init
This commit is contained in:
commit
2f50c8a911
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
################################################################################
|
||||
# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
|
||||
################################################################################
|
||||
|
||||
/.vs
|
||||
/TempleWare-CS2/x64/Debug
|
||||
/x64/Debug
|
||||
/TempleWare-CS2/x64/Release
|
||||
/x64/Release
|
||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 Temple Enterprise LLC
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
44
README.md
Normal file
44
README.md
Normal file
@ -0,0 +1,44 @@
|
||||
<p align="center">
|
||||
<a href="https://templecheats.xyz">
|
||||
<img src="github/images/logo.png">
|
||||
</a>
|
||||
</p>
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/C%2B%2B-9B59B6?style=for-the-badge&logo=c%2B%2B&logoColor=white">
|
||||
<img src="https://img.shields.io/badge/Visual_Studio-8E44AD?style=for-the-badge&logo=visual%20studio&logoColor=white">
|
||||
<img src="https://img.shields.io/badge/Windows-7D3F9C?style=for-the-badge&logo=windows&logoColor=white">
|
||||
<a href="https://discord.gg/j6hTUB5GBx" style="text-decoration: none;">
|
||||
<img src="https://img.shields.io/badge/Discord-9B59B6?style=for-the-badge&logo=discord&logoColor=white">
|
||||
</a>
|
||||
<img src="https://img.shields.io/badge/license-MIT-8E44AD?style=for-the-badge&logo=&logoColor=white">
|
||||
<img src="https://img.shields.io/badge/CS2-9B59B6?style=for-the-badge&logo=counter-strike&logoColor=white">
|
||||
</p>
|
||||
|
||||
---
|
||||
### TempleWare Legacy is a free C++-based internal for Counter-Strike 2.
|
||||
---
|
||||
|
||||
### How to Launch TempleWare
|
||||
|
||||
1. **Build the DLL:**
|
||||
- Open the project in Visual Studio.
|
||||
- Set the build configuration to **Release x64**.
|
||||
- Build the solution (`Build` > `Build Solution`).
|
||||
|
||||
2. **Inject the DLL:**
|
||||
- Find the `TempleWare.dll` in the `\Release\x64\` folder.
|
||||
- Use a DLL injector (e.g., [Extreme Injector](https://github.com/master131/ExtremeInjector)) to inject `TempleWare.dll` into `cs2.exe`.
|
||||
|
||||
3. **Play CS2:**
|
||||
- Launch `Counter-Strike 2` and start using TempleWare.
|
||||
- Menu Bind `END`
|
||||
|
||||
---
|
||||
|
||||
## Screenshots
|
||||
|
||||
| Description | Image |
|
||||
|-------------|-------|
|
||||
| **Showcase** | <img src="./github/images/showcase.png" alt="Showcase" width="600"> |
|
||||
| **Menu** | <img src="./github/images/menu.png" alt="Menu" width="600"> |
|
||||
|
||||
31
TempleWare-CS2.sln
Normal file
31
TempleWare-CS2.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.28803.202
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TempleWare-CS2", "TempleWare-CS2\TempleWare-CS2.vcxproj", "{04B17470-CB82-4724-904B-25445926AB86}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Debug|x64.Build.0 = Debug|x64
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Debug|x86.Build.0 = Debug|Win32
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Release|x64.ActiveCfg = Release|x64
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Release|x64.Build.0 = Release|x64
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.ActiveCfg = Release|Win32
|
||||
{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B53701D3-2EBE-4435-A1B6-C5BDFE16D1A9}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
130
TempleWare-CS2/TempleWare-CS2.filters
Normal file
130
TempleWare-CS2/TempleWare-CS2.filters
Normal file
@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
|
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="kiero">
|
||||
<UniqueIdentifier>{c914abae-6128-4a2a-8821-07a38f656930}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="imgui">
|
||||
<UniqueIdentifier>{3ba57e14-8ac2-485a-b12c-f06690c43d6e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="kiero\minhook\src\buffer.c">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="kiero\minhook\src\hde\hde32.c">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="kiero\minhook\src\hde\hde64.c">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="kiero\minhook\src\hook.c">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="kiero\kiero.cpp">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="kiero\minhook\src\trampoline.c">
|
||||
<Filter>kiero</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui_demo.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui_draw.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui_impl_dx11.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui_impl_win32.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\imgui_widgets.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="kiero\minhook\dll_resources\MinHook.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="kiero\minhook\src\buffer.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\hde\hde32.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\hde\hde64.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\kiero.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\include\MinHook.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\hde\pstdint.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\hde\table32.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\hde\table64.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="kiero\minhook\src\trampoline.h">
|
||||
<Filter>kiero</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imconfig.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imgui.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imgui_impl_dx11.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imgui_impl_win32.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imgui_internal.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imstb_rectpack.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imstb_textedit.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\imstb_truetype.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="includes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="kiero\minhook\dll_resources\MinHook.def">
|
||||
<Filter>kiero</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
6
TempleWare-CS2/TempleWare-CS2.user
Normal file
6
TempleWare-CS2/TempleWare-CS2.user
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>false</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
281
TempleWare-CS2/TempleWare-CS2.vcxproj
Normal file
281
TempleWare-CS2/TempleWare-CS2.vcxproj
Normal file
@ -0,0 +1,281 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<ProjectGuid>{04B17470-CB82-4724-904B-25445926AB86}</ProjectGuid>
|
||||
<RootNamespace>TempleWare-CS2</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
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<PlatformToolset>v143</PlatformToolset>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
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|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="external\imgui\imgui.cpp" />
|
||||
<ClCompile Include="external\imgui\imgui_demo.cpp" />
|
||||
<ClCompile Include="external\imgui\imgui_draw.cpp" />
|
||||
<ClCompile Include="external\imgui\imgui_impl_dx11.cpp" />
|
||||
<ClCompile Include="external\imgui\imgui_impl_win32.cpp" />
|
||||
<ClCompile Include="external\imgui\imgui_widgets.cpp" />
|
||||
<ClCompile Include="external\kiero\kiero.cpp" />
|
||||
<ClCompile Include="external\kiero\minhook\src\buffer.c" />
|
||||
<ClCompile Include="external\kiero\minhook\src\hde\hde32.c" />
|
||||
<ClCompile Include="external\kiero\minhook\src\hde\hde64.c" />
|
||||
<ClCompile Include="external\kiero\minhook\src\hook.c" />
|
||||
<ClCompile Include="external\kiero\minhook\src\trampoline.c" />
|
||||
<ClCompile Include="source\cs2\datatypes\cutlbuffer\cutlbuffer.cpp" />
|
||||
<ClCompile Include="source\cs2\datatypes\cutl\utlhash\utlhash.cpp" />
|
||||
<ClCompile Include="source\cs2\datatypes\keyvalues\keyvalues.cpp" />
|
||||
<ClCompile Include="source\cs2\datatypes\schema\ISchemaClass\ISchemaClass.cpp" />
|
||||
<ClCompile Include="source\cs2\entity\CCSPlayerController\CCSPlayerController.cpp" />
|
||||
<ClCompile Include="source\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.cpp" />
|
||||
<ClCompile Include="source\cs2\entity\C_CSWeaponBase\C_CSWeaponBase.cpp" />
|
||||
<ClCompile Include="source\templeware\features\aim\aim.cpp" />
|
||||
<ClCompile Include="source\templeware\features\chams\chams.cpp" />
|
||||
<ClCompile Include="source\templeware\features\visuals\antiflash\antiflash.cpp" />
|
||||
<ClCompile Include="source\templeware\features\visuals\fov\fov.cpp" />
|
||||
<ClCompile Include="source\templeware\interfaces\CGameEntitySystem\CGameEntitySystem.cpp" />
|
||||
<ClCompile Include="source\templeware\interfaces\interfaces.cpp" />
|
||||
<ClCompile Include="source\debug\debug.cpp" />
|
||||
<ClCompile Include="source\templeware\config\config.cpp" />
|
||||
<ClCompile Include="source\templeware\features\world\world.cpp" />
|
||||
<ClCompile Include="source\templeware\hooks\hooks.cpp" />
|
||||
<ClCompile Include="source\templeware\keybinds\keybinds.cpp" />
|
||||
<ClCompile Include="source\templeware\menu\hud.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\logging\log.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\math\math.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\math\vector\vector.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\math\viewmatrix\viewmatrix.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\memory\gaa\gaa.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\memory\patternscan\patternscan.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\module\module.cpp" />
|
||||
<ClCompile Include="source\templeware\players\hook\playerHook.cpp" />
|
||||
<ClCompile Include="source\templeware\players\players.cpp" />
|
||||
<ClCompile Include="source\templeware\templeware.cpp" />
|
||||
<ClCompile Include="source\main.cpp" />
|
||||
<ClCompile Include="source\templeware\menu\menu.cpp" />
|
||||
<ClCompile Include="source\templeware\features\visuals\visuals.cpp" />
|
||||
<ClCompile Include="source\templeware\utils\schema\schema.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="external\kiero\minhook\dll_resources\MinHook.def" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="external\kiero\minhook\dll_resources\MinHook.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="external\imgui\imconfig.h" />
|
||||
<ClInclude Include="external\imgui\imgui.h" />
|
||||
<ClInclude Include="external\imgui\imgui_impl_dx11.h" />
|
||||
<ClInclude Include="external\imgui\imgui_impl_win32.h" />
|
||||
<ClInclude Include="external\imgui\imgui_internal.h" />
|
||||
<ClInclude Include="external\imgui\imstb_rectpack.h" />
|
||||
<ClInclude Include="external\imgui\imstb_textedit.h" />
|
||||
<ClInclude Include="external\imgui\imstb_truetype.h" />
|
||||
<ClInclude Include="external\json\json.hpp" />
|
||||
<ClInclude Include="source\cs2\datatypes\cutlbuffer\cutlbuffer.h" />
|
||||
<ClInclude Include="source\cs2\datatypes\cutl\utlhash\utlhash.h" />
|
||||
<ClInclude Include="source\cs2\datatypes\keyvalues\keyvalues.h" />
|
||||
<ClInclude Include="source\cs2\datatypes\schema\ISchemaClass\ISchemaClass.h" />
|
||||
<ClInclude Include="source\cs2\datatypes\viewmatrix\viewmatrix.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_AggregateSceneObject\C_AggregateSceneObject.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_BaseEntity\C_BaseEntity.h" />
|
||||
<ClInclude Include="source\cs2\entity\CCSPlayerController\CCSPlayerController.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_CSWeaponBase\C_CSWeaponBase.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_EntityInstance\C_EntityInstance.h" />
|
||||
<ClInclude Include="source\cs2\entity\C_Material\C_Material.h" />
|
||||
<ClInclude Include="source\cs2\entity\handle.h" />
|
||||
<ClInclude Include="source\templeware\features\aim\aim.h" />
|
||||
<ClInclude Include="source\templeware\features\chams\chams.h" />
|
||||
<ClInclude Include="source\templeware\interfaces\CGameEntitySystem\CGameEntitySystem.h" />
|
||||
<ClInclude Include="source\templeware\interfaces\IEngineClient\IEngineClient.h" />
|
||||
<ClInclude Include="source\templeware\interfaces\interfaces.h" />
|
||||
<ClInclude Include="source\debug\debug.h" />
|
||||
<ClInclude Include="source\templeware\config\config.h" />
|
||||
<ClInclude Include="source\templeware\config\configmanager.h" />
|
||||
<ClInclude Include="source\templeware\hooks\hooks.h" />
|
||||
<ClInclude Include="source\templeware\hooks\includeHooks.h" />
|
||||
<ClInclude Include="source\templeware\keybinds\keybinds.h" />
|
||||
<ClInclude Include="source\templeware\menu\hud.h" />
|
||||
<ClInclude Include="source\templeware\offsets\offsets.h" />
|
||||
<ClInclude Include="source\templeware\renderer\icons.h" />
|
||||
<ClInclude Include="source\templeware\utils\fnv1a\fnv1a.h" />
|
||||
<ClInclude Include="source\templeware\utils\logging\log.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\math.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\utlmemory\utlmemory.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\utlstring\utlstring.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\utlstronghandle\utlstronghandle.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\utlvector\utlvector.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\vector\vector.h" />
|
||||
<ClInclude Include="source\templeware\utils\math\viewmatrix\viewmatrix.h" />
|
||||
<ClInclude Include="source\templeware\utils\memory\gaa\gaa.h" />
|
||||
<ClInclude Include="source\templeware\utils\memory\Interface\Interface.h" />
|
||||
<ClInclude Include="source\templeware\utils\memory\memorycommon.h" />
|
||||
<ClInclude Include="source\templeware\utils\memory\patternscan\patternscan.h" />
|
||||
<ClInclude Include="source\templeware\utils\memory\vfunc\vfunc.h" />
|
||||
<ClInclude Include="source\templeware\utils\module\module.h" />
|
||||
<ClInclude Include="source\templeware\players\hook\playerHook.h" />
|
||||
<ClInclude Include="source\templeware\players\players.h" />
|
||||
<ClInclude Include="source\templeware\renderer\renderer.h" />
|
||||
<ClInclude Include="source\templeware\templeware.h" />
|
||||
<ClInclude Include="source\features\visuals\visuals.h" />
|
||||
<ClInclude Include="source\globals\globals.h" />
|
||||
<ClInclude Include="source\offsets\offsets.h" />
|
||||
<ClInclude Include="source\includes.h" />
|
||||
<ClInclude Include="external\kiero\kiero.h" />
|
||||
<ClInclude Include="external\kiero\minhook\include\MinHook.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\buffer.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\hde\hde32.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\hde\hde64.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\hde\pstdint.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\hde\table32.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\hde\table64.h" />
|
||||
<ClInclude Include="external\kiero\minhook\src\trampoline.h" />
|
||||
<ClInclude Include="source\templeware\menu\menu.h" />
|
||||
<ClInclude Include="source\templeware\features\visuals\visuals.h" />
|
||||
<ClInclude Include="source\templeware\utils\schema\schema.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
11
TempleWare-CS2/TempleWare-CS2.vcxproj.user
Normal file
11
TempleWare-CS2/TempleWare-CS2.vcxproj.user
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LocalDebuggerCommand>C:\Program Files %28x86%29\Steam\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\cs2.exe</LocalDebuggerCommand>
|
||||
<LocalDebuggerAttach>true</LocalDebuggerAttach>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
99
TempleWare-CS2/external/imgui/imconfig.h
vendored
Normal file
99
TempleWare-CS2/external/imgui/imconfig.h
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
|
||||
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
|
||||
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
|
||||
// the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
||||
// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
//#define IMGUI_DISABLE_METRICS_WINDOW
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
|
||||
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
|
||||
// This adds a small runtime cost which is why it is not enabled by default.
|
||||
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, const MyMatrix44& v);
|
||||
}
|
||||
*/
|
||||
10106
TempleWare-CS2/external/imgui/imgui.cpp
vendored
Normal file
10106
TempleWare-CS2/external/imgui/imgui.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
2255
TempleWare-CS2/external/imgui/imgui.h
vendored
Normal file
2255
TempleWare-CS2/external/imgui/imgui.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4844
TempleWare-CS2/external/imgui/imgui_demo.cpp
vendored
Normal file
4844
TempleWare-CS2/external/imgui/imgui_demo.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
3405
TempleWare-CS2/external/imgui/imgui_draw.cpp
vendored
Normal file
3405
TempleWare-CS2/external/imgui/imgui_draw.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
544
TempleWare-CS2/external/imgui/imgui_impl_dx11.cpp
vendored
Normal file
544
TempleWare-CS2/external/imgui/imgui_impl_dx11.cpp
vendored
Normal file
@ -0,0 +1,544 @@
|
||||
// dear imgui: Renderer for DirectX11
|
||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx11.h"
|
||||
|
||||
// DirectX
|
||||
#include <stdio.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
|
||||
// DirectX data
|
||||
static ID3D11Device* g_pd3dDevice = NULL;
|
||||
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
|
||||
static IDXGIFactory* g_pFactory = NULL;
|
||||
static ID3D11Buffer* g_pVB = NULL;
|
||||
static ID3D11Buffer* g_pIB = NULL;
|
||||
static ID3D10Blob* g_pVertexShaderBlob = NULL;
|
||||
static ID3D11VertexShader* g_pVertexShader = NULL;
|
||||
static ID3D11InputLayout* g_pInputLayout = NULL;
|
||||
static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
|
||||
static ID3D10Blob* g_pPixelShaderBlob = NULL;
|
||||
static ID3D11PixelShader* g_pPixelShader = NULL;
|
||||
static ID3D11SamplerState* g_pFontSampler = NULL;
|
||||
static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
|
||||
static ID3D11RasterizerState* g_pRasterizerState = NULL;
|
||||
static ID3D11BlendState* g_pBlendState = NULL;
|
||||
static ID3D11DepthStencilState* g_pDepthStencilState = NULL;
|
||||
static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000;
|
||||
|
||||
struct VERTEX_CONSTANT_BUFFER
|
||||
{
|
||||
float mvp[4][4];
|
||||
};
|
||||
|
||||
static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx)
|
||||
{
|
||||
// Setup viewport
|
||||
D3D11_VIEWPORT vp;
|
||||
memset(&vp, 0, sizeof(D3D11_VIEWPORT));
|
||||
vp.Width = draw_data->DisplaySize.x;
|
||||
vp.Height = draw_data->DisplaySize.y;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0;
|
||||
ctx->RSSetViewports(1, &vp);
|
||||
|
||||
// Setup shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
ctx->IASetInputLayout(g_pInputLayout);
|
||||
ctx->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset);
|
||||
ctx->IASetIndexBuffer(g_pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ctx->VSSetShader(g_pVertexShader, NULL, 0);
|
||||
ctx->VSSetConstantBuffers(0, 1, &g_pVertexConstantBuffer);
|
||||
ctx->PSSetShader(g_pPixelShader, NULL, 0);
|
||||
ctx->PSSetSamplers(0, 1, &g_pFontSampler);
|
||||
ctx->GSSetShader(NULL, NULL, 0);
|
||||
ctx->HSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
ctx->DSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
ctx->CSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
|
||||
// Setup blend state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
ctx->OMSetBlendState(g_pBlendState, blend_factor, 0xffffffff);
|
||||
ctx->OMSetDepthStencilState(g_pDepthStencilState, 0);
|
||||
ctx->RSSetState(g_pRasterizerState);
|
||||
}
|
||||
|
||||
// Render function
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ID3D11DeviceContext* ctx = g_pd3dDeviceContext;
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
|
||||
g_VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = g_VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVB) < 0)
|
||||
return;
|
||||
}
|
||||
if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
|
||||
g_IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = g_IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pIB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||
if (ctx->Map(g_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||
return;
|
||||
if (ctx->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||
return;
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
ctx->Unmap(g_pVB, 0);
|
||||
ctx->Unmap(g_pIB, 0);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||
if (ctx->Map(g_pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
|
||||
return;
|
||||
VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||
ctx->Unmap(g_pVertexConstantBuffer, 0);
|
||||
}
|
||||
|
||||
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||
struct BACKUP_DX11_STATE
|
||||
{
|
||||
UINT ScissorRectsCount, ViewportsCount;
|
||||
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
ID3D11RasterizerState* RS;
|
||||
ID3D11BlendState* BlendState;
|
||||
FLOAT BlendFactor[4];
|
||||
UINT SampleMask;
|
||||
UINT StencilRef;
|
||||
ID3D11DepthStencilState* DepthStencilState;
|
||||
ID3D11ShaderResourceView* PSShaderResource;
|
||||
ID3D11SamplerState* PSSampler;
|
||||
ID3D11PixelShader* PS;
|
||||
ID3D11VertexShader* VS;
|
||||
ID3D11GeometryShader* GS;
|
||||
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||
DXGI_FORMAT IndexBufferFormat;
|
||||
ID3D11InputLayout* InputLayout;
|
||||
};
|
||||
BACKUP_DX11_STATE old;
|
||||
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||
ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
ctx->RSGetState(&old.RS);
|
||||
ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
ctx->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||
ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||
ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||
ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
ctx->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||
|
||||
ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
ctx->IAGetInputLayout(&old.InputLayout);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_idx_offset = 0;
|
||||
int global_vtx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != NULL)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D11_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) };
|
||||
ctx->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->TextureId;
|
||||
ctx->PSSetShaderResources(0, 1, &texture_srv);
|
||||
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
}
|
||||
|
||||
// Restore modified DX state
|
||||
ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||
ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||
ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
ctx->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||
ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_CreateFontsTexture()
|
||||
{
|
||||
// Build texture atlas
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
|
||||
// Upload texture to graphics system
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
|
||||
ID3D11Texture2D *pTexture = NULL;
|
||||
D3D11_SUBRESOURCE_DATA subResource;
|
||||
subResource.pSysMem = pixels;
|
||||
subResource.SysMemPitch = desc.Width * 4;
|
||||
subResource.SysMemSlicePitch = 0;
|
||||
g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
|
||||
|
||||
// Create texture view
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView);
|
||||
pTexture->Release();
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)g_pFontTextureView;
|
||||
|
||||
// Create texture sampler
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
g_pd3dDevice->CreateSamplerState(&desc, &g_pFontSampler);
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
{
|
||||
if (!g_pd3dDevice)
|
||||
return false;
|
||||
if (g_pFontSampler)
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
"cbuffer vertexBuffer : register(b0) \
|
||||
{\
|
||||
float4x4 ProjectionMatrix; \
|
||||
};\
|
||||
struct VS_INPUT\
|
||||
{\
|
||||
float2 pos : POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
PS_INPUT main(VS_INPUT input)\
|
||||
{\
|
||||
PS_INPUT output;\
|
||||
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||
output.col = input.col;\
|
||||
output.uv = input.uv;\
|
||||
return output;\
|
||||
}";
|
||||
|
||||
D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &g_pVertexShaderBlob, NULL);
|
||||
if (g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
return false;
|
||||
if (g_pd3dDevice->CreateVertexShader((DWORD*)g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), NULL, &g_pVertexShader) != S_OK)
|
||||
return false;
|
||||
|
||||
// Create the input layout
|
||||
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
if (g_pd3dDevice->CreateInputLayout(local_layout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK)
|
||||
return false;
|
||||
|
||||
// Create the constant buffer
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVertexConstantBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the pixel shader
|
||||
{
|
||||
static const char* pixelShader =
|
||||
"struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
sampler sampler0;\
|
||||
Texture2D texture0;\
|
||||
\
|
||||
float4 main(PS_INPUT input) : SV_Target\
|
||||
{\
|
||||
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||
return out_col; \
|
||||
}";
|
||||
|
||||
D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &g_pPixelShaderBlob, NULL);
|
||||
if (g_pPixelShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
return false;
|
||||
if (g_pd3dDevice->CreatePixelShader((DWORD*)g_pPixelShaderBlob->GetBufferPointer(), g_pPixelShaderBlob->GetBufferSize(), NULL, &g_pPixelShader) != S_OK)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the blending setup
|
||||
{
|
||||
D3D11_BLEND_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.AlphaToCoverageEnable = false;
|
||||
desc.RenderTarget[0].BlendEnable = true;
|
||||
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
g_pd3dDevice->CreateBlendState(&desc, &g_pBlendState);
|
||||
}
|
||||
|
||||
// Create the rasterizer state
|
||||
{
|
||||
D3D11_RASTERIZER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.FillMode = D3D11_FILL_SOLID;
|
||||
desc.CullMode = D3D11_CULL_NONE;
|
||||
desc.ScissorEnable = true;
|
||||
desc.DepthClipEnable = true;
|
||||
g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState);
|
||||
}
|
||||
|
||||
// Create depth-stencil State
|
||||
{
|
||||
D3D11_DEPTH_STENCIL_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.DepthEnable = false;
|
||||
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.StencilEnable = false;
|
||||
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.BackFace = desc.FrontFace;
|
||||
g_pd3dDevice->CreateDepthStencilState(&desc, &g_pDepthStencilState);
|
||||
}
|
||||
|
||||
ImGui_ImplDX11_CreateFontsTexture();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
{
|
||||
if (!g_pd3dDevice)
|
||||
return;
|
||||
|
||||
if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
|
||||
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
|
||||
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
|
||||
|
||||
if (g_pBlendState) { g_pBlendState->Release(); g_pBlendState = NULL; }
|
||||
if (g_pDepthStencilState) { g_pDepthStencilState->Release(); g_pDepthStencilState = NULL; }
|
||||
if (g_pRasterizerState) { g_pRasterizerState->Release(); g_pRasterizerState = NULL; }
|
||||
if (g_pPixelShader) { g_pPixelShader->Release(); g_pPixelShader = NULL; }
|
||||
if (g_pPixelShaderBlob) { g_pPixelShaderBlob->Release(); g_pPixelShaderBlob = NULL; }
|
||||
if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; }
|
||||
if (g_pInputLayout) { g_pInputLayout->Release(); g_pInputLayout = NULL; }
|
||||
if (g_pVertexShader) { g_pVertexShader->Release(); g_pVertexShader = NULL; }
|
||||
if (g_pVertexShaderBlob) { g_pVertexShaderBlob->Release(); g_pVertexShaderBlob = NULL; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||
{
|
||||
// Setup back-end capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_dx11";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
|
||||
// Get factory from device
|
||||
IDXGIDevice* pDXGIDevice = NULL;
|
||||
IDXGIAdapter* pDXGIAdapter = NULL;
|
||||
IDXGIFactory* pFactory = NULL;
|
||||
|
||||
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||
{
|
||||
g_pd3dDevice = device;
|
||||
g_pd3dDeviceContext = device_context;
|
||||
g_pFactory = pFactory;
|
||||
}
|
||||
if (pDXGIDevice) pDXGIDevice->Release();
|
||||
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||
g_pd3dDevice->AddRef();
|
||||
g_pd3dDeviceContext->AddRef();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; }
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
||||
if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_NewFrame()
|
||||
{
|
||||
if (!g_pFontSampler)
|
||||
ImGui_ImplDX11_CreateDeviceObjects();
|
||||
}
|
||||
24
TempleWare-CS2/external/imgui/imgui_impl_dx11.h
vendored
Normal file
24
TempleWare-CS2/external/imgui/imgui_impl_dx11.h
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
// dear imgui: Renderer for DirectX11
|
||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#pragma once
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||
325
TempleWare-CS2/external/imgui/imgui_impl_win32.cpp
vendored
Normal file
325
TempleWare-CS2/external/imgui/imgui_impl_win32.cpp
vendored
Normal file
@ -0,0 +1,325 @@
|
||||
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
||||
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_win32.h"
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#include <XInput.h>
|
||||
#include <tchar.h>
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
||||
// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
|
||||
// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
|
||||
// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
|
||||
// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
|
||||
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||
// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
|
||||
// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
|
||||
// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
|
||||
// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
|
||||
// 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
|
||||
|
||||
// Win32 Data
|
||||
static HWND g_hWnd = 0;
|
||||
static INT64 g_Time = 0;
|
||||
static INT64 g_TicksPerSecond = 0;
|
||||
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
static bool g_HasGamepad = false;
|
||||
static bool g_WantUpdateHasGamepad = true;
|
||||
|
||||
// Functions
|
||||
bool ImGui_ImplWin32_Init(void* hwnd)
|
||||
{
|
||||
if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
|
||||
return false;
|
||||
if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
|
||||
return false;
|
||||
|
||||
// Setup back-end capabilities flags
|
||||
g_hWnd = (HWND)hwnd;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
io.BackendPlatformName = "imgui_impl_win32";
|
||||
io.ImeWindowHandle = hwnd;
|
||||
|
||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
|
||||
io.KeyMap[ImGuiKey_Tab] = VK_TAB;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
|
||||
io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
|
||||
io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
|
||||
io.KeyMap[ImGuiKey_Home] = VK_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = VK_END;
|
||||
io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
|
||||
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
|
||||
io.KeyMap[ImGuiKey_Space] = VK_SPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
|
||||
io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
|
||||
io.KeyMap[ImGuiKey_A] = 'A';
|
||||
io.KeyMap[ImGuiKey_C] = 'C';
|
||||
io.KeyMap[ImGuiKey_V] = 'V';
|
||||
io.KeyMap[ImGuiKey_X] = 'X';
|
||||
io.KeyMap[ImGuiKey_Y] = 'Y';
|
||||
io.KeyMap[ImGuiKey_Z] = 'Z';
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWin32_Shutdown()
|
||||
{
|
||||
g_hWnd = (HWND)0;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplWin32_UpdateMouseCursor()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
||||
return false;
|
||||
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
||||
{
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
::SetCursor(NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show OS mouse cursor
|
||||
LPTSTR win32_cursor = IDC_ARROW;
|
||||
switch (imgui_cursor)
|
||||
{
|
||||
case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
|
||||
case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
|
||||
case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
|
||||
case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
|
||||
case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
|
||||
case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
|
||||
case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
|
||||
case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
|
||||
case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break;
|
||||
}
|
||||
::SetCursor(::LoadCursor(NULL, win32_cursor));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ImGui_ImplWin32_UpdateMousePos()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
{
|
||||
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
|
||||
::ClientToScreen(g_hWnd, &pos);
|
||||
::SetCursorPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
// Set mouse position
|
||||
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||
POINT pos;
|
||||
if (HWND active_window = ::GetForegroundWindow())
|
||||
if (active_window == g_hWnd || ::IsChild(active_window, g_hWnd))
|
||||
if (::GetCursorPos(&pos) && ::ScreenToClient(g_hWnd, &pos))
|
||||
io.MousePos = ImVec2((float)pos.x, (float)pos.y);
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "xinput")
|
||||
#endif
|
||||
|
||||
// Gamepad navigation mapping
|
||||
static void ImGui_ImplWin32_UpdateGamepads()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
memset(io.NavInputs, 0, sizeof(io.NavInputs));
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
|
||||
return;
|
||||
|
||||
// Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow.
|
||||
// Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE.
|
||||
if (g_WantUpdateHasGamepad)
|
||||
{
|
||||
XINPUT_CAPABILITIES caps;
|
||||
g_HasGamepad = (XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS);
|
||||
g_WantUpdateHasGamepad = false;
|
||||
}
|
||||
|
||||
XINPUT_STATE xinput_state;
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
if (g_HasGamepad && XInputGetState(0, &xinput_state) == ERROR_SUCCESS)
|
||||
{
|
||||
const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad;
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
|
||||
#define MAP_BUTTON(NAV_NO, BUTTON_ENUM) { io.NavInputs[NAV_NO] = (gamepad.wButtons & BUTTON_ENUM) ? 1.0f : 0.0f; }
|
||||
#define MAP_ANALOG(NAV_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); if (vn > 1.0f) vn = 1.0f; if (vn > 0.0f && io.NavInputs[NAV_NO] < vn) io.NavInputs[NAV_NO] = vn; }
|
||||
MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A
|
||||
MAP_BUTTON(ImGuiNavInput_Cancel, XINPUT_GAMEPAD_B); // Circle / B
|
||||
MAP_BUTTON(ImGuiNavInput_Menu, XINPUT_GAMEPAD_X); // Square / X
|
||||
MAP_BUTTON(ImGuiNavInput_Input, XINPUT_GAMEPAD_Y); // Triangle / Y
|
||||
MAP_BUTTON(ImGuiNavInput_DpadLeft, XINPUT_GAMEPAD_DPAD_LEFT); // D-Pad Left
|
||||
MAP_BUTTON(ImGuiNavInput_DpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); // D-Pad Right
|
||||
MAP_BUTTON(ImGuiNavInput_DpadUp, XINPUT_GAMEPAD_DPAD_UP); // D-Pad Up
|
||||
MAP_BUTTON(ImGuiNavInput_DpadDown, XINPUT_GAMEPAD_DPAD_DOWN); // D-Pad Down
|
||||
MAP_BUTTON(ImGuiNavInput_FocusPrev, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB
|
||||
MAP_BUTTON(ImGuiNavInput_FocusNext, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakSlow, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakFast, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB
|
||||
MAP_ANALOG(ImGuiNavInput_LStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32767);
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplWin32_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
RECT rect;
|
||||
::GetClientRect(g_hWnd, &rect);
|
||||
io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
|
||||
|
||||
// Setup time step
|
||||
INT64 current_time;
|
||||
::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time);
|
||||
io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
|
||||
g_Time = current_time;
|
||||
|
||||
// Read keyboard modifiers inputs
|
||||
io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
||||
io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||
io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
|
||||
io.KeySuper = false;
|
||||
// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
|
||||
|
||||
// Update OS mouse position
|
||||
ImGui_ImplWin32_UpdateMousePos();
|
||||
|
||||
// Update OS mouse cursor with the cursor requested by imgui
|
||||
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
|
||||
if (g_LastMouseCursor != mouse_cursor)
|
||||
{
|
||||
g_LastMouseCursor = mouse_cursor;
|
||||
ImGui_ImplWin32_UpdateMouseCursor();
|
||||
}
|
||||
|
||||
// Update game controllers (if enabled and available)
|
||||
ImGui_ImplWin32_UpdateGamepads();
|
||||
}
|
||||
|
||||
// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
|
||||
#ifndef WM_MOUSEHWHEEL
|
||||
#define WM_MOUSEHWHEEL 0x020E
|
||||
#endif
|
||||
#ifndef DBT_DEVNODES_CHANGED
|
||||
#define DBT_DEVNODES_CHANGED 0x0007
|
||||
#endif
|
||||
|
||||
// Process Win32 mouse/keyboard inputs.
