Cleaning
This commit is contained in:
71
koptilnya/models/ford_f-150_raptor.txt
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71
koptilnya/models/ford_f-150_raptor.txt
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@@ -0,0 +1,71 @@
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-- @shared
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-- @name Ford F-150 Raptor
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-- @author Opti1337, .hemp
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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local LINK = "https://drive.google.com/uc?id=1PvM_NNtdl43L_r2LZz_E9lO_JhWexFxW"
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local SCALE = Vector(0.9)
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local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder.onPlayerParsedObj = function(builder, ply)
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print(ply)
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end
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builder:build("Podnojki", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("Kenguryatnik", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("AntennaSerebro", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("Vihlop", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("Podtumanniki", Vector(0), Angle(0), SCALE, Color(100, 100, 100), "models/debug/debugwhite", chip(), chip())
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builder:build("Nomera", Vector(0), Angle(0), SCALE, Color(54, 225, 220), "models/debug/debugwhite", chip(), chip())
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builder:build("Okna", Vector(0), Angle(0), SCALE, Color(0, 0, 0, 200), "models/debug/debugwhite", chip(), chip())
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builder:build("Skobi", Vector(0), Angle(0), SCALE, Color(55, 55, 55, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("Nakladki", Vector(0), Angle(0), SCALE, Color(44, 44, 44, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("Black", Vector(0), Angle(0), SCALE, Color(0, 0, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("SalonKraskiyCvet", Vector(0), Angle(0), SCALE, Color(225, 55, 55), "models/debug/debugwhite", chip(), chip())
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builder:build("Korpus", Vector(0), Angle(0), SCALE, Color(155, 0, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("Salon", Vector(0), Angle(0), SCALE, Color(110, 100, 100), "models/debug/debugwhite", chip(), chip())
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builder:build("Sidushki", Vector(0), Angle(0), SCALE, Color(110, 100, 100), "models/debug/debugwhite", chip(), chip())
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builder:build("Vozduhovodi", Vector(0), Angle(0), SCALE, Color(50, 50, 50), "models/debug/debugwhite", chip(), chip())
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builder:build("Lampochki", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("Rama", Vector(0), Angle(0), SCALE, Color(80, 80, 80), "models/debug/debugwhite", chip(), chip())
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builder:build("VihlopInner", Vector(0), Angle(0), SCALE, Color(30, 30, 30), "models/debug/debugwhite", chip(), chip())
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builder:build("PerednieFari", Vector(0), Angle(0), SCALE, Color(80, 80, 80), "models/debug/debugwhite", chip(), chip())
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builder:build("Steklo", Vector(0), Angle(0), SCALE, Color(255, 255, 255, 200), "models/debug/debugwhite", chip(), chip())
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builder:build("StekloZadneiFari", Vector(0), Angle(0), SCALE, Color(255, 0, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("StekloZadneiFari2", Vector(0), Angle(0), SCALE, Color(225, 55, 55), "models/debug/debugwhite", chip(), chip())
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builder:build("KorpusZadneiFari", Vector(0), Angle(0), SCALE, Color(225, 55, 55), "models/debug/debugwhite", chip(), chip())
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builder:build("Multimedia", Vector(0), Angle(0), SCALE, Color(225, 255, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("KorpusAntenni", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("Shnorkel", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("Plastik", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("RailingPlastik", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("SalonGovno", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("Dvorniki", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("Antenna", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("Railing", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/trans/wheels/wheel_d_rim1", chip(), chip())
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local result = builder:getResult()
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else
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function init()
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builder = MeshBuilder:new(LINK)
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end
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if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
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init()
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else
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setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
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hook.add("permissionrequest", "_permissionrequest", function()
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if permissionRequestSatisfied() then
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init()
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end
