2022-01-24 20:28:12 +05:00

106 lines
4.2 KiB
Lua

-- @include /koptilnya/libs/wire_component.txt
-- @include /koptilnya/libs/constants.txt
-- @include /koptilnya/libs/entity.txt
require('/koptilnya/libs/wire_component.txt')
require('/koptilnya/libs/constants.txt')
require('/koptilnya/libs/entity.txt')
Slave = class('Slave', WireComponent)
function Slave:initialize(options)
options = options or {}
self.lock = options.Lock or 0
self.camber = options.Camber or 0
self.caster = options.Caster or 0
self.ackermann = options.Ackermann or 0
self.toe = options.Toe or 0
self.offset = options.Offset or 0
self.isRight = options.IsRight or false
self.direction = options.Direction or 1
self.order = options.Order or 0
self.entity = options.Slave
self.wheel = options.Wheel
self.base = options.Base or nil
self.steer = 0
self.steeringAngle = 0
self.lateralVel = 0
self.baseLngVel = 0
self.lateralForce = 0
self.selfAligningTorque = 0
self.correctingAngle = 0
end
function Slave:getOutputs()
local outputs = {}
outputs['SL_' .. self.order .. '_LateralForce'] = 'number'
outputs['SL_' .. self.order .. '_SelfAligningTq'] = 'number'
outputs['SL_' .. self.order .. '_CorrectingAngle'] = 'number'
outputs['W_' .. self.order .. '_LateralVel'] = 'number'
outputs['SL_' .. self.order .. '_SteeringAngle'] = 'number'
outputs['SL_' .. self.order .. '_BaseLngVel'] = 'number'
return outputs
end
function Slave:updateOutputs()
wire.ports['SL_' .. self.order .. '_LateralForce'] = self.lateralForce
wire.ports['SL_' .. self.order .. '_SelfAligningTq'] = self.selfAligningTorque
wire.ports['SL_' .. self.order .. '_CorrectingAngle'] = self.correctingAngle
wire.ports['W_' .. self.order .. '_LateralVel'] = self.lateralVel
wire.ports['SL_' .. self.order .. '_SteeringAngle'] = self.steeringAngle
wire.ports['SL_' .. self.order .. '_BaseLngVel'] = self.baseLngVel
end
function Slave:update()
if isValid(self.entity) and isValid(self.base) and isValid(self.wheel) then
if not self.entity:isFrozen() and not self.entity:isPlayerHolding() then
self.entity:setFrozen(1)
end
local wheelMass = self.wheel:getMass()
local wheelInertia = self.wheel:getInertia():getLength()
local wheelRadius = self.wheel:getModelRadius() / UNITS_PER_METER
local wheelFriction = self.wheel:getFriction()
local wheelLocalVel = getLocalVelocity(self.wheel)
local baseLocalVel = getLocalVelocity(self.base)
local lateralVel = wheelLocalVel[2]
local baseLngVel = baseLocalVel[1]
local camber = self.isRight and -self.camber or self.camber
local steerRatio = self.lock ~= 0 and self.steeringAngle / self.lock or 0
local caster = steerRatio * self.caster
local toe = self.isRight and self.toe or -self.toe
local ackermann = 0
if steerRatio > 0 then
ackermann = self.isRight and -steerRatio * self.ackermann or steerRatio * self.ackermann
elseif steerRatio < 0 then
ackermann = self.isRight and steerRatio * self.ackermann or -steerRatio * self.ackermann
end
self.lateralForce = wheelFriction * wheelMass * lateralVel / UNITS_PER_METER
self.selfAligningTorque = self.lateralForce * wheelRadius
self.correctingAngle = self.selfAligningTorque / wheelInertia * math.sin(math.rad(math.abs(self.caster * 2))) *
math.sign(baseLngVel) * (self.isRight and -1 or 1)
local inc = self.steer * self.lock * self.direction * math.cos(math.rad(math.abs(self.caster * 2)))
self.steeringAngle = math.clamp(self.steeringAngle + inc + self.correctingAngle, -self.lock, self.lock)
-- Dividing ackermann by 2 because ackermann angle is difference between wheels angle
-- So if we don't divide it by 2, the result angle will be 2 times more than expected
local angle = Angle(0, self.offset + self.steeringAngle + toe + ackermann / 2, camber + caster)
local localizedAngle = self.base:localToWorldAngles(angle)
self.entity:setAngles(localizedAngle)
self.lateralVel = lateralVel
self.baseLngVel = baseLngVel
end
end