init
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#pragma once
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#include <cstdint>
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#include "..\C_EntityInstance\C_EntityInstance.h"
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#include "../../../templeware/utils/memory/memorycommon.h"
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#include "../../../templeware/utils/math/vector/vector.h"
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#include "..\..\..\..\source\templeware\utils\schema\schema.h"
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#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
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#include "..\handle.h"
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class C_AggregateSceneObjectData
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{
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private:
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char pad_0000[0x38];
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public:
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std::uint8_t r;
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std::uint8_t g;
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std::uint8_t b;
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private:
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char pad_0038[0x9];
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};
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class C_AggregateSceneObject
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{
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private:
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char pad_0000[0x120];
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public:
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int m_nCount;
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private:
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char pad_0120[0x4];
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public:
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C_AggregateSceneObjectData* m_pData;
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};
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