This commit is contained in:
Никита Круглицкий
2025-05-10 19:21:51 +06:00
parent a81aa450dc
commit 9f19c7d618
23 changed files with 310 additions and 334 deletions

View File

@@ -1,7 +1,6 @@
--@include /koptilnya/libs/constants.txt
--@include ./powertrain_component.txt
local PowertrainComponent = require('./powertrain_component.txt')
local WheelComponent = require('./wheel.txt')
@@ -29,6 +28,9 @@ function Differential:initialize(vehicle, name, config)
self.stiffness = config.Stiffness or 0.1
self.slipTorque = config.SlipTorque or 1000
self.splitStrategy = Differential.getSplitStrategy(config.Type or Differential.TYPES.Open)
self.steerLock = config.SteerLock or 0
self.steerAngle = 0
end
function Differential:linkComponent(component)
@@ -107,6 +109,40 @@ function Differential:forwardStep(torque, inertia)
tqA = self.outputA:forwardStep(tqA, inertia * 0.5 * math.pow(self.finalDrive, 2) + aI) / self.finalDrive
tqB = self.outputB:forwardStep(tqB, inertia * 0.5 * math.pow(self.finalDrive, 2) + bI) / self.finalDrive
-- // REFACTOR
if self.steerLock ~= 0 then
local steerInertia = (aI + bI) / 2
local inputForce = 228.0
local maxSteerSpeed = math.rad(1337)
local inputTorque = self.vehicle.steer * inputForce
local avgSteerAngle = (self.outputA.customWheel.steerAngle + self.outputB.customWheel.steerAngle) / 2
local mz = self.outputA.customWheel.mz + self.outputB.customWheel.mz
local avgMz = (self.outputA.customWheel.mz + self.outputB.customWheel.mz) / 2
local maxMz = math.max(self.outputA.customWheel.mz + self.outputB.customWheel.mz)
local steerTorque = mz * -1 + inputTorque
local steerAngularAccel = steerTorque / steerInertia
self.steerAngle = math.clamp(
self.steerAngle + steerAngularAccel * TICK_INTERVAL,
-self.steerLock,
self.steerLock
)
-- Аккерман
local wheelbase = 2.05
local trackWidth = 1.124
local radius = wheelbase / math.tan(math.rad(self.steerAngle))
local innerAngle = math.deg(math.atan(wheelbase / (radius - (trackWidth / 2))))
local outerAngle = math.deg(math.atan(wheelbase / (radius + (trackWidth / 2))))
self.outputA.customWheel.steerAngle = outerAngle
self.outputB.customWheel.steerAngle = innerAngle
end
return (tqA + tqB) / self.finalDrive
end

View File

@@ -55,10 +55,24 @@ function Wheel:initialize(vehicle, name, config)
end
end)
local right = self.entity:getRight()
local right = self.entity:getRight():getRotated(Angle(0, 90, 0))
local offsetRight = self.entity:getRight():rotateAroundAxis(self.entity:getUp(), self.offset)
self.dir = right:dot(offsetRight)
self.debugHolo1 = holograms.create(
Vector(),
Angle(),
'models/sprops/geometry/sphere_3.mdl'
)
self.debugHolo2 = holograms.create(
Vector(),
Angle(),
'models/sprops/geometry/sphere_3.mdl'
)
self.steerVelocity = 0
end
function Wheel:getEntityRadius()
@@ -79,8 +93,10 @@ function Wheel:createHolo(entity)
entity:getAngles() + Angle(0, self.offset, 0),
self.CONFIG.Model or ''
)
holo:setParent(entity)
-- holo:setColor(Color(255,255,255,110))
entity:setColor(Color(0,0,0,0))
return holo
@@ -105,7 +121,7 @@ function Wheel:forwardStep(torque, inertia)
return 0
end
self.customWheel.steerAngle = self.vehicle.steer * self.steerLock
-- self.customWheel.steerAngle = self.vehicle.steer * self.steerLock
--self.customWheel.inertia = inertia
--self.customWheel:setInertia(inertia)
self.customWheel.motorTorque = torque
@@ -115,19 +131,39 @@ function Wheel:forwardStep(torque, inertia)
self.angularVelocity = self.customWheel.angularVelocity
self.debugHolo1:setPos(self.entity:localToWorld(Vector(0, 0, -self.entity:getModelRadius())))
if self.customWheel.hasHit and isValid(self.vehicle.basePhysObject) then
local surfaceForceVector = self.customWheel.right * self.customWheel.sideFriction.force + self.customWheel.forward * self.customWheel.forwardFriction.force
self.vehicle.basePhysObject:applyForceOffset(surfaceForceVector, self.entity:getPos() - Vector(0, 0, self.customWheel.radius))
self.vehicle.basePhysObject:applyForceOffset(surfaceForceVector, self.entity:localToWorld(Vector(0, 0, -self.entity:getModelRadius())))
end
if isValid(self.holo) then
self.rot = self.rot + math.deg(self.angularVelocity) * TICK_INTERVAL * self.dir
local steerAngle = self.entity:localToWorldAngles(Angle(0, self.offset - self.customWheel.steerAngle, 0) + self.rotationAxle * self.rot)
local angle = steerAngle
local spinAxis = self.customWheel.up:cross(self.customWheel.forward):getNormalized()
self.holo:setAngles(angle)
self.debugHolo2:setPos(self.entity:localToWorld(self.customWheel.up * math.sin(timer.curtime()) * 20))
local rotatedForwardAngle = self.customWheel.forward:getAngle() + Angle(0, 90, 0)
-- self.holo:setAngles(rotatedForwardAngle)
-- local ang = up:getAngle()
-- self.holo:setAngles(self.customWheel.forward:getAngle())
-- self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, 0))
-- self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, nil, self.angularVelocity * TICK_INTERVAL))
self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, nil, self.angularVelocity * TICK_INTERVAL))
-- local steerAngle = self.entity:localToWorldAngles(Angle(0, self.offset - self.customWheel.steerAngle, 0) + self.rotationAxle * self.rot)
-- local angle = steerAngle
-- self.holo:setAngles(angle)
end
return self.customWheel.counterTorque