--@include /koptilnya/libs/utils.txt require("/koptilnya/libs/utils.txt") Mesh = class("Mesh") accessorFunc(Mesh, "_entity", "Entity", chip()) if SERVER then else function Mesh:setData(data) self:getEntity():setMesh(data) self:getEntity():setRenderBounds(Vector(-200), Vector(200)) end end --function Mesh:get