This commit is contained in:
Nikita Kruglickiy
2021-11-29 22:17:45 +03:00
parent 8d7d399af5
commit b5c524705b
14 changed files with 325 additions and 256 deletions

View File

@@ -1,8 +1,21 @@
-- @name koptilnya/mesh_loader/builder
-- @include sv_builder.txt
-- @include cl_builder.txt
-- @include /koptilnya/libs/perma.txt
require("/koptilnya/libs/perma.txt")
if SERVER then
require("sv_builder.txt")
else
PERMA.addTable({
"http.get",
"hologram.create",
"material.create",
"material.load",
"material.urlcreate",
"mesh"
})
require("cl_builder.txt")
end

View File

@@ -3,9 +3,11 @@
-- @include /koptilnya/libs/table.txt
-- @include obj_parser.txt
-- @include /koptilnya/libs/utils.txt
-- @include /koptilnya/libs/constants.txt
require("/koptilnya/libs/table.txt")
require("obj_parser.txt")
require("/koptilnya/libs/utils.txt")
require("/koptilnya/libs/constants.txt")
MeshBuilder = class("MeshBuilder")
@@ -14,27 +16,21 @@ function MeshBuilder:initialize(link)
self.meshData = {}
self._objects = {}
self._cachedMaterials = {}
self._parser = ObjParser:new(link)
self._parser.onLoaded = function(parser, objData)
self:onObjLoaded(objData)
self:_onObjLoaded(objData)
end
self._parser.onParsed = function(parser, meshData, usedTriangles)
net.start("obj_parsed")
net.send()
self:onObjParsed(meshData, usedTriangles)
self.meshData = meshData
self:_applyMeshes()
self:_onObjParsed(meshData, usedTriangles)
end
self._cachedMaterials = {}
self._parser:parse()
if player() == owner() then
if IS_ME then
net.receive("initialized", function()
net.readEntity(function(ply)
notification.addProgress(tostring(ply:getUserID()), string.format("%s is loading mesh", ply:getName()))
end)
end)
end)
net.receive("obj_parsed", function()
@@ -42,54 +38,91 @@ function MeshBuilder:initialize(link)
notification.kill(tostring(ply:getUserID()))
end)
end)
net.receive("player_disconnect", function()
notification.kill(net.readString())
end)
net.receive("starfall_error", function()
net.readEntity(function(ply)
notification.kill(tostring(ply:getUserID()))
end)
end)
end
net.start("initialized")
net.send()
hook.add("starfallerror", "_starfallerror", function(ent, ply, err)
if ent ~= chip() then return end
net.start("starfall_error")
net.writeEntity(ply)
net.send()
end)
net.receive("objects", function()
self._objects = {}
self:_onReceiveObjects()
end)
end
local hasNext = net.readBit()
function MeshBuilder:_onObjLoaded(objData)
self:onObjLoaded(objData)
end
while hasNext == 1 do
local name = net.readString()
local mat = net.readTable()
function MeshBuilder:_onObjParsed(meshData, usedTriangles)
net.start("obj_parsed")
net.send()
net.readEntity(function(ent)
local holo = ent:toHologram()
self:onObjParsed(meshData, usedTriangles)
if (isURL(mat.basetexture)) then
mat = self:_createMaterial(mat.shader, mat.basetexture, mat.bumpmap, mat.options)
else
hasErr, mat = pcall(material.load, mat.basetexture)
self.meshData = meshData
if not hasErr then
mat = material.load("models/debug/debugwhite")
end
self:_applyMeshes()
end
function MeshBuilder:_onReceiveObjects()
self._objects = {}
local hasNext = net.readBit()
while hasNext == 1 do
local name = net.readString()
local mat = net.readTable()
net.readEntity(function(ent)
local holo = ent:toHologram()
if (isURL(mat.basetexture)) then
mat = self:_createMaterial(mat.shader, mat.basetexture, mat.bumpmap, mat.options)
else
hasErr, mat = pcall(material.load, mat.basetexture)
if not hasErr then
mat = material.load("models/debug/debugwhite")
end
end
local object = {name = name, mat = mat, holo = holo}
local object = {name = name, mat = mat, holo = holo}
table.insert(self._objects, object)
end)
hasNext = net.readBit()
end
timer.simple(0.5, function()
self:onHologramsReceived(self._objects)
self:_applyMeshes()
table.insert(self._objects, object)
end)
hasNext = net.readBit()
end
timer.simple(0.5, function()
self:onHologramsReceived(self._objects)
self:_applyMeshes()
end)
end
function MeshBuilder:_applyMeshes()
for _, v in pairs(self._objects) do
if self.meshData[v.name] ~= nil then
local color = v.holo:getColor()
v.holo:setRenderBounds(Vector(-200), Vector(200))
v.holo:setMesh(self.meshData[v.name])
v.holo:setMeshMaterial(v.mat)
v.holo:setRenderBounds(Vector(-200), Vector(200))
v.meshApplied = true
end
end
@@ -105,6 +138,8 @@ function MeshBuilder:_setTexture(mat, name, texture, layoutOptions)
layoutOptions = layoutOptions or {}
mat:setTextureURL(name, texture, function(_, _, _, _, layout)
if not layout then return end
local x = layoutOptions.x or 0
local y = layoutOptions.y or 0
local w = layoutOptions.w or 1024

