Nikita Kruglickiy 4c12c9d9ed mesh loader v2
2021-03-23 00:42:00 +06:00

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-- @server
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize(link, modelPlaceholder)
self.link = link
self.modelPlaceholder = modelPlaceholder or "models/holograms/cube.mdl"
self._objects = {}
end
function MeshBuilder:_sendHolograms()
if #self._objects == 0 then
return
end
net.start("holograms")
for _, v in pairs(self._objects) do
net.writeBit(1)
net.writeString(v.name)
net.writeEntity(v.holo)
print(v.name)
end
net.writeBit(0)
net.send()
end
function MeshBuilder:reset()
self._objects = {}
end
function MeshBuilder:build(name, pos, ang, scale, color, mat, parent, relativeTo)
if isValid(relativeTo) then
pos = relativeTo:localToWorld(pos)
ang = relativeTo:localToWorldAngles(ang)
end
local holo = holograms.create(pos, ang, self.modelPlaceholder, scale)
holo:setColor(color)
holo:setMaterial(mat)
if isValid(parent) then
holo:setParent(parent)
end
table.insert(self._objects, {name = name, holo = holo})
end
function MeshBuilder:getResult()
local result = self._objects
self:_sendHolograms()
self:reset()
return result
end