218 lines
6.7 KiB
Plaintext
218 lines
6.7 KiB
Plaintext
--@include /koptilnya/libs/constants.txt
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--@include ./powertrain_component.txt
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local PowertrainComponent = require('./powertrain_component.txt')
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local WheelComponent = require('./wheel.txt')
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require('/koptilnya/libs/constants.txt')
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local Differential = class('Differential', PowertrainComponent)
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function Differential.getSplitStrategy(type)
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return SPLIT_STRATEGIES[type] or SPLIT_STRATEGIES[Differential.TYPES.Open]
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end
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function Differential:initialize(vehicle, name, config)
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PowertrainComponent.initialize(self, vehicle, name, config)
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if CLIENT then return end
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self.wireOutputs = {
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Diff_Torque = 'number'
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}
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self.finalDrive = config.FinalDrive or 4
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self.inertia = config.Inertia or 0.2
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self.biasAB = config.Bias or 0.5
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self.coastRamp = config.CoastRamp or 0.5
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self.powerRamp = config.PowerRamp or 1
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self.preload = config.Preload or 10
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self.stiffness = config.Stiffness or 0.1
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self.slipTorque = config.SlipTorque or 1000
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self.splitStrategy = Differential.getSplitStrategy(config.Type or Differential.TYPES.Open)
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self.steerLock = config.SteerLock or 0
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self.steerAngle = 0
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end
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function Differential:linkComponent(component)
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if not component:isInstanceOf(PowertrainComponent) then
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return
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end
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if self.outputA == nil then
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self.outputA = component
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component.input = self
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elseif self.outputB == nil then
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self.outputB = component
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component.input = self
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end
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end
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function Differential:updateWireOutputs()
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PowertrainComponent.updateWireOutputs(self)
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wire.ports.Diff_Torque = self.torque
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if self.outputA ~= nil then
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self.outputA:updateWireOutputs()
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end
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if self.outputB ~= nil then
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self.outputB:updateWireOutputs()
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end
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end
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function Differential:queryInertia()
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if self.outputA == nil or self.outputB == nil then
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return self.inertia
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end
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return self.inertia + (self.outputA:queryInertia() + self.outputB:queryInertia()) / math.pow(self.finalDrive, 2)
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end
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function Differential:queryAngularVelocity(angularVelocity)
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self.angularVelocity = angularVelocity
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if self.outputA == nil or self.outputB == nil then
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return angularVelocity
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end
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local aW = self.outputA:queryAngularVelocity(angularVelocity)
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local bW = self.outputB:queryAngularVelocity(angularVelocity)
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return (aW + bW) * self.finalDrive * 0.5
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end
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function Differential:forwardStep(torque, inertia)
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if self.outputA == nil or self.outputB == nil then
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return torque
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end
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local aW = self.outputA:queryAngularVelocity(self.angularVelocity)
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local bW = self.outputB:queryAngularVelocity(self.angularVelocity)
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local aI = self.outputA:queryInertia()
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local bI = self.outputB:queryInertia()
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self.torque = torque * self.finalDrive
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local tqA, tqB = self:splitStrategy(
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self.torque,
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aW,
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bW,
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aI,
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bI,
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self.biasAB,
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self.preload,
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self.stiffness,
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self.powerRamp,
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self.coastRamp,
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self.slipTorque
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)
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tqA = self.outputA:forwardStep(tqA, inertia * 0.5 * math.pow(self.finalDrive, 2) + aI) / self.finalDrive
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tqB = self.outputB:forwardStep(tqB, inertia * 0.5 * math.pow(self.finalDrive, 2) + bI) / self.finalDrive
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-- // REFACTOR
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if self.steerLock ~= 0 then
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local steerInertia = (aI + bI) / 2
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local inputForce = 228.0
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local maxSteerSpeed = math.rad(1337)
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local inputTorque = self.vehicle.steer * inputForce
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local avgSteerAngle = (self.outputA.customWheel.steerAngle + self.outputB.customWheel.steerAngle) / 2
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local mz = self.outputA.customWheel.mz + self.outputB.customWheel.mz
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local avgMz = (self.outputA.customWheel.mz + self.outputB.customWheel.mz) / 2
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local maxMz = math.max(self.outputA.customWheel.mz + self.outputB.customWheel.mz)
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local steerTorque = mz * -1 + inputTorque
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local steerAngularAccel = steerTorque / steerInertia
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self.steerAngle = math.clamp(
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self.steerAngle + steerAngularAccel * TICK_INTERVAL,
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-self.steerLock,
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self.steerLock
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)
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local wheelbase = 2.05
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local trackWidth = 1.124
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local radius = wheelbase / math.tan(math.rad(self.steerAngle))
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local innerAngle = math.deg(math.atan(wheelbase / (radius - (trackWidth / 2))))
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local outerAngle = math.deg(math.atan(wheelbase / (radius + (trackWidth / 2))))
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self.outputA.customWheel.steerAngle = outerAngle
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self.outputB.customWheel.steerAngle = innerAngle
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end
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return (tqA + tqB) / self.finalDrive
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end
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function Differential:_openDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
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return tq * (1 - biasAB), tq * biasAB;
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end
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function Differential:_lockingDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
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local sumI = aI + bI
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local w = aI / sumI * aW + bI / sumI * bW
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local aTqCorr = (w - aW) * aI -- / dt
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aTqCorr = aTqCorr * stiffness
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local bTqCorr = (w - bW) * bI -- / dt
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bTqCorr = bTqCorr * stiffness
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local biasA = math.clamp(0.5 + (bW - aW) * 0.1 * stiffness, 0, 1)
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return tq * biasA + aTqCorr, tq * (1 - biasA) * bTqCorr
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end
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function Differential:_VLSDTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
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if aW < 0 or bW < 0 then
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return tq * (1 - biasAB), tq * biasAB
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end
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local c = tq > 0 and powerRamp or coastRamp
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local totalW = math.abs(aW) + math.abs(bW)
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local slip = 0
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if aW > 0 or bW > 0 then
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slip = (aW - bW) / totalW
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end
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local dTq = slip * stiffness * c * slipTorque
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return tq * (1 - biasAB) - dTq, tq * biasAB + dTq
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end
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function Differential:_HLSDTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
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if aW < 0 or bW < 0 then
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return tq * (1 - biasAB), tq * biasAB
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end
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local c = tq > 0 and powerRamp or coastRamp
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local tqFactor = math.clamp(math.abs(tq) / slipTorque, -1, 1)
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local totalW = math.abs(aW) + math.abs(bW)
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local slip = 0
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if aW > 0 or bW > 0 then
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slip = (aW - bW) / totalW
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end
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local dTq = slip * stiffness * c * slipTorque * tqFactor
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return tq * (1 - biasAB) - dTq, tq * biasAB + dTq
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end
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Differential.TYPES = {
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Open = 'Open',
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Locking = 'Locking',
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VLSD = 'VLSD',
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HLSD = 'HLSD',
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}
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SPLIT_STRATEGIES = {
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[Differential.TYPES.Open] = Differential._openDiffTorqueSplit,
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[Differential.TYPES.Locking] = Differential._lockingDiffTorqueSplit,
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[Differential.TYPES.VLSD] = Differential._VLSDTorqueSplit,
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[Differential.TYPES.HLSD] = Differential._HLSDTorqueSplit,
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}
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return Differential
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