--@client function render.drawWedge(x, y, w, h, angle, mouthSize, fidelity) if w > 0 and h > 0 and mouthSize <= 360 then local vertices = {} vertices[1] = { x = x, y = y, u = 0, v = 0 } local _ang = -math.rad(angle) local _c = math.cos(_ang) local _s = math.sin(_ang) for ii = 0, fidelity do local _i = ii * (360 - mouthSize) / fidelity local _radd = math.rad(_i) local _x = math.cos(_radd) local _u = 0.5 local _y = math.sin(_radd) local _v = 0.5 local _tempx = _x * w * _c - _y * h * _s + x _y = _x * w * _s + _y * h * _c + y _x = _tempx vertices[ii + 2] = { x = _x, y = _y, u = _u, v = _v } end render.drawPoly(vertices) end end function render.drawArc(x, y, ang, p, rad, color, seg) seg = seg || 80 ang = (-ang) + 180 local vertices = {} table.insert(vertices, {x = x, y = y}) for i = 0, seg do local a = math.rad((i / seg) * -p + ang) table.insert(vertices, {x = x + math.sin(a) * rad, y = y + math.cos(a) * rad}) end render.drawPoly(vertices) end