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds.
|
||||
// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
|
||||
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui::GetCurrentContext() == NULL)
|
||||
return 0;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
switch (msg)
|
||||
{
|
||||
case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
|
||||
case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
|
||||
case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
|
||||
case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
|
||||
{
|
||||
int button = 0;
|
||||
if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; }
|
||||
if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
|
||||
if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
|
||||
if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
|
||||
if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL)
|
||||
::SetCapture(hwnd);
|
||||
io.MouseDown[button] = true;
|
||||
return 0;
|
||||
}
|
||||
case WM_LBUTTONUP:
|
||||
case WM_RBUTTONUP:
|
||||
case WM_MBUTTONUP:
|
||||
case WM_XBUTTONUP:
|
||||
{
|
||||
int button = 0;
|
||||
if (msg == WM_LBUTTONUP) { button = 0; }
|
||||
if (msg == WM_RBUTTONUP) { button = 1; }
|
||||
if (msg == WM_MBUTTONUP) { button = 2; }
|
||||
if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
|
||||
io.MouseDown[button] = false;
|
||||
if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd)
|
||||
::ReleaseCapture();
|
||||
return 0;
|
||||
}
|
||||
case WM_MOUSEWHEEL:
|
||||
io.MouseWheel += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA;
|
||||
return 0;
|
||||
case WM_MOUSEHWHEEL:
|
||||
io.MouseWheelH += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA;
|
||||
return 0;
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 1;
|
||||
return 0;
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 0;
|
||||
return 0;
|
||||
case WM_CHAR:
|
||||
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
||||
io.AddInputCharacter((unsigned int)wParam);
|
||||
return 0;
|
||||
case WM_SETCURSOR:
|
||||
if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
|
||||
return 1;
|
||||
return 0;
|
||||
case WM_DEVICECHANGE:
|
||||
if ((UINT)wParam == DBT_DEVNODES_CHANGED)
|
||||
g_WantUpdateHasGamepad = true;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
21
TempleWare-CS2/external/imgui/imgui_impl_win32.h
vendored
Normal file
21
TempleWare-CS2/external/imgui/imgui_impl_win32.h
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
||||
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
#pragma once
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
||||
|
||||
// Handler for Win32 messages, update mouse/keyboard data.
|
||||
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
||||
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
|
||||
/*
|
||||
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
*/
|
||||
1859
TempleWare-CS2/external/imgui/imgui_internal.h
vendored
Normal file
1859
TempleWare-CS2/external/imgui/imgui_internal.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
7630
TempleWare-CS2/external/imgui/imgui_widgets.cpp
vendored
Normal file
7630
TempleWare-CS2/external/imgui/imgui_widgets.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
639
TempleWare-CS2/external/imgui/imstb_rectpack.h
vendored
Normal file
639
TempleWare-CS2/external/imgui/imstb_rectpack.h
vendored
Normal file
@ -0,0 +1,639 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.00.
|
||||
// Those changes would need to be pushed into nothings/stb:
|
||||
// - Added STBRP__CDECL
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
|
||||
// stb_rect_pack.h - v1.00 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
typedef int stbrp_coord;
|
||||
#else
|
||||
typedef unsigned short stbrp_coord;
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
#ifndef STBRP_LARGE_RECTS
|
||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||
#endif
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
context->extra[1].y = (1<<30);
|
||||
#else
|
||||
context->extra[1].y = 65535;
|
||||
#endif
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#else
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
1417
TempleWare-CS2/external/imgui/imstb_textedit.h
vendored
Normal file
1417
TempleWare-CS2/external/imgui/imstb_textedit.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4903
TempleWare-CS2/external/imgui/imstb_truetype.h
vendored
Normal file
4903
TempleWare-CS2/external/imgui/imstb_truetype.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
24764
TempleWare-CS2/external/json/json.hpp
vendored
Normal file
24764
TempleWare-CS2/external/json/json.hpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
720
TempleWare-CS2/external/kiero/kiero.cpp
vendored
Normal file
720
TempleWare-CS2/external/kiero/kiero.cpp
vendored
Normal file
@ -0,0 +1,720 @@
|
||||
#include "kiero.h"
|
||||
#include <Windows.h>
|
||||
#include <assert.h>
|
||||
|
||||
#if KIERO_INCLUDE_D3D9
|
||||
# include <d3d9.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_INCLUDE_D3D10
|
||||
# include <dxgi.h>
|
||||
# include <d3d10_1.h>
|
||||
# include <d3d10.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_INCLUDE_D3D11
|
||||
# include <dxgi.h>
|
||||
# include <d3d11.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_INCLUDE_D3D12
|
||||
# include <dxgi.h>
|
||||
# include <d3d12.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_INCLUDE_OPENGL
|
||||
# include <gl/GL.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_INCLUDE_VULKAN
|
||||
# include <vulkan/vulkan.h>
|
||||
#endif
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
# include "minhook/include/MinHook.h"
|
||||
#endif
|
||||
|
||||
#ifdef _UNICODE
|
||||
# define KIERO_TEXT(text) L##text
|
||||
#else
|
||||
# define KIERO_TEXT(text) text
|
||||
#endif
|
||||
|
||||
#define KIERO_ARRAY_SIZE(arr) ((size_t)(sizeof(arr)/sizeof(arr[0])))
|
||||
|
||||
static kiero::RenderType::Enum g_renderType = kiero::RenderType::None;
|
||||
static uint150_t* g_methodsTable = NULL;
|
||||
|
||||
kiero::Status::Enum kiero::init(RenderType::Enum _renderType)
|
||||
{
|
||||
if (g_renderType != RenderType::None)
|
||||
{
|
||||
return Status::AlreadyInitializedError;
|
||||
}
|
||||
|
||||
if (_renderType != RenderType::None)
|
||||
{
|
||||
if (_renderType >= RenderType::D3D9 && _renderType <= RenderType::D3D12)
|
||||
{
|
||||
WNDCLASSEX windowClass;
|
||||
windowClass.cbSize = sizeof(WNDCLASSEX);
|
||||
windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
windowClass.lpfnWndProc = DefWindowProc;
|
||||
windowClass.cbClsExtra = 0;
|
||||
windowClass.cbWndExtra = 0;
|
||||
windowClass.hInstance = GetModuleHandle(NULL);
|
||||
windowClass.hIcon = NULL;
|
||||
windowClass.hCursor = NULL;
|
||||
windowClass.hbrBackground = NULL;
|
||||
windowClass.lpszMenuName = NULL;
|
||||
windowClass.lpszClassName = KIERO_TEXT("Kiero");
|
||||
windowClass.hIconSm = NULL;
|
||||
|
||||
::RegisterClassEx(&windowClass);
|
||||
|
||||
HWND window = ::CreateWindow(windowClass.lpszClassName, KIERO_TEXT("Kiero DirectX Window"), WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, NULL, NULL, windowClass.hInstance, NULL);
|
||||
|
||||
if (_renderType == RenderType::D3D9)
|
||||
{
|
||||
#if KIERO_INCLUDE_D3D9
|
||||
HMODULE libD3D9;
|
||||
if ((libD3D9 = ::GetModuleHandle(KIERO_TEXT("d3d9.dll"))) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
void* Direct3DCreate9;
|
||||
if ((Direct3DCreate9 = ::GetProcAddress(libD3D9, "Direct3DCreate9")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
LPDIRECT3D9 direct3D9;
|
||||
if ((direct3D9 = ((LPDIRECT3D9(__stdcall*)(uint32_t))(Direct3DCreate9))(D3D_SDK_VERSION)) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODE displayMode;
|
||||
if (direct3D9->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &displayMode) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS params;
|
||||
params.BackBufferWidth = 0;
|
||||
params.BackBufferHeight = 0;
|
||||
params.BackBufferFormat = displayMode.Format;
|
||||
params.BackBufferCount = 0;
|
||||
params.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
params.MultiSampleQuality = NULL;
|
||||
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
params.hDeviceWindow = window;
|
||||
params.Windowed = 1;
|
||||
params.EnableAutoDepthStencil = 0;
|
||||
params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
params.Flags = NULL;
|
||||
params.FullScreen_RefreshRateInHz = 0;
|
||||
params.PresentationInterval = 0;
|
||||
|
||||
LPDIRECT3DDEVICE9 device;
|
||||
if (direct3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_DISABLE_DRIVER_MANAGEMENT, ¶ms, &device) < 0)
|
||||
{
|
||||
direct3D9->Release();
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(119, sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable, *(uint150_t**)device, 119 * sizeof(uint150_t));
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
direct3D9->Release();
|
||||
direct3D9 = NULL;
|
||||
|
||||
device->Release();
|
||||
device = NULL;
|
||||
|
||||
g_renderType = RenderType::D3D9;
|
||||
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
else if (_renderType == RenderType::D3D10)
|
||||
{
|
||||
#if KIERO_INCLUDE_D3D10
|
||||
HMODULE libDXGI;
|
||||
HMODULE libD3D10;
|
||||
if ((libDXGI = ::GetModuleHandle(KIERO_TEXT("dxgi.dll"))) == NULL || (libD3D10 = ::GetModuleHandle(KIERO_TEXT("d3d10.dll"))) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
void* CreateDXGIFactory;
|
||||
if ((CreateDXGIFactory = ::GetProcAddress(libDXGI, "CreateDXGIFactory")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
IDXGIFactory* factory;
|
||||
if (((long(__stdcall*)(const IID&, void**))(CreateDXGIFactory))(__uuidof(IDXGIFactory), (void**)&factory) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
IDXGIAdapter* adapter;
|
||||
if (factory->EnumAdapters(0, &adapter) == DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
void* D3D10CreateDeviceAndSwapChain;
|
||||
if ((D3D10CreateDeviceAndSwapChain = ::GetProcAddress(libD3D10, "D3D10CreateDeviceAndSwapChain")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
DXGI_RATIONAL refreshRate;
|
||||
refreshRate.Numerator = 60;
|
||||
refreshRate.Denominator = 1;
|
||||
|
||||
DXGI_MODE_DESC bufferDesc;
|
||||
bufferDesc.Width = 100;
|
||||
bufferDesc.Height = 100;
|
||||
bufferDesc.RefreshRate = refreshRate;
|
||||
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
||||
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||||
|
||||
DXGI_SAMPLE_DESC sampleDesc;
|
||||
sampleDesc.Count = 1;
|
||||
sampleDesc.Quality = 0;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC swapChainDesc;
|
||||
swapChainDesc.BufferDesc = bufferDesc;
|
||||
swapChainDesc.SampleDesc = sampleDesc;
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swapChainDesc.BufferCount = 1;
|
||||
swapChainDesc.OutputWindow = window;
|
||||
swapChainDesc.Windowed = 1;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
|
||||
IDXGISwapChain* swapChain;
|
||||
ID3D10Device* device;
|
||||
|
||||
if (((long(__stdcall*)(
|
||||
IDXGIAdapter*,
|
||||
D3D10_DRIVER_TYPE,
|
||||
HMODULE,
|
||||
UINT,
|
||||
UINT,
|
||||
DXGI_SWAP_CHAIN_DESC*,
|
||||
IDXGISwapChain**,
|
||||
ID3D10Device**))(D3D10CreateDeviceAndSwapChain))(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &swapChain, &device) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(116, sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable, *(uint150_t**)swapChain, 18 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 18, *(uint150_t**)device, 98 * sizeof(uint150_t));
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
swapChain->Release();
|
||||
swapChain = NULL;
|
||||
|
||||
device->Release();
|
||||
device = NULL;
|
||||
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
|
||||
g_renderType = RenderType::D3D10;
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
else if (_renderType == RenderType::D3D11)
|
||||
{
|
||||
#if KIERO_INCLUDE_D3D11
|
||||
HMODULE libD3D11;
|
||||
if ((libD3D11 = ::GetModuleHandle(KIERO_TEXT("d3d11.dll"))) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
void* D3D11CreateDeviceAndSwapChain;
|
||||
if ((D3D11CreateDeviceAndSwapChain = ::GetProcAddress(libD3D11, "D3D11CreateDeviceAndSwapChain")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
const D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_11_0 };
|
||||
|
||||
DXGI_RATIONAL refreshRate;
|
||||
refreshRate.Numerator = 60;
|
||||
refreshRate.Denominator = 1;
|
||||
|
||||
DXGI_MODE_DESC bufferDesc;
|
||||
bufferDesc.Width = 100;
|
||||
bufferDesc.Height = 100;
|
||||
bufferDesc.RefreshRate = refreshRate;
|
||||
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
||||
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||||
|
||||
DXGI_SAMPLE_DESC sampleDesc;
|
||||
sampleDesc.Count = 1;
|
||||
sampleDesc.Quality = 0;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC swapChainDesc;
|
||||
swapChainDesc.BufferDesc = bufferDesc;
|
||||
swapChainDesc.SampleDesc = sampleDesc;
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swapChainDesc.BufferCount = 1;
|
||||
swapChainDesc.OutputWindow = window;
|
||||
swapChainDesc.Windowed = 1;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
|
||||
IDXGISwapChain* swapChain;
|
||||
ID3D11Device* device;
|
||||
ID3D11DeviceContext* context;
|
||||
|
||||
if (((long(__stdcall*)(
|
||||
IDXGIAdapter*,
|
||||
D3D_DRIVER_TYPE,
|
||||
HMODULE,
|
||||
UINT,
|
||||
const D3D_FEATURE_LEVEL*,
|
||||
UINT,
|
||||
UINT,
|
||||
const DXGI_SWAP_CHAIN_DESC*,
|
||||
IDXGISwapChain**,
|
||||
ID3D11Device**,
|
||||
D3D_FEATURE_LEVEL*,
|
||||
ID3D11DeviceContext**))(D3D11CreateDeviceAndSwapChain))(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &swapChainDesc, &swapChain, &device, &featureLevel, &context) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(205, sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable, *(uint150_t**)swapChain, 18 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 18, *(uint150_t**)device, 43 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 18 + 43, *(uint150_t**)context, 144 * sizeof(uint150_t));
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
swapChain->Release();
|
||||
swapChain = NULL;
|
||||
|
||||
device->Release();
|
||||
device = NULL;
|
||||
|
||||
context->Release();
|
||||
context = NULL;
|
||||
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
|
||||
g_renderType = RenderType::D3D11;
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
else if (_renderType == RenderType::D3D12)
|
||||
{
|
||||
#if KIERO_INCLUDE_D3D12
|
||||
HMODULE libDXGI;
|
||||
HMODULE libD3D12;
|
||||
if ((libDXGI = ::GetModuleHandle(KIERO_TEXT("dxgi.dll"))) == NULL || (libD3D12 = ::GetModuleHandle(KIERO_TEXT("d3d12.dll"))) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
void* CreateDXGIFactory;
|
||||
if ((CreateDXGIFactory = ::GetProcAddress(libDXGI, "CreateDXGIFactory")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
IDXGIFactory* factory;
|
||||
if (((long(__stdcall*)(const IID&, void**))(CreateDXGIFactory))(__uuidof(IDXGIFactory), (void**)&factory) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
IDXGIAdapter* adapter;
|
||||
if (factory->EnumAdapters(0, &adapter) == DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
void* D3D12CreateDevice;
|
||||
if ((D3D12CreateDevice = ::GetProcAddress(libD3D12, "D3D12CreateDevice")) == NULL)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
ID3D12Device* device;
|
||||
if (((long(__stdcall*)(IUnknown*, D3D_FEATURE_LEVEL, const IID&, void**))(D3D12CreateDevice))(adapter, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), (void**)&device) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc;
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Priority = 0;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queueDesc.NodeMask = 0;
|
||||
|
||||
ID3D12CommandQueue* commandQueue;
|
||||
if (device->CreateCommandQueue(&queueDesc, __uuidof(ID3D12CommandQueue), (void**)&commandQueue) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
ID3D12CommandAllocator* commandAllocator;
|
||||
if (device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), (void**)&commandAllocator) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
ID3D12GraphicsCommandList* commandList;
|
||||
if (device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAllocator, NULL, __uuidof(ID3D12GraphicsCommandList), (void**)&commandList) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
DXGI_RATIONAL refreshRate;
|
||||
refreshRate.Numerator = 60;
|
||||
refreshRate.Denominator = 1;
|
||||
|
||||
DXGI_MODE_DESC bufferDesc;
|
||||
bufferDesc.Width = 100;
|
||||
bufferDesc.Height = 100;
|
||||
bufferDesc.RefreshRate = refreshRate;
|
||||
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
||||
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||||
|
||||
DXGI_SAMPLE_DESC sampleDesc;
|
||||
sampleDesc.Count = 1;
|
||||
sampleDesc.Quality = 0;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
|
||||
swapChainDesc.BufferDesc = bufferDesc;
|
||||
swapChainDesc.SampleDesc = sampleDesc;
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swapChainDesc.BufferCount = 2;
|
||||
swapChainDesc.OutputWindow = window;
|
||||
swapChainDesc.Windowed = 1;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
|
||||
IDXGISwapChain* swapChain;
|
||||
if (factory->CreateSwapChain(commandQueue, &swapChainDesc, &swapChain) < 0)
|
||||
{
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
return Status::UnknownError;
|
||||
}
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(150, sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable, *(uint150_t**)device, 44 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 44, *(uint150_t**)commandQueue, 19 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 44 + 19, *(uint150_t**)commandAllocator, 9 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 44 + 19 + 9, *(uint150_t**)commandList, 60 * sizeof(uint150_t));
|
||||
::memcpy(g_methodsTable + 44 + 19 + 9 + 60, *(uint150_t**)swapChain, 18 * sizeof(uint150_t));
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
device->Release();
|
||||
device = NULL;
|
||||
|
||||
commandQueue->Release();
|
||||
commandQueue = NULL;
|
||||
|
||||
commandAllocator->Release();
|
||||
commandAllocator = NULL;
|
||||
|
||||
commandList->Release();
|
||||
commandList = NULL;
|
||||
|
||||
swapChain->Release();
|
||||
swapChain = NULL;
|
||||
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
|
||||
g_renderType = RenderType::D3D12;
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
|
||||
::DestroyWindow(window);
|
||||
::UnregisterClass(windowClass.lpszClassName, windowClass.hInstance);
|
||||
|
||||
return Status::NotSupportedError;
|
||||
}
|
||||
else if (_renderType == RenderType::OpenGL)
|
||||
{
|
||||
#if KIERO_INCLUDE_OPENGL
|
||||
HMODULE libOpenGL32;
|
||||
if ((libOpenGL32 = ::GetModuleHandle(KIERO_TEXT("opengl32.dll"))) == NULL)
|
||||
{
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
const char* const methodsNames[] = {
|
||||
"glAccum", "glAlphaFunc", "glAreTexturesResident", "glArrayElement", "glBegin", "glBindTexture", "glBitmap", "glBlendFunc", "glCallList", "glCallLists", "glClear", "glClearAccum",
|
||||
"glClearColor", "glClearDepth", "glClearIndex", "glClearStencil", "glClipPlane", "glColor3b", "glColor3bv", "glColor3d", "glColor3dv", "glColor3f", "glColor3fv", "glColor3i", "glColor3iv",
|
||||
"glColor3s", "glColor3sv", "glColor3ub", "glColor3ubv", "glColor3ui", "glColor3uiv", "glColor3us", "glColor3usv", "glColor4b", "glColor4bv", "glColor4d", "glColor4dv", "glColor4f",
|
||||
"glColor4fv", "glColor4i", "glColor4iv", "glColor4s", "glColor4sv", "glColor4ub", "glColor4ubv", "glColor4ui", "glColor4uiv", "glColor4us", "glColor4usv", "glColorMask", "glColorMaterial",
|
||||
"glColorPointer", "glCopyPixels", "glCopyTexImage1D", "glCopyTexImage2D", "glCopyTexSubImage1D", "glCopyTexSubImage2D", "glCullFaceglCullFace", "glDeleteLists", "glDeleteTextures",
|
||||
"glDepthFunc", "glDepthMask", "glDepthRange", "glDisable", "glDisableClientState", "glDrawArrays", "glDrawBuffer", "glDrawElements", "glDrawPixels", "glEdgeFlag", "glEdgeFlagPointer",
|
||||
"glEdgeFlagv", "glEnable", "glEnableClientState", "glEnd", "glEndList", "glEvalCoord1d", "glEvalCoord1dv", "glEvalCoord1f", "glEvalCoord1fv", "glEvalCoord2d", "glEvalCoord2dv",
|
||||
"glEvalCoord2f", "glEvalCoord2fv", "glEvalMesh1", "glEvalMesh2", "glEvalPoint1", "glEvalPoint2", "glFeedbackBuffer", "glFinish", "glFlush", "glFogf", "glFogfv", "glFogi", "glFogiv",
|
||||
"glFrontFace", "glFrustum", "glGenLists", "glGenTextures", "glGetBooleanv", "glGetClipPlane", "glGetDoublev", "glGetError", "glGetFloatv", "glGetIntegerv", "glGetLightfv", "glGetLightiv",
|
||||
"glGetMapdv", "glGetMapfv", "glGetMapiv", "glGetMaterialfv", "glGetMaterialiv", "glGetPixelMapfv", "glGetPixelMapuiv", "glGetPixelMapusv", "glGetPointerv", "glGetPolygonStipple",
|
||||
"glGetString", "glGetTexEnvfv", "glGetTexEnviv", "glGetTexGendv", "glGetTexGenfv", "glGetTexGeniv", "glGetTexImage", "glGetTexLevelParameterfv", "glGetTexLevelParameteriv",
|
||||
"glGetTexParameterfv", "glGetTexParameteriv", "glHint", "glIndexMask", "glIndexPointer", "glIndexd", "glIndexdv", "glIndexf", "glIndexfv", "glIndexi", "glIndexiv", "glIndexs", "glIndexsv",
|
||||
"glIndexub", "glIndexubv", "glInitNames", "glInterleavedArrays", "glIsEnabled", "glIsList", "glIsTexture", "glLightModelf", "glLightModelfv", "glLightModeli", "glLightModeliv", "glLightf",
|
||||
"glLightfv", "glLighti", "glLightiv", "glLineStipple", "glLineWidth", "glListBase", "glLoadIdentity", "glLoadMatrixd", "glLoadMatrixf", "glLoadName", "glLogicOp", "glMap1d", "glMap1f",
|
||||
"glMap2d", "glMap2f", "glMapGrid1d", "glMapGrid1f", "glMapGrid2d", "glMapGrid2f", "glMaterialf", "glMaterialfv", "glMateriali", "glMaterialiv", "glMatrixMode", "glMultMatrixd",
|
||||
"glMultMatrixf", "glNewList", "glNormal3b", "glNormal3bv", "glNormal3d", "glNormal3dv", "glNormal3f", "glNormal3fv", "glNormal3i", "glNormal3iv", "glNormal3s", "glNormal3sv",
|
||||
"glNormalPointer", "glOrtho", "glPassThrough", "glPixelMapfv", "glPixelMapuiv", "glPixelMapusv", "glPixelStoref", "glPixelStorei", "glPixelTransferf", "glPixelTransferi", "glPixelZoom",
|
||||
"glPointSize", "glPolygonMode", "glPolygonOffset", "glPolygonStipple", "glPopAttrib", "glPopClientAttrib", "glPopMatrix", "glPopName", "glPrioritizeTextures", "glPushAttrib",
|
||||
"glPushClientAttrib", "glPushMatrix", "glPushName", "glRasterPos2d", "glRasterPos2dv", "glRasterPos2f", "glRasterPos2fv", "glRasterPos2i", "glRasterPos2iv", "glRasterPos2s",
|
||||
"glRasterPos2sv", "glRasterPos3d", "glRasterPos3dv", "glRasterPos3f", "glRasterPos3fv", "glRasterPos3i", "glRasterPos3iv", "glRasterPos3s", "glRasterPos3sv", "glRasterPos4d",
|
||||
"glRasterPos4dv", "glRasterPos4f", "glRasterPos4fv", "glRasterPos4i", "glRasterPos4iv", "glRasterPos4s", "glRasterPos4sv", "glReadBuffer", "glReadPixels", "glRectd", "glRectdv", "glRectf",
|
||||
"glRectfv", "glRecti", "glRectiv", "glRects", "glRectsv", "glRenderMode", "glRotated", "glRotatef", "glScaled", "glScalef", "glScissor", "glSelectBuffer", "glShadeModel", "glStencilFunc",
|
||||
"glStencilMask", "glStencilOp", "glTexCoord1d", "glTexCoord1dv", "glTexCoord1f", "glTexCoord1fv", "glTexCoord1i", "glTexCoord1iv", "glTexCoord1s", "glTexCoord1sv", "glTexCoord2d",
|
||||
"glTexCoord2dv", "glTexCoord2f", "glTexCoord2fv", "glTexCoord2i", "glTexCoord2iv", "glTexCoord2s", "glTexCoord2sv", "glTexCoord3d", "glTexCoord3dv", "glTexCoord3f", "glTexCoord3fv",
|
||||
"glTexCoord3i", "glTexCoord3iv", "glTexCoord3s", "glTexCoord3sv", "glTexCoord4d", "glTexCoord4dv", "glTexCoord4f", "glTexCoord4fv", "glTexCoord4i", "glTexCoord4iv", "glTexCoord4s",
|
||||
"glTexCoord4sv", "glTexCoordPointer", "glTexEnvf", "glTexEnvfv", "glTexEnvi", "glTexEnviv", "glTexGend", "glTexGendv", "glTexGenf", "glTexGenfv", "glTexGeni", "glTexGeniv", "glTexImage1D",
|
||||
"glTexImage2D", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexSubImage1D", "glTexSubImage2D", "glTranslated", "glTranslatef", "glVertex2d",
|
||||
"glVertex2dv", "glVertex2f", "glVertex2fv", "glVertex2i", "glVertex2iv", "glVertex2s", "glVertex2sv", "glVertex3d", "glVertex3dv", "glVertex3f", "glVertex3fv", "glVertex3i", "glVertex3iv",
|
||||
"glVertex3s", "glVertex3sv", "glVertex4d", "glVertex4dv", "glVertex4f", "glVertex4fv", "glVertex4i", "glVertex4iv", "glVertex4s", "glVertex4sv", "glVertexPointer", "glViewport"
|
||||
};
|
