-- @client -- @include /koptilnya/libs/table.txt -- @include obj_parser.txt require("/koptilnya/libs/table.txt") require("obj_parser.txt") MeshBuilder = class("MeshBuilder") function MeshBuilder:initialize(link) self.link = link self.meshData = {} self._objects = {} self._parser = ObjParser:new(link) self._parser.onLoaded = function(parser, objData, meshData, usedTriangles) self.meshData = meshData self:_applyMeshes() end net.receive("holograms", function() local hasNext = net.readBit() local test = {} while hasNext == 1 do local name = net.readString() net.readEntity(function(ent) local holo = ent:toHologram() table.insert(self._objects, {name = name, holo = holo}) table.insert(test, {name = name, holo = holo}) end) hasNext = net.readBit() end timer.simple(0, function() self:onHologramsReceived(self._objects) self:_applyMeshes() end) end) end function MeshBuilder:_applyMeshes() for _, v in pairs(self._objects) do if self.meshData[v.name] ~= nil then v.holo:setMesh(self.meshData[v.name]) v.holo:setRenderBounds(Vector(-200), Vector(200)) end end end function MeshBuilder:onHologramsReceived(objects) end