GUI fixes; Mesh loader WIP

This commit is contained in:
Nikita Kruglickiy
2021-01-19 14:08:53 +06:00
parent d4dd889bb5
commit ceaada7e2d
16 changed files with 433 additions and 58 deletions

View File

@@ -6,12 +6,17 @@ MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize()
self._objects = {}
self._bundle = {}
self._setups = {}
if CLIENT then
self._setups = {}
self._meshData = {}
net.receive("sendHolograms", function(len)
--[[
self._shouldBuild = false
self._shouldRevision = true
]]
net.receive("holograms", function(len)
local hasNext = net.readBit()
while hasNext == 1 do
@@ -33,9 +38,47 @@ function MeshBuilder:initialize()
hasNext = net.readBit()
end
end)
--[[
net.receive("revision", function()
local hasNext = net.readBit()
while hasNext == 1 do
local key = net.readString()
net.readEntity(function(ent)
local holo = ent:toHologram()
self._objects[key] = holo
end)
hasNext = net.readBit()
end
self._shouldRevision = false
if self._shouldBuild then
self:build()
self._shouldBuild = false
end
end)
]]
else
net.receive("sendObjects", function(len, ply)
--[[
net.receive("revision", function(len, ply)
net.start("revision")
for k, v in pairs(self._objects) do
net.writeBit(1)
net.writeString(k)
net.writeEntity(v)
end
net.writeBit(0)
net.send()
end)
]]
net.receive("setups", function(len, ply)
local hasNext = net.readBit()
while hasNext == 1 do
@@ -62,15 +105,15 @@ function MeshBuilder:initialize()
self._objects[key] = holo
end
if not self._bundle[key] then
self._bundle[key] = self._objects[key]
if not self._setups[key] then
self._setups[key] = self._objects[key]
end
hasNext = net.readBit()
end
net.start("sendHolograms")
for k, v in pairs(self._bundle) do
net.start("holograms")
for k, v in pairs(self._setups) do
net.writeBit(1)
net.writeString(k)
net.writeEntity(v)
@@ -78,7 +121,7 @@ function MeshBuilder:initialize()
net.writeBit(0)
net.send(ply)
table.empty(self._bundle)
table.empty(self._setups)
end)
end
end
@@ -89,8 +132,8 @@ if CLIENT then
end
function MeshBuilder:setup(key, pos, ang, scale, color, mat, parent, relativeTo)
if not self._objects[key] and not self._bundle[key] and self._meshData[key] then
self._bundle[key] = {
if not self._objects[key] and not self._setups[key] and self._meshData[key] then
self._setups[key] = {
pos = pos,
ang = ang,
scale = scale,
@@ -109,9 +152,20 @@ if CLIENT then
end
function MeshBuilder:build()
local function send(objects)
net.start("sendObjects")
for k, v in pairs(objects) do
--[[
if self._shouldRevision then
net.start("revision")
net.send()
self._shouldBuild = true
return
end
]]
local function sendSetups(setups)
net.start("setups")
for k, v in pairs(setups) do
net.writeBit(1)
net.writeString(k)
net.writeVector(v.pos)
@@ -126,28 +180,28 @@ if CLIENT then
net.send()
end
local bundleKeys = table.getKeys(self._bundle)
local bundleKeys = table.getKeys(self._setups)
if #bundleKeys > BUNDLE_SIZE then
local i = 1
timer.create("send", SEND_DELAY, math.ceil(#bundleKeys / BUNDLE_SIZE), function()
timer.create("sendSetups", SEND_DELAY, math.ceil(#bundleKeys / BUNDLE_SIZE), function()
local from = (i - 1) * BUNDLE_SIZE + 1
local objects = {}
local setups = {}
for _, v in pairs({ unpack(bundleKeys, from, from + BUNDLE_SIZE - 1) }) do
objects[v] = self._bundle[v]
setups[v] = self._setups[v]
end
send(objects)
sendSetups(setups)
if i < math.ceil(#bundleKeys / BUNDLE_SIZE) then
i = i + 1
else
table.empty(self._bundle)
table.empty(self._setups)
end
end)
else
send(self._bundle)
send(self._setups)
end
end
end