||||
|
||||
size_t size = KIERO_ARRAY_SIZE(methodsNames);
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(size, sizeof(uint150_t));
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
g_methodsTable[i] = (uint150_t)::GetProcAddress(libOpenGL32, methodsNames[i]);
|
||||
}
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
g_renderType = RenderType::OpenGL;
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
else if (_renderType == RenderType::Vulkan)
|
||||
{
|
||||
#if KIERO_INCLUDE_VULKAN
|
||||
HMODULE libVulkan;
|
||||
if ((libVulkan = GetModuleHandle(KIERO_TEXT("vulcan-1.dll"))) == NULL)
|
||||
{
|
||||
return Status::ModuleNotFoundError;
|
||||
}
|
||||
|
||||
const char* const methodsNames[] = {
|
||||
"vkCreateInstance", "vkDestroyInstance", "vkEnumeratePhysicalDevices", "vkGetPhysicalDeviceFeatures", "vkGetPhysicalDeviceFormatProperties", "vkGetPhysicalDeviceImageFormatProperties",
|
||||
"vkGetPhysicalDeviceProperties", "vkGetPhysicalDeviceQueueFamilyProperties", "vkGetPhysicalDeviceMemoryProperties", "vkGetInstanceProcAddr", "vkGetDeviceProcAddr", "vkCreateDevice",
|
||||
"vkDestroyDevice", "vkEnumerateInstanceExtensionProperties", "vkEnumerateDeviceExtensionProperties", "vkEnumerateDeviceLayerProperties", "vkGetDeviceQueue", "vkQueueSubmit", "vkQueueWaitIdle",
|
||||
"vkDeviceWaitIdle", "vkAllocateMemory", "vkFreeMemory", "vkMapMemory", "vkUnmapMemory", "vkFlushMappedMemoryRanges", "vkInvalidateMappedMemoryRanges", "vkGetDeviceMemoryCommitment",
|
||||
"vkBindBufferMemory", "vkBindImageMemory", "vkGetBufferMemoryRequirements", "vkGetImageMemoryRequirements", "vkGetImageSparseMemoryRequirements", "vkGetPhysicalDeviceSparseImageFormatProperties",
|
||||
"vkQueueBindSparse", "vkCreateFence", "vkDestroyFence", "vkResetFences", "vkGetFenceStatus", "vkWaitForFences", "vkCreateSemaphore", "vkDestroySemaphore", "vkCreateEvent", "vkDestroyEvent",
|
||||
"vkGetEventStatus", "vkSetEvent", "vkResetEvent", "vkCreateQueryPool", "vkDestroyQueryPool", "vkGetQueryPoolResults", "vkCreateBuffer", "vkDestroyBuffer", "vkCreateBufferView", "vkDestroyBufferView",
|
||||
"vkCreateImage", "vkDestroyImage", "vkGetImageSubresourceLayout", "vkCreateImageView", "vkDestroyImageView", "vkCreateShaderModule", "vkDestroyShaderModule", "vkCreatePipelineCache",
|
||||
"vkDestroyPipelineCache", "vkGetPipelineCacheData", "vkMergePipelineCaches", "vkCreateGraphicsPipelines", "vkCreateComputePipelines", "vkDestroyPipeline", "vkCreatePipelineLayout",
|
||||
"vkDestroyPipelineLayout", "vkCreateSampler", "vkDestroySampler", "vkCreateDescriptorSetLayout", "vkDestroyDescriptorSetLayout", "vkCreateDescriptorPool", "vkDestroyDescriptorPool",
|
||||
"vkResetDescriptorPool", "vkAllocateDescriptorSets", "vkFreeDescriptorSets", "vkUpdateDescriptorSets", "vkCreateFramebuffer", "vkDestroyFramebuffer", "vkCreateRenderPass", "vkDestroyRenderPass",
|
||||
"vkGetRenderAreaGranularity", "vkCreateCommandPool", "vkDestroyCommandPool", "vkResetCommandPool", "vkAllocateCommandBuffers", "vkFreeCommandBuffers", "vkBeginCommandBuffer", "vkEndCommandBuffer",
|
||||
"vkResetCommandBuffer", "vkCmdBindPipeline", "vkCmdSetViewport", "vkCmdSetScissor", "vkCmdSetLineWidth", "vkCmdSetDepthBias", "vkCmdSetBlendConstants", "vkCmdSetDepthBounds",
|
||||
"vkCmdSetStencilCompareMask", "vkCmdSetStencilWriteMask", "vkCmdSetStencilReference", "vkCmdBindDescriptorSets", "vkCmdBindIndexBuffer", "vkCmdBindVertexBuffers", "vkCmdDraw", "vkCmdDrawIndexed",
|
||||
"vkCmdDrawIndirect", "vkCmdDrawIndexedIndirect", "vkCmdDispatch", "vkCmdDispatchIndirect", "vkCmdCopyBuffer", "vkCmdCopyImage", "vkCmdBlitImage", "vkCmdCopyBufferToImage", "vkCmdCopyImageToBuffer",
|
||||
"vkCmdUpdateBuffer", "vkCmdFillBuffer", "vkCmdClearColorImage", "vkCmdClearDepthStencilImage", "vkCmdClearAttachments", "vkCmdResolveImage", "vkCmdSetEvent", "vkCmdResetEvent", "vkCmdWaitEvents",
|
||||
"vkCmdPipelineBarrier", "vkCmdBeginQuery", "vkCmdEndQuery", "vkCmdResetQueryPool", "vkCmdWriteTimestamp", "vkCmdCopyQueryPoolResults", "vkCmdPushConstants", "vkCmdBeginRenderPass", "vkCmdNextSubpass",
|
||||
"vkCmdEndRenderPass", "vkCmdExecuteCommands"
|
||||
};
|
||||
|
||||
size_t size = KIERO_ARRAY_SIZE(methodsNames);
|
||||
|
||||
g_methodsTable = (uint150_t*)::calloc(size, sizeof(uint150_t));
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
g_methodsTable[i] = (uint150_t)::GetProcAddress(libVulkan, methodsNames[i]);
|
||||
}
|
||||
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_Initialize();
|
||||
#endif
|
||||
|
||||
g_renderType = RenderType::Vulkan;
|
||||
|
||||
return Status::Success;
|
||||
#endif
|
||||
}
|
||||
else if (_renderType == RenderType::Auto)
|
||||
{
|
||||
RenderType::Enum type = RenderType::None;
|
||||
|
||||
if (::GetModuleHandle(KIERO_TEXT("d3d9.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::D3D9;
|
||||
}
|
||||
else if (::GetModuleHandle(KIERO_TEXT("d3d10.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::D3D10;
|
||||
}
|
||||
else if (::GetModuleHandle(KIERO_TEXT("d3d11.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::D3D11;
|
||||
}
|
||||
else if (::GetModuleHandle(KIERO_TEXT("d3d12.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::D3D12;
|
||||
}
|
||||
else if (::GetModuleHandle(KIERO_TEXT("opengl32.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::OpenGL;
|
||||
}
|
||||
else if (::GetModuleHandle(KIERO_TEXT("vulcan-1.dll")) != NULL)
|
||||
{
|
||||
type = RenderType::Vulkan;
|
||||
}
|
||||
|
||||
return init(type);
|
||||
}
|
||||
}
|
||||
|
||||
return Status::Success;
|
||||
}
|
||||
|
||||
void kiero::shutdown()
|
||||
{
|
||||
if (g_renderType != RenderType::None)
|
||||
{
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_DisableHook(MH_ALL_HOOKS);
|
||||
#endif
|
||||
|
||||
::free(g_methodsTable);
|
||||
g_methodsTable = NULL;
|
||||
g_renderType = RenderType::None;
|
||||
}
|
||||
}
|
||||
|
||||
kiero::Status::Enum kiero::bind(uint16_t _index, void** _original, void* _function)
|
||||
{
|
||||
// TODO: Need own detour function
|
||||
|
||||
assert(_index >= 0 && _original != NULL && _function != NULL);
|
||||
|
||||
if (g_renderType != RenderType::None)
|
||||
{
|
||||
#if KIERO_USE_MINHOOK
|
||||
void* target = (void*)g_methodsTable[_index];
|
||||
if (MH_CreateHook(target, _function, _original) != MH_OK || MH_EnableHook(target) != MH_OK)
|
||||
{
|
||||
return Status::UnknownError;
|
||||
}
|
||||
#endif
|
||||
|
||||
return Status::Success;
|
||||
}
|
||||
|
||||
return Status::NotInitializedError;
|
||||
}
|
||||
|
||||
void kiero::unbind(uint16_t _index)
|
||||
{
|
||||
assert(_index >= 0);
|
||||
|
||||
if (g_renderType != RenderType::None)
|
||||
{
|
||||
#if KIERO_USE_MINHOOK
|
||||
MH_DisableHook((void*)g_methodsTable[_index]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
kiero::RenderType::Enum kiero::getRenderType()
|
||||
{
|
||||
return g_renderType;
|
||||
}
|
||||
|
||||
uint150_t* kiero::getMethodsTable()
|
||||
{
|
||||
return g_methodsTable;
|
||||
}
|
||||
78
TempleWare-CS2/external/kiero/kiero.h
vendored
Normal file
78
TempleWare-CS2/external/kiero/kiero.h
vendored
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef __KIERO_H__
|
||||
#define __KIERO_H__
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define KIERO_VERSION "1.2.6"
|
||||
|
||||
#define KIERO_INCLUDE_D3D9 0 // 1 if you need D3D9 hook
|
||||
#define KIERO_INCLUDE_D3D10 0 // 1 if you need D3D10 hook
|
||||
#define KIERO_INCLUDE_D3D11 1 // 1 if you need D3D11 hook
|
||||
#define KIERO_INCLUDE_D3D12 0 // 1 if you need D3D12 hook
|
||||
#define KIERO_INCLUDE_OPENGL 0 // 1 if you need OpenGL hook
|
||||
#define KIERO_INCLUDE_VULKAN 0 // 1 if you need Vulkan hook
|
||||
#define KIERO_USE_MINHOOK 1 // 1 if you will use kiero::bind function
|
||||
|
||||
#define KIERO_ARCH_X64 0
|
||||
#define KIERO_ARCH_X86 0
|
||||
|
||||
#if defined(_M_X64)
|
||||
# undef KIERO_ARCH_X64
|
||||
# define KIERO_ARCH_X64 1
|
||||
#else
|
||||
# undef KIERO_ARCH_X86
|
||||
# define KIERO_ARCH_X86 1
|
||||
#endif
|
||||
|
||||
#if KIERO_ARCH_X64
|
||||
typedef uint64_t uint150_t;
|
||||
#else
|
||||
typedef uint32_t uint150_t;
|
||||
#endif
|
||||
|
||||
namespace kiero
|
||||
{
|
||||
struct Status
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
UnknownError = -1,
|
||||
NotSupportedError = -2,
|
||||
ModuleNotFoundError = -3,
|
||||
|
||||
AlreadyInitializedError = -4,
|
||||
NotInitializedError = -5,
|
||||
|
||||
Success = 0,
|
||||
};
|
||||
};
|
||||
|
||||
struct RenderType
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
None,
|
||||
|
||||
D3D9,
|
||||
D3D10,
|
||||
D3D11,
|
||||
D3D12,
|
||||
|
||||
OpenGL,
|
||||
Vulkan,
|
||||
|
||||
Auto
|
||||
};
|
||||
};
|
||||
|
||||
Status::Enum init(RenderType::Enum renderType);
|
||||
void shutdown();
|
||||
|
||||
Status::Enum bind(uint16_t index, void** original, void* function);
|
||||
void unbind(uint16_t index);
|
||||
|
||||
RenderType::Enum getRenderType();
|
||||
uint150_t* getMethodsTable();
|
||||
}
|
||||
|
||||
#endif // __KIERO_H__
|
||||
14
TempleWare-CS2/external/kiero/minhook/dll_resources/MinHook.def
vendored
Normal file
14
TempleWare-CS2/external/kiero/minhook/dll_resources/MinHook.def
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
EXPORTS
|
||||
MH_Initialize
|
||||
MH_Uninitialize
|
||||
|
||||
MH_CreateHook
|
||||
MH_CreateHookApi
|
||||
MH_CreateHookApiEx
|
||||
MH_RemoveHook
|
||||
MH_EnableHook
|
||||
MH_DisableHook
|
||||
MH_QueueEnableHook
|
||||
MH_QueueDisableHook
|
||||
MH_ApplyQueued
|
||||
MH_StatusToString
|
||||
32
TempleWare-CS2/external/kiero/minhook/dll_resources/MinHook.rc
vendored
Normal file
32
TempleWare-CS2/external/kiero/minhook/dll_resources/MinHook.rc
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,3,3,0
|
||||
PRODUCTVERSION 1,3,3,0
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Tsuda Kageyu"
|
||||
VALUE "FileDescription", "MinHook - The Minimalistic API Hook Library for x64/x86"
|
||||
VALUE "FileVersion", "1.3.3.0"
|
||||
VALUE "InternalName", "MinHookD"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved."
|
||||
VALUE "LegalTrademarks", "Tsuda Kageyu"
|
||||
VALUE "ProductName", "MinHook DLL"
|
||||
VALUE "ProductVersion", "1.3.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
186
TempleWare-CS2/external/kiero/minhook/include/MinHook.h
vendored
Normal file
186
TempleWare-CS2/external/kiero/minhook/include/MinHook.h
vendored
Normal file
@ -0,0 +1,186 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
|
||||
#error MinHook supports only x86 and x64 systems.
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
// MinHook Error Codes.
|
||||
typedef enum MH_STATUS
|
||||
{
|
||||
// Unknown error. Should not be returned.
|
||||
MH_UNKNOWN = -1,
|
||||
|
||||
// Successful.
|
||||
MH_OK = 0,
|
||||
|
||||
// MinHook is already initialized.
|
||||
MH_ERROR_ALREADY_INITIALIZED,
|
||||
|
||||
// MinHook is not initialized yet, or already uninitialized.
|
||||
MH_ERROR_NOT_INITIALIZED,
|
||||
|
||||
// The hook for the specified target function is already created.
|
||||
MH_ERROR_ALREADY_CREATED,
|
||||
|
||||
// The hook for the specified target function is not created yet.
|
||||
MH_ERROR_NOT_CREATED,
|
||||
|
||||
// The hook for the specified target function is already enabled.
|
||||
MH_ERROR_ENABLED,
|
||||
|
||||
// The hook for the specified target function is not enabled yet, or already
|
||||
// disabled.
|
||||
MH_ERROR_DISABLED,
|
||||
|
||||
// The specified pointer is invalid. It points the address of non-allocated
|
||||
// and/or non-executable region.
|
||||
MH_ERROR_NOT_EXECUTABLE,
|
||||
|
||||
// The specified target function cannot be hooked.
|
||||
MH_ERROR_UNSUPPORTED_FUNCTION,
|
||||
|
||||
// Failed to allocate memory.
|
||||
MH_ERROR_MEMORY_ALLOC,
|
||||
|
||||
// Failed to change the memory protection.
|
||||
MH_ERROR_MEMORY_PROTECT,
|
||||
|
||||
// The specified module is not loaded.
|
||||
MH_ERROR_MODULE_NOT_FOUND,
|
||||
|
||||
// The specified function is not found.
|
||||
MH_ERROR_FUNCTION_NOT_FOUND
|
||||
}
|
||||
MH_STATUS;
|
||||
|
||||
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
|
||||
// MH_QueueEnableHook or MH_QueueDisableHook.
|
||||
#define MH_ALL_HOOKS NULL
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Initialize the MinHook library. You must call this function EXACTLY ONCE
|
||||
// at the beginning of your program.
|
||||
MH_STATUS WINAPI MH_Initialize(VOID);
|
||||
|
||||
// Uninitialize the MinHook library. You must call this function EXACTLY
|
||||
// ONCE at the end of your program.
|
||||
MH_STATUS WINAPI MH_Uninitialize(VOID);
|
||||
|
||||
// Creates a Hook for the specified target function, in disabled state.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
|
||||
|
||||
// Creates a Hook for the specified API function, in disabled state.
|
||||
// Parameters:
|
||||
// pszModule [in] A pointer to the loaded module name which contains the
|
||||
// target function.
|
||||
// pszTarget [in] A pointer to the target function name, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHookApi(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
|
||||
|
||||
// Creates a Hook for the specified API function, in disabled state.
|
||||
// Parameters:
|
||||
// pszModule [in] A pointer to the loaded module name which contains the
|
||||
// target function.
|
||||
// pszTarget [in] A pointer to the target function name, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
// ppTarget [out] A pointer to the target function, which will be used
|
||||
// with other functions.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHookApiEx(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
|
||||
|
||||
// Removes an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
|
||||
|
||||
// Enables an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// enabled in one go.
|
||||
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
|
||||
|
||||
// Disables an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// disabled in one go.
|
||||
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
|
||||
|
||||
// Queues to enable an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// queued to be enabled.
|
||||
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
|
||||
|
||||
// Queues to disable an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// queued to be disabled.
|
||||
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
|
||||
|
||||
// Applies all queued changes in one go.
|
||||
MH_STATUS WINAPI MH_ApplyQueued(VOID);
|
||||
|
||||
// Translates the MH_STATUS to its name as a string.
|
||||
const char * WINAPI MH_StatusToString(MH_STATUS status);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
312
TempleWare-CS2/external/kiero/minhook/src/buffer.c
vendored
Normal file
312
TempleWare-CS2/external/kiero/minhook/src/buffer.c
vendored
Normal file
@ -0,0 +1,312 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
#include "buffer.h"
|
||||
|
||||
// Size of each memory block. (= page size of VirtualAlloc)
|
||||
#define MEMORY_BLOCK_SIZE 0x1000
|
||||
|
||||
// Max range for seeking a memory block. (= 1024MB)
|
||||
#define MAX_MEMORY_RANGE 0x40000000
|
||||
|
||||
// Memory protection flags to check the executable address.
|
||||
#define PAGE_EXECUTE_FLAGS \
|
||||
(PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY)
|
||||
|
||||
// Memory slot.
|
||||
typedef struct _MEMORY_SLOT
|
||||
{
|
||||
union
|
||||
{
|
||||
struct _MEMORY_SLOT *pNext;
|
||||
UINT8 buffer[MEMORY_SLOT_SIZE];
|
||||
};
|
||||
} MEMORY_SLOT, *PMEMORY_SLOT;
|
||||
|
||||
// Memory block info. Placed at the head of each block.
|
||||
typedef struct _MEMORY_BLOCK
|
||||
{
|
||||
struct _MEMORY_BLOCK *pNext;
|
||||
PMEMORY_SLOT pFree; // First element of the free slot list.
|
||||
UINT usedCount;
|
||||
} MEMORY_BLOCK, *PMEMORY_BLOCK;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Global Variables:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// First element of the memory block list.
|
||||
PMEMORY_BLOCK g_pMemoryBlocks;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
VOID InitializeBuffer(VOID)
|
||||
{
|
||||
// Nothing to do for now.
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
VOID UninitializeBuffer(VOID)
|
||||
{
|
||||
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
|
||||
g_pMemoryBlocks = NULL;
|
||||
|
||||
while (pBlock)
|
||||
{
|
||||
PMEMORY_BLOCK pNext = pBlock->pNext;
|
||||
VirtualFree(pBlock, 0, MEM_RELEASE);
|
||||
pBlock = pNext;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
static LPVOID FindPrevFreeRegion(LPVOID pAddress, LPVOID pMinAddr, DWORD dwAllocationGranularity)
|
||||
{
|
||||
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
|
||||
|
||||
// Round down to the allocation granularity.
|
||||
tryAddr -= tryAddr % dwAllocationGranularity;
|
||||
|
||||
// Start from the previous allocation granularity multiply.
|
||||
tryAddr -= dwAllocationGranularity;
|
||||
|
||||
while (tryAddr >= (ULONG_PTR)pMinAddr)
|
||||
{
|
||||
MEMORY_BASIC_INFORMATION mbi;
|
||||
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
|
||||
break;
|
||||
|
||||
if (mbi.State == MEM_FREE)
|
||||
return (LPVOID)tryAddr;
|
||||
|
||||
if ((ULONG_PTR)mbi.AllocationBase < dwAllocationGranularity)
|
||||
break;
|
||||
|
||||
tryAddr = (ULONG_PTR)mbi.AllocationBase - dwAllocationGranularity;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
static LPVOID FindNextFreeRegion(LPVOID pAddress, LPVOID pMaxAddr, DWORD dwAllocationGranularity)
|
||||
{
|
||||
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
|
||||
|
||||
// Round down to the allocation granularity.
|
||||
tryAddr -= tryAddr % dwAllocationGranularity;
|
||||
|
||||
// Start from the next allocation granularity multiply.
|
||||
tryAddr += dwAllocationGranularity;
|
||||
|
||||
while (tryAddr <= (ULONG_PTR)pMaxAddr)
|
||||
{
|
||||
MEMORY_BASIC_INFORMATION mbi;
|
||||
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
|
||||
break;
|
||||
|
||||
if (mbi.State == MEM_FREE)
|
||||
return (LPVOID)tryAddr;
|
||||
|
||||
tryAddr = (ULONG_PTR)mbi.BaseAddress + mbi.RegionSize;
|
||||
|
||||
// Round up to the next allocation granularity.
|
||||
tryAddr += dwAllocationGranularity - 1;
|
||||
tryAddr -= tryAddr % dwAllocationGranularity;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static PMEMORY_BLOCK GetMemoryBlock(LPVOID pOrigin)
|
||||
{
|
||||
PMEMORY_BLOCK pBlock;
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
ULONG_PTR minAddr;
|
||||
ULONG_PTR maxAddr;
|
||||
|
||||
SYSTEM_INFO si;
|
||||
GetSystemInfo(&si);
|
||||
minAddr = (ULONG_PTR)si.lpMinimumApplicationAddress;
|
||||
maxAddr = (ULONG_PTR)si.lpMaximumApplicationAddress;
|
||||
|
||||
// pOrigin ± 512MB
|
||||
if ((ULONG_PTR)pOrigin > MAX_MEMORY_RANGE && minAddr < (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE)
|
||||
minAddr = (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE;
|
||||
|
||||
if (maxAddr > (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE)
|
||||
maxAddr = (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE;
|
||||
|
||||
// Make room for MEMORY_BLOCK_SIZE bytes.
|
||||
maxAddr -= MEMORY_BLOCK_SIZE - 1;
|
||||
#endif
|
||||
|
||||
// Look the registered blocks for a reachable one.
|
||||
for (pBlock = g_pMemoryBlocks; pBlock != NULL; pBlock = pBlock->pNext)
|
||||
{
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
// Ignore the blocks too far.
|
||||
if ((ULONG_PTR)pBlock < minAddr || (ULONG_PTR)pBlock >= maxAddr)
|
||||
continue;
|
||||
#endif
|
||||
// The block has at least one unused slot.
|
||||
if (pBlock->pFree != NULL)
|
||||
return pBlock;
|
||||
}
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
// Alloc a new block above if not found.
|
||||
{
|
||||
LPVOID pAlloc = pOrigin;
|
||||
while ((ULONG_PTR)pAlloc >= minAddr)
|
||||
{
|
||||
pAlloc = FindPrevFreeRegion(pAlloc, (LPVOID)minAddr, si.dwAllocationGranularity);
|
||||
if (pAlloc == NULL)
|
||||
break;
|
||||
|
||||
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
|
||||
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
|
||||
if (pBlock != NULL)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Alloc a new block below if not found.
|
||||
if (pBlock == NULL)
|
||||
{
|
||||
LPVOID pAlloc = pOrigin;
|
||||
while ((ULONG_PTR)pAlloc <= maxAddr)
|
||||
{
|
||||
pAlloc = FindNextFreeRegion(pAlloc, (LPVOID)maxAddr, si.dwAllocationGranularity);
|
||||
if (pAlloc == NULL)
|
||||
break;
|
||||
|
||||
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
|
||||
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
|
||||
if (pBlock != NULL)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// In x86 mode, a memory block can be placed anywhere.
|
||||
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
|
||||
NULL, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
|
||||
#endif
|
||||
|
||||
if (pBlock != NULL)
|
||||
{
|
||||
// Build a linked list of all the slots.
|
||||
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBlock + 1;
|
||||
pBlock->pFree = NULL;
|
||||
pBlock->usedCount = 0;
|
||||
do
|
||||
{
|
||||
pSlot->pNext = pBlock->pFree;
|
||||
pBlock->pFree = pSlot;
|
||||
pSlot++;
|
||||
} while ((ULONG_PTR)pSlot - (ULONG_PTR)pBlock <= MEMORY_BLOCK_SIZE - MEMORY_SLOT_SIZE);
|
||||
|
||||
pBlock->pNext = g_pMemoryBlocks;
|
||||
g_pMemoryBlocks = pBlock;
|
||||
}
|
||||
|
||||
return pBlock;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
LPVOID AllocateBuffer(LPVOID pOrigin)
|
||||
{
|
||||
PMEMORY_SLOT pSlot;
|
||||
PMEMORY_BLOCK pBlock = GetMemoryBlock(pOrigin);
|
||||
if (pBlock == NULL)
|
||||
return NULL;
|
||||
|
||||
// Remove an unused slot from the list.
|
||||
pSlot = pBlock->pFree;
|
||||
pBlock->pFree = pSlot->pNext;
|
||||
pBlock->usedCount++;
|
||||
#ifdef _DEBUG
|
||||
// Fill the slot with INT3 for debugging.
|
||||
memset(pSlot, 0xCC, sizeof(MEMORY_SLOT));
|
||||
#endif
|
||||
return pSlot;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
VOID FreeBuffer(LPVOID pBuffer)
|
||||
{
|
||||
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
|
||||
PMEMORY_BLOCK pPrev = NULL;
|
||||
ULONG_PTR pTargetBlock = ((ULONG_PTR)pBuffer / MEMORY_BLOCK_SIZE) * MEMORY_BLOCK_SIZE;
|
||||
|
||||
while (pBlock != NULL)
|
||||
{
|
||||
if ((ULONG_PTR)pBlock == pTargetBlock)
|
||||
{
|
||||
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBuffer;
|
||||
#ifdef _DEBUG
|
||||
// Clear the released slot for debugging.
|
||||
memset(pSlot, 0x00, sizeof(*pSlot));
|
||||
#endif
|
||||
// Restore the released slot to the list.
|
||||
pSlot->pNext = pBlock->pFree;
|
||||
pBlock->pFree = pSlot;
|
||||
pBlock->usedCount--;
|
||||
|
||||
// Free if unused.
|
||||
if (pBlock->usedCount == 0)
|
||||
{
|
||||
if (pPrev)
|
||||
pPrev->pNext = pBlock->pNext;
|
||||
else
|
||||
g_pMemoryBlocks = pBlock->pNext;
|
||||
|
||||
VirtualFree(pBlock, 0, MEM_RELEASE);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
pPrev = pBlock;
|
||||
pBlock = pBlock->pNext;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
BOOL IsExecutableAddress(LPVOID pAddress)
|
||||
{
|
||||
MEMORY_BASIC_INFORMATION mi;
|
||||
VirtualQuery(pAddress, &mi, sizeof(mi));
|
||||
|
||||
return (mi.State == MEM_COMMIT && (mi.Protect & PAGE_EXECUTE_FLAGS));
|
||||
}
|
||||
42
TempleWare-CS2/external/kiero/minhook/src/buffer.h
vendored
Normal file
42
TempleWare-CS2/external/kiero/minhook/src/buffer.h
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Size of each memory slot.
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
#define MEMORY_SLOT_SIZE 64
|
||||
#else
|
||||
#define MEMORY_SLOT_SIZE 32
|
||||
#endif
|
||||
|
||||
VOID InitializeBuffer(VOID);
|
||||
VOID UninitializeBuffer(VOID);
|
||||
LPVOID AllocateBuffer(LPVOID pOrigin);
|
||||
VOID FreeBuffer(LPVOID pBuffer);
|
||||
BOOL IsExecutableAddress(LPVOID pAddress);
|
||||
326
TempleWare-CS2/external/kiero/minhook/src/hde/hde32.c
vendored
Normal file
326
TempleWare-CS2/external/kiero/minhook/src/hde/hde32.c
vendored
Normal file
@ -0,0 +1,326 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 32 C
|
||||
* Copyright (c) 2008-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(_M_IX86) || defined(__i386__)
|
||||
|
||||
#include "hde32.h"
|
||||
#include "table32.h"
|
||||
|
||||
unsigned int hde32_disasm(const void *code, hde32s *hs)
|
||||
{
|
||||
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
|
||||
uint8_t *ht = hde32_table, m_mod, m_reg, m_rm, disp_size = 0;
|
||||
|
||||
// Avoid using memset to reduce the footprint.
