Никита Круглицкий 14ab069846 update
2025-05-11 02:18:55 +06:00

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--@include /koptilnya/libs/constants.txt
--@include ./powertrain_component.txt
local PowertrainComponent = require('./powertrain_component.txt')
local WheelComponent = require('./wheel.txt')
require('/koptilnya/libs/constants.txt')
local Differential = class('Differential', PowertrainComponent)
function Differential.getSplitStrategy(type)
return SPLIT_STRATEGIES[type] or SPLIT_STRATEGIES[Differential.TYPES.Open]
end
function Differential:initialize(vehicle, name, config)
PowertrainComponent.initialize(self, vehicle, name, config)
self.wireOutputs = {
Diff_Torque = 'number'
}
self.finalDrive = config.FinalDrive or 4
self.inertia = config.Inertia or 0.2
self.biasAB = config.Bias or 0.5
self.coastRamp = config.CoastRamp or 0.5
self.powerRamp = config.PowerRamp or 1
self.preload = config.Preload or 10
self.stiffness = config.Stiffness or 0.1
self.slipTorque = config.SlipTorque or 1000
self.splitStrategy = Differential.getSplitStrategy(config.Type or Differential.TYPES.Open)
self.steerLock = config.SteerLock or 0
self.steerAngle = 0
end
function Differential:linkComponent(component)
if not component:isInstanceOf(PowertrainComponent) then
return
end
if self.outputA == nil then
self.outputA = component
component.input = self
elseif self.outputB == nil then
self.outputB = component
component.input = self
end
end
function Differential:updateWireOutputs()
wire.ports.Diff_Torque = self.torque
if self.outputA ~= nil then
self.outputA:updateWireOutputs()
end
if self.outputB ~= nil then
self.outputB:updateWireOutputs()
end
end
function Differential:queryInertia()
if self.outputA == nil or self.outputB == nil then
return self.inertia
end
return self.inertia + (self.outputA:queryInertia() + self.outputB:queryInertia()) / math.pow(self.finalDrive, 2)
end
function Differential:queryAngularVelocity(angularVelocity)
self.angularVelocity = angularVelocity
if self.outputA == nil or self.outputB == nil then
return angularVelocity
end
local aW = self.outputA:queryAngularVelocity(angularVelocity)
local bW = self.outputB:queryAngularVelocity(angularVelocity)
return (aW + bW) * self.finalDrive * 0.5
end
function Differential:forwardStep(torque, inertia)
if self.outputA == nil or self.outputB == nil then
return torque
end
local aW = self.outputA:queryAngularVelocity(self.angularVelocity)
local bW = self.outputB:queryAngularVelocity(self.angularVelocity)
local aI = self.outputA:queryInertia()
local bI = self.outputB:queryInertia()
self.torque = torque * self.finalDrive
local tqA, tqB = self:splitStrategy(
self.torque,
aW,
bW,
aI,
bI,
self.biasAB,
self.preload,
self.stiffness,
self.powerRamp,
self.coastRamp,
self.slipTorque
)
tqA = self.outputA:forwardStep(tqA, inertia * 0.5 * math.pow(self.finalDrive, 2) + aI) / self.finalDrive
tqB = self.outputB:forwardStep(tqB, inertia * 0.5 * math.pow(self.finalDrive, 2) + bI) / self.finalDrive
-- // REFACTOR
if self.steerLock ~= 0 then
local steerInertia = (aI + bI) / 2
local inputForce = 228.0
local maxSteerSpeed = math.rad(1337)
local inputTorque = self.vehicle.steer * inputForce
local avgSteerAngle = (self.outputA.customWheel.steerAngle + self.outputB.customWheel.steerAngle) / 2
local mz = self.outputA.customWheel.mz + self.outputB.customWheel.mz
local avgMz = (self.outputA.customWheel.mz + self.outputB.customWheel.mz) / 2
local maxMz = math.max(self.outputA.customWheel.mz + self.outputB.customWheel.mz)
local steerTorque = mz * -1 + inputTorque
local steerAngularAccel = steerTorque / steerInertia
self.steerAngle = math.clamp(
self.steerAngle + steerAngularAccel * TICK_INTERVAL,
-self.steerLock,
self.steerLock
)
local wheelbase = 2.05
local trackWidth = 1.124
local radius = wheelbase / math.tan(math.rad(self.steerAngle))
local innerAngle = math.deg(math.atan(wheelbase / (radius - (trackWidth / 2))))
local outerAngle = math.deg(math.atan(wheelbase / (radius + (trackWidth / 2))))
self.outputA.customWheel.steerAngle = outerAngle
self.outputB.customWheel.steerAngle = innerAngle
end
return (tqA + tqB) / self.finalDrive
end
function Differential:_openDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
return tq * (1 - biasAB), tq * biasAB;
end
function Differential:_lockingDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
local sumI = aI + bI
local w = aI / sumI * aW + bI / sumI * bW
local aTqCorr = (w - aW) * aI -- / dt
aTqCorr = aTqCorr * stiffness
local bTqCorr = (w - bW) * bI -- / dt
bTqCorr = bTqCorr * stiffness
local biasA = math.clamp(0.5 + (bW - aW) * 0.1 * stiffness, 0, 1)
return tq * biasA + aTqCorr, tq * (1 - biasA) * bTqCorr
end
function Differential:_VLSDTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
if aW < 0 or bW < 0 then
return tq * (1 - biasAB), tq * biasAB
end
local c = tq > 0 and powerRamp or coastRamp
local totalW = math.abs(aW) + math.abs(bW)
local slip = 0
if aW > 0 or bW > 0 then
slip = (aW - bW) / totalW
end
local dTq = slip * stiffness * c * slipTorque
return tq * (1 - biasAB) - dTq, tq * biasAB + dTq
end
function Differential:_HLSDTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
if aW < 0 or bW < 0 then
return tq * (1 - biasAB), tq * biasAB
end
local c = tq > 0 and powerRamp or coastRamp
local tqFactor = math.clamp(math.abs(tq) / slipTorque, -1, 1)
local totalW = math.abs(aW) + math.abs(bW)
local slip = 0
if aW > 0 or bW > 0 then
slip = (aW - bW) / totalW
end
local dTq = slip * stiffness * c * slipTorque * tqFactor
return tq * (1 - biasAB) - dTq, tq * biasAB + dTq
end
Differential.TYPES = {
Open = 'Open',
Locking = 'Locking',
VLSD = 'VLSD',
HLSD = 'HLSD',
}
SPLIT_STRATEGIES = {
[Differential.TYPES.Open] = Differential._openDiffTorqueSplit,
[Differential.TYPES.Locking] = Differential._lockingDiffTorqueSplit,
[Differential.TYPES.VLSD] = Differential._VLSDTorqueSplit,
[Differential.TYPES.HLSD] = Differential._HLSDTorqueSplit,
}
return Differential