starfall-data/koptilnya/torque_editor.txt
2021-06-06 18:34:44 +06:00

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-- @name Torque editor
-- @author Opti1337
-- @shared
-- @include /koptilnya/libs/render.txt
-- @include /koptilnya/gui/render_devices/hud.txt
-- @include /koptilnya/gui/gui.txt
-- @include /koptilnya/gui/elements/panel.txt
-- @include /koptilnya/gui/elements/label.txt
-- @include /koptilnya/gui/elements/shape.txt
-- @include /koptilnya/gui/elements/button.txt
-- @include /koptilnya/gui/segoe_mdl2_assets_icons.txt
local points = {Vector(0, 0), Vector(100, 0)}
local zoom = 1
local zoomBase = 100
local scroll = 0
if SERVER then
local user
wire.adjustPorts({Seat = "ENTITY"}, {})
local function setUser(ply)
user = ply
net.start("setUser")
net.writeEntity(ply)
net.send()
end
local function resetUser()
user = nil
net.start("resetUser")
net.send()
end
hook.add("ClientInitialized", "_ClientInitialized", function(ply)
net.start("init")
net.writeFloat(zoom)
net.writeFloat(scroll)
net.writeTable(points)
net.send(ply)
end)
net.receive("settings", function(len, ply)
zoom = net.readFloat()
scroll = net.readFloat()
net.start("settings")
net.writeFloat(zoom)
net.writeFloat(scroll)
net.send(find.allPlayers(function(p)
return p ~= ply
end))
end)
net.receive("points", function(len, ply)
points = net.readTable()
net.start("points")
net.writeTable(points)
net.send(find.allPlayers(function(p)
return p ~= ply
end))
end)
hook.add("PlayerEnteredVehicle", "_PlayerEnteredVehicle", function(ply, veh)
if veh == wire.ports.Seat then
setUser(ply)
enableHud(ply, true)
end
end)
hook.add("PlayerLeaveVehicle", "_PlayerLeaveVehicle", function(ply, veh)
if veh == wire.ports.Seat then
resetUser()
enableHud(ply, false)
end
end)
return
end
require("/koptilnya/libs/render.txt")
require("/koptilnya/gui/render_devices/hud.txt")
require("/koptilnya/gui/gui.txt")
require("/koptilnya/gui/elements/panel.txt")
require("/koptilnya/gui/elements/label.txt")
require("/koptilnya/gui/elements/shape.txt")
require("/koptilnya/gui/elements/button.txt")
local segoeIcons = require("/koptilnya/gui/segoe_mdl2_assets_icons.txt")
local labelsFont = render.createFont("Roboto", 16, 400, true)
local numbersFont = render.createFont("Roboto Mono", 20)
local scr = {w = 682, h = 512}
local padding = 61
local workspace = {x = padding, y = 0, w = scr.w - padding, h = scr.h - padding}
local gridSize = Vector(100, 1)
local zoomSteps = {0.05, 0.1, 0.25, 0.5, 1, 2, 4}
-------------------------------------------------------
setupPermissionRequest({"file.write", "file.read", "input"}, "", false)
local cellSize = Vector((workspace.w - 1) / gridSize.x, workspace.h / gridSize.y)
local crosshair
local user
local function sendSettings()
net.start("settings")
net.writeFloat(zoom)
net.writeFloat(scroll)
net.send()
end
local function sendPoints()
net.start("points")
net.writeTable(points)
net.send()
end
local function cursorIntersectWorkspace(x, y)
x = x >= workspace.x and x < workspace.x + workspace.w
y = y >= workspace.y and y <= workspace.y + workspace.h
return x and y
end
local function fromWorkspacePos(x, y)
return workspace.x + x, workspace.y + workspace.h - 1 - y
end
local function toWorkspacePos(x, y)