|
||||
#ifndef _MSC_VER
|
||||
memset((LPBYTE)hs, 0, sizeof(hde32s));
|
||||
#else
|
||||
__stosb((LPBYTE)hs, 0, sizeof(hde32s));
|
||||
#endif
|
||||
|
||||
for (x = 16; x; x--)
|
||||
switch (c = *p++) {
|
||||
case 0xf3:
|
||||
hs->p_rep = c;
|
||||
pref |= PRE_F3;
|
||||
break;
|
||||
case 0xf2:
|
||||
hs->p_rep = c;
|
||||
pref |= PRE_F2;
|
||||
break;
|
||||
case 0xf0:
|
||||
hs->p_lock = c;
|
||||
pref |= PRE_LOCK;
|
||||
break;
|
||||
case 0x26: case 0x2e: case 0x36:
|
||||
case 0x3e: case 0x64: case 0x65:
|
||||
hs->p_seg = c;
|
||||
pref |= PRE_SEG;
|
||||
break;
|
||||
case 0x66:
|
||||
hs->p_66 = c;
|
||||
pref |= PRE_66;
|
||||
break;
|
||||
case 0x67:
|
||||
hs->p_67 = c;
|
||||
pref |= PRE_67;
|
||||
break;
|
||||
default:
|
||||
goto pref_done;
|
||||
}
|
||||
pref_done:
|
||||
|
||||
hs->flags = (uint32_t)pref << 23;
|
||||
|
||||
if (!pref)
|
||||
pref |= PRE_NONE;
|
||||
|
||||
if ((hs->opcode = c) == 0x0f) {
|
||||
hs->opcode2 = c = *p++;
|
||||
ht += DELTA_OPCODES;
|
||||
} else if (c >= 0xa0 && c <= 0xa3) {
|
||||
if (pref & PRE_67)
|
||||
pref |= PRE_66;
|
||||
else
|
||||
pref &= ~PRE_66;
|
||||
}
|
||||
|
||||
opcode = c;
|
||||
cflags = ht[ht[opcode / 4] + (opcode % 4)];
|
||||
|
||||
if (cflags == C_ERROR) {
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
cflags = 0;
|
||||
if ((opcode & -3) == 0x24)
|
||||
cflags++;
|
||||
}
|
||||
|
||||
x = 0;
|
||||
if (cflags & C_GROUP) {
|
||||
uint16_t t;
|
||||
t = *(uint16_t *)(ht + (cflags & 0x7f));
|
||||
cflags = (uint8_t)t;
|
||||
x = (uint8_t)(t >> 8);
|
||||
}
|
||||
|
||||
if (hs->opcode2) {
|
||||
ht = hde32_table + DELTA_PREFIXES;
|
||||
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
}
|
||||
|
||||
if (cflags & C_MODRM) {
|
||||
hs->flags |= F_MODRM;
|
||||
hs->modrm = c = *p++;
|
||||
hs->modrm_mod = m_mod = c >> 6;
|
||||
hs->modrm_rm = m_rm = c & 7;
|
||||
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
|
||||
|
||||
if (x && ((x << m_reg) & 0x80))
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
|
||||
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
|
||||
uint8_t t = opcode - 0xd9;
|
||||
if (m_mod == 3) {
|
||||
ht = hde32_table + DELTA_FPU_MODRM + t*8;
|
||||
t = ht[m_reg] << m_rm;
|
||||
} else {
|
||||
ht = hde32_table + DELTA_FPU_REG;
|
||||
t = ht[t] << m_reg;
|
||||
}
|
||||
if (t & 0x80)
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
}
|
||||
|
||||
if (pref & PRE_LOCK) {
|
||||
if (m_mod == 3) {
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
} else {
|
||||
uint8_t *table_end, op = opcode;
|
||||
if (hs->opcode2) {
|
||||
ht = hde32_table + DELTA_OP2_LOCK_OK;
|
||||
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
|
||||
} else {
|
||||
ht = hde32_table + DELTA_OP_LOCK_OK;
|
||||
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
|
||||
op &= -2;
|
||||
}
|
||||
for (; ht != table_end; ht++)
|
||||
if (*ht++ == op) {
|
||||
if (!((*ht << m_reg) & 0x80))
|
||||
goto no_lock_error;
|
||||
else
|
||||
break;
|
||||
}
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
no_lock_error:
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
if (hs->opcode2) {
|
||||
switch (opcode) {
|
||||
case 0x20: case 0x22:
|
||||
m_mod = 3;
|
||||
if (m_reg > 4 || m_reg == 1)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
case 0x21: case 0x23:
|
||||
m_mod = 3;
|
||||
if (m_reg == 4 || m_reg == 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
}
|
||||
} else {
|
||||
switch (opcode) {
|
||||
case 0x8c:
|
||||
if (m_reg > 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
case 0x8e:
|
||||
if (m_reg == 1 || m_reg > 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_mod == 3) {
|
||||
uint8_t *table_end;
|
||||
if (hs->opcode2) {
|
||||
ht = hde32_table + DELTA_OP2_ONLY_MEM;
|
||||
table_end = ht + sizeof(hde32_table) - DELTA_OP2_ONLY_MEM;
|
||||
} else {
|
||||
ht = hde32_table + DELTA_OP_ONLY_MEM;
|
||||
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
|
||||
}
|
||||
for (; ht != table_end; ht += 2)
|
||||
if (*ht++ == opcode) {
|
||||
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
|
||||
goto error_operand;
|
||||
else
|
||||
break;
|
||||
}
|
||||
goto no_error_operand;
|
||||
} else if (hs->opcode2) {
|
||||
switch (opcode) {
|
||||
case 0x50: case 0xd7: case 0xf7:
|
||||
if (pref & (PRE_NONE | PRE_66))
|
||||
goto error_operand;
|
||||
break;
|
||||
case 0xd6:
|
||||
if (pref & (PRE_F2 | PRE_F3))
|
||||
goto error_operand;
|
||||
break;
|
||||
case 0xc5:
|
||||
goto error_operand;
|
||||
}
|
||||
goto no_error_operand;
|
||||
} else
|
||||
goto no_error_operand;
|
||||
|
||||
error_operand:
|
||||
hs->flags |= F_ERROR | F_ERROR_OPERAND;
|
||||
no_error_operand:
|
||||
|
||||
c = *p++;
|
||||
if (m_reg <= 1) {
|
||||
if (opcode == 0xf6)
|
||||
cflags |= C_IMM8;
|
||||
else if (opcode == 0xf7)
|
||||
cflags |= C_IMM_P66;
|
||||
}
|
||||
|
||||
switch (m_mod) {
|
||||
case 0:
|
||||
if (pref & PRE_67) {
|
||||
if (m_rm == 6)
|
||||
disp_size = 2;
|
||||
} else
|
||||
if (m_rm == 5)
|
||||
disp_size = 4;
|
||||
break;
|
||||
case 1:
|
||||
disp_size = 1;
|
||||
break;
|
||||
case 2:
|
||||
disp_size = 2;
|
||||
if (!(pref & PRE_67))
|
||||
disp_size <<= 1;
|
||||
}
|
||||
|
||||
if (m_mod != 3 && m_rm == 4 && !(pref & PRE_67)) {
|
||||
hs->flags |= F_SIB;
|
||||
p++;
|
||||
hs->sib = c;
|
||||
hs->sib_scale = c >> 6;
|
||||
hs->sib_index = (c & 0x3f) >> 3;
|
||||
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
|
||||
disp_size = 4;
|
||||
}
|
||||
|
||||
p--;
|
||||
switch (disp_size) {
|
||||
case 1:
|
||||
hs->flags |= F_DISP8;
|
||||
hs->disp.disp8 = *p;
|
||||
break;
|
||||
case 2:
|
||||
hs->flags |= F_DISP16;
|
||||
hs->disp.disp16 = *(uint16_t *)p;
|
||||
break;
|
||||
case 4:
|
||||
hs->flags |= F_DISP32;
|
||||
hs->disp.disp32 = *(uint32_t *)p;
|
||||
}
|
||||
p += disp_size;
|
||||
} else if (pref & PRE_LOCK)
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
|
||||
if (cflags & C_IMM_P66) {
|
||||
if (cflags & C_REL32) {
|
||||
if (pref & PRE_66) {
|
||||
hs->flags |= F_IMM16 | F_RELATIVE;
|
||||
hs->imm.imm16 = *(uint16_t *)p;
|
||||
p += 2;
|
||||
goto disasm_done;
|
||||
}
|
||||
goto rel32_ok;
|
||||
}
|
||||
if (pref & PRE_66) {
|
||||
hs->flags |= F_IMM16;
|
||||
hs->imm.imm16 = *(uint16_t *)p;
|
||||
p += 2;
|
||||
} else {
|
||||
hs->flags |= F_IMM32;
|
||||
hs->imm.imm32 = *(uint32_t *)p;
|
||||
p += 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (cflags & C_IMM16) {
|
||||
if (hs->flags & F_IMM32) {
|
||||
hs->flags |= F_IMM16;
|
||||
hs->disp.disp16 = *(uint16_t *)p;
|
||||
} else if (hs->flags & F_IMM16) {
|
||||
hs->flags |= F_2IMM16;
|
||||
hs->disp.disp16 = *(uint16_t *)p;
|
||||
} else {
|
||||
hs->flags |= F_IMM16;
|
||||
hs->imm.imm16 = *(uint16_t *)p;
|
||||
}
|
||||
p += 2;
|
||||
}
|
||||
if (cflags & C_IMM8) {
|
||||
hs->flags |= F_IMM8;
|
||||
hs->imm.imm8 = *p++;
|
||||
}
|
||||
|
||||
if (cflags & C_REL32) {
|
||||
rel32_ok:
|
||||
hs->flags |= F_IMM32 | F_RELATIVE;
|
||||
hs->imm.imm32 = *(uint32_t *)p;
|
||||
p += 4;
|
||||
} else if (cflags & C_REL8) {
|
||||
hs->flags |= F_IMM8 | F_RELATIVE;
|
||||
hs->imm.imm8 = *p++;
|
||||
}
|
||||
|
||||
disasm_done:
|
||||
|
||||
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
|
||||
hs->flags |= F_ERROR | F_ERROR_LENGTH;
|
||||
hs->len = 15;
|
||||
}
|
||||
|
||||
return (unsigned int)hs->len;
|
||||
}
|
||||
|
||||
#endif // defined(_M_IX86) || defined(__i386__)
|
||||
105
TempleWare-CS2/external/kiero/minhook/src/hde/hde32.h
vendored
Normal file
105
TempleWare-CS2/external/kiero/minhook/src/hde/hde32.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 32
|
||||
* Copyright (c) 2006-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
* hde32.h: C/C++ header file
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _HDE32_H_
|
||||
#define _HDE32_H_
|
||||
|
||||
/* stdint.h - C99 standard header
|
||||
* http://en.wikipedia.org/wiki/stdint.h
|
||||
*
|
||||
* if your compiler doesn't contain "stdint.h" header (for
|
||||
* example, Microsoft Visual C++), you can download file:
|
||||
* http://www.azillionmonkeys.com/qed/pstdint.h
|
||||
* and change next line to:
|
||||
* #include "pstdint.h"
|
||||
*/
|
||||
#include "pstdint.h"
|
||||
|
||||
#define F_MODRM 0x00000001
|
||||
#define F_SIB 0x00000002
|
||||
#define F_IMM8 0x00000004
|
||||
#define F_IMM16 0x00000008
|
||||
#define F_IMM32 0x00000010
|
||||
#define F_DISP8 0x00000020
|
||||
#define F_DISP16 0x00000040
|
||||
#define F_DISP32 0x00000080
|
||||
#define F_RELATIVE 0x00000100
|
||||
#define F_2IMM16 0x00000800
|
||||
#define F_ERROR 0x00001000
|
||||
#define F_ERROR_OPCODE 0x00002000
|
||||
#define F_ERROR_LENGTH 0x00004000
|
||||
#define F_ERROR_LOCK 0x00008000
|
||||
#define F_ERROR_OPERAND 0x00010000
|
||||
#define F_PREFIX_REPNZ 0x01000000
|
||||
#define F_PREFIX_REPX 0x02000000
|
||||
#define F_PREFIX_REP 0x03000000
|
||||
#define F_PREFIX_66 0x04000000
|
||||
#define F_PREFIX_67 0x08000000
|
||||
#define F_PREFIX_LOCK 0x10000000
|
||||
#define F_PREFIX_SEG 0x20000000
|
||||
#define F_PREFIX_ANY 0x3f000000
|
||||
|
||||
#define PREFIX_SEGMENT_CS 0x2e
|
||||
#define PREFIX_SEGMENT_SS 0x36
|
||||
#define PREFIX_SEGMENT_DS 0x3e
|
||||
#define PREFIX_SEGMENT_ES 0x26
|
||||
#define PREFIX_SEGMENT_FS 0x64
|
||||
#define PREFIX_SEGMENT_GS 0x65
|
||||
#define PREFIX_LOCK 0xf0
|
||||
#define PREFIX_REPNZ 0xf2
|
||||
#define PREFIX_REPX 0xf3
|
||||
#define PREFIX_OPERAND_SIZE 0x66
|
||||
#define PREFIX_ADDRESS_SIZE 0x67
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
||||
typedef struct {
|
||||
uint8_t len;
|
||||
uint8_t p_rep;
|
||||
uint8_t p_lock;
|
||||
uint8_t p_seg;
|
||||
uint8_t p_66;
|
||||
uint8_t p_67;
|
||||
uint8_t opcode;
|
||||
uint8_t opcode2;
|
||||
uint8_t modrm;
|
||||
uint8_t modrm_mod;
|
||||
uint8_t modrm_reg;
|
||||
uint8_t modrm_rm;
|
||||
uint8_t sib;
|
||||
uint8_t sib_scale;
|
||||
uint8_t sib_index;
|
||||
uint8_t sib_base;
|
||||
union {
|
||||
uint8_t imm8;
|
||||
uint16_t imm16;
|
||||
uint32_t imm32;
|
||||
} imm;
|
||||
union {
|
||||
uint8_t disp8;
|
||||
uint16_t disp16;
|
||||
uint32_t disp32;
|
||||
} disp;
|
||||
uint32_t flags;
|
||||
} hde32s;
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* __cdecl */
|
||||
unsigned int hde32_disasm(const void *code, hde32s *hs);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _HDE32_H_ */
|
||||
337
TempleWare-CS2/external/kiero/minhook/src/hde/hde64.c
vendored
Normal file
337
TempleWare-CS2/external/kiero/minhook/src/hde/hde64.c
vendored
Normal file
@ -0,0 +1,337 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 64 C
|
||||
* Copyright (c) 2008-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
|
||||
#include "hde64.h"
|
||||
#include "table64.h"
|
||||
|
||||
unsigned int hde64_disasm(const void *code, hde64s *hs)
|
||||
{
|
||||
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
|
||||
uint8_t *ht = hde64_table, m_mod, m_reg, m_rm, disp_size = 0;
|
||||
uint8_t op64 = 0;
|
||||
|
||||
// Avoid using memset to reduce the footprint.
|
||||
#ifndef _MSC_VER
|
||||
memset((LPBYTE)hs, 0, sizeof(hde64s));
|
||||
#else
|
||||
__stosb((LPBYTE)hs, 0, sizeof(hde64s));
|
||||
#endif
|
||||
|
||||
for (x = 16; x; x--)
|
||||
switch (c = *p++) {
|
||||
case 0xf3:
|
||||
hs->p_rep = c;
|
||||
pref |= PRE_F3;
|
||||
break;
|
||||
case 0xf2:
|
||||
hs->p_rep = c;
|
||||
pref |= PRE_F2;
|
||||
break;
|
||||
case 0xf0:
|
||||
hs->p_lock = c;
|
||||
pref |= PRE_LOCK;
|
||||
break;
|
||||
case 0x26: case 0x2e: case 0x36:
|
||||
case 0x3e: case 0x64: case 0x65:
|
||||
hs->p_seg = c;
|
||||
pref |= PRE_SEG;
|
||||
break;
|
||||
case 0x66:
|
||||
hs->p_66 = c;
|
||||
pref |= PRE_66;
|
||||
break;
|
||||
case 0x67:
|
||||
hs->p_67 = c;
|
||||
pref |= PRE_67;
|
||||
break;
|
||||
default:
|
||||
goto pref_done;
|
||||
}
|
||||
pref_done:
|
||||
|
||||
hs->flags = (uint32_t)pref << 23;
|
||||
|
||||
if (!pref)
|
||||
pref |= PRE_NONE;
|
||||
|
||||
if ((c & 0xf0) == 0x40) {
|
||||
hs->flags |= F_PREFIX_REX;
|
||||
if ((hs->rex_w = (c & 0xf) >> 3) && (*p & 0xf8) == 0xb8)
|
||||
op64++;
|
||||
hs->rex_r = (c & 7) >> 2;
|
||||
hs->rex_x = (c & 3) >> 1;
|
||||
hs->rex_b = c & 1;
|
||||
if (((c = *p++) & 0xf0) == 0x40) {
|
||||
opcode = c;
|
||||
goto error_opcode;
|
||||
}
|
||||
}
|
||||
|
||||
if ((hs->opcode = c) == 0x0f) {
|
||||
hs->opcode2 = c = *p++;
|
||||
ht += DELTA_OPCODES;
|
||||
} else if (c >= 0xa0 && c <= 0xa3) {
|
||||
op64++;
|
||||
if (pref & PRE_67)
|
||||
pref |= PRE_66;
|
||||
else
|
||||
pref &= ~PRE_66;
|
||||
}
|
||||
|
||||
opcode = c;
|
||||
cflags = ht[ht[opcode / 4] + (opcode % 4)];
|
||||
|
||||
if (cflags == C_ERROR) {
|
||||
error_opcode:
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
cflags = 0;
|
||||
if ((opcode & -3) == 0x24)
|
||||
cflags++;
|
||||
}
|
||||
|
||||
x = 0;
|
||||
if (cflags & C_GROUP) {
|
||||
uint16_t t;
|
||||
t = *(uint16_t *)(ht + (cflags & 0x7f));
|
||||
cflags = (uint8_t)t;
|
||||
x = (uint8_t)(t >> 8);
|
||||
}
|
||||
|
||||
if (hs->opcode2) {
|
||||
ht = hde64_table + DELTA_PREFIXES;
|
||||
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
}
|
||||
|
||||
if (cflags & C_MODRM) {
|
||||
hs->flags |= F_MODRM;
|
||||
hs->modrm = c = *p++;
|
||||
hs->modrm_mod = m_mod = c >> 6;
|
||||
hs->modrm_rm = m_rm = c & 7;
|
||||
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
|
||||
|
||||
if (x && ((x << m_reg) & 0x80))
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
|
||||
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
|
||||
uint8_t t = opcode - 0xd9;
|
||||
if (m_mod == 3) {
|
||||
ht = hde64_table + DELTA_FPU_MODRM + t*8;
|
||||
t = ht[m_reg] << m_rm;
|
||||
} else {
|
||||
ht = hde64_table + DELTA_FPU_REG;
|
||||
t = ht[t] << m_reg;
|
||||
}
|
||||
if (t & 0x80)
|
||||
hs->flags |= F_ERROR | F_ERROR_OPCODE;
|
||||
}
|
||||
|
||||
if (pref & PRE_LOCK) {
|
||||
if (m_mod == 3) {
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
} else {
|
||||
uint8_t *table_end, op = opcode;
|
||||
if (hs->opcode2) {
|
||||
ht = hde64_table + DELTA_OP2_LOCK_OK;
|
||||
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
|
||||
} else {
|
||||
ht = hde64_table + DELTA_OP_LOCK_OK;
|
||||
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
|
||||
op &= -2;
|
||||
}
|
||||
for (; ht != table_end; ht++)
|
||||
if (*ht++ == op) {
|
||||
if (!((*ht << m_reg) & 0x80))
|
||||
goto no_lock_error;
|
||||
else
|
||||
break;
|
||||
}
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
no_lock_error:
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
if (hs->opcode2) {
|
||||
switch (opcode) {
|
||||
case 0x20: case 0x22:
|
||||
m_mod = 3;
|
||||
if (m_reg > 4 || m_reg == 1)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
case 0x21: case 0x23:
|
||||
m_mod = 3;
|
||||
if (m_reg == 4 || m_reg == 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
}
|
||||
} else {
|
||||
switch (opcode) {
|
||||
case 0x8c:
|
||||
if (m_reg > 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
case 0x8e:
|
||||
if (m_reg == 1 || m_reg > 5)
|
||||
goto error_operand;
|
||||
else
|
||||
goto no_error_operand;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_mod == 3) {
|
||||
uint8_t *table_end;
|
||||
if (hs->opcode2) {
|
||||
ht = hde64_table + DELTA_OP2_ONLY_MEM;
|
||||
table_end = ht + sizeof(hde64_table) - DELTA_OP2_ONLY_MEM;
|
||||
} else {
|
||||
ht = hde64_table + DELTA_OP_ONLY_MEM;
|
||||
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
|
||||
}
|
||||
for (; ht != table_end; ht += 2)
|
||||
if (*ht++ == opcode) {
|
||||
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
|
||||
goto error_operand;
|
||||
else
|
||||
break;
|
||||
}
|
||||
goto no_error_operand;
|
||||
} else if (hs->opcode2) {
|
||||
switch (opcode) {
|
||||
case 0x50: case 0xd7: case 0xf7:
|
||||
if (pref & (PRE_NONE | PRE_66))
|
||||
goto error_operand;
|
||||
break;
|
||||
case 0xd6:
|
||||
if (pref & (PRE_F2 | PRE_F3))
|
||||
goto error_operand;
|
||||
break;
|
||||
case 0xc5:
|
||||
goto error_operand;
|
||||
}
|
||||
goto no_error_operand;
|
||||
} else
|
||||
goto no_error_operand;
|
||||
|
||||
error_operand:
|
||||
hs->flags |= F_ERROR | F_ERROR_OPERAND;
|
||||
no_error_operand:
|
||||
|
||||
c = *p++;
|
||||
if (m_reg <= 1) {
|
||||
if (opcode == 0xf6)
|
||||
cflags |= C_IMM8;
|
||||
else if (opcode == 0xf7)
|
||||
cflags |= C_IMM_P66;
|
||||
}
|
||||
|
||||
switch (m_mod) {
|
||||
case 0:
|
||||
if (pref & PRE_67) {
|
||||
if (m_rm == 6)
|
||||
disp_size = 2;
|
||||
} else
|
||||
if (m_rm == 5)
|
||||
disp_size = 4;
|
||||
break;
|
||||
case 1:
|
||||
disp_size = 1;
|
||||
break;
|
||||
case 2:
|
||||
disp_size = 2;
|
||||
if (!(pref & PRE_67))
|
||||
disp_size <<= 1;
|
||||
}
|
||||
|
||||
if (m_mod != 3 && m_rm == 4) {
|
||||
hs->flags |= F_SIB;
|
||||
p++;
|
||||
hs->sib = c;
|
||||
hs->sib_scale = c >> 6;
|
||||
hs->sib_index = (c & 0x3f) >> 3;
|
||||
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
|
||||
disp_size = 4;
|
||||
}
|
||||
|
||||
p--;
|
||||
switch (disp_size) {
|
||||
case 1:
|
||||
hs->flags |= F_DISP8;
|
||||
hs->disp.disp8 = *p;
|
||||
break;
|
||||
case 2:
|
||||
hs->flags |= F_DISP16;
|
||||
hs->disp.disp16 = *(uint16_t *)p;
|
||||
break;
|
||||
case 4:
|
||||
hs->flags |= F_DISP32;
|
||||
hs->disp.disp32 = *(uint32_t *)p;
|
||||
}
|
||||
p += disp_size;
|
||||
} else if (pref & PRE_LOCK)
|
||||
hs->flags |= F_ERROR | F_ERROR_LOCK;
|
||||
|
||||
if (cflags & C_IMM_P66) {
|
||||
if (cflags & C_REL32) {
|
||||
if (pref & PRE_66) {
|
||||
hs->flags |= F_IMM16 | F_RELATIVE;
|
||||
hs->imm.imm16 = *(uint16_t *)p;
|
||||
p += 2;
|
||||
goto disasm_done;
|
||||
}
|
||||
goto rel32_ok;
|
||||
}
|
||||
if (op64) {
|
||||
hs->flags |= F_IMM64;
|
||||
hs->imm.imm64 = *(uint64_t *)p;
|
||||
p += 8;
|
||||
} else if (!(pref & PRE_66)) {
|
||||
hs->flags |= F_IMM32;
|
||||
hs->imm.imm32 = *(uint32_t *)p;
|
||||
p += 4;
|
||||
} else
|
||||
goto imm16_ok;
|
||||
}
|
||||
|
||||
|
||||
if (cflags & C_IMM16) {
|
||||
imm16_ok:
|
||||
hs->flags |= F_IMM16;
|
||||
hs->imm.imm16 = *(uint16_t *)p;
|
||||
p += 2;
|
||||
}
|
||||
if (cflags & C_IMM8) {
|
||||
hs->flags |= F_IMM8;
|
||||
hs->imm.imm8 = *p++;
|
||||
}
|
||||
|
||||
if (cflags & C_REL32) {
|
||||
rel32_ok:
|
||||
hs->flags |= F_IMM32 | F_RELATIVE;
|
||||
hs->imm.imm32 = *(uint32_t *)p;
|
||||
p += 4;
|
||||
} else if (cflags & C_REL8) {
|
||||
hs->flags |= F_IMM8 | F_RELATIVE;
|
||||
hs->imm.imm8 = *p++;
|
||||
}
|
||||
|
||||
disasm_done:
|
||||
|
||||
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
|
||||
hs->flags |= F_ERROR | F_ERROR_LENGTH;
|
||||
hs->len = 15;
|
||||
}
|
||||
|
||||
return (unsigned int)hs->len;
|
||||
}
|
||||
|
||||
#endif // defined(_M_X64) || defined(__x86_64__)
|
||||
112
TempleWare-CS2/external/kiero/minhook/src/hde/hde64.h
vendored
Normal file
112
TempleWare-CS2/external/kiero/minhook/src/hde/hde64.h
vendored
Normal file
@ -0,0 +1,112 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 64
|
||||
* Copyright (c) 2008-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
* hde64.h: C/C++ header file
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _HDE64_H_
|
||||
#define _HDE64_H_
|
||||
|
||||
/* stdint.h - C99 standard header
|
||||
* http://en.wikipedia.org/wiki/stdint.h
|
||||
*
|
||||
* if your compiler doesn't contain "stdint.h" header (for
|
||||
* example, Microsoft Visual C++), you can download file:
|
||||
* http://www.azillionmonkeys.com/qed/pstdint.h
|
||||
* and change next line to:
|
||||
* #include "pstdint.h"
|
||||
*/
|
||||
#include "pstdint.h"
|
||||
|
||||
#define F_MODRM 0x00000001
|
||||
#define F_SIB 0x00000002
|
||||
#define F_IMM8 0x00000004
|
||||
#define F_IMM16 0x00000008
|
||||
#define F_IMM32 0x00000010
|
||||
#define F_IMM64 0x00000020
|
||||
#define F_DISP8 0x00000040
|
||||
#define F_DISP16 0x00000080
|
||||
#define F_DISP32 0x00000100
|
||||
#define F_RELATIVE 0x00000200
|
||||
#define F_ERROR 0x00001000
|
||||
#define F_ERROR_OPCODE 0x00002000
|
||||
#define F_ERROR_LENGTH 0x00004000
|
||||
#define F_ERROR_LOCK 0x00008000
|
||||
#define F_ERROR_OPERAND 0x00010000
|
||||
#define F_PREFIX_REPNZ 0x01000000
|
||||
#define F_PREFIX_REPX 0x02000000
|
||||
#define F_PREFIX_REP 0x03000000
|
||||
#define F_PREFIX_66 0x04000000
|
||||
#define F_PREFIX_67 0x08000000
|
||||
#define F_PREFIX_LOCK 0x10000000
|
||||
#define F_PREFIX_SEG 0x20000000
|
||||
#define F_PREFIX_REX 0x40000000
|
||||
#define F_PREFIX_ANY 0x7f000000
|
||||
|
||||
#define PREFIX_SEGMENT_CS 0x2e
|
||||
#define PREFIX_SEGMENT_SS 0x36
|
||||
#define PREFIX_SEGMENT_DS 0x3e
|
||||
#define PREFIX_SEGMENT_ES 0x26
|
||||
#define PREFIX_SEGMENT_FS 0x64
|
||||
#define PREFIX_SEGMENT_GS 0x65
|
||||
#define PREFIX_LOCK 0xf0
|
||||
#define PREFIX_REPNZ 0xf2
|
||||
#define PREFIX_REPX 0xf3
|
||||
#define PREFIX_OPERAND_SIZE 0x66
|
||||
#define PREFIX_ADDRESS_SIZE 0x67
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
||||
typedef struct {
|
||||
uint8_t len;
|
||||
uint8_t p_rep;
|
||||
uint8_t p_lock;
|
||||
uint8_t p_seg;
|
||||
uint8_t p_66;
|
||||
uint8_t p_67;
|
||||
uint8_t rex;
|
||||
uint8_t rex_w;
|
||||
uint8_t rex_r;
|
||||
uint8_t rex_x;
|
||||
uint8_t rex_b;
|
||||
uint8_t opcode;
|
||||
uint8_t opcode2;
|
||||
uint8_t modrm;
|
||||
uint8_t modrm_mod;
|
||||
uint8_t modrm_reg;
|
||||
uint8_t modrm_rm;
|
||||
uint8_t sib;
|
||||
uint8_t sib_scale;
|
||||
uint8_t sib_index;
|
||||
uint8_t sib_base;
|
||||
union {
|
||||
uint8_t imm8;
|
||||
uint16_t imm16;
|
||||
uint32_t imm32;
|
||||
uint64_t imm64;
|
||||
} imm;
|
||||
union {
|
||||
uint8_t disp8;
|
||||
uint16_t disp16;
|
||||
uint32_t disp32;
|
||||
} disp;
|
||||
uint32_t flags;
|
||||
} hde64s;
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* __cdecl */
|
||||
unsigned int hde64_disasm(const void *code, hde64s *hs);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _HDE64_H_ */
|
||||
39
TempleWare-CS2/external/kiero/minhook/src/hde/pstdint.h
vendored
Normal file
39
TempleWare-CS2/external/kiero/minhook/src/hde/pstdint.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
// Integer types for HDE.
|
||||
typedef INT8 int8_t;
|
||||
typedef INT16 int16_t;
|
||||
typedef INT32 int32_t;
|
||||
typedef INT64 int64_t;
|
||||
typedef UINT8 uint8_t;
|
||||
typedef UINT16 uint16_t;
|
||||
typedef UINT32 uint32_t;
|
||||
typedef UINT64 uint64_t;
|
||||
73
TempleWare-CS2/external/kiero/minhook/src/hde/table32.h
vendored
Normal file
73
TempleWare-CS2/external/kiero/minhook/src/hde/table32.h
vendored
Normal file
@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 32 C
|
||||
* Copyright (c) 2008-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
*/
|
||||
|
||||
#define C_NONE 0x00
|
||||
#define C_MODRM 0x01
|
||||
#define C_IMM8 0x02
|
||||
#define C_IMM16 0x04
|
||||
#define C_IMM_P66 0x10
|
||||
#define C_REL8 0x20
|
||||
#define C_REL32 0x40
|
||||
#define C_GROUP 0x80
|
||||
#define C_ERROR 0xff
|
||||
|
||||
#define PRE_ANY 0x00
|
||||
#define PRE_NONE 0x01
|
||||
#define PRE_F2 0x02
|
||||
#define PRE_F3 0x04
|
||||
#define PRE_66 0x08
|
||||
#define PRE_67 0x10
|
||||
#define PRE_LOCK 0x20
|
||||
#define PRE_SEG 0x40
|
||||
#define PRE_ALL 0xff
|
||||
|
||||
#define DELTA_OPCODES 0x4a
|
||||
#define DELTA_FPU_REG 0xf1
|
||||
#define DELTA_FPU_MODRM 0xf8
|
||||
#define DELTA_PREFIXES 0x130
|
||||
#define DELTA_OP_LOCK_OK 0x1a1
|
||||
#define DELTA_OP2_LOCK_OK 0x1b9
|
||||
#define DELTA_OP_ONLY_MEM 0x1cb
|
||||
#define DELTA_OP2_ONLY_MEM 0x1da
|
||||
|
||||
unsigned char hde32_table[] = {
|
||||
0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,
|
||||
0xa8,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xac,0xaa,0xb2,0xaa,0x9f,0x9f,
|
||||
0x9f,0x9f,0xb5,0xa3,0xa3,0xa4,0xaa,0xaa,0xba,0xaa,0x96,0xaa,0xa8,0xaa,0xc3,
|
||||
0xc3,0x96,0x96,0xb7,0xae,0xd6,0xbd,0xa3,0xc5,0xa3,0xa3,0x9f,0xc3,0x9c,0xaa,
|
||||
0xaa,0xac,0xaa,0xbf,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0x90,
|
||||
0x82,0x7d,0x97,0x59,0x59,0x59,0x59,0x59,0x7f,0x59,0x59,0x60,0x7d,0x7f,0x7f,
|
||||
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x9a,0x88,0x7d,
|
||||
0x59,0x50,0x50,0x50,0x50,0x59,0x59,0x59,0x59,0x61,0x94,0x61,0x9e,0x59,0x59,
|
||||
0x85,0x59,0x92,0xa3,0x60,0x60,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,
|
||||
0x59,0x59,0x9f,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xcc,0x01,0xbc,0x03,0xf0,
|
||||
0x10,0x10,0x10,0x10,0x50,0x50,0x50,0x50,0x14,0x20,0x20,0x20,0x20,0x01,0x01,
|
||||
0x01,0x01,0xc4,0x02,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0xc0,0xc2,0x10,0x11,
|
||||
0x02,0x03,0x11,0x03,0x03,0x04,0x00,0x00,0x14,0x00,0x02,0x00,0x00,0xc6,0xc8,
|
||||
0x02,0x02,0x02,0x02,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xca,
|
||||
0x01,0x01,0x01,0x00,0x06,0x00,0x04,0x00,0xc0,0xc2,0x01,0x01,0x03,0x01,0xff,
|
||||
0xff,0x01,0x00,0x03,0xc4,0xc4,0xc6,0x03,0x01,0x01,0x01,0xff,0x03,0x03,0x03,
|
||||
0xc8,0x40,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,
|
||||
0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0xff,0xff,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x7f,0x00,0x00,0xff,0x4a,0x4a,0x4a,0x4a,0x4b,0x52,0x4a,0x4a,0x4a,0x4a,0x4f,
|
||||
0x4c,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x55,0x45,0x40,0x4a,0x4a,0x4a,
|
||||
0x45,0x59,0x4d,0x46,0x4a,0x5d,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,
|
||||
0x4a,0x4a,0x4a,0x4a,0x4a,0x61,0x63,0x67,0x4e,0x4a,0x4a,0x6b,0x6d,0x4a,0x4a,
|
||||
0x45,0x6d,0x4a,0x4a,0x44,0x45,0x4a,0x4a,0x00,0x00,0x00,0x02,0x0d,0x06,0x06,
|
||||
0x06,0x06,0x0e,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x00,0x06,0x06,0x02,0x06,
|
||||
0x00,0x0a,0x0a,0x07,0x07,0x06,0x02,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
|
||||
0x04,0x04,0x00,0x00,0x00,0x0e,0x05,0x06,0x06,0x06,0x01,0x06,0x00,0x00,0x08,
|
||||
0x00,0x10,0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,
|
||||
0x86,0x00,0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,
|
||||
0xf8,0xbb,0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,
|
||||
0xc4,0xff,0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,
|
||||
0x13,0x09,0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,
|
||||
0xb2,0xff,0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,
|
||||
0xe7,0x08,0x00,0xf0,0x02,0x00
|
||||
};
|
||||
74
TempleWare-CS2/external/kiero/minhook/src/hde/table64.h
vendored
Normal file
74
TempleWare-CS2/external/kiero/minhook/src/hde/table64.h
vendored
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Hacker Disassembler Engine 64 C
|
||||
* Copyright (c) 2008-2009, Vyacheslav Patkov.
