100 lines
2.8 KiB
Plaintext
100 lines
2.8 KiB
Plaintext
--@name apply force suspension
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--@author Koptilnya1337
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--@shared
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local _restLength = 26.0
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local _springTravel = 20.0
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local _springStiffness = 45000
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local _compressionDamper = 250000 -- 45000
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local _reboundDamper = 150000 -- 196000
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local _maxForce = 800000
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local _minLength = 0
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local _maxLength = 0
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local _lastLength = 0
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local _springLength = 0
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local _springVelocity = 0
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local _springForce = 0
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local _damperForce = 0
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if SERVER then
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wire.adjustInputs(
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{
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'Wheel1',
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'Wheel2',
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'Wheel3',
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'Wheel4',
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'Strut1',
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'Strut2',
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'Strut3',
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'Strut4',
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'Base'
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},
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{
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'entity',
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'entity',
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'entity',
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'entity',
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'entity',
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'entity',
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'entity',
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'entity',
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'entity'
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}
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)
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local wheel1 = wire.ports.Wheel1
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local wheel2 = wire.ports.Wheel2
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local wheel3 = wire.ports.Wheel3
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local wheel4 = wire.ports.Wheel4
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local strut1 = wire.ports.Strut1
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local strut2 = wire.ports.Strut2
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local strut3 = wire.ports.Strut3
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local strut4 = wire.ports.Strut4
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local wheels = { wheel1, wheel2, wheel3, wheel4 }
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local struts = { strut1, strut2, strut3, strut4 }
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local base = wire.ports.Base
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function handleWheel(base, wheel, strut)
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local lastLength = 0
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return function ()
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if not base:isValid() then return end
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if not wheel:isValid() then return end
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if not strut:isValid() then return end
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local distance = strut:getPos():getDistance(wheel:getPos()) - _restLength
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local strutToWheelDirection = (strut:getPos() - wheel:getPos()):setX(0):setY(0):getNormalized()
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local springVelocity = (distance - lastLength)
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local usedDamper = springVelocity > 0 and _reboundDamper or _compressionDamper
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local spring = distance * _springStiffness
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local dampener = springVelocity * usedDamper
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local force = math.clamp((spring + dampener) * game.getTickInterval(), -_maxForce, _maxForce)
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local direction = (strut:getPos() - wheel:getPos()):getNormalized()
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local baseDirection = direction * Vector(0, 0, math.clamp(base:getUp().z, 0, 1))
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lastLength = distance
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base:applyForceOffset(-force * baseDirection, wheel:getPos())
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wheel:applyForceCenter(force * direction)
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end
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end
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local wheelHandlers = {}
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for idx, wheel in ipairs(wheels) do
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table.insert(wheelHandlers, handleWheel(base, wheel, struts[idx]))
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end
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hook.add('tick', 'runtime', function()
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for _, handler in ipairs(wheelHandlers) do
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handler()
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end
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end)
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end |