--@shared --@name Ford Mustang GT 2015 --@author Opti1337, DarkSupah --@include /libs/meshbuilder.txt local MeshBuilder = require("/libs/meshbuilder.txt") DEBUG_MODE = true local LINK = "https://www.dropbox.com/s/mw882znuj8c83ek/mustang.obj?dl=1" local SCALE = Vector(1) local MATERIALS = { Interior = "models/debug/debugwhite", Torpedo = "models/debug/debugwhite", Seats = "models/debug/debugwhite", SteeringWheelAndDoors = "models/debug/debugwhite", Stripes = "models/debug/debugwhite", DashboardDetails = "models/debug/debugwhite", SteeringWheelControls = "models/debug/debugwhite", Bottom = "models/debug/debugwhite", Bottom2 = "models/debug/debugwhite", ExteriorDetails = "models/debug/debugwhite", Body = "models/shiny", MirrorsAndExhaust = "models/debug/debugwhite", Lights = "models/debug/debugwhite", Glass = "phoenix_storms/glass", ExteriorDetails2 = "models/debug/debugwhite", LightsBase = "models/debug/debugwhite" } local COLORS = { Interior = Color(40, 40, 40), Torpedo = Color(50, 50, 50), Seats = Color(50, 50, 50), SteeringWheelAndDoors = Color(55, 55, 55), Stripes = Color(10, 10, 10), DashboardDetails = Color(130, 130, 130), SteeringWheelControls = Color(25, 25, 25), Bottom = Color(0, 0, 0), Bottom2 = Color(0, 0, 0), ExteriorDetails = Color(120, 120, 120), Body = Color(245, 221, 31), MirrorsAndExhaust = Color(255, 255, 255), Lights = Color(255, 255, 255), Glass = Color(255, 255, 255), ExteriorDetails2 = Color(130, 130, 130), LightsBase = Color(255, 255, 255) } local builder = {} local lightsController = {} builder = MeshBuilder:new(LINK) if SERVER then builder.onObjectParsed = function(builder, objectsNames) printTable(objectsNames) end builder:build("Interior_body1_model0", Vector(0), Angle(0), SCALE, COLORS.Interior, MATERIALS.Interior, chip(), chip()) builder:build("Torpedo_body1_model0.001", Vector(0), Angle(0), SCALE, COLORS.Torpedo, MATERIALS.Torpedo, chip(), chip()) builder:build("Seats_body1_model0.002", Vector(0), Angle(0), SCALE, COLORS.Seats, MATERIALS.Seats, chip(), chip()) builder:build("SteeringWheelAndDoors_body1_model0.003", Vector(0), Angle(0), SCALE, COLORS.SteeringWheelAndDoors, MATERIALS.SteeringWheelAndDoors, chip(), chip()) builder:build("Stripes_body1_model0.004", Vector(0), Angle(0), SCALE, COLORS.Stripes, MATERIALS.Stripes, chip(), chip()) builder:build("DashboardDetails_body1_model0.005", Vector(0), Angle(0), SCALE, COLORS.DashboardDetails, MATERIALS.DashboardDetails, chip(), chip()) builder:build("SteeringWheelControls_body1_model0.006", Vector(0), Angle(0), SCALE, COLORS.SteeringWheelControls, MATERIALS.SteeringWheelControls, chip(), chip()) builder:build("Bottom_body1_model0.007", Vector(0), Angle(0), SCALE, COLORS.Bottom, MATERIALS.Bottom, chip(), chip()) builder:build("Bottom2_body1_model0.008", Vector(0), Angle(0), SCALE, COLORS.Bottom2, MATERIALS.Bottom2, chip(), chip()) builder:build("ExteriorDetails2_body1_model0.009", Vector(0), Angle(0), SCALE, COLORS.ExteriorDetails2, MATERIALS.ExteriorDetails2, chip(), chip()) builder:build("Body_body1_model0.010", Vector(0), Angle(0), SCALE, COLORS.Body, MATERIALS.Body, chip(), chip()) builder:build("MirrorsAndExhaust_body1_model0.011", Vector(0), Angle(0), SCALE, COLORS.MirrorsAndExhaust, MATERIALS.MirrorsAndExhaust, chip(), chip()) builder:build("Lights_body1_model0.012", Vector(0), Angle(0), SCALE, COLORS.Lights, MATERIALS.Lights, chip(), chip()) builder:build("Glass_body1_model0.013", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip()) builder:build("ExteriorDetails_body1_model0.014", Vector(0), Angle(0), SCALE, COLORS.ExteriorDetails, MATERIALS.ExteriorDetails, chip(), chip()) builder:build("DoorPanels_body1_model0.003", Vector(0), Angle(0), SCALE, COLORS.Interior, MATERIALS.Interior, chip(), chip()) -- Lights local LeftStopLight1 = builder:build("LR_TurnLight_1_body1_model0.019", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local LeftStopLight2 = builder:build("LR_TurnLight_2_body1_model0.020", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local LeftStopLight3 = builder:build("LR_TurnLight_3_body1_model0.021", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local RightStopLight1 = builder:build("RR_TurnLight_1_body1_model0.016", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local RightStopLight2 = builder:build("RR_TurnLight_2_body1_model0.023", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local RightStopLight3 = builder:build("RR_TurnLight_3_body1_model0.022", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local LeftMirrorTurnLight = builder:build("LeftMirrorTurnLight_body1_model0.024", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local RightMirrorTurnLight = builder:build("RightMirrorTurnLight_body1_model0.025", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local LeftBumperTurnLight = builder:build("LeftBumperTurnLight_body1_model0.027", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local RightMirrorTurnLight = builder:build("RightBumperTurnLight_body1_model0.026", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local ReverseLights = builder:build("ReverseLight_body1_model0.015", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local LowBeamLights = builder:build("LowBeamLights_body1_model0.006", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local HighBeamLights = builder:build("HighBeamLights_body1_model0.017", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) local FogLights = builder:build("FogLights_body1_model0.018", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip()) builder:apply() end