|
||||
* All rights reserved.
|
||||
*
|
||||
*/
|
||||
|
||||
#define C_NONE 0x00
|
||||
#define C_MODRM 0x01
|
||||
#define C_IMM8 0x02
|
||||
#define C_IMM16 0x04
|
||||
#define C_IMM_P66 0x10
|
||||
#define C_REL8 0x20
|
||||
#define C_REL32 0x40
|
||||
#define C_GROUP 0x80
|
||||
#define C_ERROR 0xff
|
||||
|
||||
#define PRE_ANY 0x00
|
||||
#define PRE_NONE 0x01
|
||||
#define PRE_F2 0x02
|
||||
#define PRE_F3 0x04
|
||||
#define PRE_66 0x08
|
||||
#define PRE_67 0x10
|
||||
#define PRE_LOCK 0x20
|
||||
#define PRE_SEG 0x40
|
||||
#define PRE_ALL 0xff
|
||||
|
||||
#define DELTA_OPCODES 0x4a
|
||||
#define DELTA_FPU_REG 0xfd
|
||||
#define DELTA_FPU_MODRM 0x104
|
||||
#define DELTA_PREFIXES 0x13c
|
||||
#define DELTA_OP_LOCK_OK 0x1ae
|
||||
#define DELTA_OP2_LOCK_OK 0x1c6
|
||||
#define DELTA_OP_ONLY_MEM 0x1d8
|
||||
#define DELTA_OP2_ONLY_MEM 0x1e7
|
||||
|
||||
unsigned char hde64_table[] = {
|
||||
0xa5,0xaa,0xa5,0xb8,0xa5,0xaa,0xa5,0xaa,0xa5,0xb8,0xa5,0xb8,0xa5,0xb8,0xa5,
|
||||
0xb8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xac,0xc0,0xcc,0xc0,0xa1,0xa1,
|
||||
0xa1,0xa1,0xb1,0xa5,0xa5,0xa6,0xc0,0xc0,0xd7,0xda,0xe0,0xc0,0xe4,0xc0,0xea,
|
||||
0xea,0xe0,0xe0,0x98,0xc8,0xee,0xf1,0xa5,0xd3,0xa5,0xa5,0xa1,0xea,0x9e,0xc0,
|
||||
0xc0,0xc2,0xc0,0xe6,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0xab,
|
||||
0x8b,0x90,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x92,0x5b,0x5b,0x76,0x90,0x92,0x92,
|
||||
0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x6a,0x73,0x90,
|
||||
0x5b,0x52,0x52,0x52,0x52,0x5b,0x5b,0x5b,0x5b,0x77,0x7c,0x77,0x85,0x5b,0x5b,
|
||||
0x70,0x5b,0x7a,0xaf,0x76,0x76,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,
|
||||
0x5b,0x5b,0x86,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xd5,0x03,0xcc,0x01,0xbc,
|
||||
0x03,0xf0,0x03,0x03,0x04,0x00,0x50,0x50,0x50,0x50,0xff,0x20,0x20,0x20,0x20,
|
||||
0x01,0x01,0x01,0x01,0xc4,0x02,0x10,0xff,0xff,0xff,0x01,0x00,0x03,0x11,0xff,
|
||||
0x03,0xc4,0xc6,0xc8,0x02,0x10,0x00,0xff,0xcc,0x01,0x01,0x01,0x00,0x00,0x00,
|
||||
0x00,0x01,0x01,0x03,0x01,0xff,0xff,0xc0,0xc2,0x10,0x11,0x02,0x03,0x01,0x01,
|
||||
0x01,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x10,
|
||||
0x10,0x10,0x10,0x02,0x10,0x00,0x00,0xc6,0xc8,0x02,0x02,0x02,0x02,0x06,0x00,
|
||||
0x04,0x00,0x02,0xff,0x00,0xc0,0xc2,0x01,0x01,0x03,0x03,0x03,0xca,0x40,0x00,
|
||||
0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0xff,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
|
||||
0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0x00,0x00,
|
||||
0xff,0x40,0x40,0x40,0x40,0x41,0x49,0x40,0x40,0x40,0x40,0x4c,0x42,0x40,0x40,
|
||||
0x40,0x40,0x40,0x40,0x40,0x40,0x4f,0x44,0x53,0x40,0x40,0x40,0x44,0x57,0x43,
|
||||
0x5c,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
|
||||
0x40,0x40,0x64,0x66,0x6e,0x6b,0x40,0x40,0x6a,0x46,0x40,0x40,0x44,0x46,0x40,
|
||||
0x40,0x5b,0x44,0x40,0x40,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x01,0x06,
|
||||
0x06,0x02,0x06,0x06,0x00,0x06,0x00,0x0a,0x0a,0x00,0x00,0x00,0x02,0x07,0x07,
|
||||
0x06,0x02,0x0d,0x06,0x06,0x06,0x0e,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
|
||||
0x04,0x04,0x05,0x06,0x06,0x06,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,0x00,0x10,
|
||||
0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,0x86,0x00,
|
||||
0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,0xf8,0xbb,
|
||||
0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,0xc4,0xff,
|
||||
0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,0x13,0x09,
|
||||
0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,0xb2,0xff,
|
||||
0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,0xe7,0x08,
|
||||
0x00,0xf0,0x02,0x00
|
||||
};
|
||||
889
TempleWare-CS2/external/kiero/minhook/src/hook.c
vendored
Normal file
889
TempleWare-CS2/external/kiero/minhook/src/hook.c
vendored
Normal file
@ -0,0 +1,889 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
#include <tlhelp32.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include "../include/MinHook.h"
|
||||
#include "buffer.h"
|
||||
#include "trampoline.h"
|
||||
|
||||
#ifndef ARRAYSIZE
|
||||
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
|
||||
#endif
|
||||
|
||||
// Initial capacity of the HOOK_ENTRY buffer.
|
||||
#define INITIAL_HOOK_CAPACITY 32
|
||||
|
||||
// Initial capacity of the thread IDs buffer.
|
||||
#define INITIAL_THREAD_CAPACITY 128
|
||||
|
||||
// Special hook position values.
|
||||
#define INVALID_HOOK_POS UINT_MAX
|
||||
#define ALL_HOOKS_POS UINT_MAX
|
||||
|
||||
// Freeze() action argument defines.
|
||||
#define ACTION_DISABLE 0
|
||||
#define ACTION_ENABLE 1
|
||||
#define ACTION_APPLY_QUEUED 2
|
||||
|
||||
// Thread access rights for suspending/resuming threads.
|
||||
#define THREAD_ACCESS \
|
||||
(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION | THREAD_SET_CONTEXT)
|
||||
|
||||
// Hook information.
|
||||
typedef struct _HOOK_ENTRY
|
||||
{
|
||||
LPVOID pTarget; // Address of the target function.
|
||||
LPVOID pDetour; // Address of the detour or relay function.
|
||||
LPVOID pTrampoline; // Address of the trampoline function.
|
||||
UINT8 backup[8]; // Original prologue of the target function.
|
||||
|
||||
UINT8 patchAbove : 1; // Uses the hot patch area.
|
||||
UINT8 isEnabled : 1; // Enabled.
|
||||
UINT8 queueEnable : 1; // Queued for enabling/disabling when != isEnabled.
|
||||
|
||||
UINT nIP : 4; // Count of the instruction boundaries.
|
||||
UINT8 oldIPs[8]; // Instruction boundaries of the target function.
|
||||
UINT8 newIPs[8]; // Instruction boundaries of the trampoline function.
|
||||
} HOOK_ENTRY, *PHOOK_ENTRY;
|
||||
|
||||
// Suspended threads for Freeze()/Unfreeze().
|
||||
typedef struct _FROZEN_THREADS
|
||||
{
|
||||
LPDWORD pItems; // Data heap
|
||||
UINT capacity; // Size of allocated data heap, items
|
||||
UINT size; // Actual number of data items
|
||||
} FROZEN_THREADS, *PFROZEN_THREADS;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Global Variables:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Spin lock flag for EnterSpinLock()/LeaveSpinLock().
|
||||
volatile LONG g_isLocked = FALSE;
|
||||
|
||||
// Private heap handle. If not NULL, this library is initialized.
|
||||
HANDLE g_hHeap = NULL;
|
||||
|
||||
// Hook entries.
|
||||
struct
|
||||
{
|
||||
PHOOK_ENTRY pItems; // Data heap
|
||||
UINT capacity; // Size of allocated data heap, items
|
||||
UINT size; // Actual number of data items
|
||||
} g_hooks;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Returns INVALID_HOOK_POS if not found.
|
||||
static UINT FindHookEntry(LPVOID pTarget)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < g_hooks.size; ++i)
|
||||
{
|
||||
if ((ULONG_PTR)pTarget == (ULONG_PTR)g_hooks.pItems[i].pTarget)
|
||||
return i;
|
||||
}
|
||||
|
||||
return INVALID_HOOK_POS;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static PHOOK_ENTRY AddHookEntry()
|
||||
{
|
||||
if (g_hooks.pItems == NULL)
|
||||
{
|
||||
g_hooks.capacity = INITIAL_HOOK_CAPACITY;
|
||||
g_hooks.pItems = (PHOOK_ENTRY)HeapAlloc(
|
||||
g_hHeap, 0, g_hooks.capacity * sizeof(HOOK_ENTRY));
|
||||
if (g_hooks.pItems == NULL)
|
||||
return NULL;
|
||||
}
|
||||
else if (g_hooks.size >= g_hooks.capacity)
|
||||
{
|
||||
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
|
||||
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity * 2) * sizeof(HOOK_ENTRY));
|
||||
if (p == NULL)
|
||||
return NULL;
|
||||
|
||||
g_hooks.capacity *= 2;
|
||||
g_hooks.pItems = p;
|
||||
}
|
||||
|
||||
return &g_hooks.pItems[g_hooks.size++];
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static void DeleteHookEntry(UINT pos)
|
||||
{
|
||||
if (pos < g_hooks.size - 1)
|
||||
g_hooks.pItems[pos] = g_hooks.pItems[g_hooks.size - 1];
|
||||
|
||||
g_hooks.size--;
|
||||
|
||||
if (g_hooks.capacity / 2 >= INITIAL_HOOK_CAPACITY && g_hooks.capacity / 2 >= g_hooks.size)
|
||||
{
|
||||
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
|
||||
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity / 2) * sizeof(HOOK_ENTRY));
|
||||
if (p == NULL)
|
||||
return;
|
||||
|
||||
g_hooks.capacity /= 2;
|
||||
g_hooks.pItems = p;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static DWORD_PTR FindOldIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
|
||||
{
|
||||
UINT i;
|
||||
|
||||
if (pHook->patchAbove && ip == ((DWORD_PTR)pHook->pTarget - sizeof(JMP_REL)))
|
||||
return (DWORD_PTR)pHook->pTarget;
|
||||
|
||||
for (i = 0; i < pHook->nIP; ++i)
|
||||
{
|
||||
if (ip == ((DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i]))
|
||||
return (DWORD_PTR)pHook->pTarget + pHook->oldIPs[i];
|
||||
}
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
// Check relay function.
|
||||
if (ip == (DWORD_PTR)pHook->pDetour)
|
||||
return (DWORD_PTR)pHook->pTarget;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static DWORD_PTR FindNewIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < pHook->nIP; ++i)
|
||||
{
|
||||
if (ip == ((DWORD_PTR)pHook->pTarget + pHook->oldIPs[i]))
|
||||
return (DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static void ProcessThreadIPs(HANDLE hThread, UINT pos, UINT action)
|
||||
{
|
||||
// If the thread suspended in the overwritten area,
|
||||
// move IP to the proper address.
|
||||
|
||||
CONTEXT c;
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
DWORD64 *pIP = &c.Rip;
|
||||
#else
|
||||
DWORD *pIP = &c.Eip;
|
||||
#endif
|
||||
UINT count;
|
||||
|
||||
c.ContextFlags = CONTEXT_CONTROL;
|
||||
if (!GetThreadContext(hThread, &c))
|
||||
return;
|
||||
|
||||
if (pos == ALL_HOOKS_POS)
|
||||
{
|
||||
pos = 0;
|
||||
count = g_hooks.size;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = pos + 1;
|
||||
}
|
||||
|
||||
for (; pos < count; ++pos)
|
||||
{
|
||||
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
|
||||
BOOL enable;
|
||||
DWORD_PTR ip;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_DISABLE:
|
||||
enable = FALSE;
|
||||
break;
|
||||
|
||||
case ACTION_ENABLE:
|
||||
enable = TRUE;
|
||||
break;
|
||||
|
||||
default: // ACTION_APPLY_QUEUED
|
||||
enable = pHook->queueEnable;
|
||||
break;
|
||||
}
|
||||
if (pHook->isEnabled == enable)
|
||||
continue;
|
||||
|
||||
if (enable)
|
||||
ip = FindNewIP(pHook, *pIP);
|
||||
else
|
||||
ip = FindOldIP(pHook, *pIP);
|
||||
|
||||
if (ip != 0)
|
||||
{
|
||||
*pIP = ip;
|
||||
SetThreadContext(hThread, &c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static VOID EnumerateThreads(PFROZEN_THREADS pThreads)
|
||||
{
|
||||
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
|
||||
if (hSnapshot != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
THREADENTRY32 te;
|
||||
te.dwSize = sizeof(THREADENTRY32);
|
||||
if (Thread32First(hSnapshot, &te))
|
||||
{
|
||||
do
|
||||
{
|
||||
if (te.dwSize >= (FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(DWORD))
|
||||
&& te.th32OwnerProcessID == GetCurrentProcessId()
|
||||
&& te.th32ThreadID != GetCurrentThreadId())
|
||||
{
|
||||
if (pThreads->pItems == NULL)
|
||||
{
|
||||
pThreads->capacity = INITIAL_THREAD_CAPACITY;
|
||||
pThreads->pItems
|
||||
= (LPDWORD)HeapAlloc(g_hHeap, 0, pThreads->capacity * sizeof(DWORD));
|
||||
if (pThreads->pItems == NULL)
|
||||
break;
|
||||
}
|
||||
else if (pThreads->size >= pThreads->capacity)
|
||||
{
|
||||
LPDWORD p = (LPDWORD)HeapReAlloc(
|
||||
g_hHeap, 0, pThreads->pItems, (pThreads->capacity * 2) * sizeof(DWORD));
|
||||
if (p == NULL)
|
||||
break;
|
||||
|
||||
pThreads->capacity *= 2;
|
||||
pThreads->pItems = p;
|
||||
}
|
||||
pThreads->pItems[pThreads->size++] = te.th32ThreadID;
|
||||
}
|
||||
|
||||
te.dwSize = sizeof(THREADENTRY32);
|
||||
} while (Thread32Next(hSnapshot, &te));
|
||||
}
|
||||
CloseHandle(hSnapshot);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static VOID Freeze(PFROZEN_THREADS pThreads, UINT pos, UINT action)
|
||||
{
|
||||
pThreads->pItems = NULL;
|
||||
pThreads->capacity = 0;
|
||||
pThreads->size = 0;
|
||||
EnumerateThreads(pThreads);
|
||||
|
||||
if (pThreads->pItems != NULL)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < pThreads->size; ++i)
|
||||
{
|
||||
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
|
||||
if (hThread != NULL)
|
||||
{
|
||||
SuspendThread(hThread);
|
||||
ProcessThreadIPs(hThread, pos, action);
|
||||
CloseHandle(hThread);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static VOID Unfreeze(PFROZEN_THREADS pThreads)
|
||||
{
|
||||
if (pThreads->pItems != NULL)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < pThreads->size; ++i)
|
||||
{
|
||||
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
|
||||
if (hThread != NULL)
|
||||
{
|
||||
ResumeThread(hThread);
|
||||
CloseHandle(hThread);
|
||||
}
|
||||
}
|
||||
|
||||
HeapFree(g_hHeap, 0, pThreads->pItems);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static MH_STATUS EnableHookLL(UINT pos, BOOL enable)
|
||||
{
|
||||
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
|
||||
DWORD oldProtect;
|
||||
SIZE_T patchSize = sizeof(JMP_REL);
|
||||
LPBYTE pPatchTarget = (LPBYTE)pHook->pTarget;
|
||||
|
||||
if (pHook->patchAbove)
|
||||
{
|
||||
pPatchTarget -= sizeof(JMP_REL);
|
||||
patchSize += sizeof(JMP_REL_SHORT);
|
||||
}
|
||||
|
||||
if (!VirtualProtect(pPatchTarget, patchSize, PAGE_EXECUTE_READWRITE, &oldProtect))
|
||||
return MH_ERROR_MEMORY_PROTECT;
|
||||
|
||||
if (enable)
|
||||
{
|
||||
PJMP_REL pJmp = (PJMP_REL)pPatchTarget;
|
||||
pJmp->opcode = 0xE9;
|
||||
pJmp->operand = (UINT32)((LPBYTE)pHook->pDetour - (pPatchTarget + sizeof(JMP_REL)));
|
||||
|
||||
if (pHook->patchAbove)
|
||||
{
|
||||
PJMP_REL_SHORT pShortJmp = (PJMP_REL_SHORT)pHook->pTarget;
|
||||
pShortJmp->opcode = 0xEB;
|
||||
pShortJmp->operand = (UINT8)(0 - (sizeof(JMP_REL_SHORT) + sizeof(JMP_REL)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pHook->patchAbove)
|
||||
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
|
||||
else
|
||||
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL));
|
||||
}
|
||||
|
||||
VirtualProtect(pPatchTarget, patchSize, oldProtect, &oldProtect);
|
||||
|
||||
// Just-in-case measure.
|
||||
FlushInstructionCache(GetCurrentProcess(), pPatchTarget, patchSize);
|
||||
|
||||
pHook->isEnabled = enable;
|
||||
pHook->queueEnable = enable;
|
||||
|
||||
return MH_OK;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static MH_STATUS EnableAllHooksLL(BOOL enable)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
UINT i, first = INVALID_HOOK_POS;
|
||||
|
||||
for (i = 0; i < g_hooks.size; ++i)
|
||||
{
|
||||
if (g_hooks.pItems[i].isEnabled != enable)
|
||||
{
|
||||
first = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (first != INVALID_HOOK_POS)
|
||||
{
|
||||
FROZEN_THREADS threads;
|
||||
Freeze(&threads, ALL_HOOKS_POS, enable ? ACTION_ENABLE : ACTION_DISABLE);
|
||||
|
||||
for (i = first; i < g_hooks.size; ++i)
|
||||
{
|
||||
if (g_hooks.pItems[i].isEnabled != enable)
|
||||
{
|
||||
status = EnableHookLL(i, enable);
|
||||
if (status != MH_OK)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Unfreeze(&threads);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static VOID EnterSpinLock(VOID)
|
||||
{
|
||||
SIZE_T spinCount = 0;
|
||||
|
||||
// Wait until the flag is FALSE.
|
||||
while (InterlockedCompareExchange(&g_isLocked, TRUE, FALSE) != FALSE)
|
||||
{
|
||||
// No need to generate a memory barrier here, since InterlockedCompareExchange()
|
||||
// generates a full memory barrier itself.
|
||||
|
||||
// Prevent the loop from being too busy.
|
||||
if (spinCount < 32)
|
||||
Sleep(0);
|
||||
else
|
||||
Sleep(1);
|
||||
|
||||
spinCount++;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static VOID LeaveSpinLock(VOID)
|
||||
{
|
||||
// No need to generate a memory barrier here, since InterlockedExchange()
|
||||
// generates a full memory barrier itself.
|
||||
|
||||
InterlockedExchange(&g_isLocked, FALSE);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_Initialize(VOID)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap == NULL)
|
||||
{
|
||||
g_hHeap = HeapCreate(0, 0, 0);
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
// Initialize the internal function buffer.
|
||||
InitializeBuffer();
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_MEMORY_ALLOC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_ALREADY_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_Uninitialize(VOID)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
status = EnableAllHooksLL(FALSE);
|
||||
if (status == MH_OK)
|
||||
{
|
||||
// Free the internal function buffer.
|
||||
|
||||
// HeapFree is actually not required, but some tools detect a false
|
||||
// memory leak without HeapFree.
|
||||
|
||||
UninitializeBuffer();
|
||||
|
||||
HeapFree(g_hHeap, 0, g_hooks.pItems);
|
||||
HeapDestroy(g_hHeap);
|
||||
|
||||
g_hHeap = NULL;
|
||||
|
||||
g_hooks.pItems = NULL;
|
||||
g_hooks.capacity = 0;
|
||||
g_hooks.size = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
if (IsExecutableAddress(pTarget) && IsExecutableAddress(pDetour))
|
||||
{
|
||||
UINT pos = FindHookEntry(pTarget);
|
||||
if (pos == INVALID_HOOK_POS)
|
||||
{
|
||||
LPVOID pBuffer = AllocateBuffer(pTarget);
|
||||
if (pBuffer != NULL)
|
||||
{
|
||||
TRAMPOLINE ct;
|
||||
|
||||
ct.pTarget = pTarget;
|
||||
ct.pDetour = pDetour;
|
||||
ct.pTrampoline = pBuffer;
|
||||
if (CreateTrampolineFunction(&ct))
|
||||
{
|
||||
PHOOK_ENTRY pHook = AddHookEntry();
|
||||
if (pHook != NULL)
|
||||
{
|
||||
pHook->pTarget = ct.pTarget;
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
pHook->pDetour = ct.pRelay;
|
||||
#else
|
||||
pHook->pDetour = ct.pDetour;
|
||||
#endif
|
||||
pHook->pTrampoline = ct.pTrampoline;
|
||||
pHook->patchAbove = ct.patchAbove;
|
||||
pHook->isEnabled = FALSE;
|
||||
pHook->queueEnable = FALSE;
|
||||
pHook->nIP = ct.nIP;
|
||||
memcpy(pHook->oldIPs, ct.oldIPs, ARRAYSIZE(ct.oldIPs));
|
||||
memcpy(pHook->newIPs, ct.newIPs, ARRAYSIZE(ct.newIPs));
|
||||
|
||||
// Back up the target function.
|
||||
|
||||
if (ct.patchAbove)
|
||||
{
|
||||
memcpy(
|
||||
pHook->backup,
|
||||
(LPBYTE)pTarget - sizeof(JMP_REL),
|
||||
sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(pHook->backup, pTarget, sizeof(JMP_REL));
|
||||
}
|
||||
|
||||
if (ppOriginal != NULL)
|
||||
*ppOriginal = pHook->pTrampoline;
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_MEMORY_ALLOC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_UNSUPPORTED_FUNCTION;
|
||||
}
|
||||
|
||||
if (status != MH_OK)
|
||||
{
|
||||
FreeBuffer(pBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_MEMORY_ALLOC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_ALREADY_CREATED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_EXECUTABLE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
UINT pos = FindHookEntry(pTarget);
|
||||
if (pos != INVALID_HOOK_POS)
|
||||
{
|
||||
if (g_hooks.pItems[pos].isEnabled)
|
||||
{
|
||||
FROZEN_THREADS threads;
|
||||
Freeze(&threads, pos, ACTION_DISABLE);
|
||||
|
||||
status = EnableHookLL(pos, FALSE);
|
||||
|
||||
Unfreeze(&threads);
|
||||
}
|
||||
|
||||
if (status == MH_OK)
|
||||
{
|
||||
FreeBuffer(g_hooks.pItems[pos].pTrampoline);
|
||||
DeleteHookEntry(pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_CREATED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static MH_STATUS EnableHook(LPVOID pTarget, BOOL enable)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
if (pTarget == MH_ALL_HOOKS)
|
||||
{
|
||||
status = EnableAllHooksLL(enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
FROZEN_THREADS threads;
|
||||
UINT pos = FindHookEntry(pTarget);
|
||||
if (pos != INVALID_HOOK_POS)
|
||||
{
|
||||
if (g_hooks.pItems[pos].isEnabled != enable)
|
||||
{
|
||||
Freeze(&threads, pos, ACTION_ENABLE);
|
||||
|
||||
status = EnableHookLL(pos, enable);
|
||||
|
||||
Unfreeze(&threads);
|
||||
}
|
||||
else
|
||||
{
|
||||
status = enable ? MH_ERROR_ENABLED : MH_ERROR_DISABLED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_CREATED;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget)
|
||||
{
|
||||
return EnableHook(pTarget, TRUE);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget)
|
||||
{
|
||||
return EnableHook(pTarget, FALSE);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static MH_STATUS QueueHook(LPVOID pTarget, BOOL queueEnable)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
if (pTarget == MH_ALL_HOOKS)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < g_hooks.size; ++i)
|
||||
g_hooks.pItems[i].queueEnable = queueEnable;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT pos = FindHookEntry(pTarget);
|
||||
if (pos != INVALID_HOOK_POS)
|
||||
{
|
||||
g_hooks.pItems[pos].queueEnable = queueEnable;
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_CREATED;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget)
|
||||
{
|
||||
return QueueHook(pTarget, TRUE);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget)
|
||||
{
|
||||
return QueueHook(pTarget, FALSE);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_ApplyQueued(VOID)
|
||||
{
|
||||
MH_STATUS status = MH_OK;
|
||||
UINT i, first = INVALID_HOOK_POS;
|
||||
|
||||
EnterSpinLock();
|
||||
|
||||
if (g_hHeap != NULL)
|
||||
{
|
||||
for (i = 0; i < g_hooks.size; ++i)
|
||||
{
|
||||
if (g_hooks.pItems[i].isEnabled != g_hooks.pItems[i].queueEnable)
|
||||
{
|
||||
first = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (first != INVALID_HOOK_POS)
|
||||
{
|
||||
FROZEN_THREADS threads;
|
||||
Freeze(&threads, ALL_HOOKS_POS, ACTION_APPLY_QUEUED);
|
||||
|
||||
for (i = first; i < g_hooks.size; ++i)
|
||||
{
|
||||
PHOOK_ENTRY pHook = &g_hooks.pItems[i];
|
||||
if (pHook->isEnabled != pHook->queueEnable)
|
||||
{
|
||||
status = EnableHookLL(i, pHook->queueEnable);
|
||||
if (status != MH_OK)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Unfreeze(&threads);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = MH_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
LeaveSpinLock();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_CreateHookApiEx(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour,
|
||||
LPVOID *ppOriginal, LPVOID *ppTarget)
|
||||
{
|
||||
HMODULE hModule;
|
||||
LPVOID pTarget;
|
||||
|
||||
hModule = GetModuleHandleW(pszModule);
|
||||
if (hModule == NULL)
|
||||
return MH_ERROR_MODULE_NOT_FOUND;
|
||||
|
||||
pTarget = (LPVOID)GetProcAddress(hModule, pszProcName);
|
||||
if (pTarget == NULL)
|
||||
return MH_ERROR_FUNCTION_NOT_FOUND;
|
||||
|
||||
if(ppTarget != NULL)
|
||||
*ppTarget = pTarget;
|
||||
|
||||
return MH_CreateHook(pTarget, pDetour, ppOriginal);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
MH_STATUS WINAPI MH_CreateHookApi(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal)
|
||||
{
|
||||
return MH_CreateHookApiEx(pszModule, pszProcName, pDetour, ppOriginal, NULL);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
const char * WINAPI MH_StatusToString(MH_STATUS status)
|
||||
{
|
||||
#define MH_ST2STR(x) \
|
||||
case x: \
|
||||
return #x;
|
||||
|
||||
switch (status) {
|
||||
MH_ST2STR(MH_UNKNOWN)
|
||||
MH_ST2STR(MH_OK)
|
||||
MH_ST2STR(MH_ERROR_ALREADY_INITIALIZED)
|
||||
MH_ST2STR(MH_ERROR_NOT_INITIALIZED)
|
||||
MH_ST2STR(MH_ERROR_ALREADY_CREATED)
|
||||
MH_ST2STR(MH_ERROR_NOT_CREATED)
|
||||
MH_ST2STR(MH_ERROR_ENABLED)
|
||||
MH_ST2STR(MH_ERROR_DISABLED)
|
||||
MH_ST2STR(MH_ERROR_NOT_EXECUTABLE)
|
||||
MH_ST2STR(MH_ERROR_UNSUPPORTED_FUNCTION)
|
||||
MH_ST2STR(MH_ERROR_MEMORY_ALLOC)
|
||||
MH_ST2STR(MH_ERROR_MEMORY_PROTECT)
|
||||
MH_ST2STR(MH_ERROR_MODULE_NOT_FOUND)
|
||||
MH_ST2STR(MH_ERROR_FUNCTION_NOT_FOUND)
|
||||
}
|
||||
|
||||
#undef MH_ST2STR
|
||||
|
||||
return "(unknown)";
|
||||
}
|
||||
316
TempleWare-CS2/external/kiero/minhook/src/trampoline.c
vendored
Normal file
316
TempleWare-CS2/external/kiero/minhook/src/trampoline.c
vendored
Normal file
@ -0,0 +1,316 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#ifndef ARRAYSIZE
|
||||
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
|
||||
#endif
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
#include "./hde/hde64.h"
|
||||
typedef hde64s HDE;
|
||||
#define HDE_DISASM(code, hs) hde64_disasm(code, hs)
|
||||
#else
|
||||
#include "./hde/hde32.h"
|
||||
typedef hde32s HDE;
|
||||
#define HDE_DISASM(code, hs) hde32_disasm(code, hs)
|
||||
#endif
|
||||
|
||||
#include "trampoline.h"
|
||||
#include "buffer.h"
|
||||
|
||||
// Maximum size of a trampoline function.
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
#define TRAMPOLINE_MAX_SIZE (MEMORY_SLOT_SIZE - sizeof(JMP_ABS))
|
||||
#else
|
||||
#define TRAMPOLINE_MAX_SIZE MEMORY_SLOT_SIZE
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
static BOOL IsCodePadding(LPBYTE pInst, UINT size)
|
||||
{
|
||||
UINT i;
|
||||
|
||||
if (pInst[0] != 0x00 && pInst[0] != 0x90 && pInst[0] != 0xCC)
|
||||
return FALSE;
|
||||
|
||||
for (i = 1; i < size; ++i)
|
||||
{
|
||||
if (pInst[i] != pInst[0])
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
BOOL CreateTrampolineFunction(PTRAMPOLINE ct)
|
||||
{
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
CALL_ABS call = {
|
||||
0xFF, 0x15, 0x00000002, // FF15 00000002: CALL [RIP+8]
|
||||
0xEB, 0x08, // EB 08: JMP +10
|
||||
0x0000000000000000ULL // Absolute destination address
|
||||
};
|
||||
JMP_ABS jmp = {
|
||||
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
|
||||
0x0000000000000000ULL // Absolute destination address
|
||||
};
|
||||
JCC_ABS jcc = {
|
||||
0x70, 0x0E, // 7* 0E: J** +16
|
||||
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
|
||||
0x0000000000000000ULL // Absolute destination address
|
||||
};
|
||||
#else
|
||||
CALL_REL call = {
|
||||
0xE8, // E8 xxxxxxxx: CALL +5+xxxxxxxx
|
||||
0x00000000 // Relative destination address
|
||||
};
|
||||
JMP_REL jmp = {
|
||||
0xE9, // E9 xxxxxxxx: JMP +5+xxxxxxxx
|
||||
0x00000000 // Relative destination address
|
||||
};
|
||||
JCC_REL jcc = {
|
||||
0x0F, 0x80, // 0F8* xxxxxxxx: J** +6+xxxxxxxx
|
||||
0x00000000 // Relative destination address
|
||||
};
|
||||
#endif
|
||||
|
||||
UINT8 oldPos = 0;
|
||||
UINT8 newPos = 0;
|
||||
ULONG_PTR jmpDest = 0; // Destination address of an internal jump.
|
||||
BOOL finished = FALSE; // Is the function completed?
