Implementing starfall version of engine
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@@ -30,9 +30,6 @@ function Input:getAxleValue(axle)
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local positiveValue = axle.Positive ~= nil and input.isKeyDown(axle.Positive)
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local negativeValue = axle.Negative ~= nil and input.isKeyDown(axle.Negative)
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print(positiveValue)
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print(negativeValue)
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return (positiveValue and 1 or 0) - (negativeValue and 1 or 0) -- (input.isKeyDown(axle.Positive) and 1 or 0) - (input.isKeyDown(axle.Negative) and 1 or 0)
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end
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