2022-07-28 15:44:31 +03:00

18 lines
360 B
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function getLocalVelocity(entity)
if not entity:isValid() then
return
end
return entity:worldToLocal(entity:getVelocity() + entity:getPos())
end
function calculateWheelInertia(entity)
if not isValid(entity) then
return Vector(0)
end
local originalInertia = entity:getInertia()
return Vector(originalInertia)
end