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
UINT8 instBuf[16];
|
||||
#endif
|
||||
|
||||
ct->patchAbove = FALSE;
|
||||
ct->nIP = 0;
|
||||
|
||||
do
|
||||
{
|
||||
HDE hs;
|
||||
UINT copySize;
|
||||
LPVOID pCopySrc;
|
||||
ULONG_PTR pOldInst = (ULONG_PTR)ct->pTarget + oldPos;
|
||||
ULONG_PTR pNewInst = (ULONG_PTR)ct->pTrampoline + newPos;
|
||||
|
||||
copySize = HDE_DISASM((LPVOID)pOldInst, &hs);
|
||||
if (hs.flags & F_ERROR)
|
||||
return FALSE;
|
||||
|
||||
pCopySrc = (LPVOID)pOldInst;
|
||||
if (oldPos >= sizeof(JMP_REL))
|
||||
{
|
||||
// The trampoline function is long enough.
|
||||
// Complete the function with the jump to the target function.
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
jmp.address = pOldInst;
|
||||
#else
|
||||
jmp.operand = (UINT32)(pOldInst - (pNewInst + sizeof(jmp)));
|
||||
#endif
|
||||
pCopySrc = &jmp;
|
||||
copySize = sizeof(jmp);
|
||||
|
||||
finished = TRUE;
|
||||
}
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
else if ((hs.modrm & 0xC7) == 0x05)
|
||||
{
|
||||
// Instructions using RIP relative addressing. (ModR/M = 00???101B)
|
||||
|
||||
// Modify the RIP relative address.
|
||||
PUINT32 pRelAddr;
|
||||
|
||||
// Avoid using memcpy to reduce the footprint.
|
||||
#ifndef _MSC_VER
|
||||
memcpy(instBuf, (LPBYTE)pOldInst, copySize);
|
||||
#else
|
||||
__movsb(instBuf, (LPBYTE)pOldInst, copySize);
|
||||
#endif
|
||||
pCopySrc = instBuf;
|
||||
|
||||
// Relative address is stored at (instruction length - immediate value length - 4).
|
||||
pRelAddr = (PUINT32)(instBuf + hs.len - ((hs.flags & 0x3C) >> 2) - 4);
|
||||
*pRelAddr
|
||||
= (UINT32)((pOldInst + hs.len + (INT32)hs.disp.disp32) - (pNewInst + hs.len));
|
||||
|
||||
// Complete the function if JMP (FF /4).
|
||||
if (hs.opcode == 0xFF && hs.modrm_reg == 4)
|
||||
finished = TRUE;
|
||||
}
|
||||
#endif
|
||||
else if (hs.opcode == 0xE8)
|
||||
{
|
||||
// Direct relative CALL
|
||||
ULONG_PTR dest = pOldInst + hs.len + (INT32)hs.imm.imm32;
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
call.address = dest;
|
||||
#else
|
||||
call.operand = (UINT32)(dest - (pNewInst + sizeof(call)));
|
||||
#endif
|
||||
pCopySrc = &call;
|
||||
copySize = sizeof(call);
|
||||
}
|
||||
else if ((hs.opcode & 0xFD) == 0xE9)
|
||||
{
|
||||
// Direct relative JMP (EB or E9)
|
||||
ULONG_PTR dest = pOldInst + hs.len;
|
||||
|
||||
if (hs.opcode == 0xEB) // isShort jmp
|
||||
dest += (INT8)hs.imm.imm8;
|
||||
else
|
||||
dest += (INT32)hs.imm.imm32;
|
||||
|
||||
// Simply copy an internal jump.
|
||||
if ((ULONG_PTR)ct->pTarget <= dest
|
||||
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
|
||||
{
|
||||
if (jmpDest < dest)
|
||||
jmpDest = dest;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
jmp.address = dest;
|
||||
#else
|
||||
jmp.operand = (UINT32)(dest - (pNewInst + sizeof(jmp)));
|
||||
#endif
|
||||
pCopySrc = &jmp;
|
||||
copySize = sizeof(jmp);
|
||||
|
||||
// Exit the function If it is not in the branch
|
||||
finished = (pOldInst >= jmpDest);
|
||||
}
|
||||
}
|
||||
else if ((hs.opcode & 0xF0) == 0x70
|
||||
|| (hs.opcode & 0xFC) == 0xE0
|
||||
|| (hs.opcode2 & 0xF0) == 0x80)
|
||||
{
|
||||
// Direct relative Jcc
|
||||
ULONG_PTR dest = pOldInst + hs.len;
|
||||
|
||||
if ((hs.opcode & 0xF0) == 0x70 // Jcc
|
||||
|| (hs.opcode & 0xFC) == 0xE0) // LOOPNZ/LOOPZ/LOOP/JECXZ
|
||||
dest += (INT8)hs.imm.imm8;
|
||||
else
|
||||
dest += (INT32)hs.imm.imm32;
|
||||
|
||||
// Simply copy an internal jump.
|
||||
if ((ULONG_PTR)ct->pTarget <= dest
|
||||
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
|
||||
{
|
||||
if (jmpDest < dest)
|
||||
jmpDest = dest;
|
||||
}
|
||||
else if ((hs.opcode & 0xFC) == 0xE0)
|
||||
{
|
||||
// LOOPNZ/LOOPZ/LOOP/JCXZ/JECXZ to the outside are not supported.
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 cond = ((hs.opcode != 0x0F ? hs.opcode : hs.opcode2) & 0x0F);
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
// Invert the condition in x64 mode to simplify the conditional jump logic.
|
||||
jcc.opcode = 0x71 ^ cond;
|
||||
jcc.address = dest;
|
||||
#else
|
||||
jcc.opcode1 = 0x80 | cond;
|
||||
jcc.operand = (UINT32)(dest - (pNewInst + sizeof(jcc)));
|
||||
#endif
|
||||
pCopySrc = &jcc;
|
||||
copySize = sizeof(jcc);
|
||||
}
|
||||
}
|
||||
else if ((hs.opcode & 0xFE) == 0xC2)
|
||||
{
|
||||
// RET (C2 or C3)
|
||||
|
||||
// Complete the function if not in a branch.
|
||||
finished = (pOldInst >= jmpDest);
|
||||
}
|
||||
|
||||
// Can't alter the instruction length in a branch.
|
||||
if (pOldInst < jmpDest && copySize != hs.len)
|
||||
return FALSE;
|
||||
|
||||
// Trampoline function is too large.
|
||||
if ((newPos + copySize) > TRAMPOLINE_MAX_SIZE)
|
||||
return FALSE;
|
||||
|
||||
// Trampoline function has too many instructions.
|
||||
if (ct->nIP >= ARRAYSIZE(ct->oldIPs))
|
||||
return FALSE;
|
||||
|
||||
ct->oldIPs[ct->nIP] = oldPos;
|
||||
ct->newIPs[ct->nIP] = newPos;
|
||||
ct->nIP++;
|
||||
|
||||
// Avoid using memcpy to reduce the footprint.
|
||||
#ifndef _MSC_VER
|
||||
memcpy((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
|
||||
#else
|
||||
__movsb((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
|
||||
#endif
|
||||
newPos += copySize;
|
||||
oldPos += hs.len;
|
||||
}
|
||||
while (!finished);
|
||||
|
||||
// Is there enough place for a long jump?
|
||||
if (oldPos < sizeof(JMP_REL)
|
||||
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL) - oldPos))
|
||||
{
|
||||
// Is there enough place for a short jump?
|
||||
if (oldPos < sizeof(JMP_REL_SHORT)
|
||||
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL_SHORT) - oldPos))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Can we place the long jump above the function?
|
||||
if (!IsExecutableAddress((LPBYTE)ct->pTarget - sizeof(JMP_REL)))
|
||||
return FALSE;
|
||||
|
||||
if (!IsCodePadding((LPBYTE)ct->pTarget - sizeof(JMP_REL), sizeof(JMP_REL)))
|
||||
return FALSE;
|
||||
|
||||
ct->patchAbove = TRUE;
|
||||
}
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
// Create a relay function.
|
||||
jmp.address = (ULONG_PTR)ct->pDetour;
|
||||
|
||||
ct->pRelay = (LPBYTE)ct->pTrampoline + newPos;
|
||||
memcpy(ct->pRelay, &jmp, sizeof(jmp));
|
||||
#endif
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
105
TempleWare-CS2/external/kiero/minhook/src/trampoline.h
vendored
Normal file
105
TempleWare-CS2/external/kiero/minhook/src/trampoline.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
// Structs for writing x86/x64 instructions.
|
||||
|
||||
// 8-bit relative jump.
|
||||
typedef struct _JMP_REL_SHORT
|
||||
{
|
||||
UINT8 opcode; // EB xx: JMP +2+xx
|
||||
UINT8 operand;
|
||||
} JMP_REL_SHORT, *PJMP_REL_SHORT;
|
||||
|
||||
// 32-bit direct relative jump/call.
|
||||
typedef struct _JMP_REL
|
||||
{
|
||||
UINT8 opcode; // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
|
||||
UINT32 operand; // Relative destination address
|
||||
} JMP_REL, *PJMP_REL, CALL_REL;
|
||||
|
||||
// 64-bit indirect absolute jump.
|
||||
typedef struct _JMP_ABS
|
||||
{
|
||||
UINT8 opcode0; // FF25 00000000: JMP [+6]
|
||||
UINT8 opcode1;
|
||||
UINT32 dummy;
|
||||
UINT64 address; // Absolute destination address
|
||||
} JMP_ABS, *PJMP_ABS;
|
||||
|
||||
// 64-bit indirect absolute call.
|
||||
typedef struct _CALL_ABS
|
||||
{
|
||||
UINT8 opcode0; // FF15 00000002: CALL [+6]
|
||||
UINT8 opcode1;
|
||||
UINT32 dummy0;
|
||||
UINT8 dummy1; // EB 08: JMP +10
|
||||
UINT8 dummy2;
|
||||
UINT64 address; // Absolute destination address
|
||||
} CALL_ABS;
|
||||
|
||||
// 32-bit direct relative conditional jumps.
|
||||
typedef struct _JCC_REL
|
||||
{
|
||||
UINT8 opcode0; // 0F8* xxxxxxxx: J** +6+xxxxxxxx
|
||||
UINT8 opcode1;
|
||||
UINT32 operand; // Relative destination address
|
||||
} JCC_REL;
|
||||
|
||||
// 64bit indirect absolute conditional jumps that x64 lacks.
|
||||
typedef struct _JCC_ABS
|
||||
{
|
||||
UINT8 opcode; // 7* 0E: J** +16
|
||||
UINT8 dummy0;
|
||||
UINT8 dummy1; // FF25 00000000: JMP [+6]
|
||||
UINT8 dummy2;
|
||||
UINT32 dummy3;
|
||||
UINT64 address; // Absolute destination address
|
||||
} JCC_ABS;
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct _TRAMPOLINE
|
||||
{
|
||||
LPVOID pTarget; // [In] Address of the target function.
|
||||
LPVOID pDetour; // [In] Address of the detour function.
|
||||
LPVOID pTrampoline; // [In] Buffer address for the trampoline and relay function.
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
LPVOID pRelay; // [Out] Address of the relay function.
|
||||
#endif
|
||||
BOOL patchAbove; // [Out] Should use the hot patch area?
|
||||
UINT nIP; // [Out] Number of the instruction boundaries.
|
||||
UINT8 oldIPs[8]; // [Out] Instruction boundaries of the target function.
|
||||
UINT8 newIPs[8]; // [Out] Instruction boundaries of the trampoline function.
|
||||
} TRAMPOLINE, *PTRAMPOLINE;
|
||||
|
||||
BOOL CreateTrampolineFunction(PTRAMPOLINE ct);
|
||||
13
TempleWare-CS2/source/cs2/datatypes/cutl/utlhash/utlhash.cpp
Normal file
13
TempleWare-CS2/source/cs2/datatypes/cutl/utlhash/utlhash.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "utlhash.h"
|
||||
|
||||
int CUtlMemoryPool::Count() const {
|
||||
return nBlocksAllocated;
|
||||
}
|
||||
|
||||
int CUtlMemoryPool::PeakCount() const {
|
||||
return nPeakAlloc;
|
||||
}
|
||||
|
||||
int CUtlMemoryPool::BlockSize() const {
|
||||
return nBlockSize;
|
||||
}
|
||||
163
TempleWare-CS2/source/cs2/datatypes/cutl/utlhash/utlhash.h
Normal file
163
TempleWare-CS2/source/cs2/datatypes/cutl/utlhash/utlhash.h
Normal file
@ -0,0 +1,163 @@
|
||||
#pragma once
|
||||
#include "../../../../templeware/utils/memory/memorycommon.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <cstdint>
|
||||
|
||||
class CUtlMemoryPool {
|
||||
public:
|
||||
int Count() const;
|
||||
int PeakCount() const;
|
||||
int BlockSize() const;
|
||||
protected:
|
||||
class CBlob {
|
||||
public:
|
||||
CBlob* pPrev;
|
||||
CBlob* pNext;
|
||||
int nNumBytes;
|
||||
char Data[1];
|
||||
char Padding[3];
|
||||
};
|
||||
|
||||
int nBlockSize;
|
||||
int nBlocksPerBlob;
|
||||
int nGrowMode;
|
||||
int nBlocksAllocated;
|
||||
int nPeakAlloc;
|
||||
|
||||
unsigned short nAlignment;
|
||||
unsigned short nNumBlobs;
|
||||
|
||||
void* pHeadOfFreeList;
|
||||
void* pAllocOwner;
|
||||
CBlob BlobHead;
|
||||
};
|
||||
|
||||
using UtlTSHashHandle_t = std::uintptr_t;
|
||||
|
||||
inline unsigned HashIntConventional(const int n) {
|
||||
unsigned hash = 0xAAAAAAAA + (n & 0xFF);
|
||||
hash = (hash << 5) + hash + ((n >> 8) & 0xFF);
|
||||
hash = (hash << 5) + hash + ((n >> 16) & 0xFF);
|
||||
hash = (hash << 5) + hash + ((n >> 24) & 0xFF);
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
template <int nBucketCount, class tKey = std::uintptr_t>
|
||||
class CUtlTSHashGenericHash {
|
||||
public:
|
||||
static int Hash(const tKey& Key, int nBucketMask) {
|
||||
int nHash = HashIntConventional(std::uintptr_t(Key));
|
||||
if (nBucketCount <= UINT16_MAX) {
|
||||
nHash ^= (nHash >> 16);
|
||||
}
|
||||
|
||||
if (nBucketCount <= UINT8_MAX) {
|
||||
nHash ^= (nHash >> 8);
|
||||
}
|
||||
|
||||
return (nHash & nBucketMask);
|
||||
}
|
||||
|
||||
static bool Compare(const tKey& lhs, const tKey& rhs) {
|
||||
return lhs == rhs;
|
||||
}
|
||||
};
|
||||
|
||||
template <class tElement, int nBucketCount, class tKey = std::uintptr_t, class tHashFuncs = CUtlTSHashGenericHash<nBucketCount, tKey>, int nAlignment = 0>
|
||||
class CUtlTSHash {
|
||||
static constexpr int nBucketMask = nBucketCount - 1;
|
||||
|
||||
public:
|
||||
static constexpr UtlTSHashHandle_t InvalidHandle() {
|
||||
return static_cast<UtlTSHashHandle_t>(0);
|
||||
}
|
||||
|
||||
UtlTSHashHandle_t Find(tKey uiKey) {
|
||||
int iBucket = tHashFuncs::Hash(uiKey, nBucketCount);
|
||||
const HashBucket_t& hashBucket = aBuckets[iBucket];
|
||||
const UtlTSHashHandle_t hHash = Find(uiKey, hashBucket.pFirst, nullptr);
|
||||
return hHash ? hHash : Find(uiKey, hashBucket.pFirstUncommited, hashBucket.pFirst);
|
||||
}
|
||||
|
||||
int Count() const {
|
||||
return EntryMemory.Count();
|
||||
}
|
||||
|
||||
int GetElements(int nFirstElement, int nCount, UtlTSHashHandle_t* pHandles) const {
|
||||
int nIndex = 0;
|
||||
for (int nBucketIndex = 0; nBucketIndex < nBucketCount; nBucketIndex++) {
|
||||
const HashBucket_t& hashBucket = aBuckets[nBucketIndex];
|
||||
|
||||
HashFixedData_t* pElement = hashBucket.pFirstUncommited;
|
||||
for (; pElement; pElement = pElement->pNext) {
|
||||
if (--nFirstElement >= 0)
|
||||
continue;
|
||||
|
||||
pHandles[nIndex++] = reinterpret_cast<UtlTSHashHandle_t>(pElement);
|
||||
|
||||
if (nIndex >= nCount)
|
||||
return nIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return nIndex;
|
||||
}
|
||||
|
||||
tElement Element(UtlTSHashHandle_t hHash) {
|
||||
return ((HashFixedData_t*)(hHash))->Data;
|
||||
}
|
||||
|
||||
const tElement& Element(UtlTSHashHandle_t hHash) const {
|
||||
return reinterpret_cast<HashFixedData_t*>(hHash)->Data;
|
||||
}
|
||||
|
||||
tElement& operator[](UtlTSHashHandle_t hHash) {
|
||||
return reinterpret_cast<HashFixedData_t*>(hHash)->Data;
|
||||
}
|
||||
|
||||
const tElement& operator[](UtlTSHashHandle_t hHash) const {
|
||||
return reinterpret_cast<HashFixedData_t*>(hHash)->Data;
|
||||
}
|
||||
|
||||
tKey GetID(UtlTSHashHandle_t hHash) const {
|
||||
return reinterpret_cast<HashFixedData_t*>(hHash)->uiKey;
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename tData>
|
||||
struct HashFixedDataInternal_t {
|
||||
tKey uiKey;
|
||||
HashFixedDataInternal_t<tData>* pNext;
|
||||
tData Data;
|
||||
};
|
||||
|
||||
using HashFixedData_t = HashFixedDataInternal_t<tElement>;
|
||||
|
||||
struct HashBucket_t {
|
||||
private:
|
||||
// Swap the MEM_PADs in case of crash here, not sure exactly what this is all about -bas
|
||||
//[[maybe_unused]] std::byte pad0[0x18];
|
||||
MEM_PAD(0x18);
|
||||
|
||||
public:
|
||||
HashFixedData_t* pFirst;
|
||||
HashFixedData_t* pFirstUncommited;
|
||||
};
|
||||
|
||||
UtlTSHashHandle_t Find(tKey uiKey, HashFixedData_t* pFirstElement, HashFixedData_t* pLastElement) {
|
||||
for (HashFixedData_t* pElement = pFirstElement; pElement != pLastElement; pElement = pElement->pNext) {
|
||||
if (tHashFuncs::Compare(pElement->uiKey, uiKey))
|
||||
return reinterpret_cast<UtlTSHashHandle_t>(pElement);
|
||||
}
|
||||
|
||||
return InvalidHandle();
|
||||
}
|
||||
|
||||
CUtlMemoryPool EntryMemory;
|
||||
MEM_PAD(0x40);
|
||||
HashBucket_t aBuckets[nBucketCount];
|
||||
bool bNeedsCommit;
|
||||
};
|
||||
@ -0,0 +1,20 @@
|
||||
#include "..\..\..\templeware\hooks\hooks.h"
|
||||
#include "..\..\..\templeware\interfaces\interfaces.h"
|
||||
|
||||
#include "cutlbuffer.h"
|
||||
|
||||
CUtlBuffer::CUtlBuffer(int a1, int size, int a3)
|
||||
{
|
||||
I::ConstructUtlBuffer(this, a1, size, a3);
|
||||
}
|
||||
|
||||
void CUtlBuffer::ensure(int size)
|
||||
{
|
||||
I::EnsureCapacityBuffer(this, size);
|
||||
}
|
||||
|
||||
void CUtlBuffer::PutString(const char* szString)
|
||||
{
|
||||
|
||||
I::PutUtlString(this, szString);
|
||||
}
|
||||
14
TempleWare-CS2/source/cs2/datatypes/cutlbuffer/cutlbuffer.h
Normal file
14
TempleWare-CS2/source/cs2/datatypes/cutlbuffer/cutlbuffer.h
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
|
||||
class CUtlBuffer
|
||||
{
|
||||
public:
|
||||
char _pad[0x80];
|
||||
|
||||
CUtlBuffer(int a1 = 0, int size = 0, int a3 = 0);
|
||||
void ensure(int size);
|
||||
|
||||
void PutString(const char* szString);
|
||||
};
|
||||
40
TempleWare-CS2/source/cs2/datatypes/keyvalues/keyvalues.cpp
Normal file
40
TempleWare-CS2/source/cs2/datatypes/keyvalues/keyvalues.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../cutlbuffer/cutlbuffer.h"
|
||||
#include "keyvalues.h"
|
||||
#include "../../../templeware/utils/memory/vfunc/vfunc.h"
|
||||
#include "../../../templeware/utils/memory/patternscan/patternscan.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../cutl/utlhash/utlhash.h"
|
||||
#include "..\..\..\templeware\utils\math\utlvector\utlvector.h"
|
||||
#include "..\..\..\templeware\interfaces\interfaces.h"
|
||||
|
||||
|
||||
|
||||
void CKeyValues3::LoadFromBuffer(const char* szString)
|
||||
{
|
||||
CUtlBuffer buffer(0, (std::strlen(szString) + 10), 1);
|
||||
|
||||
buffer.PutString(szString);
|
||||
this->LoadKV3(&buffer);
|
||||
}
|
||||
|
||||
bool CKeyValues3::LoadKV3(CUtlBuffer* buffer)
|
||||
{
|
||||
using fnLoadKeyValues = bool(__fastcall*)(CKeyValues3*, void*, CUtlBuffer*, KV3ID_t*, void*, void*, void*, void*, const char*);
|
||||
static const fnLoadKeyValues oLoadKeyValues = reinterpret_cast<fnLoadKeyValues>(M::abs(M::FindPattern("tier0.dll", "E8 ? ? ? ? EB 36 8B 43 10"), 0x1, 0x0));
|
||||
|
||||
const char* szName = ("");
|
||||
KV3ID_t kv3ID = KV3ID_t(("generic"), 0x41B818518343427E, 0xB5F447C23C0CDF8C);
|
||||
return oLoadKeyValues(this, nullptr, buffer, &kv3ID, nullptr, nullptr, nullptr, nullptr, (""));
|
||||
}
|
||||
|
||||
CKeyValues3* CKeyValues3::create_material_from_resource()
|
||||
{
|
||||
using fnSetTypeKV3 = CKeyValues3 * (__fastcall*)(CKeyValues3*, unsigned int, unsigned int);
|
||||
static const fnSetTypeKV3 oSetTypeKV3 = reinterpret_cast<fnSetTypeKV3>(M::FindPattern("tier0.dll", ("40 53 48 83 EC 30 48 8B D9 49")));
|
||||
|
||||
|
||||
CKeyValues3* pKeyValue = new CKeyValues3[0x10];
|
||||
return oSetTypeKV3(pKeyValue, 1U, 6U);
|
||||
}
|
||||
29
TempleWare-CS2/source/cs2/datatypes/keyvalues/keyvalues.h
Normal file
29
TempleWare-CS2/source/cs2/datatypes/keyvalues/keyvalues.h
Normal file
@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../../../templeware/utils/memory/vfunc/vfunc.h"
|
||||
#include "../../../templeware/utils/memory/patternscan/patternscan.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../cutl/utlhash/utlhash.h"
|
||||
#include "..\..\..\templeware\utils\math\utlvector\utlvector.h"
|
||||
#include "..\cutlbuffer\cutlbuffer.h"
|
||||
struct KV3ID_t
|
||||
{
|
||||
const char* szName;
|
||||
std::uint64_t unk0;
|
||||
std::uint64_t unk1;
|
||||
};
|
||||
|
||||
class CKeyValues3
|
||||
{
|
||||
public:
|
||||
char _pad[0x100];
|
||||
std::uint64_t uKey;
|
||||
void* pValue;
|
||||
char _pad1[0x8];
|
||||
|
||||
void LoadFromBuffer(const char* szString);
|
||||
bool LoadKV3(CUtlBuffer* buffer);
|
||||
void LoadFromFile(const char* szString);
|
||||
|
||||
CKeyValues3* create_material_from_resource();
|
||||
};
|
||||
@ -0,0 +1,55 @@
|
||||
#include "ISchemaClass.h"
|
||||
|
||||
bool CSchemaType::GetSizes(int* pOutSize, uint8_t* unkPtr) {
|
||||
return M::vfunc<bool, 3U>(this, pOutSize, unkPtr);
|
||||
}
|
||||
|
||||
bool CSchemaType::GetSize(int* out_size) {
|
||||
uint8_t smh = 0;
|
||||
return GetSizes(out_size, &smh);
|
||||
}
|
||||
|
||||
bool SchemaClassInfoData_t::InheritsFrom(SchemaClassInfoData_t* pClassInfo) {
|
||||
if (pClassInfo == this && pClassInfo != nullptr)
|
||||
return true;
|
||||
else if (pBaseClasses == nullptr || pClassInfo == nullptr)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < nBaseClassesCount; i++) {
|
||||
auto& baseClass = pBaseClasses[i];
|
||||
if (baseClass.pClass->InheritsFrom(pClassInfo))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CSchemaSystemTypeScope::FindDeclaredClass(SchemaClassInfoData_t** pReturnClass, const char* szClassName) {
|
||||
return M::vfunc<void, 2U>(this, pReturnClass, szClassName);
|
||||
}
|
||||
|
||||
CSchemaType* CSchemaSystemTypeScope::FindSchemaTypeByName(const char* szName, std::uintptr_t* pSchema) {
|
||||
return M::vfunc<CSchemaType*, 4U>(this, szName, pSchema);
|
||||
}
|
||||
|
||||
CSchemaType* CSchemaSystemTypeScope::FindTypeDeclaredClass(const char* szName) {
|
||||
return M::vfunc<CSchemaType*, 5U>(this, szName);
|
||||
}
|
||||
|
||||
CSchemaType* CSchemaSystemTypeScope::FindTypeDeclaredEnum(const char* szName) {
|
||||
return M::vfunc<CSchemaType*, 6U>(this, szName);
|
||||
}
|
||||
|
||||
CSchemaClassBinding* CSchemaSystemTypeScope::FindRawClassBinding(const char* szName) {
|
||||
return M::vfunc<CSchemaClassBinding*, 7U>(this, szName);
|
||||
}
|
||||
|
||||
void GetSchemaClassInfo(uintptr_t address, SchemaClassInfoData_t** pReturn) {
|
||||
return M::vfunc<void, 38U>(reinterpret_cast<void*>(address), pReturn);
|
||||
}
|
||||
|
||||
CSchemaSystemTypeScope* ISchemaSystem::FindTypeScopeForModule(const char* m_module_name)
|
||||
{
|
||||
|
||||
return M::vfunc<CSchemaSystemTypeScope*, 13U>(this, m_module_name, nullptr);
|
||||
}
|
||||
@ -0,0 +1,158 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../../../../templeware/utils/memory/vfunc/vfunc.h"
|
||||
#include "../../../../templeware/utils/memory/patternscan/patternscan.h"
|
||||
#include "../../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../cutl/utlhash/utlhash.h"
|
||||
#include "..\..\..\..\templeware\utils\math\utlvector\utlvector.h"
|
||||
|
||||
#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x188
|
||||
#define SCHEMASYSTEMTYPESCOPE_OFF1 0x3F8
|
||||
#define SCHEMASYSTEMTYPESCOPE_OFF2 0x8
|
||||
|
||||
using SchemaString_t = const char*;
|
||||
struct SchemaMetadataEntryData_t;
|
||||
|
||||
class CSchemaSystemTypeScope;
|
||||
class CSchemaType;
|
||||
|
||||
struct CSchemaClassBinding {
|
||||
CSchemaClassBinding* pParent;
|
||||
const char* szBinaryName; // ex: C_World
|
||||
const char* szModuleName; // ex: libclient.so
|
||||
const char* szClassName; // ex: client
|
||||
void* pClassInfoOldSynthesized;
|
||||
void* pClassInfo;
|
||||
void* pThisModuleBindingPointer;
|
||||
CSchemaType* pSchemaType;
|
||||
};
|
||||
|
||||
class CSchemaType {
|
||||
public:
|
||||
bool GetSizes(int* pOutSize, uint8_t* unkPtr);
|
||||
|
||||
public:
|
||||
bool GetSize(int* out_size);
|
||||
|
||||
public:
|
||||
void* pVtable; // 0x0000
|
||||
const char* szName; // 0x0008
|
||||
|
||||
CSchemaSystemTypeScope* pSystemTypeScope; // 0x0010
|
||||
uint8_t nTypeCategory; // ETypeCategory 0x0018
|
||||
uint8_t nAatomicCategory; // EAtomicCategory 0x0019
|
||||
};
|
||||
|
||||
struct SchemaClassFieldData_t {
|
||||
SchemaString_t szName; // 0x0000
|
||||
CSchemaType* pSchemaType; // 0x0008
|
||||
std::uint32_t nSingleInheritanceOffset; // 0x0010
|
||||
std::int32_t nMetadataSize; // 0x0014
|
||||
SchemaMetadataEntryData_t* pMetaData; // 0x0018
|
||||
};
|
||||
|
||||
struct SchemaClassInfoData_t;
|
||||
|
||||
struct SchemaBaseClassInfoData_t {
|
||||
int32_t nOffset;
|
||||
SchemaClassInfoData_t* pClass;
|
||||
};
|
||||
|
||||
struct SchemaClassInfoData_t {
|
||||
private:
|
||||
void* pVtable; // 0x0000
|
||||
public:
|
||||
const char* szName; // 0x0008
|
||||
char* szDescription; // 0x0010
|
||||
|
||||
int m_nSize; // 0x0018
|
||||
std::int16_t nFieldSize; // 0x001C
|
||||
std::int16_t nStaticSize; // 0x001E
|
||||
std::int16_t nMetadataSize; // 0x0020
|
||||
|
||||
std::uint8_t nAlignOf; // 0x0022
|
||||
std::uint8_t nBaseClassesCount; // 0x0023
|
||||
char pad2[0x4]; // 0x0024
|
||||
SchemaClassFieldData_t* pFields; // 0x0028
|
||||
char pad3[0x8]; // 0x0030
|
||||
SchemaBaseClassInfoData_t* pBaseClasses; // 0x0038
|
||||
char pad4[0x28]; // 0x0040
|
||||
|
||||
//public:
|
||||
//SchemaClassFieldData_t* pFields; // 0x0028
|
||||
|
||||
bool InheritsFrom(SchemaClassInfoData_t* pClassInfo);
|
||||
};
|
||||
|
||||
struct SchemaEnumeratorInfoData_t {
|
||||
SchemaString_t szName;
|
||||
|
||||
union {
|
||||
unsigned char value_char;
|
||||
unsigned short value_short;
|
||||
unsigned int value_int;
|
||||
unsigned long long value;
|
||||
};
|
||||
|
||||
MEM_PAD(0x10); // 0x0010
|
||||
};
|
||||
|
||||
