This commit is contained in:
Nikita Kruglickiy
2021-04-03 21:08:08 +06:00
parent 1e9e783ee6
commit eb6144ae94
22 changed files with 1440 additions and 282 deletions

View File

@@ -6,20 +6,29 @@ require("obj_parser.txt")
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize(link, maxQuota)
function MeshBuilder:initialize(link)
self.link = link
self.meshData = {}
self._objects = {}
self._parser = ObjParser:new(link, maxQuota)
self._parser.onLoaded = function(parser, objData, meshData, usedTriangles)
self._parser = ObjParser:new(link)
self._parser.onLoaded = function(parser, objData)
self:onObjLoaded(objData)
end
self._parser.onParsed = function(parser, meshData, usedTriangles)
net.start("obj_parsed")
net.send()
self:onObjParsed(meshData, usedTriangles)
self.meshData = meshData
net.start("ready")
net.send()
self:_applyMeshes()
end
net.receive("holograms", function()
net.receive("objects", function()
self._objects = {}
local hasNext = net.readBit()
while hasNext == 1 do
@@ -27,17 +36,17 @@ function MeshBuilder:initialize(link, maxQuota)
net.readEntity(function(ent)
local holo = ent:toHologram()
local object = {name = name, holo = holo}
table.insert(self._objects, {name = name, holo = holo})
table.insert(self._objects, object)
end)
hasNext = net.readBit()
end
self:_applyMeshes()
timer.simple(0, function()
timer.simple(0.5, function()
self:onHologramsReceived(self._objects)
self:_applyMeshes()
end)
end)
end
@@ -47,9 +56,25 @@ function MeshBuilder:_applyMeshes()
if self.meshData[v.name] ~= nil then
v.holo:setMesh(self.meshData[v.name])
v.holo:setRenderBounds(Vector(-200), Vector(200))
v.meshApplied = true
end
end
if #self._objects > 0 then
self:onMeshesApplied()
end
end
-- STUB
function MeshBuilder:onObjLoaded(objData)
end
function MeshBuilder:onObjParsed(meshData, usedTriangles)
end
function MeshBuilder:onHologramsReceived(objects)
end
function MeshBuilder:onMeshesApplied()
end

View File

@@ -1,4 +1,7 @@
-- @client
-- @include /koptilnya/libs/workers.txt
require("/koptilnya/libs/workers.txt")
ObjParser = class("ObjParser")
local initialChipName = chip():getChipName()
@@ -6,35 +9,44 @@ local function setStatus(status)
setName(string.format("%s (%s)", initialChipName, status))
end
function ObjParser:initialize(link, maxQuota)
self.maxQuota = maxQuota or 0.6
function ObjParser:initialize(link)
addWorker(coroutine.wrap(function()
setStatus("Getting file...")
local triangles = mesh.trianglesLeft()
while not http.canRequest() do
coroutine.yield(1)
end
setStatus("Getting file...")
http.get(link, function(objData)
objData = string.gsub(objData, "\nl%s%d+%s%d+", "")
local loadMesh = coroutine.wrap(function()
self.meshData = mesh.createFromObj(objData, true, true)
return true
local objData
http.get(link, function(response)
objData = response
objData = string.gsub(response, "\nl%s%d+%s%d+", "")
end)
while not objData do
coroutine.yield(1)
end
self:onLoaded(objData)
local triangles = mesh.trianglesLeft()
setStatus("File received, start parsing...")
hook.add("think", "loadingMesh", function()
while math.max(quotaAverage(), quotaUsed()) < quotaMax() * self.maxQuota do
if loadMesh() then
setName(initialChipName)
self:onLoaded(objData, self.meshData, triangles - mesh.trianglesLeft())
hook.remove("think", "loadingMesh")
return
end
end
end)
end)
self.meshData = mesh.createFromObj(objData, true)
self:onParsed(self.meshData, triangles - mesh.trianglesLeft())
setName(initialChipName)
return 2
end))
end
function ObjParser:onLoaded(objData, meshData, usedTriangles)
-- STUB
function ObjParser:onLoaded(objData)
end
function ObjParser:onParsed(meshData, usedTriangles)
end