return x - workspace.x, workspace.y + workspace.h - 1 - y
end
local function getNearestGridPoint(x, y)
x, y = toWorkspacePos(x, y)
x = math.clamp(x, 0, workspace.w - 1)
y = math.clamp(y, 0, workspace.h - 1)
x = math.round(x / cellSize.x) * cellSize.x
y = math.round(y / cellSize.y) * cellSize.y
x, y = fromWorkspacePos(x, y)
return x, y
end
local function zoomIn()
local zoomId = table.keyFromValue(zoomSteps, zoom)
local nextZoom
if zoomId < #zoomSteps then
nextZoom = zoomSteps[zoomId + 1]
zoom = nextZoom
sendSettings()
end
return nextZoom
end
local function zoomOut()
local zoomId = table.keyFromValue(zoomSteps, zoom)
local prevZoom
if zoomId > 1 then
prevZoom = zoomSteps[zoomId - 1]
zoom = prevZoom
sendSettings()
end
return prevZoom
end
local function scrollUp()
scroll = scroll + 1
sendSettings()
end
local function scrollDown()
scroll = math.max(scroll - 1, 0)
sendSettings()
end
local function addPoint()
if crosshair ~= nil then
local x, y = toWorkspacePos(crosshair.x, crosshair.y)
x = math.round(x / cellSize.x)
y = y / (workspace.h - 1) * (zoomBase / zoom) + (zoomBase / zoom / 10 * scroll)
--- GOVNO ----------------------------
local replaceId
for i, point in ipairs(points) do
if point.x == x then
replaceId = i
break
end
end
if replaceId ~= nil then
points[replaceId] = Vector(x, y)
else
table.insert(points, Vector(x, y))
end
table.sortByMember(points, "x", true)
sendPoints()
--- KONEC GOVNA ----------------------
end
end
local function removePoint()
if crosshair ~= nil then
local x, y = toWorkspacePos(crosshair.x, crosshair.y)
x = math.round(x / cellSize.x)
y = y / (workspace.h - 1) * (zoomBase / zoom) + (zoomBase / zoom / 10 * scroll)
--- GOVNO ----------------------------
local replaceId
for i, point in ipairs(points) do
if point.x == x then
replaceId = i
break
end
end
if replaceId ~= nil then
table.remove(points, replaceId)
end
table.sortByMember(points, "x", true)
sendPoints()
--- KONEC GOVNA ----------------------
end
end
local function getYAt(t)
if #points == 0 then
return 0
end
if t == 0 then
return points[1].y
elseif t == 100 then
return points[#points].y
else
local segment
local prevPoint
for k, point in pairs(points) do
if t <= point.x then
segment = {prevPoint, point}
break
end
prevPoint = point
end
return math.lerp((t - segment[1].x) / (segment[2].x - segment[1].x), segment[1].y, segment[2].y)
end
end
local function exportPoints(asE2Array)
if not hasPermission("file.write") then
return
end
asE2Array = asE2Array or false
local result = ""
local prefix = asE2Array and "array(" or "{"
local suffix = asE2Array and ")" or "}"
local vecSyntax = asE2Array and "vec2" or "Vector"
for k, v in pairs(points) do
result = result .. "\t" .. vecSyntax .. "(" .. (v.x / 100) .. ", " .. v.y .. ")"
if k ~= #points then
result = result .. ",\n"
end
end
result = string.format("%s\n%s\n%s", prefix, result, suffix)
file.write("torque_export_result.txt", result)
end
local function exportTorqueMap()
if not hasPermission("file.write") then
return
end
local result = ""
for i = 0, 100 do
result = result .. "\t" .. getYAt(i)
if i ~= 100 then
result = result .. ",\n"
end
end
result = "array(\n" .. result
result = result .. "\n)"
file.write("torque_export_result.txt", result)
end
local renderDevice = RenderDeviceHUD:new()