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end)
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end
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end
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74
koptilnya/models/jdm_wheels.txt
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74
koptilnya/models/jdm_wheels.txt
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@@ -0,0 +1,74 @@
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--@shared
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--@name JDM Wheels
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--@author Opti1337, .hemp
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--@include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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local LINK = "https://www.dropbox.com/s/uu2tia6ac13cobu/jdmwheel1.obj?dl=1"
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local SCALE = Vector(0.6)
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local MATERIALS = {
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Center = "models/debug/debugwhite",
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Bolt = "sprops/textures/sprops_chrome",
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Chrome = "sprops/trans/wheels/wheel_d_rim1",
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Plastic = "sprops/textures/sprops_rubber2",
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Rim = "sprops/trans/wheels/wheel_d_rim1",
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RimAround = "sprops/trans/wheels/wheel_d_rim1"
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}
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local COLORS = {
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Center = Color(45,45,45),
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Bolt = Color(255, 255, 255),
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Chrome = Color(255, 255, 255),
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Plastic = Color(255, 255, 255),
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Rim = Color(255, 255, 255),
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RimAround = Color(255,255,255)
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}
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local OFFSET = 1
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local builder = {}
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if SERVER then
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wire.adjustPorts(
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{
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Wheels = "ARRAY"
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},
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{
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}
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)
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builder = MeshBuilder:new(LINK)
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hook.add("input", "_input", function(name, value)
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if name == "Wheels" then
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builder:reset()
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for _, wheel in pairs(wire.ports.Wheels) do
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builder:build("center", Vector(0, OFFSET - 0.6, 0), Angle(0), SCALE, COLORS.Center, MATERIALS.Center, wheel, wheel)
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builder:build("bolt", Vector(0, OFFSET- 0.6, 0), Angle(0), SCALE, COLORS.Bolt, MATERIALS.Bolt, wheel, wheel)
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builder:build("chrome", Vector(0, OFFSET - 1, 0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, wheel, wheel)
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builder:build("plastic", Vector(0, OFFSET, 0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, wheel, wheel)
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builder:build("rim1", Vector(0, OFFSET, 0), Angle(0), SCALE - Vector(0, 0.1, 0), COLORS.RimAround, MATERIALS.Rim, wheel, wheel)
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builder:build("rimAround", Vector(0, OFFSET, 0), Angle(0), SCALE - Vector(0, 0.1, 0), COLORS.Rim, MATERIALS.RimAround, wheel, wheel)
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builder:build("tyre", Vector(0, OFFSET, 0), Angle(0), SCALE - Vector(0, 0.1, 0), Color(255, 255, 255), "sprops/textures/sprops_rubber", wheel, wheel)
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end
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builder:getResult()
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end
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end)
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else
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function init()
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builder = MeshBuilder:new(LINK)
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end
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if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
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init()
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else
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setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
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hook.add("permissionrequest", "_permissionrequest", function()
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if permissionRequestSatisfied() then
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init()
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end
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end)
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end