View File

@@ -1,54 +1,99 @@
-- @server
-- @include /koptilnya/libs/workers.txt
require("/koptilnya/libs/workers.txt")
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize(link, modelPlaceholder)
self.link = link
self.modelPlaceholder = modelPlaceholder or "models/holograms/cube.mdl"
self.isReady = false
self._objectsNames = {}
self._objects = {}
self._readyPlayers = {}
self._objectsToSend = {}
self._firstTimePlayers = find.allPlayers()
self._firstTimeSended = false
http.get(link, function(response)
for object in string.gmatch(response, "^?\n?o%s([%w_%.%-]+)") do
net.receive("obj_parsed", function(len, ply)
self:onPlayerParsedObj(ply)
end)
hook.add("ClientInitialized", "MeshBuilder_ClientInitialized", function(ply)
if #self._firstTimePlayers > 0 then
table.removeByValue(self._firstTimePlayers, ply)
if #self._firstTimePlayers == 0 then
self:_sendObjects(find.allPlayers())
self._firstTimeSended = true
end
else
self:_sendObjects(ply)
end
end)
hook.add("PlayerConnected", "MeshBuilder_PlayerConnected", function(ply)
if not self._firstTimeSended then
table.insert(self._firstTimePlayers, ply)
end
end)
hook.add("PlayerDisconnected", "MeshBuilder_PlayerDisconnected", function(ply)
table.removeByValue(self._firstTimePlayers, ply)
end)
addWorker(coroutine.wrap(function()
while not http.canRequest() do
coroutine.yield(1)
end
local objData
http.get(link, function(response)
objData = response
end)
while not objData do
coroutine.yield(1)
end
self:onObjectLoaded(objData)
for object in string.gmatch(objData, "^?\n?o%s([%w_%.%-]+)") do
table.insert(self._objectsNames, object)
end
timer.simple(0, function()
self.isReady = true
self:onReady(self._objectsNames)
end)
self:onObjectParsed(self._objectsNames)
for _, v in pairs(self._readyPlayers) do
self:_sendHolograms(v)
end
end)
net.receive("ready", function(len, ply)
table.insert(self._readyPlayers, ply)
self:_sendHolograms(ply)
end)
return 2
end))
end
function MeshBuilder:_sendHolograms(ply)
if #self._objects == 0 then
function MeshBuilder:_sendObjects(target)
if #self._objectsToSend == 0 then
return
end
net.start("holograms")
for _, v in pairs(self._objects) do
if type(target) == "table" and #target == 0 or type(target) == "Player" then
return
end
net.start("objects")
for _, v in pairs(self._objectsToSend) do
net.writeBit(1)
net.writeString(v.name)
net.writeEntity(v.holo)
end
net.writeBit(0)
net.send(ply)
net.send(target)
end
function MeshBuilder:onReady(objectsNames)
function MeshBuilder:reset()
for _, v in pairs(self._objects) do
v.holo:remove()
end
self._objects = {}
self._objectsToSend = {}
end
function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo)
@@ -66,12 +111,27 @@ function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo
end
table.insert(self._objects, {name = name, holo = holo})
return name, holo
return holo
end
function MeshBuilder:buildAll(pos, ang, scale, color, mat, parent, relativeTo)
for _, v in pairs(self._objectsNames) do
self:build(v, pos, ang, scale, color, mat, parent, relativeTo)
function MeshBuilder:getResult()
table.copyFromTo(self._objects, self._objectsToSend)
if self._firstTimeSended then
self:_sendObjects()
end
return self._objectsToSend
end
-- STUB
function MeshBuilder:onObjectLoaded(objData)
end
function MeshBuilder:onObjectParsed(objectsNames)
end
function MeshBuilder:onPlayerParsedObj(ply)
end