local scrW, scrH = 1920, 1080
local gui = GUI:new(renderDevice)
local w, h = 190, 226
local panel = EPanel:new()
panel:setTitle("Torque Editor")
panel:setDraggable(false)
panel:setMinimizable(false)
panel:setCloseable(false)
panel:setPos(scrW - w - 20, scrH - h - 20)
panel:setSize(w, h)
gui:add(panel)
local importButton = EButton:new()
importButton:setPos(11, 43)
importButton:setSize(w - 22, 24)
importButton:setText("Import")
importButton.onMousePressed = function(_, x, y, key, keyName)
if keyName == "MOUSE1" then
end
end
panel:addChild(importButton)
local dividerShape = EShape:new()
dividerShape:setPos(11, 82)
dividerShape:setSize(w - 22, 1)
dividerShape:setColor(Color(60, 60, 60))
panel:addChild(dividerShape)
local exportLabel = ELabel:new()
exportLabel:setPos(11, 97)
exportLabel:setFont(GUI.fonts.mainBold)
exportLabel:setText("Export as")
panel:addChild(exportLabel)
local pointsArrayLabel = ELabel:new()
pointsArrayLabel:setPos(11, 126)
pointsArrayLabel:setText("Points array")
pointsArrayLabel:setColorScheme(Color(200, 200, 200))
panel:addChild(pointsArrayLabel)
local exportE2ArrayButton = EButton:new()
exportE2ArrayButton:setPos(w - 91, 123)
exportE2ArrayButton:setText("E2")
exportE2ArrayButton:setSize(35, 24)
exportE2ArrayButton.onMousePressed = function(_, x, y, key, keyName)
if keyName == "MOUSE1" then
exportPoints(true)
end
end
panel:addChild(exportE2ArrayButton)
local exportSFArrayButton = EButton:new()
exportSFArrayButton:setPos(w - 46, 123)
exportSFArrayButton:setText("SF")
exportSFArrayButton:setSize(35, 24)
exportSFArrayButton.onMousePressed = function(_, x, y, key, keyName)
if keyName == "MOUSE1" then
exportPoints()
end
end
panel:addChild(exportSFArrayButton)
local exportMapButton = EButton:new()
exportMapButton:setPos(11, 157)
exportMapButton:setText("Torque map")
exportMapButton:setSize(w - 22, 24)
exportMapButton.onMousePressed = function(_, x, y, key, keyName)
if keyName == "MOUSE1" then
exportTorqueMap()
end
end
panel:addChild(exportMapButton)
local pointsCountLabel = ELabel:new()
pointsCountLabel:setPos(11, 200)
pointsCountLabel:setText("Points count: " .. #points)
panel:addChild(pointsCountLabel)
hook.add("render", "_render", function()
local cursorX, cursorY
if isValid(user) then
cursorX, cursorY = render.cursorPos(user)
end
local x, y
--- Background
x, y = fromWorkspacePos(0, workspace.h - 1)
render.setColor(Color(15, 15, 15))
render.drawRectFast(x, y, workspace.w, workspace.h)
render.setColor(Color(40, 40, 40))
render.setFont(labelsFont)
--- Throttle axis label
x, y = fromWorkspacePos(30, 31)
render.drawRectFast(x, y, 20, 1)
render.drawSimpleText(x + 22, y - 8, "RPM")
--- Torque axis label
x, y = fromWorkspacePos(30, 50)
render.drawRectFast(x, y, 1, 20)
render.drawRotatedSimpleText(x - 8, y - 2, "Torque", -90)
render.setColor(Color(255, 255, 255))
--- Throttle axis
x, y = fromWorkspacePos(0, 0)
render.drawRectFast(x, y, workspace.w, 1)
--- Torque axis
x, y = fromWorkspacePos(0, workspace.h - 1)
render.drawRectFast(x, y, 1, workspace.h)
--- Axes lines & numbers
for i = 1, 10 do
--- Throttle axis
local segmentSize = (workspace.w - 1) / 10
x, y = fromWorkspacePos(segmentSize * i, 0)
local length = 20
