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@@ -2,8 +2,10 @@
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-- @client
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-- @include /koptilnya/libs/table.txt
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-- @include obj_parser.txt
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-- @include /koptilnya/libs/utils.txt
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require("/koptilnya/libs/table.txt")
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require("obj_parser.txt")
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require("/koptilnya/libs/utils.txt")
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MeshBuilder = class("MeshBuilder")
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@@ -26,6 +28,21 @@ function MeshBuilder:initialize(link)
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self:_applyMeshes()
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end
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self._cachedMaterials = {}
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if player() == owner() then
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net.receive("initialized", function()
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net.readEntity(function(ply)
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notification.addProgress(tostring(ply:getUserID()), string.format("%s is loading mesh", ply:getName()))
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end)
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end)
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net.receive("obj_parsed", function()
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net.readEntity(function(ply)
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notification.kill(tostring(ply:getUserID()))
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end)
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end)
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end
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net.start("initialized")
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net.send()
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@@ -37,10 +54,18 @@ function MeshBuilder:initialize(link)
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while hasNext == 1 do
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local name = net.readString()
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local mat = net.readTable()
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net.readEntity(function(ent)
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local holo = ent:toHologram()
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local object = {name = name, holo = holo}
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if (isURL(mat.basetexture)) then
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mat = self:_createMaterial(mat.shader, mat.basetexture, mat.bumpmap, mat.options)
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else
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mat = material.load(mat.basetexture)
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end
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local object = {name = name, mat = mat, holo = holo}
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table.insert(self._objects, object)
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end)
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@@ -59,6 +84,7 @@ function MeshBuilder:_applyMeshes()
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for _, v in pairs(self._objects) do
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if self.meshData[v.name] ~= nil then
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v.holo:setMesh(self.meshData[v.name])
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v.holo:setMeshMaterial(v.mat)
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v.holo:setRenderBounds(Vector(-200), Vector(200))
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v.meshApplied = true
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end
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@@ -69,6 +95,57 @@ function MeshBuilder:_applyMeshes()
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end
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end
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function MeshBuilder:_setTexture(mat, name, texture)
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if isURL(texture) then
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mat:setTextureURL(name, texture, function(_, _, _, _, layout)
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layout(0, 0, 1024, 1024)
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end)
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else
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mat:setTexture(name, texture)
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end
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end
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function MeshBuilder:_createMaterial(shader, basetexture, bumpmap, options)
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shader = shader or "VertexLitGeneric"
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basetexture = basetexture or "models/debug/debugwhite"
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bumpmap = bumpmap or ""
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options = options or {}
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local checksum = crc(shader .. basetexture .. bumpmap .. json.encode(options))
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if self._cachedMaterials[checksum] ~= nil then
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return self._cachedMaterials[checksum]
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end
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local mat = material.create(shader)
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self:_setTexture(mat, "$basetexture", basetexture)
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if bumpmap ~= "" then
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self:_setTexture(mat, "$bumpmap", bumpmap)
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end
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for k, v in pairs(options) do
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if type(v) == "string" then
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mat:setString("$" .. k, v)
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elseif type(v) == "number" then
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if string.match(tostring(v), "%.") then
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mat:setFloat("$" .. k, v)
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else
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mat:setInt("$" .. k, v)
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end
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elseif type(v) == "nil" then
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mat:setUndefined("$" .. k, v)
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elseif type(v) == "Vector" then
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mat:setVector("$" .. k, tostring(v))
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end
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end
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self._cachedMaterials[checksum] = mat
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return mat
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end
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-- STUB
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function MeshBuilder:onObjLoaded(objData)
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