class CSchemaEnumInfo {
|
||||
public:
|
||||
SchemaEnumeratorInfoData_t enumInfoData;
|
||||
};
|
||||
|
||||
class CSchemaEnumBinding {
|
||||
public:
|
||||
virtual const char* GetBindingName() = 0;
|
||||
virtual CSchemaClassBinding* AsClassBinding() = 0;
|
||||
virtual CSchemaEnumBinding* AsEnumBinding() = 0;
|
||||
virtual const char* GetBinaryName() = 0;
|
||||
virtual const char* GetProjectName() = 0;
|
||||
|
||||
public:
|
||||
char* szBindingName_; // 0x0008
|
||||
char* szDllName_; // 0x0010
|
||||
std::int8_t nAlign_; // 0x0018
|
||||
MEM_PAD(0x3); // 0x0019
|
||||
std::int16_t nSize_; // 0x001C
|
||||
std::int16_t nFlags_; // 0x001E
|
||||
SchemaEnumeratorInfoData_t* pEnumInfo_;
|
||||
MEM_PAD(0x8); // 0x0028
|
||||
CSchemaSystemTypeScope* pTypeScope_; // 0x0030
|
||||
MEM_PAD(0x8); // 0x0038
|
||||
std::int32_t unk1_; // 0x0040
|
||||
};
|
||||
|
||||
class CSchemaSystemTypeScope {
|
||||
public:
|
||||
void FindDeclaredClass(SchemaClassInfoData_t** pReturnClass, const char* szClassName);
|
||||
|
||||
CSchemaType* FindSchemaTypeByName(const char* szName, std::uintptr_t* pSchema);
|
||||
|
||||
CSchemaType* FindTypeDeclaredClass(const char* szName);
|
||||
|
||||
CSchemaType* FindTypeDeclaredEnum(const char* szName);
|
||||
|
||||
CSchemaClassBinding* FindRawClassBinding(const char* szName);
|
||||
|
||||
void* pVtable; // 0x0000
|
||||
char szName[256U]; // 0x0008
|
||||
MEM_PAD(SCHEMASYSTEMTYPESCOPE_OFF1); // 0x0108
|
||||
CUtlTSHash<CSchemaClassBinding*, 256, unsigned int> hashClasses; // 0x0588
|
||||
MEM_PAD(SCHEMASYSTEMTYPESCOPE_OFF2); // 0x05C8
|
||||
CUtlTSHash<CSchemaEnumBinding*, 256, unsigned int> hashEnumes; // 0x2DD0
|
||||
};
|
||||
|
||||
void GetSchemaClassInfo(uintptr_t address, SchemaClassInfoData_t** pReturn);
|
||||
|
||||
class ISchemaSystem
|
||||
{
|
||||
public:
|
||||
CSchemaSystemTypeScope* FindTypeScopeForModule(const char* m_module_name);
|
||||
|
||||
private:
|
||||
MEM_PAD(SCHEMASYSTEM_TYPE_SCOPES_OFFSET); // 0x0000
|
||||
public:
|
||||
CUtlVector<CSchemaSystemTypeScope*> vecTypeScopes; // SCHEMASYSTEM_TYPE_SCOPES_OFFSET
|
||||
};
|
||||
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
struct viewmatrix_t {
|
||||
float* operator[ ](int index) {
|
||||
return matrix[index];
|
||||
}
|
||||
float matrix[4][4];
|
||||
};
|
||||
@ -0,0 +1,12 @@
|
||||
#include "CCSPlayerController.h"
|
||||
|
||||
CCSPlayerController::CCSPlayerController(uintptr_t address) : address(address) {}
|
||||
|
||||
uintptr_t CCSPlayerController::getAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
const char* CCSPlayerController::getName() const {
|
||||
if (!address) return nullptr;
|
||||
return reinterpret_cast<const char*>(address + 0x660);
|
||||
}
|
||||
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#pragma once
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "../../../templeware/utils/schema/schema.h"
|
||||
#include "../C_CSWeaponBase/C_CSWeaponBase.h"
|
||||
#include <cstdint>
|
||||
class CCSPlayerController {
|
||||
public:
|
||||
CCSPlayerController(uintptr_t address);
|
||||
const char* getName() const;
|
||||
uintptr_t getAddress() const;
|
||||
|
||||
SCHEMA_ADD_OFFSET(bool, IsLocalPlayer, 0x6F0);
|
||||
SCHEMA_ADD_OFFSET(CBaseHandle, m_hPawn, 0x62C);
|
||||
SCHEMA_ADD_OFFSET(const char*, m_sSanitizedPlayerName, 0x778);
|
||||
|
||||
private:
|
||||
uintptr_t address;
|
||||
};
|
||||
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "..\C_EntityInstance\C_EntityInstance.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
|
||||
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
|
||||
#include "..\handle.h"
|
||||
|
||||
class C_AggregateSceneObjectData
|
||||
{
|
||||
private:
|
||||
char pad_0000[0x38];
|
||||
public:
|
||||
std::uint8_t r;
|
||||
std::uint8_t g;
|
||||
std::uint8_t b;
|
||||
private:
|
||||
char pad_0038[0x9];
|
||||
};
|
||||
|
||||
class C_AggregateSceneObject
|
||||
{
|
||||
private:
|
||||
char pad_0000[0x120];
|
||||
public:
|
||||
int m_nCount;
|
||||
private:
|
||||
char pad_0120[0x4];
|
||||
public:
|
||||
C_AggregateSceneObjectData* m_pData;
|
||||
};
|
||||
58
TempleWare-CS2/source/cs2/entity/C_BaseEntity/C_BaseEntity.h
Normal file
58
TempleWare-CS2/source/cs2/entity/C_BaseEntity/C_BaseEntity.h
Normal file
@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../C_EntityInstance/C_EntityInstance.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "../../../../source/templeware/utils/schema/schema.h"
|
||||
#include "../../../../source/templeware/utils/memory/vfunc/vfunc.h"
|
||||
#include "../handle.h"
|
||||
|
||||
class C_BaseEntity : public CEntityInstance
|
||||
{
|
||||
public:
|
||||
schema(int, m_iMaxHealth, "C_BaseEntity->m_iMaxHealth");
|
||||
SCHEMA_ADD_OFFSET(int, m_iHealth, 0x344);
|
||||
SCHEMA_ADD_OFFSET(int, m_iTeamNum, 0x3E3);
|
||||
|
||||
bool IsBasePlayer()
|
||||
{
|
||||
SchemaClassInfoData_t* pClassInfo;
|
||||
dump_class_info(&pClassInfo);
|
||||
if (pClassInfo == nullptr)
|
||||
return false;
|
||||
|
||||
return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_CSPlayerPawn");
|
||||
}
|
||||
|
||||
bool IsViewmodelAttachment()
|
||||
{
|
||||
SchemaClassInfoData_t* pClassInfo;
|
||||
dump_class_info(&pClassInfo);
|
||||
if (pClassInfo == nullptr)
|
||||
return false;
|
||||
|
||||
return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_ViewmodelAttachmentModel");
|
||||
}
|
||||
|
||||
bool IsViewmodel()
|
||||
{
|
||||
SchemaClassInfoData_t* pClassInfo;
|
||||
dump_class_info(&pClassInfo);
|
||||
if (pClassInfo == nullptr)
|
||||
return false;
|
||||
|
||||
return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_CSGOViewModel");
|
||||
}
|
||||
|
||||
bool IsPlayerController()
|
||||
{
|
||||
SchemaClassInfoData_t* _class = nullptr;
|
||||
dump_class_info(&_class);
|
||||
if (!_class)
|
||||
return false;
|
||||
|
||||
const uint32_t hash = hash_32_fnv1a_const(_class->szName);
|
||||
|
||||
return (hash == hash_32_fnv1a_const("CCSPlayerController"));
|
||||
}
|
||||
};
|
||||
@ -0,0 +1,50 @@
|
||||
#include "C_CSPlayerPawn.h"
|
||||
|
||||
#include "../../../templeware/offsets/offsets.h"
|
||||
#include "../../../templeware/interfaces/interfaces.h"
|
||||
|
||||
C_CSPlayerPawn::C_CSPlayerPawn(uintptr_t address) : address(address) {}
|
||||
|
||||
Vector_t C_CSPlayerPawn::getPosition() const {
|
||||
return *(Vector_t*)(address + SchemaFinder::Get(hash_32_fnv1a_const("C_BasePlayerPawn->m_vOldOrigin")));
|
||||
}
|
||||
|
||||
Vector_t C_CSPlayerPawn::getEyePosition() const {
|
||||
return Vector_t();
|
||||
}
|
||||
|
||||
C_CSWeaponBase* C_CSPlayerPawn::GetActiveWeapon() const {
|
||||
if (!this)
|
||||
return nullptr;
|
||||
|
||||
CCSPlayer_WeaponServices* weapon_services = this->GetWeaponServices();
|
||||
if (weapon_services == nullptr)
|
||||
return nullptr;
|
||||
|
||||
C_CSWeaponBase* active_weapon = I::GameEntity->Instance->Get<C_CSWeaponBase>(weapon_services->m_hActiveWeapon());
|
||||
if (!active_weapon)
|
||||
return nullptr;
|
||||
|
||||
return active_weapon;
|
||||
}
|
||||
|
||||
CCSPlayer_WeaponServices* C_CSPlayerPawn::GetWeaponServices() const {
|
||||
if (!address) return nullptr;
|
||||
return reinterpret_cast<CCSPlayer_WeaponServices*>((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_CSPlayerPawn->m_pWeaponServices")));
|
||||
}
|
||||
|
||||
uintptr_t C_CSPlayerPawn::getAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
int C_CSPlayerPawn::getHealth() const {
|
||||
return *reinterpret_cast<int*>((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseEntity->m_iHealth")));
|
||||
}
|
||||
|
||||
uint8_t C_CSPlayerPawn::getTeam() const {
|
||||
return *reinterpret_cast<uint8_t*>((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseEntity->m_iTeamNum")));
|
||||
}
|
||||
|
||||
Vector_t C_CSPlayerPawn::getViewOffset() const {
|
||||
return *reinterpret_cast<Vector_t*>((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseModelEntity->m_vecViewOffset")));
|
||||
}
|
||||
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "../../../templeware/utils/schema/schema.h"
|
||||
#include "../C_CSWeaponBase/C_CSWeaponBase.h"
|
||||
#include "../C_BaseEntity/C_BaseEntity.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class C_CSPlayerPawn : public C_BaseEntity {
|
||||
public:
|
||||
SCHEMA_ADD_OFFSET(Vector_t, m_vOldOrigin, 0x1324);
|
||||
SCHEMA_ADD_OFFSET(Vector_t, m_vecViewOffset, 0xCB0);
|
||||
SCHEMA_ADD_OFFSET(CCSPlayer_WeaponServices*, m_pWeaponServices, 0x11A8);
|
||||
C_CSPlayerPawn(uintptr_t address);
|
||||
|
||||
C_CSWeaponBase* GetActiveWeapon()const;
|
||||
CCSPlayer_WeaponServices* GetWeaponServices()const;
|
||||
Vector_t getPosition() const;
|
||||
Vector_t getEyePosition() const;
|
||||
|
||||
uintptr_t getAddress() const;
|
||||
int getHealth() const;
|
||||
uint8_t getTeam() const;
|
||||
Vector_t getViewOffset() const;
|
||||
private:
|
||||
uintptr_t address;
|
||||
};
|
||||
@ -0,0 +1,7 @@
|
||||
#include "C_CSWeaponBase.h"
|
||||
#include "..\..\..\templeware\hooks\hooks.h"
|
||||
CCSWeaponBaseVData* C_CSWeaponBase::Data()
|
||||
{
|
||||
// return pointer to weapon data
|
||||
return *reinterpret_cast<CCSWeaponBaseVData**>((uintptr_t)this + H::oGetWeaponData);
|
||||
}
|
||||
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "..\C_EntityInstance\C_EntityInstance.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
|
||||
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
|
||||
#include "..\handle.h"
|
||||
|
||||
class CCSPlayer_WeaponServices
|
||||
{
|
||||
public:
|
||||
schema(bool, m_bAllowSwitchToNoWeapon, "CPlayer_WeaponServices->m_bAllowSwitchToNoWeapon");
|
||||
schema(CBaseHandle, m_hMyWeapons, "CPlayer_WeaponServices->m_hMyWeapons");
|
||||
schema(CBaseHandle, m_hActiveWeapon, "CPlayer_WeaponServices->m_hActiveWeapon");
|
||||
schema(CBaseHandle, m_hLastWeapon, "CPlayer_WeaponServices->m_hLastWeapon");
|
||||
schema(int, m_iAmmo, "CPlayer_WeaponServices->m_iAmmo");
|
||||
schema(float, m_flNextAttack, "CCSPlayer_WeaponServices->m_flNextAttack");
|
||||
schema(bool, m_bIsLookingAtWeapon, "CCSPlayer_WeaponServices->m_bIsLookingAtWeapon");
|
||||
schema(bool, m_bIsHoldingLookAtWeapon, "CCSPlayer_WeaponServices->m_bIsHoldingLookAtWeapon");
|
||||
};
|
||||
|
||||
class CCSWeaponBaseVData
|
||||
{
|
||||
public:
|
||||
SCHEMA_ADD_OFFSET(const char*, m_szName, 0xD20);
|
||||
};
|
||||
|
||||
class C_CSWeaponBase
|
||||
{
|
||||
public:
|
||||
// @todo: add few schemas here
|
||||
CCSWeaponBaseVData* Data();
|
||||
};
|
||||
@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
|
||||
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
|
||||
#include "..\handle.h"
|
||||
|
||||
class CEntityInstance;
|
||||
class CEntityIdentity
|
||||
{
|
||||
public:
|
||||
SCHEMA_ADD_OFFSET(std::uint32_t, index, 0x10);
|
||||
schema(const char*, m_designerName, "CEntityIdentity->m_designerName");
|
||||
schema( std::uint32_t, flags, "CEntityIdentity->m_flags");
|
||||
|
||||
std::string GetSchemaName() {
|
||||
|
||||
auto class_info = *(uintptr_t*)(std::uintptr_t(this) + 0x10);
|
||||
auto name = *(const char*)(std::uintptr_t(this) + 0x20);
|
||||
|
||||
return std::to_string(name); // Return the string constructed from the char pointer
|
||||
}
|
||||
|
||||
[[nodiscard]] bool valid()
|
||||
{
|
||||
return index() != INVALID_EHANDLE_INDEX;
|
||||
}
|
||||
|
||||
[[nodiscard]] int get_index()
|
||||
{
|
||||
if (!valid())
|
||||
return ENT_ENTRY_MASK;
|
||||
|
||||
return index() & ENT_ENTRY_MASK;
|
||||
}
|
||||
|
||||
[[nodiscard]] int get_serial_number()
|
||||
{
|
||||
return index() >> NUM_SERIAL_NUM_SHIFT_BITS;
|
||||
}
|
||||
|
||||
CEntityInstance* pInstance;
|
||||
};
|
||||
|
||||
class CEntityInstance
|
||||
{
|
||||
public:
|
||||
|
||||
void dump_class_info(SchemaClassInfoData_t** pReturn)
|
||||
{
|
||||
return M::vfunc<void, 38U>(this, pReturn);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]] std::uint32_t get_entity_by_handle()
|
||||
{
|
||||
CEntityIdentity* identity = m_pEntityIdentity();
|
||||
if (identity == nullptr)
|
||||
return 0;
|
||||
|
||||
|
||||
return identity->get_index();
|
||||
}
|
||||
|
||||
[[nodiscard]] CBaseHandle handle()
|
||||
{
|
||||
CEntityIdentity* identity = m_pEntityIdentity();
|
||||
if (identity == nullptr)
|
||||
return CBaseHandle();
|
||||
|
||||
return CBaseHandle(identity->get_index(), identity->get_serial_number() - (identity->flags() & 1));
|
||||
}
|
||||
|
||||
schema(CEntityIdentity*, m_pEntityIdentity, "CEntityInstance->m_pEntity");
|
||||
};
|
||||
77
TempleWare-CS2/source/cs2/entity/C_Material/C_Material.h
Normal file
77
TempleWare-CS2/source/cs2/entity/C_Material/C_Material.h
Normal file
@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "../../../templeware/utils/schema/schema.h"
|
||||
#include "../C_CSWeaponBase/C_CSWeaponBase.h"
|
||||
#include <cstdint>
|
||||
|
||||
class CMaterial2
|
||||
{
|
||||
public:
|
||||
virtual const char* GetName() = 0;
|
||||
virtual const char* GetShareName() = 0;
|
||||
};
|
||||
|
||||
struct MaterialKeyVar_t
|
||||
{
|
||||
std::uint64_t uKey;
|
||||
const char* szName;
|
||||
|
||||
MaterialKeyVar_t(std::uint64_t uKey, const char* szName) :
|
||||
uKey(uKey), szName(szName) { }
|
||||
|
||||
MaterialKeyVar_t(const char* szName, bool bShouldFindKey = false) :
|
||||
szName(szName)
|
||||
{
|
||||
uKey = bShouldFindKey ? FindKey(szName) : 0x0;
|
||||
}
|
||||
|
||||
std::uint64_t FindKey(const char* szName)
|
||||
{
|
||||
using fn = std::uint64_t(__fastcall*)(const char*, unsigned int, int);
|
||||
static auto find = reinterpret_cast<fn>(M::patternScan("particles", ("48 89 5C 24 ? 57 48 81 EC ? ? ? ? 33 C0 8B DA")));
|
||||
return find(szName, 0x12, 0x31415926);
|
||||
}
|
||||
};
|
||||
|
||||
class CObjectInfo
|
||||
{
|
||||
MEM_PAD(0xB0);
|
||||
int nId;
|
||||
};
|
||||
|
||||
class CSceneAnimatableObject {
|
||||
public:
|
||||
CBaseHandle Owner() const {
|
||||
if (!this)
|
||||
return CBaseHandle();
|
||||
|
||||
return *(CBaseHandle*)((std::uintptr_t)this + 0xB8);
|
||||
}
|
||||
};
|
||||
|
||||
struct Color {
|
||||
std::uint8_t r = 0U, g = 0U, b = 0U, a = 0U;
|
||||
};
|
||||
|
||||
class CMeshData
|
||||
{
|
||||
public:
|
||||
|
||||
private:
|
||||
MEM_PAD(0x18); // 0x0
|
||||
public:
|
||||
CSceneAnimatableObject* pSceneAnimatableObject; // 0x18
|
||||
CMaterial2* pMaterial; // 0x20
|
||||
CMaterial2* pMaterialCopy; // 0x20
|
||||
private:
|
||||
MEM_PAD(0x10); // 0x28
|
||||
public:
|
||||
CObjectInfo* pObjectInfo;
|
||||
private:
|
||||
MEM_PAD(0x8);
|
||||
public:
|
||||
Color color;
|
||||
};
|
||||
|
||||
100
TempleWare-CS2/source/cs2/entity/handle.h
Normal file
100
TempleWare-CS2/source/cs2/entity/handle.h
Normal file
@ -0,0 +1,100 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
// @source: https://developer.valvesoftware.com/wiki/Entity_limit#Source_2_limits
|
||||
|
||||
#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
|
||||
#define ENT_ENTRY_MASK 0x7FFF
|
||||
#define NUM_SERIAL_NUM_SHIFT_BITS 15
|
||||
#define ENT_MAX_NETWORKED_ENTRY 16384
|
||||
class CBaseEntity;
|
||||
class CBaseHandle
|
||||
{
|
||||
public:
|
||||
CBaseHandle() noexcept :
|
||||
nIndex(INVALID_EHANDLE_INDEX) { }
|
||||
|
||||
CBaseHandle(const int nEntry, const int nSerial) noexcept
|
||||
{
|
||||
nIndex = nEntry | (nSerial << NUM_SERIAL_NUM_SHIFT_BITS);
|
||||
}
|
||||
|
||||
bool operator!=(const CBaseHandle& other) const noexcept
|
||||
{
|
||||
return nIndex != other.nIndex;
|
||||
}
|
||||
|
||||
bool operator==(const CBaseHandle& other) const noexcept
|
||||
{
|
||||
return nIndex == other.nIndex;
|
||||
}
|
||||
|
||||
bool operator<(const CBaseHandle& other) const noexcept
|
||||
{
|
||||
return nIndex < other.nIndex;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool valid() const noexcept
|
||||
{
|
||||
return nIndex != INVALID_EHANDLE_INDEX;
|
||||
}
|
||||
|
||||
[[nodiscard]] int index() const noexcept
|
||||
{
|
||||
return static_cast<int>(nIndex & ENT_ENTRY_MASK);
|
||||
}
|
||||
|
||||
[[nodiscard]] int serial_number() const noexcept
|
||||
{
|
||||
return static_cast<int>(nIndex >> NUM_SERIAL_NUM_SHIFT_BITS);
|
||||
}
|
||||
|
||||
private:
|
||||
std::uint32_t nIndex;
|
||||
|
||||
};
|
||||
|
||||
class c_handle
|
||||
{
|
||||
public:
|
||||
c_handle();
|
||||
c_handle(const c_handle& other);
|
||||
c_handle(unsigned long value);
|
||||
c_handle(int iEntry, int iSerialNumber);
|
||||
|
||||
inline int get_index()
|
||||
{
|
||||
return handler & 0x7FFF;
|
||||
}
|
||||
|
||||
inline unsigned long get_handle()
|
||||
{
|
||||
return handler;
|
||||
}
|
||||
|
||||
inline bool is_valid()
|
||||
{
|
||||
if (handler <= 0 || handler == 0xffffffff)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
std::uint32_t handler;
|
||||
};
|
||||
|
||||
inline c_handle::c_handle()
|
||||
{
|
||||
handler = -1;
|
||||
}
|
||||
|
||||
inline c_handle::c_handle(const c_handle& other)
|
||||
{
|
||||
handler = other.handler;
|
||||
}
|
||||
|
||||
inline c_handle::c_handle(unsigned long value)
|
||||
{
|
||||
handler = value;
|
||||
}
|
||||
15
TempleWare-CS2/source/debug/debug.cpp
Normal file
15
TempleWare-CS2/source/debug/debug.cpp
Normal file
@ -0,0 +1,15 @@
|
||||
#include "debug.h"
|
||||
#include <Windows.h>
|
||||
#include <iostream>
|
||||
|
||||
void initDebug() {
|
||||
if (AllocConsole()) {
|
||||
FILE* pFile;
|
||||
freopen_s(&pFile, "CONOUT$", "w", stdout);
|
||||
freopen_s(&pFile, "CONOUT$", "w", stderr);
|
||||
freopen_s(&pFile, "CONIN$", "r", stdin);
|
||||
printf("Console allocated.\n\n");
|
||||
} else {
|
||||
MessageBoxA(NULL, "Failed to allocate console", "Error", MB_OK | MB_ICONERROR);
|
||||
}
|
||||
}
|
||||
3
TempleWare-CS2/source/debug/debug.h
Normal file
3
TempleWare-CS2/source/debug/debug.h
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void initDebug();
|
||||
12
TempleWare-CS2/source/includes.h
Normal file
12
TempleWare-CS2/source/includes.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include "../external/kiero/kiero.h"
|
||||
#include "../external/imgui/imgui.h"
|
||||
#include "../external/imgui/imgui_impl_win32.h"
|
||||
#include "../external/imgui/imgui_impl_dx11.h"
|
||||
|
||||
typedef HRESULT(__stdcall* Present) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
|
||||
typedef LRESULT(CALLBACK* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
|
||||
typedef uintptr_t PTR;
|
||||
174
TempleWare-CS2/source/main.cpp
Normal file
174
TempleWare-CS2/source/main.cpp
Normal file
@ -0,0 +1,174 @@
|
||||
#include "debug/debug.h"
|
||||
|
||||
#include "includes.h"
|
||||
#include "templeware/templeware.h"
|
||||
#include "templeware/renderer/icons.h"
|
||||
|
||||
#include "../external/kiero/minhook/include/MinHook.h"
|
||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
TempleWare templeWare;
|
||||
|
||||
Present oPresent;
|
||||
HWND window = NULL;
|
||||
WNDPROC oWndProc;
|
||||
ID3D11Device* pDevice = NULL;
|
||||
ID3D11DeviceContext* pContext = NULL;
|
||||
ID3D11RenderTargetView* mainRenderTargetView;
|
||||
|
||||
LRESULT __stdcall WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
||||
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
bool init = false;
|
||||
HRESULT __stdcall hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
if (!init)
|
||||
{
|
||||
if (SUCCEEDED(pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice)))
|
||||
{
|
||||
pDevice->GetImmediateContext(&pContext);
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
pSwapChain->GetDesc(&sd);
|
||||
window = sd.OutputWindow;
|
||||
ID3D11Texture2D* pBackBuffer;
|
||||
pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
|
||||
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
|
||||
pBackBuffer->Release();
|
||||
oWndProc = (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)WndProc);
|
||||
#ifdef TEMPLEDEBUG
|
||||
initDebug();
|
||||
#endif
|
||||
|
||||
|
||||
templeWare.init(window, pDevice, pContext, mainRenderTargetView);
|
||||
init = true;
|
||||
}
|
||||
else
|
||||
return oPresent(pSwapChain, SyncInterval, Flags);
|
||||
}
|
||||
|
||||
ImFontConfig imIconsConfig;
|
||||
imIconsConfig.RasterizerMultiply = 1.2f;
|
||||
|
||||
constexpr ImWchar wIconRanges[] =
|
||||
{
|
||||
0xE000, 0xF8FF, // Private Use Area
|
||||
0
|
||||
};
|
||||
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
if (GetAsyncKeyState(VK_END) & 1) {
|
||||
templeWare.renderer.menu.toggleMenu();
|
||||
}
|
||||
|
||||
templeWare.renderer.menu.render();
|
||||
templeWare.renderer.hud.render();
|
||||
|
||||
// Always call esp() to allow individual components to be rendered
|
||||
templeWare.renderer.visuals.esp();
|
||||
|
||||
ImGui::Render();
|
||||
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
return oPresent(pSwapChain, SyncInterval, Flags);
|
||||
}
|
||||
|
||||
void init_console() {
|
||||
if (::AllocConsole()) {
|
||||
FILE* f;
|
||||
freopen_s(&f, "CONOUT$", "w", stdout); // Redirect stdout to console
|
||||
freopen_s(&f, "CONOUT$", "w", stderr); // Redirect stderr to console
|
||||
::SetConsoleTitleW(L"TempleWare");
|
||||
|
||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
|
||||
printf(R"(___________ .__ __ __
|
||||
\__ ___/___ _____ ______ | | ____/ \ / \_____ _______ ____
|
||||
| |_/ __ \ / \\____ \| | _/ __ \ \/\/ /\__ \\_ __ \_/ __ \
|
||||
| |\ ___/| Y Y \ |_> > |_\ ___/\ / / __ \| | \/\ ___/
|
||||
|____| \___ >__|_| / __/|____/\___ >\__/\ / (____ /__| \___ >
|
||||
\/ \/|__| \/ \/ \/ \/
|
||||
)");
|
||||
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
|
||||
|
||||
printf("[");
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
|
||||
printf("+");
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
|
||||
printf("] Console allocated successfully!\n");
|
||||
}
|
||||
}
|
||||
DWORD WINAPI MainThread(LPVOID lpReserved)
|
||||
{
|
||||
bool init_hook = false;
|
||||
do
|
||||
{
|
||||
init_console();
|
||||
|
||||
// hook hkPresent and init cheat
|
||||
if (!init_hook) {
|
||||
if (kiero::init(kiero::RenderType::D3D11) == kiero::Status::Success)
|
||||
{
|
||||
kiero::bind(8, (void**)&oPresent, hkPresent);
|
||||
init_hook = true;
|
||||
}
|
||||
}
|
||||
} while (!GetAsyncKeyState(VK_F4));
|
||||
|
||||
if (oWndProc != nullptr)
|
||||
{
|
||||
// restore wnd proc
|
||||
SetWindowLongPtrW(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(oWndProc));
|
||||
|
||||
// invalidate old wnd proc
|
||||
oWndProc = nullptr;
|
||||
}
|
||||
|
||||
kiero::shutdown();
|
||||
|
||||
// destroy minhook
|
||||
MH_DisableHook(MH_ALL_HOOKS);
|
||||
MH_RemoveHook(MH_ALL_HOOKS);
|
||||
MH_Uninitialize();
|
||||
|
||||
// free allocated memory for console
|
||||
::FreeConsole();
|
||||
|
||||
// close console window
|
||||
if (const HWND hConsoleWindow = ::GetConsoleWindow(); hConsoleWindow != nullptr)
|
||||
::PostMessageW(hConsoleWindow, WM_CLOSE, 0U, 0L);
|
||||
|
||||
fclose(stdout);
|
||||
fclose(stderr);
|
||||
|
||||
// close thread
|
||||
FreeLibraryAndExitThread(reinterpret_cast<HMODULE>(lpReserved), EXIT_SUCCESS);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HMODULE hMod, DWORD dwReason, LPVOID lpReserved)
|
||||
{
|
||||
switch (dwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(hMod);
|
||||
CreateThread(nullptr, 0, MainThread, hMod, 0, nullptr);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
kiero::shutdown();
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
52
TempleWare-CS2/source/templeware/config/config.cpp
Normal file
52
TempleWare-CS2/source/templeware/config/config.cpp
Normal file
@ -0,0 +1,52 @@
|
||||
#include "config.h"
|
||||
|
||||
// CBA to make proper atm, it's 03:42 right now.