local text = tostring(math.remap(i, 0, 10, 1000, 6000)) -- tostring(i * 10)
render.drawRect(x, y - 20, 1, 20)
render.drawRect(x - segmentSize / 2, y - 10, 1, 10)
render.setFont(numbersFont)
render.drawSimpleText(x - (9 * #text), y, text)
--- Torque axis
segmentSize = (workspace.h - 1) / 10
x, y = fromWorkspacePos(0, segmentSize * i)
text = tostring(zoomBase / zoom / 10 * (i + scroll))
render.drawRect(x, y, 20, 1)
render.drawRect(x, y + segmentSize / 2, 10, 1)
render.setFont(numbersFont)
render.drawSimpleText(x - (10 * #text), y - 2, text)
end
--- Zero
x, y = fromWorkspacePos(-40, 0)
render.setFont(numbersFont)
render.drawSimpleText(x, y, "1000")
if cursorX ~= nil and cursorIntersectWorkspace(cursorX, cursorY) then
x, y = fromWorkspacePos(0, workspace.h - 1)
cursorX = getNearestGridPoint(cursorX, cursorY)
cursorY = math.clamp(cursorY, workspace.y, workspace.y + workspace.h - 1)
crosshair = {x = cursorX, y = cursorY}
render.setColor(Color(60, 60, 60, 200))
render.drawRect(x, cursorY, workspace.w, 1)
render.drawRect(cursorX, y, 1, workspace.h)
else
crosshair = nil
end
render.setColor(Color(255, 150, 50))
local prevPointData
for _, point in pairs(points) do
x, y = fromWorkspacePos(cellSize.x * point.x, (workspace.h - 1) / (zoomBase / zoom) * point.y - ((workspace.h - 1) / 10 * scroll))
if prevPointData ~= nil then
render.drawLine(prevPointData.x, prevPointData.y, x, y)
end
render.drawRect(x - 1, y - 1, 3, 3)
prevPointData = {point = point, x = x, y = y}
end
local t = (math.cos(timer.curtime() * 0.5) + 1) / 2 * 100
x, y = fromWorkspacePos(cellSize.x * t, (workspace.h - 1) / (zoomBase / zoom) * getYAt(t) - ((workspace.h - 1) / 10 * scroll))
render.setColor(Color(0, 0, 255, 180))
render.drawRect(x - 3, y - 3, 7, 7)
render.drawRect(x, workspace.y, 1, workspace.h)
end)
net.receive("setUser", function()
net.readEntity(function(ent)
user = ent
end)
end)
net.receive("resetUser", function()
user = nil
end)
net.receive("init", function()
zoom = net.readFloat()
scroll = net.readFloat()
points = net.readTable()
end)
net.receive("settings", function()
zoom = math.round(net.readFloat() * 100) / 100
scroll = math.round(net.readFloat() * 100) / 100
end)
net.receive("points", function()
points = net.readTable()
pointsCountLabel:setText("Points count: " .. #points)
end)
hook.add("hudconnected", "_hudconnected", function()
-- renderDevice:setPlayer()
if not hasPermission("file.write") or not hasPermission("file.read") then
sendPermissionRequest()
end
end)
hook.add("huddisconnected", "_huddisconnected", function()
end)
hook.add("inputPressed", "_inputPressed", function(button)
if not hasPermission("input") then
return
end
if player() == user then
local keyName = input.getKeyName(button)
if keyName == "t" then
input.enableCursor(!input.getCursorVisible())
elseif keyName == "MOUSE1" then
if not input.getCursorVisible() then
addPoint()
pointsCountLabel:setText("Points count: " .. #points)
end
elseif keyName == "MOUSE2" then
if not input.getCursorVisible() then
removePoint()
pointsCountLabel:setText("Points count: " .. #points)
end
elseif keyName == "MWHEELUP" then
if input.isShiftDown() then
zoomIn()
else
scrollUp()
end
elseif keyName == "MWHEELDOWN" then
if input.isShiftDown() then
zoomOut()
else
scrollDown()
end
end
end
end)