-- @shared -- @name BMW X5M E70 -- @author DarkSupah -- @include /koptilnya/mesh_loader/builder.txt require("/koptilnya/mesh_loader/builder.txt") DEBUG_MODE = true local LINK = "https://drive.google.com/u/0/uc?id=181xY-amHmR_fmIeqIjsSboCy3gBx3iWA&export=download" local SCALE = Vector(1) local Materials = { Body = "models/debug/debugwhite", Shadow = "models/debug/debugwhite", Plastic = "models/debug/debugwhite", Exhaust = "models/shiny", Seatbelts = "models/debug/debugwhite", Ceiling = "models/debug/debugwhite", Interior = "models/debug/debugwhite", Seats = "models/debug/debugwhite", Dashboard = "models/debug/debugwhite", Chrome = "models/shiny", DoorMaps = "models/debug/debugwhite", LightsChrome = "models/shiny", RearLights = "models/debug/debugwhite", LightsGlass = "models/debug/debugwhite" } local Colors = { Body = Color(220,220,220), Shadow = Color(0,0,0), Bumper = Color(30,30,30), Grille = Color(20,20,20), Plastic = Color(20,20,20), Exhaust = Color(120,120,120), Seatbelts = Color(20,20,20), Ceiling = Color(45,45,45), Interior = Color(40,40,40), Seats = Color(40,40,40), Dashboard = Color(35,35,35), Chrome = Color(140,140,140), DoorMaps = Color(40,40,40), LightsChrome = Color(160,160,160), RearLights = Color(180,50,50), LightsGlass = Color(180,50,50) } local builder = {} if SERVER then builder = MeshBuilder:new(LINK) local this = chip() // Body group builder:build("Body", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("RearBumper", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("FrontBumper", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("Doors", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("Trunk", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("Hatch", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("Bonnet", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) builder:build("Mirrors", Vector(0), Angle(0), SCALE, Colors.Body, Materials.Body, this, this) // Plastic stuff builder:build("Bumper_Plastic", Vector(0), Angle(0), SCALE, Colors.Bumper, Materials.Plastic, this, this) builder:build("Grille", Vector(0), Angle(0), SCALE, Colors.Grille, Materials.Plastic, this, this) builder:build("Plastic", Vector(0), Angle(0), SCALE, Colors.Plastic, Materials.Plastic, this, this) // Misc group builder:build("Shadow", Vector(0), Angle(0), SCALE, Colors.Shadow, Materials.Shadow, this, this) builder:build("Exhaust_Chrome", Vector(0), Angle(0), SCALE, Colors.Exhaust, Materials.Exhaust, this, this) builder:build("Seatbelts", Vector(0), Angle(0), SCALE, Colors.Seatbelts, Materials.Seatbelts, this, this) // Interior builder:build("Ceiling", Vector(0), Angle(0), SCALE, Colors.Ceiling, Materials.Ceiling, this, this) builder:build("Interior", Vector(0), Angle(0), SCALE, Colors.Interior, Materials.Interior, this, this) builder:build("Door_Maps", Vector(0), Angle(0), SCALE, Colors.DoorMaps, Materials.DoorMaps, this, this) builder:build("Seats", Vector(0), Angle(0), SCALE, Colors.Seats, Materials.Seats, this, this) builder:build("Interior_2", Vector(0), Angle(0), SCALE, Colors.Interior, Materials.Interior, this, this) builder:build("Dashboard", Vector(0), Angle(0), SCALE, Colors.Dashboard, Materials.Dashboard, this, this) builder:build("Chrome", Vector(0), Angle(0), SCALE, Colors.Chrome, Materials.Chrome, this, this) builder:build("Lights_Chrome", Vector(0), Angle(0), SCALE, Colors.LightsChrome, Materials.Lights_Chrome, this, this) //builder:build("RearLights_Lights", Vector(0), Angle(0), SCALE, Colors.RearLights, Materials.RearLights, this, this) builder:build("RearLights_Glass", Vector(0), Angle(0), SCALE, Colors.LightsGlass, Materials.LightsGlass, this, this) local result = builder:getResult() else function init() builder = MeshBuilder:new(LINK) end if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then init() else setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true) hook.add("permissionrequest", "_permissionrequest", function() if permissionRequestSatisfied() then init() end end) end end