Nikita Kruglickiy 09be0ea795 UPDATE
2023-05-22 19:06:26 +03:00

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--@include ./powertrain_component.txt
--@include ../wheel/wheel.txt
--@include /koptilnya/libs/constants.txt
--@include /koptilnya/libs/entity.txt
local PowertrainComponent = require('./powertrain_component.txt')
local CustomWheel = require('../wheel/wheel.txt')
require('/koptilnya/libs/constants.txt')
require('/koptilnya/libs/entity.txt')
local Wheel = class('Wheel', PowertrainComponent)
function Wheel:initialize(vehicle, name, config)
PowertrainComponent.initialize(self, vehicle, name, config)
self.steerLock = config.SteerLock or 0
self.brakePower = config.BrakePower or 0
self.handbrakePower = config.HandbrakePower or 0
self.wireInputs = {
[self.name] = 'entity'
}
self.wireOutputs = {
[string.format('%s_RPM', self.name)] = 'number',
[string.format('%s_Mz', self.name)] = 'number',
[string.format('%s_Fz', self.name)] = 'number'
}
self.entity = config.Entity or NULL_ENTITY
self.holo = self:createHolo(self.entity)
self.customWheel = CustomWheel:new(config.CustomWheel)
hook.add('input', 'vehicle_wheel_update' .. self.name, function(name, value)
if name == self.name then
self.entity = value
self.customWheel:setEntity(value)
if isValid(self.holo) then
self.holo:remove()
end
self.holo = self:createHolo(self.entity)
if not config.Radius then
self.customWheel.radius = self:getEntityRadius()
end
end
end)
end
function Wheel:getEntityRadius()
if not isValid(self.entity) then
return 0
end
return self.entity:getModelRadius() * UNITS_TO_METERS
end
function Wheel:createHolo(entity)
if not isValid(entity) then
return NULL_ENTITY
end
local holo = holograms.create(entity:getPos(), entity:getAngles(), 'models/props_c17/pulleywheels_small01.mdl')
holo:setParent(entity)
return holo
end
function Wheel:updateWireOutputs()
wire.ports[string.format('%s_RPM', self.name)] = self.customWheel:getRPM()
wire.ports[string.format('%s_Mz', self.name)] = self.customWheel.mz
wire.ports[string.format('%s_Fz', self.name)] = self.customWheel.load
end
function Wheel:queryInertia()
return self.customWheel.inertia
end
function Wheel:queryAngularVelocity()
return self.angularVelocity
end
function Wheel:forwardStep(torque, inertia)
if not isValid(self.customWheel) then
return 0
end
self.customWheel.steerAngle = self.vehicle.steer * self.steerLock
--self.customWheel.inertia = inertia
--self.customWheel:setInertia(inertia)
self.customWheel.motorTorque = torque
self.customWheel.brakeTorque = math.max(self.brakePower * self.vehicle.brake, self.handbrakePower * self.vehicle.handbrake)
self.customWheel:update()
self.angularVelocity = self.customWheel.angularVelocity
if self.customWheel.hasHit and isValid(self.vehicle.basePhysObject) then
local surfaceForceVector = self.customWheel.right * self.customWheel.sideFriction.force + self.customWheel.forward * self.customWheel.forwardFriction.force
self.vehicle.basePhysObject:applyForceOffset(surfaceForceVector, self.entity:getPos() - Vector(0, 0, self.customWheel.radius))
end
if isValid(self.holo) then
local angles = self.holo:getAngles()
--local rot = angles:rotateAroundAxis(self.entity:getForward(), nil, 1)
local rot = angles:rotateAroundAxis(self.entity:getRight(), nil, -self.angularVelocity * TICK_INTERVAL)
--local steer = Angle():rotateAroundAxis(self.entity:getUp(), self.customWheel.steerAngle)
--local rot = self.entity:getRight():getQuaternionFromAxis(-self.angularVelocity * TICK_INTERVAL)
--local steer = self.entity:getUp():getQuaternionFromAxis(self.steerAngle)
--self.holo:setAngles(self.entity:localToWorldAngles(Angle(0, 90 - self.customWheel.steerAngle, 0)))
self.holo:setAngles(rot)
end
return self.customWheel.counterTorque
end
return Wheel