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end
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42
koptilnya/models/toyota_altezza.txt
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42
koptilnya/models/toyota_altezza.txt
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@@ -0,0 +1,42 @@
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-- @shared
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-- @name Toyota Altezza
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-- @author Opti1337, .hemp
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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local LINK = "https://www.dropbox.com/s/ovw7f8q65tlcdy5/is300.obj?dl=1"
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local SCALE = Vector(0.8, 0.79, 0.8)
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local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder:build("body_Mesh_0", Vector(0), Angle(0), SCALE, Color(54, 225, 220), "models/debug/debugwhite", chip(), chip())
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builder:build("chrome_Mesh_1", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("glass_Mesh_2", Vector(0), Angle(0), SCALE, Color(55, 55, 55, 200), "models/debug/debugwhite", chip(), chip())
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builder:build("hood_Mesh_3", Vector(0), Angle(0), SCALE, Color(255, 255, 255, 255), "sprops/textures/sprops_cfiber2", chip(), chip())
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builder:build("interier_Mesh_4", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("plastic_Mesh_5", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber2", chip(), chip())
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builder:build("redGlass_Mesh_6", Vector(0), Angle(0), SCALE, Color(225, 55, 55, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("Reshetka_Mesh_7", Vector(0), Angle(0), SCALE, Color(225, 255, 255, 255), "models/props_interiors/metalfence007a", chip(), chip())
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builder:build("w_plastic_Mesh_8", Vector(0), Angle(0), SCALE, Color(225, 255, 255, 255), "models/combine_scanner/scanner_eye", chip(), chip())
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builder:getResult()
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else
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function init()
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builder = MeshBuilder:new(LINK)
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end
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if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
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init()
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else
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setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
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hook.add("permissionrequest", "_permissionrequest", function()
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if permissionRequestSatisfied() then
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init()
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end
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end)
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end
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end
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174
koptilnya/models/vaz_2106.txt
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174
koptilnya/models/vaz_2106.txt
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@@ -0,0 +1,174 @@
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-- @shared
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-- @name VAZ 2106
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-- @author Opti1337, DarkSupah
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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local LINK = "https://www.dropbox.com/s/x2esgnl33i8if2w/vaz2106.obj?dl=1"
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local SCALE = Vector(0.9)
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local MATERIALS = {
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Exterior = "phoenix_storms/mrref2",
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Chrome = "models/shiny",
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Plastic = "models/debug/debugwhite",
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Glass = "phoenix_storms/mrref2",
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Under = "sprops/textures/gear_metal",
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DoorInterior = "sprops/textures/sprops_rubber2",
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InteriorFloor = "models/debug/debugwhite",
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DashboardBase = "models/debug/debugwhite",
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Seats = "sprops/textures/sprops_rubber2",
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Interior = "models/debug/debugwhite",
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DoorHandle = "sprops/textures/sprops_chrome",
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Grill = "models/debug/debugwhite",
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Shelf = "models/debug/debugwhite",
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Sideskirts = "models/debug/debugwhite",
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Vent = "models/debug/debugwhite",
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InteriorFrame = "models/debug/debugwhite",
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LightsContainer = "models/debug/debugwhite",
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Lights = "models/debug/debugwhite",
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FrontLights = "sprops/trans/wheels/wheel_d_rim2",
