starfall-data/koptilnya/data/models/ford mustang gt 2015.txt
Никита Круглицкий 9f19c7d618 update
2025-05-10 19:21:51 +06:00

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--@shared
--@name Ford Mustang GT 2015
--@author Opti1337, DarkSupah
--@include /libs/meshbuilder.txt
local MeshBuilder = require("/libs/meshbuilder.txt")
DEBUG_MODE = true
local LINK = "https://www.dropbox.com/s/mw882znuj8c83ek/mustang.obj?dl=1"
local SCALE = Vector(1)
local MATERIALS = {
Interior = "models/debug/debugwhite",
Torpedo = "models/debug/debugwhite",
Seats = "models/debug/debugwhite",
SteeringWheelAndDoors = "models/debug/debugwhite",
Stripes = "models/debug/debugwhite",
DashboardDetails = "models/debug/debugwhite",
SteeringWheelControls = "models/debug/debugwhite",
Bottom = "models/debug/debugwhite",
Bottom2 = "models/debug/debugwhite",
ExteriorDetails = "models/debug/debugwhite",
Body = "models/shiny",
MirrorsAndExhaust = "models/debug/debugwhite",
Lights = "models/debug/debugwhite",
Glass = "phoenix_storms/glass",
ExteriorDetails2 = "models/debug/debugwhite",
LightsBase = "models/debug/debugwhite"
}
local COLORS = {
Interior = Color(40, 40, 40),
Torpedo = Color(50, 50, 50),
Seats = Color(50, 50, 50),
SteeringWheelAndDoors = Color(55, 55, 55),
Stripes = Color(10, 10, 10),
DashboardDetails = Color(130, 130, 130),
SteeringWheelControls = Color(25, 25, 25),
Bottom = Color(0, 0, 0),
Bottom2 = Color(0, 0, 0),
ExteriorDetails = Color(120, 120, 120),
Body = Color(245, 221, 31),
MirrorsAndExhaust = Color(255, 255, 255),
Lights = Color(255, 255, 255),
Glass = Color(255, 255, 255),
ExteriorDetails2 = Color(130, 130, 130),
LightsBase = Color(255, 255, 255)
}
local builder = {}
local lightsController = {}
builder = MeshBuilder:new(LINK)
if SERVER then
builder.onObjectParsed = function(builder, objectsNames)
printTable(objectsNames)
end
builder:build("Interior_body1_model0", Vector(0), Angle(0), SCALE, COLORS.Interior, MATERIALS.Interior, chip(), chip())
builder:build("Torpedo_body1_model0.001", Vector(0), Angle(0), SCALE, COLORS.Torpedo, MATERIALS.Torpedo, chip(), chip())
builder:build("Seats_body1_model0.002", Vector(0), Angle(0), SCALE, COLORS.Seats, MATERIALS.Seats, chip(), chip())
builder:build("SteeringWheelAndDoors_body1_model0.003", Vector(0), Angle(0), SCALE, COLORS.SteeringWheelAndDoors, MATERIALS.SteeringWheelAndDoors, chip(), chip())
builder:build("Stripes_body1_model0.004", Vector(0), Angle(0), SCALE, COLORS.Stripes, MATERIALS.Stripes, chip(), chip())
builder:build("DashboardDetails_body1_model0.005", Vector(0), Angle(0), SCALE, COLORS.DashboardDetails, MATERIALS.DashboardDetails, chip(), chip())
builder:build("SteeringWheelControls_body1_model0.006", Vector(0), Angle(0), SCALE, COLORS.SteeringWheelControls, MATERIALS.SteeringWheelControls, chip(), chip())
builder:build("Bottom_body1_model0.007", Vector(0), Angle(0), SCALE, COLORS.Bottom, MATERIALS.Bottom, chip(), chip())
builder:build("Bottom2_body1_model0.008", Vector(0), Angle(0), SCALE, COLORS.Bottom2, MATERIALS.Bottom2, chip(), chip())
builder:build("ExteriorDetails2_body1_model0.009", Vector(0), Angle(0), SCALE, COLORS.ExteriorDetails2, MATERIALS.ExteriorDetails2, chip(), chip())
builder:build("Body_body1_model0.010", Vector(0), Angle(0), SCALE, COLORS.Body, MATERIALS.Body, chip(), chip())
builder:build("MirrorsAndExhaust_body1_model0.011", Vector(0), Angle(0), SCALE, COLORS.MirrorsAndExhaust, MATERIALS.MirrorsAndExhaust, chip(), chip())
builder:build("Lights_body1_model0.012", Vector(0), Angle(0), SCALE, COLORS.Lights, MATERIALS.Lights, chip(), chip())
builder:build("Glass_body1_model0.013", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
builder:build("ExteriorDetails_body1_model0.014", Vector(0), Angle(0), SCALE, COLORS.ExteriorDetails, MATERIALS.ExteriorDetails, chip(), chip())
builder:build("DoorPanels_body1_model0.003", Vector(0), Angle(0), SCALE, COLORS.Interior, MATERIALS.Interior, chip(), chip())
-- Lights
local LeftStopLight1 = builder:build("LR_TurnLight_1_body1_model0.019", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local LeftStopLight2 = builder:build("LR_TurnLight_2_body1_model0.020", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local LeftStopLight3 = builder:build("LR_TurnLight_3_body1_model0.021", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local RightStopLight1 = builder:build("RR_TurnLight_1_body1_model0.016", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local RightStopLight2 = builder:build("RR_TurnLight_2_body1_model0.023", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local RightStopLight3 = builder:build("RR_TurnLight_3_body1_model0.022", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local LeftMirrorTurnLight = builder:build("LeftMirrorTurnLight_body1_model0.024", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local RightMirrorTurnLight = builder:build("RightMirrorTurnLight_body1_model0.025", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local LeftBumperTurnLight = builder:build("LeftBumperTurnLight_body1_model0.027", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local RightMirrorTurnLight = builder:build("RightBumperTurnLight_body1_model0.026", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local ReverseLights = builder:build("ReverseLight_body1_model0.015", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local LowBeamLights = builder:build("LowBeamLights_body1_model0.006", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local HighBeamLights = builder:build("HighBeamLights_body1_model0.017", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
local FogLights = builder:build("FogLights_body1_model0.018", Vector(0), Angle(0), SCALE, COLORS.LightsBase, MATERIALS.LightsBase, chip(), chip())
builder:apply()
end