Никита Круглицкий 14ab069846 update
2025-05-11 02:18:55 +06:00

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--@include ./powertrain_component.txt
--@include ../wheel/wheel.txt
--@include /koptilnya/libs/constants.txt
--@include /koptilnya/libs/entity.txt
local PowertrainComponent = require('./powertrain_component.txt')
local CustomWheel = require('../wheel/wheel.txt')
require('/koptilnya/libs/constants.txt')
require('/koptilnya/libs/entity.txt')
local Wheel = class('Wheel', PowertrainComponent)
local DEBUG = false
function Wheel:initialize(vehicle, name, config)
PowertrainComponent.initialize(self, vehicle, name, config)
self.steerLock = config.SteerLock or 0
self.brakePower = config.BrakePower or 0
self.handbrakePower = config.HandbrakePower or 0
self.rotationAxle = config.RotationAxle or Angle(0, 0, 1)
self.wireInputs = {
[self.name] = 'entity'
}
self.wireOutputs = {
[string.format('%s_RPM', self.name)] = 'number',
[string.format('%s_Mz', self.name)] = 'number',
[string.format('%s_Fz', self.name)] = 'number',
}
self.rot = 0
self.entity = config.Entity or NULL_ENTITY
self.holo = self:createHolo(self.entity)
self.customWheel = CustomWheel:new(config.CustomWheel)
hook.add('input', 'vehicle_wheel_update' .. self.name, function(name, value)
if name == self.name then
self.entity = value
self.customWheel:setEntity(value)
if isValid(self.holo) then
self.holo:remove()
end
self.holo = self:createHolo(self.entity)
if DEBUG then
self.debugHoloF:setPos(self.entity:getPos())
self.debugHoloR:setPos(self.entity:getPos())
self.debugHoloU:setPos(self.entity:getPos())
self.debugHoloF:setParent(self.entity)
self.debugHoloR:setParent(self.entity)
self.debugHoloU:setParent(self.entity)
end
if not config.Radius then
self.customWheel.radius = self:getEntityRadius()
end
end
end)
if DEBUG then
self.debugHoloF = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.debugHoloR = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.debugHoloU = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.debugHoloF:setMaterial('models/debug/debugwhite')
self.debugHoloR:setMaterial('models/debug/debugwhite')
self.debugHoloU:setMaterial('models/debug/debugwhite')
self.debugHoloF:setColor(Color(255, 0, 0))
self.debugHoloR:setColor(Color(0, 255, 0))
self.debugHoloU:setColor(Color(0, 0, 255))
end
self.steerVelocity = 0
end
function Wheel:getEntityRadius()
if not isValid(self.entity) then
return 0
end
return self.entity:getModelRadius() * UNITS_TO_METERS
end
function Wheel:createHolo(entity)
if not isValid(entity) then
return NULL_ENTITY
end
local holo = holograms.create(
entity:getPos(),
entity:getAngles(),
self.CONFIG.Model or ''
)
holo:setParent(entity)
entity:setColor(Color(0,0,0,0))
return holo
end
function Wheel:updateWireOutputs()
wire.ports[string.format('%s_RPM', self.name)] = self.customWheel:getRPM()
wire.ports[string.format('%s_Mz', self.name)] = self.customWheel.mz
wire.ports[string.format('%s_Fz', self.name)] = self.customWheel.load
end
function Wheel:queryInertia()
return self.customWheel.inertia
end
function Wheel:queryAngularVelocity()
return self.angularVelocity
end
function Wheel:forwardStep(torque, inertia)
if not isValid(self.customWheel) then
return 0
end
-- print(inertia)
-- self.customWheel:setInertia(inertia)
self.customWheel.motorTorque = torque
self.customWheel.brakeTorque = math.max(self.brakePower * self.vehicle.brake, self.handbrakePower * self.vehicle.handbrake)
self.customWheel:update()
self.angularVelocity = self.customWheel.angularVelocity
if self.customWheel.hasHit and isValid(self.vehicle.basePhysObject) then
local surfaceForceVector = self.customWheel.right * self.customWheel.sideFriction.force + self.customWheel.forward * self.customWheel.forwardFriction.force
self.vehicle.basePhysObject:applyForceOffset(surfaceForceVector, self.entity:localToWorld(Vector(0, 0, -self.entity:getModelRadius())))
end
if isValid(self.holo) then
if DEBUG then
self.debugHoloF:setAngles(self.customWheel.forward:getAngle())
self.debugHoloR:setAngles(self.customWheel.right:getAngle())
self.debugHoloU:setAngles(self.customWheel.up:getAngle())
end
local entityAngles = self.entity:getAngles()
self.rot = self.rot + self.angularVelocity * TICK_INTERVAL
local steerRotated = entityAngles:rotateAroundAxis(self.customWheel.up, nil, math.rad(-self.customWheel.steerAngle) + self.customWheel.toeAngle)
local camberRotated = steerRotated:rotateAroundAxis(self.customWheel.forward, nil, -self.customWheel.camberAngle)
local angularVelocityRotated = camberRotated:rotateAroundAxis(self.customWheel.right, nil, self.rot)
self.holo:setAngles(angularVelocityRotated)
end
return self.customWheel.counterTorque
end
return Wheel