Fixed target values bug
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91
koptilnya/grip_steering/main.txt
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91
koptilnya/grip_steering/main.txt
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@ -0,0 +1,91 @@
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-- @name Grip Steering
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-- @author DarkSupah
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-- @server
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-- @include ./slave.txt
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Steering = class('Steering')
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require('./slave.txt')
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local options = {
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Camber = 0,
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Caster = 85,
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Ackermann = 10,
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Lock = 50
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}
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function Steering:_adjustPorts()
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local inputs = {
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Axles = 'table',
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Base = 'entity',
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LeftSlave = 'entity',
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RightSlave = 'entity'
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}
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local outputs = {
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SteerAngle = 'number',
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TargetAngle = 'number'
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}
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wire.adjustPorts(inputs, outputs)
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end
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function Steering:_createSlaves()
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local entities = {wire.ports.LeftSlave, wire.ports.RightSlave}
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local slaves = {}
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for k, v in pairs(entities) do
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local slave = Slave:new({
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Entity = v,
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IsLeft = k % 2 == 1,
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Base = wire.ports.Base,
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Camber = self.slavesConfig.Camber,
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Caster = self.slavesConfig.Caster,
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Ackermann = self.slavesConfig.Ackermann
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})
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table.insert(self.slaves, slave)
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end
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end
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function Steering:_updateOutputs()
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wire.ports.TargetAngle = self.targetAngle
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end
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function Steering:initialize(options)
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options = options or {}
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self.slavesConfig = {
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Camber = options.Camber,
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Caster = options.Caster,
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Ackermann = options.Ackermann
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}
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self.lock = 50
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self.targetAngle = 0
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self.angle = 0
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self.slaves = {}
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self:_adjustPorts()
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self:_createSlaves()
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end
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function Steering:update()
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local horizontal = wire.ports.Axles.Horizontal.Value
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self.targetAngle = horizontal * self.lock
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self.angle = -horizontal * self.lock
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for k, v in pairs(self.slaves) do
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v:rotate(self.angle)
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end
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self:_updateOutputs()
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end
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local steering = Steering:new(options)
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hook.add('think', 'SteeringUpdate', function()
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steering:update()
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end)
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25
koptilnya/grip_steering/slave.txt
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25
koptilnya/grip_steering/slave.txt
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@ -0,0 +1,25 @@
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Slave = class('Slave')
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function Slave:initialize(options)
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options = options or {}
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self.entity = options.Entity
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self.base = options.Base
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self.camber = options.Camber
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self.caster = options.Caster
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self.ackermann = options.Ackermann
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self.isLeft = options.IsLeft
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end
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function Slave:rotate(ang)
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if self.entity:isFrozen() == false then
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self.entity:setFrozen(1)
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end
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local angle = Angle(0, ang, 0)
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local transformedAngle = self.base:localToWorldAngles(angle)
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self.entity:setAngles(transformedAngle)
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-- rotate slave here
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end
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@ -7,22 +7,35 @@ Input = class('Input')
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function Input:_setupHooks()
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hook.add('inputPressed', 'KeyPress', function(key)
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if self.driver == CURRENT_PLAYER then
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self:_trySetTargetValue(key, 'press')
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self:_trySetTargetValue(key)
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end
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end)
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hook.add('inputReleased', 'KeyRelease', function(key)
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if self.driver == CURRENT_PLAYER then
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self:_trySetTargetValue(key, 'release')
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self:_trySetTargetValue(key)
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end
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end)
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end
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function Input:_trySetTargetValue(key, evt)
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function Input:bothKeysHolding(axle)
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return (input.isKeyDown(axle.Positive) == true) and (input.isKeyDown(axle.Negative) == true)
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end
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function Input:noKeysHolding(axle)
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return (input.isKeyDown(axle.Positive) == false) and (input.isKeyDown(axle.Negative) == false)
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end
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function Input:getAxleValue(axle)
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return (input.isKeyDown(axle.Positive) and 1 or 0) - (input.isKeyDown(axle.Negative) and 1 or 0)
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end
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function Input:_trySetTargetValue(key)
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local triggeredKey = self.keys[key]
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if triggeredKey ~= nil then
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local targetValue = evt == 'press' and triggeredKey.Value or 0
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local triggeredAxle = self.axles[triggeredKey.Axle]
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local targetValue = self:getAxleValue(triggeredAxle)
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net.start('SetTargetAxle')
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net.writeString(triggeredKey.Axle)
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@ -40,13 +53,11 @@ end
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function Input:_mapKeys(axles)
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for k, v in pairs(axles) do
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self.keys[v.Negative] = {
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Axle = k,
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Value = -1
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Axle = k
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}
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self.keys[v.Positive] = {
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Axle = k,
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Value = 1
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Axle = k
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}
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end
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end
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@ -55,6 +66,7 @@ end
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function Input:initialize(options)
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options = options or {}
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self.axles = options.Axles
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self.keys = {}
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self.driver = NULL_ENTITY
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