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Insulation = "models/debug/debugwhite",
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DashButtons = "models/debug/debugwhite",
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FrontLightsClose = "models/debug/debugwhite",
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FrontLightsCloseGlass = "models/debug/debugwhite",
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FrontLightsFar = "models/debug/debugwhite",
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FrontLightsFarGlass = "models/debug/debugwhite"
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}
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local COLORS = {
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Exterior = Color(30, 30, 30, 255),
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Chrome = Color(180, 180, 180, 255),
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Plastic = Color(110, 110, 110, 255),
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Glass = Color(50, 50, 50, 200),
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Under = Color(150, 150, 150, 255),
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DoorInterior = Color(120, 120, 120, 255),
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InteriorFloor = Color(30, 30, 30, 255),
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DashboardBase = Color(30, 30, 30, 255),
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Seats = Color(150, 150, 150, 255),
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InteriorRoof = Color(30, 30, 30, 255),
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DoorHandle = Color(210, 210, 210, 255),
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Grill = Color(30, 30, 30, 255),
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Shelf = Color(30, 30, 30, 255),
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Sideskirts = Color(30, 30, 30, 255),
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Vent = Color(40, 40, 40, 255),
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InteriorFrame = Color(30, 30, 30, 255),
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LightsContainer = Color(50, 50, 50, 255),
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ReverseLights = Color(240, 240, 240, 255),
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Blinkers = Color(255, 140, 0, 255),
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FrontParkingLights = Color(190, 190, 190, 255),
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RearParkingLights = Color(180, 80, 50, 255),
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StopLights = Color(220, 60, 20, 255),
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Insulation = Color(60, 60, 60, 255),
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DashButtons = Color(60, 60, 60, 255),
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FrontLightsClose = Color(130, 130, 130, 255),
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FrontLightsCloseGlass = Color(245, 240, 240, 255),
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FrontLightsFar = Color(130, 130, 130, 255),
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FrontLightsFarGlass = Color(255, 220, 40, 255)
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}
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local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder:build("Body__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
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builder:build("Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
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builder:build("Body__WindowsLine__Rubber", Vector(0), Angle(0), SCALE, COLORS.Insulation, MATERIALS.Insulation, chip(), chip())
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builder:build("Body__TrunkLine__Rubber", Vector(0), Angle(0), SCALE, COLORS.Insulation, MATERIALS.Insulation, chip(), chip())
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builder:build("Body__DoorLocks__Locks", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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builder:build("Body__TrunkPinstripe__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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||||
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builder:build("Body__FuelCapLine__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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||||
|
||||
builder:build("Body__Under__Bottom", Vector(0), Angle(0), SCALE, COLORS.Under, MATERIALS.Under, chip(), chip())
|
||||
builder:build("Body__Misc__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("Interior__Seats__Seat", Vector(0), Angle(0), SCALE, COLORS.Seats, MATERIALS.Seats, chip(), chip())
|
||||
builder:build("Interior__RoofCover__InteriorRoof", Vector(0), Angle(0), SCALE, COLORS.InteriorRoof, MATERIALS.Interior, chip(), chip())
|
||||
builder:build("Body__Grill__GrillPlastic", Vector(0), Angle(0), SCALE, COLORS.Grill, MATERIALS.Grill, chip(), chip())
|
||||
builder:build("Body__FrontLightsFrame__Plastic", Vector(0), Angle(0), SCALE, COLORS.Grill, MATERIALS.Grill, chip(), chip())
|
||||
builder:build("Interior__RearPanel__Panel", Vector(0), Angle(0), SCALE, COLORS.Shelf, MATERIALS.Shelf, chip(), chip())
|
||||
builder:build("Body__Sideskirts__Plastic", Vector(0), Angle(0), SCALE, COLORS.Sideskirts, MATERIALS.Sideskirts, chip(), chip())
|
||||
|
||||
builder:build("Body__DoorsFrame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
|
||||
-- builder:build("Body__FrontBumper__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
-- builder:build("Body__FrontBumper__Plastic", Vector(0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
|
||||
|
||||
