia)
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self.angularVelocity = self.angularVelocity + finalTorque / inertiaSum * TICK_INTERVAL
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self.angularVelocity = math.max(self.angularVelocity, 0)
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net.start("ENGINE_RPM")
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net.writeFloat(self:getRPM() / self.maxRPM)
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net.send(self.vehicle.playersConnectedToHUD, true)
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-- net.start("ENGINE_RPM")
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-- net.writeFloat(self:getRPM() / self.maxRPM)
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-- net.send(self.vehicle.playersConnectedToHUD, true)
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net.start("ENGINE_FULLRPM")
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net.writeUInt(self:getRPM(), 16)
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net.writeFloat(self.masterThrottle)
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net.send(nil, true)
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-- net.start("ENGINE_FULLRPM")
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-- net.writeUInt(self:getRPM(), 16)
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-- net.writeFloat(self.masterThrottle)
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-- net.send(nil, true)
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end
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return Engine
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@ -91,7 +91,7 @@ function PowertrainComponent:updateWireOutputs()
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WireComponent.updateWireOutputs(self)
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if self.DEBUG then
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-- self:DEBUG_SEND_DATA_DEBOUNCED()
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self:DEBUG_SEND_DATA_DEBOUNCED()
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end
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end
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@ -29,7 +29,7 @@ function Sound:initialize(redline, parent, sounds)
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[8500] = "https://raw.githubusercontent.com/koptilnya/gmod-data/main/engine_sounds/bmw_s54/ext_e30s54_on_8500.ogg"
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}
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local redline = redline or 7000
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self.active = true
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self.active = false
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local soundObjects = {}
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local soundRpms = {}
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local maxValue = 0
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