View File

@@ -11,6 +11,12 @@ local function setStatus(status)
end
function ObjParser:initialize(link)
self.link = link
self.rawData = nil
self.objData = {}
end
function ObjParser:parse()
addWorker(coroutine.wrap(function()
setStatus("Getting file...")
@@ -18,24 +24,25 @@ function ObjParser:initialize(link)
coroutine.yield(1)
end
local objData
http.get(link, function(response)
objData = response
local rawObj
http.get(self.link, function(response)
rawObj = response
end)
while not objData do
while not rawObj do
coroutine.yield(1)
end
self:onLoaded(objData)
local triangles = mesh.trianglesLeft()
self.rawObj = rawObj
self:onLoaded(rawObj)
setStatus("File received, start parsing...")
self.meshData = mesh.createFromObj(objData, true)
local triangles = mesh.trianglesLeft()
self:onParsed(self.meshData, triangles - mesh.trianglesLeft())
self.objData = mesh.createFromObj(self.rawObj, true)
self:onParsed(self.objData, triangles - mesh.trianglesLeft())
setName(initialChipName)

View File

@@ -3,18 +3,29 @@
-- @include /koptilnya/libs/workers.txt
require("/koptilnya/libs/workers.txt")
local TIMEOUT = 3
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize(link, modelPlaceholder)
self.link = link
self.modelPlaceholder = modelPlaceholder or "models/holograms/cube.mdl"
self._objectsNames = {}
self._objects = {}
self._objectsToSend = {}
self._playersWithAccess = {}
self._firstTimePlayers = find.allPlayers()
self._firstTimeSended = false
self._players = {}
self._timeoutPassed = false
PERMA.onPermissionsGained = function(_, ply)
table.insert(self._players, ply)
net.start("initialized")
net.writeEntity(ply)
net.send(owner())
if self._timeoutPassed then
self:_sendObjects(ply)
end
end
net.receive("obj_parsed", function(len, ply)
net.start("obj_parsed")
@@ -24,69 +35,31 @@ function MeshBuilder:initialize(link, modelPlaceholder)
self:onPlayerParsedObj(ply)
end)
net.receive("initialized", function(len, ply)
net.start("initialized")
net.writeEntity(ply)
net.send(owner())
table.insert(self._playersWithAccess, ply)
if self._firstTimeSended then
self:_sendObjects(ply)
end
end)
hook.add("ClientInitialized", "MeshBuilder_ClientInitialized", function(ply)
if #self._firstTimePlayers > 0 then
table.removeByValue(self._firstTimePlayers, ply)
if #self._firstTimePlayers == 0 then
self:_sendObjects(self._playersWithAccess)
self._firstTimeSended = true
end
end
end)
hook.add("PlayerConnected", "MeshBuilder_PlayerConnected", function(ply)
if not self._firstTimeSended then
table.insert(self._firstTimePlayers, ply)
end
end)
hook.add("PlayerDisconnected", "MeshBuilder_PlayerDisconnected", function(ply)
table.removeByValue(self._firstTimePlayers, ply)
table.removeByValue(self._players, ply)
net.start("player_disconnect")
net.writeString(tostring(ply:getUserID()))
net.writeString(ply:getName())
net.send(owner())
end)
addWorker(coroutine.wrap(function()
while not http.canRequest() do
coroutine.yield(1)
end
net.receive("starfall_error", function()
print("starfall_error")
local objData
http.get(link, function(response)
objData = response
net.readEntity(function(ply)
net.start("starfall_error")
net.writeEntity(ply)
net.send(owner())
end)
while not objData do
coroutine.yield(1)
end
self:onObjectLoaded(objData)
self:onObjectParsed(self._objectsNames)
return 2
end))
end)
end
function MeshBuilder:_sendObjects(target)
if #self._objectsToSend == 0 then
return
end
if #self._objects == 0 then return end
net.start("objects")
for _, v in pairs(self._objectsToSend) do
for _, v in pairs(self._objects) do
net.writeBit(1)
net.writeString(v.name)
net.writeTable(type(v.mat) == "table" and v.mat or { basetexture = tostring(v.mat) })
@@ -102,7 +75,6 @@ function MeshBuilder:reset()
end
self._objects = {}
self._objectsToSend = {}
end
function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo)
@@ -113,6 +85,7 @@ function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo
local holo = holograms.create(pos, ang, self.modelPlaceholder, scale)
holo:setColor(color)
holo:setRenderMode(color.a == 255 and RENDERMODE.NORMAL or RENDERMODE.TRANSCOLOR)
if isValid(parent) then
holo:setParent(parent)
@@ -124,22 +97,20 @@ function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo
end
function MeshBuilder:getResult()
table.copyFromTo(self._objects, self._objectsToSend)
if self._firstTimeSended then
self:_sendObjects(self._playersWithAccess)
if self._timeoutPassed then
self:_sendObjects(self._players)
else
timer.simple(TIMEOUT, function()
self._timeoutPassed = true
self:_sendObjects(self._players)
end)
end
return self._objectsToSend
return self._objects
end
-- STUB
function MeshBuilder:onObjectLoaded(objData)
end
function MeshBuilder:onObjectParsed(objectsNames)
end
function MeshBuilder:onPlayerParsedObj(ply)
end