-- builder:build("Body__RearBumper__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
-- builder:build("Body__RearBumper__Plastic", Vector(0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
|
||||
|
||||
builder:build("Interior__Floor__InteriorFloor", Vector(0), Angle(0), SCALE, COLORS.InteriorFloor, MATERIALS.InteriorFloor, chip(), chip())
|
||||
builder:build("Interior__DashBase__Dashboard", Vector(0), Angle(0), SCALE, COLORS.DashboardBase, MATERIALS.DashboardBase, chip(), chip())
|
||||
builder:build("Dashboard__Vents__Vents", Vector(0), Angle(0), SCALE, COLORS.Vent, MATERIALS.Vent, chip(), chip())
|
||||
builder:build("Dashboard__Buttons__Buttons", Vector(0), Angle(0), SCALE, COLORS.DashButtons, MATERIALS.DashButtons, chip(), chip())
|
||||
|
||||
builder:build("Body__InteriorFrame__Plastic", Vector(0), Angle(0), SCALE, COLORS.InteriorFrame, MATERIALS.InteriorFrame, chip(), chip())
|
||||
|
||||
builder:build("FrontLights__BlinkerBase__Plastic", Vector(0), Angle(0), SCALE, COLORS.LightsContainer, MATERIALS.LightsContainer, chip(), chip())
|
||||
builder:build("Body__RearLightsContainer__Plastic", Vector(0), Angle(0), SCALE, COLORS.LightsContainer, MATERIALS.LightsContainer, chip(), chip())
|
||||
builder:build("Body__RearLightHolders__Plastic", Vector(0), Angle(0), SCALE, COLORS.LightsContainer, MATERIALS.LightsContainer, chip(), chip())
|
||||
|
||||
builder:build("Body__FrontLights__CloseLight", Vector(0), Angle(0), SCALE, COLORS.FrontLightsClose, MATERIALS.FrontLightsClose, chip(), chip())
|
||||
builder:build("Body__CloseLights__Glass", Vector(0), Angle(0), SCALE, COLORS.FrontLightsCloseGlass, MATERIALS.FrontLightsCloseGlass, chip(), chip())
|
||||
|
||||
builder:build("Body__FrontLights__FarLight", Vector(0), Angle(0), SCALE, COLORS.FrontLightsFar, MATERIALS.FrontLightsFar, chip(), chip())
|
||||
builder:build("Body__FarLights__Glass", Vector(0), Angle(0), SCALE, COLORS.FrontLightsFarGlass, MATERIALS.FrontLightsFarGlass, chip(), chip())
|
||||
|
||||
builder:build("Body__ReverseLights__ReverseLight", Vector(0), Angle(0), SCALE, COLORS.ReverseLights, MATERIALS.Lights, chip(), chip())
|
||||
|
||||
builder:build("Body__LeftBlinkers__Blinker", Vector(0), Angle(0), SCALE, COLORS.Blinkers, MATERIALS.Lights, chip(), chip())
|
||||
builder:build("Body__RightBlinkers__Blinker", Vector(0), Angle(0), SCALE, COLORS.Blinkers, MATERIALS.Lights, chip(), chip())
|
||||
|
||||
builder:build("Body__ParkingLights__ParkingLight", Vector(0), Angle(0), SCALE, COLORS.RearParkingLights, MATERIALS.Lights, chip(), chip())
|
||||
builder:build("FrontLights__ParkingLights__ParkingLights2", Vector(0), Angle(0), SCALE, COLORS.FrontParkingLights, MATERIALS.Lights, chip(), chip())
|
||||
|
||||
builder:build("Body__StopLights__StopLights", Vector(0), Angle(0), SCALE, COLORS.StopLights, MATERIALS.Lights, chip(), chip())
|
||||
|
||||
builder:build("Body__Hood__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
|
||||
builder:build("Body__Trunk__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("Trunk__Strip__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
builder:build("Trunk__Button__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
|
||||
builder:build("Body__LeftFrontDoor__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("LeftFrontDoor__Frame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
builder:build("LeftFrontDoor__Glass__Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
|
||||
builder:build("LeftFrontDoor__Interior__DoorInterior", Vector(0), Angle(0), SCALE, COLORS.DoorInterior, MATERIALS.DoorInterior, chip(), chip())
|
||||
builder:build("LeftFrontDoor__Handle__Chrome", Vector(0), Angle(0), SCALE, COLORS.DoorHandle, MATERIALS.DoorHandle, chip(), chip())
|
||||
|
||||
builder:build("Body__RightFrontDoor__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("RightFrontDoor__Frame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
builder:build("RightFrontDoor__Glass__Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
|
||||
builder:build("RightFrontDoor__Interior__DoorInterior", Vector(0), Angle(0), SCALE, COLORS.DoorInterior, MATERIALS.DoorInterior, chip(), chip())
|
||||
builder:build("RightFrontDoor__Handle__Chrome", Vector(0), Angle(0), SCALE, COLORS.DoorHandle, MATERIALS.DoorHandle, chip(), chip())
|
||||
|
||||
builder:build("Body__LeftRearDoor__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("LeftRearDoor__Frame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
builder:build("LeftRearDoor__Glass__Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
|
||||
builder:build("LeftRearDoor__Interior__DoorInterior", Vector(0), Angle(0), SCALE, COLORS.DoorInterior, MATERIALS.DoorInterior, chip(), chip())
|
||||
builder:build("LeftRearDoor__Handle__Chrome", Vector(0), Angle(0), SCALE, COLORS.DoorHandle, MATERIALS.DoorHandle, chip(), chip())
|
||||
|
||||
builder:build("Body__RightRearDoor__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
|
||||
builder:build("RightRearDoor__Frame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
|
||||
builder:build("RightRearDoor__Glass__Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
|
||||
builder:build("RightRearDoor__Interior__DoorInterior", Vector(0), Angle(0), SCALE, COLORS.DoorInterior, MATERIALS.DoorInterior, chip(), chip())
|
||||
builder:build("RightRearDoor__Handle__Chrome", Vector(0), Angle(0), SCALE, COLORS.DoorHandle, MATERIALS.DoorHandle, chip(), chip())
|
||||
|
||||
builder:getResult()
|
||||
else
|
||||
function init()
|
||||
builder = MeshBuilder:new(LINK)
|
||||
end
|
||||
|
||||
if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
|
||||
init()
|
||||
else
|
||||
setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
|
||||
|
||||
hook.add("permissionrequest", "_permissionrequest", function()
|
||||
if permissionRequestSatisfied() then
|
||||
init()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user