--@include /koptilnya/libs/utils.txt --@include /koptilnya/mesh_loader/sv_mesh.txt require("/koptilnya/libs/utils.txt") require("/koptilnya/mesh_loader/sv_mesh.txt") Mesh = class("Mesh") accessorFunc(Mesh, "_hologram", "Hologram", nil) if SERVER then else function Mesh:setData(data) self:getEntity():setMesh(data) self:getEntity():setRenderBounds(Vector(-200), Vector(200)) end end