|
||||
// For now just stores config values don't mind it too much
|
||||
//
|
||||
// (FYI THIS IS A HORRID SOLUTION BUT FUNCTIONS)
|
||||
|
||||
namespace Config {
|
||||
bool esp = false;
|
||||
bool glow = false;
|
||||
bool showHealth = false;
|
||||
bool teamCheck = false;
|
||||
bool espFill = false;
|
||||
bool showNameTags = false;
|
||||
|
||||
bool Night = false;
|
||||
|
||||
bool enemyChamsInvisible = false;
|
||||
bool enemyChams = false;
|
||||
bool teamChams = false;
|
||||
bool teamChamsInvisible = false;
|
||||
int chamsMaterial = 0;
|
||||
|
||||
|
||||
bool armChams = false;
|
||||
bool viewmodelChams = false;
|
||||
ImVec4 colViewmodelChams = ImVec4(1, 0, 0, 1);
|
||||
ImVec4 colArmChams = ImVec4(1, 0, 0, 1);
|
||||
|
||||
ImVec4 colVisualChams = ImVec4(1, 0, 0, 1);
|
||||
ImVec4 colVisualChamsIgnoreZ = ImVec4(1, 0, 0, 1);
|
||||
ImVec4 teamcolVisualChamsIgnoreZ = ImVec4(1, 0, 0, 1);
|
||||
ImVec4 teamcolVisualChams = ImVec4(1, 0, 0, 1);
|
||||
|
||||
float espThickness = 1.0f;
|
||||
float espFillOpacity = 0.5f;
|
||||
ImVec4 espColor = ImVec4(1, 0, 0, 1);
|
||||
|
||||
bool fovEnabled = false;
|
||||
float fov = 90.0f;
|
||||
|
||||
bool antiflash = false;
|
||||
|
||||
ImVec4 NightColor = ImVec4(0.1, 0.1, 0.1, 1);
|
||||
|
||||
bool aimbot = true;
|
||||
float aimbot_fov = 90;
|
||||
bool team_check = false;
|
||||
bool rcs = 0;
|
||||
bool fov_circle = 0;
|
||||
ImVec4 fovCircleColor = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
51
TempleWare-CS2/source/templeware/config/config.h
Normal file
51
TempleWare-CS2/source/templeware/config/config.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
#include "../../../external/imgui/imgui.h"
|
||||
|
||||
// CBA to make proper atm, it's 03:42 right now.
|
||||
// For now just stores config values don't mind it too much
|
||||
//
|
||||
// (FYI THIS IS A HORRID SOLUTION BUT FUNCTIONS)
|
||||
|
||||
namespace Config {
|
||||
extern bool esp;
|
||||
extern bool showHealth;
|
||||
extern bool teamCheck;
|
||||
extern bool espFill;
|
||||
extern float espThickness;
|
||||
extern float espFillOpacity;
|
||||
extern ImVec4 espColor;
|
||||
extern bool showNameTags;
|
||||
|
||||
extern bool Night;
|
||||
extern ImVec4 NightColor;
|
||||
|
||||
extern bool enemyChamsInvisible;
|
||||
extern bool enemyChams;
|
||||
extern bool teamChams;
|
||||
extern bool teamChamsInvisible;
|
||||
extern int chamsMaterial;
|
||||
|
||||
extern ImVec4 colVisualChams;
|
||||
extern ImVec4 colVisualChamsIgnoreZ;
|
||||
extern ImVec4 teamcolVisualChamsIgnoreZ;
|
||||
extern ImVec4 teamcolVisualChams;
|
||||
|
||||
extern bool armChams;
|
||||
extern bool viewmodelChams;
|
||||
extern ImVec4 colViewmodelChams;
|
||||
extern ImVec4 colArmChams;
|
||||
|
||||
extern bool fovEnabled;
|
||||
extern float fov;
|
||||
|
||||
extern bool antiflash;
|
||||
|
||||
extern bool Night;
|
||||
|
||||
extern bool aimbot;
|
||||
extern float aimbot_fov;
|
||||
extern bool team_check;
|
||||
extern bool rcs;
|
||||
extern bool fov_circle;
|
||||
extern ImVec4 fovCircleColor;
|
||||
}
|
||||
301
TempleWare-CS2/source/templeware/config/configmanager.h
Normal file
301
TempleWare-CS2/source/templeware/config/configmanager.h
Normal file
@ -0,0 +1,301 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "config.h"
|
||||
#include "../../../external/json/json.hpp"
|
||||
|
||||
namespace internal_config
|
||||
{
|
||||
class ConfigManager
|
||||
{
|
||||
private:
|
||||
|
||||
static std::filesystem::path GetConfigFolder()
|
||||
{
|
||||
char* userProfile = nullptr;
|
||||
size_t len = 0;
|
||||
errno_t err = _dupenv_s(&userProfile, &len, "USERPROFILE");
|
||||
|
||||
std::filesystem::path folder;
|
||||
if (err != 0 || userProfile == nullptr || len == 0)
|
||||
{
|
||||
folder = ".templeware";
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = userProfile;
|
||||
free(userProfile);
|
||||
folder /= ".templeware";
|
||||
}
|
||||
folder /= "internal";
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(folder, ec);
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
static std::filesystem::path GetConfigPath(const std::string& configName)
|
||||
{
|
||||
auto folder = GetConfigFolder();
|
||||
return folder / (configName + ".json");
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
static std::vector<std::string> ListConfigs()
|
||||
{
|
||||
std::vector<std::string> list;
|
||||
auto folder = GetConfigFolder();
|
||||
if (!std::filesystem::exists(folder))
|
||||
return list;
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(folder))
|
||||
{
|
||||
if (entry.is_regular_file())
|
||||
{
|
||||
auto path = entry.path();
|
||||
if (path.extension() == ".json")
|
||||
{
|
||||
list.push_back(path.stem().string());
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
static void Save(const std::string& configName)
|
||||
{
|
||||
nlohmann::json j;
|
||||
j["esp"] = Config::esp;
|
||||
j["showHealth"] = Config::showHealth;
|
||||
j["teamCheck"] = Config::teamCheck;
|
||||
j["espFill"] = Config::espFill;
|
||||
j["espThickness"] = Config::espThickness;
|
||||
j["espFillOpacity"] = Config::espFillOpacity;
|
||||
|
||||
j["fovEnabled"] = Config::fovEnabled;
|
||||
j["fov"] = Config::fov;
|
||||
|
||||
j["espColor"] = {
|
||||
Config::espColor.x,
|
||||
Config::espColor.y,
|
||||
Config::espColor.z,
|
||||
Config::espColor.w
|
||||
};
|
||||
|
||||
j["Night"] = Config::Night;
|
||||
j["NightColor"] = {
|
||||
Config::NightColor.x,
|
||||
Config::NightColor.y,
|
||||
Config::NightColor.z,
|
||||
Config::NightColor.w
|
||||
};
|
||||
|
||||
j["armChams"] = Config::armChams;
|
||||
j["viewmodelChams"] = Config::viewmodelChams;
|
||||
|
||||
j["armChams_color"] = {
|
||||
Config::colArmChams.x,
|
||||
Config::colArmChams.y,
|
||||
Config::colArmChams.z,
|
||||
Config::colArmChams.w
|
||||
};
|
||||
|
||||
j["viewmodelChams_color"] = {
|
||||
Config::colViewmodelChams.x,
|
||||
Config::colViewmodelChams.y,
|
||||
Config::colViewmodelChams.z,
|
||||
Config::colViewmodelChams.w
|
||||
};
|
||||
|
||||
j["aimbot"] = Config::aimbot;
|
||||
j["aimbot_fov"] = Config::aimbot_fov;
|
||||
j["antiflash"] = Config::antiflash;
|
||||
j["rcs"] = Config::rcs;
|
||||
j["fov_circle"] = Config::fov_circle;
|
||||
|
||||
j["enemyChamsInvisible"] = Config::enemyChamsInvisible;
|
||||
j["enemyChams"] = Config::enemyChams;
|
||||
j["teamChams"] = Config::teamChams;
|
||||
j["teamChamsInvisible"] = Config::teamChamsInvisible;
|
||||
j["chamsMaterial"] = Config::chamsMaterial;
|
||||
j["colVisualChams"] = {
|
||||
Config::colVisualChams.x,
|
||||
Config::colVisualChams.y,
|
||||
Config::colVisualChams.z,
|
||||
Config::colVisualChams.w
|
||||
};
|
||||
j["colVisualChamsIgnoreZ"] = {
|
||||
Config::colVisualChamsIgnoreZ.x,
|
||||
Config::colVisualChamsIgnoreZ.y,
|
||||
Config::colVisualChamsIgnoreZ.z,
|
||||
Config::colVisualChamsIgnoreZ.w
|
||||
};
|
||||
j["teamcolVisualChamsIgnoreZ"] = {
|
||||
Config::teamcolVisualChamsIgnoreZ.x,
|
||||
Config::teamcolVisualChamsIgnoreZ.y,
|
||||
Config::teamcolVisualChamsIgnoreZ.z,
|
||||
Config::teamcolVisualChamsIgnoreZ.w
|
||||
};
|
||||
j["teamcolVisualChams"] = {
|
||||
Config::teamcolVisualChams.x,
|
||||
Config::teamcolVisualChams.y,
|
||||
Config::teamcolVisualChams.z,
|
||||
Config::teamcolVisualChams.w
|
||||
};
|
||||
j["fovCircleColor"] = {
|
||||
Config::fovCircleColor.x,
|
||||
Config::fovCircleColor.y,
|
||||
Config::fovCircleColor.z,
|
||||
Config::fovCircleColor.w
|
||||
};
|
||||
|
||||
auto filePath = GetConfigPath(configName);
|
||||
std::ofstream ofs(filePath);
|
||||
if (ofs.is_open())
|
||||
{
|
||||
ofs << j.dump(4);
|
||||
ofs.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void Load(const std::string& configName)
|
||||
{
|
||||
auto filePath = GetConfigPath(configName);
|
||||
if (!std::filesystem::exists(filePath))
|
||||
return;
|
||||
|
||||
std::ifstream ifs(filePath);
|
||||
if (!ifs.is_open())
|
||||
return;
|
||||
|
||||
nlohmann::json j;
|
||||
ifs >> j;
|
||||
|
||||
Config::esp = j.value("esp", false);
|
||||
Config::showHealth = j.value("showHealth", false);
|
||||
Config::teamCheck = j.value("teamCheck", false);
|
||||
Config::espFill = j.value("espFill", false);
|
||||
Config::espThickness = j.value("espThickness", 1.0f);
|
||||
Config::espFillOpacity = j.value("espFillOpacity", 0.5f);
|
||||
|
||||
Config::fovEnabled = j.value("fovEnabled", false);
|
||||
Config::fov = j.value("fov", 90.0f);
|
||||
|
||||
if (j.contains("espColor") && j["espColor"].is_array() && j["espColor"].size() == 4)
|
||||
{
|
||||
auto arr = j["espColor"];
|
||||
Config::espColor.x = arr[0].get<float>();
|
||||
Config::espColor.y = arr[1].get<float>();
|
||||
Config::espColor.z = arr[2].get<float>();
|
||||
Config::espColor.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
Config::Night = j.value("Night", false);
|
||||
if (j.contains("NightColor") && j["NightColor"].is_array() && j["NightColor"].size() == 4)
|
||||
{
|
||||
auto arr = j["NightColor"];
|
||||
Config::NightColor.x = arr[0].get<float>();
|
||||
Config::NightColor.y = arr[1].get<float>();
|
||||
Config::NightColor.z = arr[2].get<float>();
|
||||
Config::NightColor.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
Config::enemyChamsInvisible = j.value("enemyChamsInvisible", false);
|
||||
Config::enemyChams = j.value("enemyChams", false);
|
||||
Config::teamChams = j.value("teamChams", false);
|
||||
Config::teamChamsInvisible = j.value("teamChamsInvisible", false);
|
||||
Config::chamsMaterial = j.value("chamsMaterial", 0);
|
||||
|
||||
Config::fov_circle = j.value("fov_circle", false);
|
||||
Config::aimbot = j.value("aimbot", false);
|
||||
Config::rcs = j.value("rcs", false);
|
||||
Config::aimbot_fov = j.value("aimbot_fov", 0.f);
|
||||
|
||||
Config::antiflash = j.value("antiflash", false);
|
||||
|
||||
Config::armChams = j.value("armChams", false);
|
||||
Config::viewmodelChams = j.value("viewmodelChams", false);
|
||||
|
||||
if (j.contains("colArmChams") && j["colArmChams"].is_array() && j["colArmChams"].size() == 4)
|
||||
{
|
||||
auto arr = j["colArmChams"];
|
||||
Config::colArmChams.x = arr[0].get<float>();
|
||||
Config::colArmChams.y = arr[1].get<float>();
|
||||
Config::colArmChams.z = arr[2].get<float>();
|
||||
Config::colArmChams.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("colViewmodelChams") && j["colViewmodelChams"].is_array() && j["colViewmodelChams"].size() == 4)
|
||||
{
|
||||
auto arr = j["colViewmodelChams"];
|
||||
Config::colViewmodelChams.x = arr[0].get<float>();
|
||||
Config::colViewmodelChams.y = arr[1].get<float>();
|
||||
Config::colViewmodelChams.z = arr[2].get<float>();
|
||||
Config::colViewmodelChams.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("colVisualChams") && j["colVisualChams"].is_array() && j["colVisualChams"].size() == 4)
|
||||
{
|
||||
auto arr = j["colVisualChams"];
|
||||
Config::colVisualChams.x = arr[0].get<float>();
|
||||
Config::colVisualChams.y = arr[1].get<float>();
|
||||
Config::colVisualChams.z = arr[2].get<float>();
|
||||
Config::colVisualChams.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("colVisualChamsIgnoreZ") && j["colVisualChamsIgnoreZ"].is_array() && j["colVisualChamsIgnoreZ"].size() == 4)
|
||||
{
|
||||
auto arr = j["colVisualChamsIgnoreZ"];
|
||||
Config::colVisualChamsIgnoreZ.x = arr[0].get<float>();
|
||||
Config::colVisualChamsIgnoreZ.y = arr[1].get<float>();
|
||||
Config::colVisualChamsIgnoreZ.z = arr[2].get<float>();
|
||||
Config::colVisualChamsIgnoreZ.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("teamcolVisualChamsIgnoreZ") && j["teamcolVisualChamsIgnoreZ"].is_array() && j["teamcolVisualChamsIgnoreZ"].size() == 4)
|
||||
{
|
||||
auto arr = j["teamcolVisualChamsIgnoreZ"];
|
||||
Config::teamcolVisualChamsIgnoreZ.x = arr[0].get<float>();
|
||||
Config::teamcolVisualChamsIgnoreZ.y = arr[1].get<float>();
|
||||
Config::teamcolVisualChamsIgnoreZ.z = arr[2].get<float>();
|
||||
Config::teamcolVisualChamsIgnoreZ.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("teamcolVisualChams") && j["teamcolVisualChams"].is_array() && j["teamcolVisualChams"].size() == 4)
|
||||
{
|
||||
auto arr = j["teamcolVisualChams"];
|
||||
Config::teamcolVisualChams.x = arr[0].get<float>();
|
||||
Config::teamcolVisualChams.y = arr[1].get<float>();
|
||||
Config::teamcolVisualChams.z = arr[2].get<float>();
|
||||
Config::teamcolVisualChams.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
if (j.contains("fovCircleColor") && j["fovCircleColor"].is_array() && j["fovCircleColor"].size() == 4) {
|
||||
auto arr = j["fovCircleColor"];
|
||||
Config::fovCircleColor.x = arr[0].get<float>();
|
||||
Config::fovCircleColor.y = arr[1].get<float>();
|
||||
Config::fovCircleColor.z = arr[2].get<float>();
|
||||
Config::fovCircleColor.w = arr[3].get<float>();
|
||||
}
|
||||
|
||||
ifs.close();
|
||||
}
|
||||
|
||||
static void Remove(const std::string& configName)
|
||||
{
|
||||
auto filePath = GetConfigPath(configName);
|
||||
if (std::filesystem::exists(filePath))
|
||||
{
|
||||
std::error_code ec;
|
||||
std::filesystem::remove(filePath, ec);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
125
TempleWare-CS2/source/templeware/features/aim/aim.cpp
Normal file
125
TempleWare-CS2/source/templeware/features/aim/aim.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
#include "../../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
|
||||
#include "../../../templeware/interfaces/CGameEntitySystem/CGameEntitySystem.h"
|
||||
#include "../../../templeware/interfaces/interfaces.h"
|
||||
#include "../../../templeware/hooks/hooks.h"
|
||||
#include "../../../templeware/config/config.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <Windows.h>
|
||||
#include "../../menu/hud.h"
|
||||
|
||||
// Literally the most autistic code ive ever written in my life
|
||||
// Please dont ever make me do this again
|
||||
|
||||
Vector_t GetEntityEyePos(const C_CSPlayerPawn* Entity) {
|
||||
if (!Entity)
|
||||
return {};
|
||||
|
||||
uintptr_t game_scene_node = *reinterpret_cast<uintptr_t*>((uintptr_t)Entity + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseEntity->m_pGameSceneNode")));
|
||||
|
||||
auto Origin = *reinterpret_cast<Vector_t*>(game_scene_node + SchemaFinder::Get(hash_32_fnv1a_const("CGameSceneNode->m_vecAbsOrigin")));
|
||||
auto ViewOffset = *reinterpret_cast<Vector_t*>((uintptr_t)Entity + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseModelEntity->m_vecViewOffset")));
|
||||
|
||||
Vector_t Result = Origin + ViewOffset;
|
||||
if (!std::isfinite(Result.x) || !std::isfinite(Result.y) || !std::isfinite(Result.z))
|
||||
return {};
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
inline QAngle_t CalcAngles(Vector_t viewPos, Vector_t aimPos)
|
||||
{
|
||||
QAngle_t angle = { 0, 0, 0 };
|
||||
|
||||
Vector_t delta = aimPos - viewPos;
|
||||
|
||||
angle.x = -asin(delta.z / delta.Length()) * (180.0f / 3.141592654f);
|
||||
angle.y = atan2(delta.y, delta.x) * (180.0f / 3.141592654f);
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
inline float GetFov(const QAngle_t& viewAngle, const QAngle_t& aimAngle)
|
||||
{
|
||||
QAngle_t delta = (aimAngle - viewAngle).Normalize();
|
||||
|
||||
return sqrtf(powf(delta.x, 2.0f) + powf(delta.y, 2.0f));
|
||||
}
|
||||
|
||||
void Aimbot() {
|
||||
static C_CSPlayerPawn* lockedTarget = nullptr;
|
||||
static bool prevAimbotState = false;
|
||||
|
||||
bool aimbotActive = Config::aimbot;
|
||||
|
||||
// Получаем локального игрока и viewangles всегда, чтобы не дублировать код
|
||||
C_CSPlayerPawn* lp = H::oGetLocalPlayer(0);
|
||||
Vector_t lep = GetEntityEyePos(lp);
|
||||
QAngle_t* viewangles = (QAngle_t*)(modules.getModule("client") + 0x1A78650);
|
||||
|
||||
// Если кнопка только что нажата (переход с false на true) — ищем новую цель
|
||||
if (aimbotActive && !prevAimbotState) {
|
||||
int nMaxHighestEntity = I::GameEntity->Instance->GetHighestEntityIndex();
|
||||
float bestFov = Config::aimbot_fov;
|
||||
C_CSPlayerPawn* bestTarget = nullptr;
|
||||
QAngle_t bestAngle = {0, 0, 0};
|
||||
|
||||
for (int i = 1; i <= nMaxHighestEntity; i++) {
|
||||
auto Entity = I::GameEntity->Instance->Get(i);
|
||||
if (!Entity)
|
||||
continue;
|
||||
if (!Entity->handle().valid())
|
||||
continue;
|
||||
SchemaClassInfoData_t* _class = nullptr;
|
||||
Entity->dump_class_info(&_class);
|
||||
if (!_class)
|
||||
continue;
|
||||
const uint32_t hash = HASH(_class->szName);
|
||||
if (hash == HASH("C_CSPlayerPawn")) {
|
||||
C_CSPlayerPawn* pawn = (C_CSPlayerPawn*)Entity;
|
||||
if (pawn->get_entity_by_handle() == lp->get_entity_by_handle())
|
||||
continue;
|
||||
if (pawn->getHealth() <= 0)
|
||||
continue;
|
||||
/* if (!Config::team_check && pawn->getTeam() == lp->getTeam())
|
||||
continue;*/
|
||||
Vector_t eye_pos = GetEntityEyePos(pawn);
|
||||
QAngle_t angle = CalcAngles(eye_pos, lep);
|
||||
angle.x *= -1.f;
|
||||
angle.y += 180.f;
|
||||
const float fov = GetFov(*viewangles, angle);
|
||||
if (!std::isfinite(fov) || fov > bestFov)
|
||||
continue;
|
||||
bestFov = fov;
|
||||
bestTarget = pawn;
|
||||
bestAngle = angle;
|
||||
}
|
||||
}
|
||||
lockedTarget = bestTarget;
|
||||
}
|
||||
|
||||
// Если кнопка отпущена — сбрасываем захват
|
||||
if (!aimbotActive)
|
||||
lockedTarget = nullptr;
|
||||
|
||||
// Если есть захваченная цель и кнопка удерживается
|
||||
if (aimbotActive && lockedTarget) {
|
||||
// Проверяем, что цель всё ещё валидна
|
||||
if (!lockedTarget->handle().valid() || lockedTarget->getHealth() <= 0) {
|
||||
lockedTarget = nullptr;
|
||||
} else {
|
||||
Vector_t eye_pos = GetEntityEyePos(lockedTarget);
|
||||
QAngle_t angle = CalcAngles(eye_pos, lep);
|
||||
angle.x *= -1.f;
|
||||
angle.y += 180.f;
|
||||
QAngle_t ang_punch_angle = *(QAngle_t*)((uintptr_t)lp + SchemaFinder::Get(hash_32_fnv1a_const("C_CSPlayerPawn->m_aimPunchAngle")));
|
||||
if (Config::rcs)
|
||||
angle -= ang_punch_angle * 2.f;
|
||||
angle.z = 0.f;
|
||||
angle = angle.Normalize();
|
||||
*viewangles = angle;
|
||||
}
|
||||
}
|
||||
|
||||
prevAimbotState = aimbotActive;
|
||||
}
|
||||
3
TempleWare-CS2/source/templeware/features/aim/aim.h
Normal file
3
TempleWare-CS2/source/templeware/features/aim/aim.h
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void Aimbot();
|
||||
281
TempleWare-CS2/source/templeware/features/chams/chams.cpp
Normal file
281
TempleWare-CS2/source/templeware/features/chams/chams.cpp
Normal file
@ -0,0 +1,281 @@
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include "chams.h"
|
||||
#include "../../hooks/hooks.h"
|
||||
#include "../../config/config.h"
|
||||
#include "../../../../external/imgui/imgui.h"
|
||||
#include "../../utils/math/utlstronghandle/utlstronghandle.h"
|
||||
#include "../../../cs2/entity/C_Material/C_Material.h"
|
||||
#include "../../interfaces/interfaces.h"
|
||||
#include "../../interfaces/CGameEntitySystem/CGameEntitySystem.h"
|
||||
#include "../../../cs2/datatypes/keyvalues/keyvalues.h"
|
||||
#include "../../../cs2/datatypes/cutlbuffer/cutlbuffer.h"
|
||||
|
||||
CStrongHandle<CMaterial2> chams::create(const char* name, const char szVmatBuffer[])
|
||||
{
|
||||
CKeyValues3* pKeyValues3 = nullptr;
|
||||
|
||||
pKeyValues3 = pKeyValues3->create_material_from_resource();
|
||||
|
||||
pKeyValues3->LoadFromBuffer(szVmatBuffer);
|
||||
|
||||
CStrongHandle<CMaterial2> pCustomMaterial = {};
|
||||
|
||||
I::CreateMaterial(nullptr, &pCustomMaterial, name, pKeyValues3, 0, 1);
|
||||
|
||||
return pCustomMaterial;
|
||||
}
|
||||
|
||||
struct resource_material_t
|
||||
{
|
||||
CStrongHandle<CMaterial2> mat;
|
||||
CStrongHandle<CMaterial2> mat_invs;
|
||||
};
|
||||
|
||||
static resource_material_t resourceMaterials[ChamsType::MAXCOUNT];
|
||||
bool loaded_materials = false;
|
||||
bool chams::Materials::init()
|
||||
{
|
||||
// flat
|
||||
resourceMaterials[FLAT] = resource_material_t{
|
||||
.mat = create("materials/dev/flat.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
Shader = "csgo_unlitgeneric.vfx"
|
||||
|
||||
F_IGNOREZ = 0
|
||||
F_DISABLE_Z_WRITE = 0
|
||||
F_DISABLE_Z_BUFFERING = 0
|
||||
F_BLEND_MODE = 1
|
||||
F_TRANSLUCENT = 1
|
||||
F_RENDER_BACKFACES = 0
|
||||
|
||||
g_vColorTint = [1.000000, 1.000000, 1.000000, 1.000000]
|
||||
g_vGlossinessRange = [0.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_vNormalTexCoordScale = [1.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_vTexCoordOffset = [0.000000, 0.000000, 0.000000, 0.000000]
|
||||
g_vTexCoordScale = [1.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_tColor = resource:"materials/dev/primary_white_color_tga_f7b257f6.vtex"
|
||||
g_tNormal = resource:"materials/default/default_normal_tga_7652cb.vtex"
|
||||
})"),
|
||||
.mat_invs = create("materials/dev/flat_i.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
Shader = "csgo_unlitgeneric.vfx"
|
||||
F_IGNOREZ = 1
|
||||
F_DISABLE_Z_WRITE = 1
|
||||
F_DISABLE_Z_BUFFERING = 1
|
||||
F_BLEND_MODE = 1
|
||||
F_TRANSLUCENT = 1
|
||||
g_vColorTint = [1.000000, 1.000000, 1.000000, 0.000000]
|
||||
g_vGlossinessRange = [0.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_vNormalTexCoordScale = [1.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_vTexCoordOffset = [0.000000, 0.000000, 0.000000, 0.000000]
|
||||
g_vTexCoordScale = [1.000000, 1.000000, 0.000000, 0.000000]
|
||||
g_tColor = resource:"materials/dev/primary_white_color_tga_f7b257f6.vtex"
|
||||
g_tNormal = resource:"materials/default/default_normal_tga_7652cb.vtex"
|
||||
})")
|
||||
};
|
||||
resourceMaterials[ILLUMINATE] = resource_material_t{
|
||||
.mat = create("materials/dev/primary_white.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
shader = "csgo_complex.vfx"
|
||||
|
||||
F_SELF_ILLUM = 1
|
||||
F_PAINT_VERTEX_COLORS = 1
|
||||
F_TRANSLUCENT = 1
|
||||
|
||||
g_vColorTint = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
|
||||
g_flSelfIllumScale = [ 3.000000, 3.000000, 3.000000, 3.000000 ]
|
||||
g_flSelfIllumBrightness = [ 3.000000, 3.000000, 3.000000, 3.000000 ]
|
||||
g_vSelfIllumTint = [ 10.000000, 10.000000, 10.000000, 10.000000 ]
|
||||
|
||||
g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tNormal = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tSelfIllumMask = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
TextureAmbientOcclusion = resource:"materials/debug/particleerror.vtex"
|
||||
g_tAmbientOcclusion = resource:"materials/debug/particleerror.vtex"
|
||||
})"),
|
||||
.mat_invs = create("materials/dev/primary_white.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
shader = "csgo_complex.vfx"
|
||||
|
||||
F_SELF_ILLUM = 1
|
||||
F_PAINT_VERTEX_COLORS = 1
|
||||
F_TRANSLUCENT = 1
|
||||
F_DISABLE_Z_BUFFERING = 1
|
||||
|
||||
g_vColorTint = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
|
||||
g_flSelfIllumScale = [ 3.000000, 3.000000, 3.000000, 3.000000 ]
|
||||
g_flSelfIllumBrightness = [ 3.000000, 3.000000, 3.000000, 3.000000 ]
|
||||
g_vSelfIllumTint = [ 10.000000, 10.000000, 10.000000, 10.000000 ]
|
||||
|
||||
g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tNormal = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tSelfIllumMask = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
TextureAmbientOcclusion = resource:"materials/debug/particleerror.vtex"
|
||||
g_tAmbientOcclusion = resource:"materials/debug/particleerror.vtex"
|
||||
})")
|
||||
};
|
||||
|
||||
resourceMaterials[GLOW] = resource_material_t{
|
||||
.mat = create("materials/dev/primary_white.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
shader = "csgo_effects.vfx"
|
||||
g_flFresnelExponent = 7.0
|
||||
g_flFresnelFalloff = 10.0
|
||||
g_flFresnelMax = 0.1
|
||||
g_flFresnelMin = 1.0
|
||||
g_tColor = resource:"materials/dev/primary_white_color_tga_21186c76.vtex"
|
||||
g_tMask1 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tMask2 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tMask3 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tSceneDepth = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_flToolsVisCubemapReflectionRoughness = 1.0
|
||||
g_flBeginMixingRoughness = 1.0
|
||||
g_vColorTint = [ 1.000000, 1.000000, 1.000000, 0 ]
|
||||
F_IGNOREZ = 0
|
||||
F_TRANSLUCENT = 1
|
||||
|
||||
F_DISABLE_Z_WRITE = 0
|
||||
F_DISABLE_Z_BUFFERING = 1
|
||||
F_RENDER_BACKFACES = 0
|
||||
})"),
|
||||
|
||||
.mat_invs = create("materials/dev/primary_white.vmat", R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
|
||||
{
|
||||
shader = "csgo_effects.vfx"
|
||||
g_flFresnelExponent = 7.0
|
||||
g_flFresnelFalloff = 10.0
|
||||
g_flFresnelMax = 0.1
|
||||
g_flFresnelMin = 1.0
|
||||
g_tColor = resource:"materials/dev/primary_white_color_tga_21186c76.vtex"
|
||||
g_tMask1 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tMask2 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tMask3 = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_tSceneDepth = resource:"materials/default/default_mask_tga_fde710a5.vtex"
|
||||
g_flToolsVisCubemapReflectionRoughness = 1.0
|
||||
g_flBeginMixingRoughness = 1.0
|
||||
g_vColorTint = [ 1.000000, 1.000000, 1.000000, 0 ]
|
||||
F_IGNOREZ = 1
|
||||
F_TRANSLUCENT = 1
|
||||
|
||||
F_DISABLE_Z_WRITE = 1
|
||||
F_DISABLE_Z_BUFFERING = 1
|
||||
F_RENDER_BACKFACES = 0
|
||||
})")
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ChamsEntity chams::GetTargetType(C_BaseEntity* render_ent) noexcept {
|
||||
auto local = H::oGetLocalPlayer(0);
|
||||
if (!local)
|
||||
return ChamsEntity::INVALID;
|
||||
|
||||
if (render_ent->IsViewmodelAttachment())
|
||||
return ChamsEntity::HANDS;
|
||||
|
||||
if (render_ent->IsViewmodel())
|
||||
return ChamsEntity::VIEWMODEL;
|
||||
|
||||
if (!render_ent->IsBasePlayer() && !render_ent->IsPlayerController())
|
||||
return ChamsEntity::INVALID;
|
||||
|
||||
auto player = (C_CSPlayerPawn*)render_ent;
|
||||
if (!player)
|
||||
return ChamsEntity::INVALID;
|
||||
|
||||
auto alive = player->m_iHealth() > 0;
|
||||
if (!alive)
|
||||
return ChamsEntity::INVALID;
|
||||
|
||||
if (player->m_iTeamNum() == local->m_iTeamNum())
|
||||
return ChamsEntity::INVALID;
|
||||
|
||||
return ChamsEntity::ENEMY;
|
||||
}
|
||||
|
||||
CMaterial2* GetMaterial(int type, bool invisible) { return invisible ? resourceMaterials[type].mat_invs : resourceMaterials[type].mat; }
|
||||
|
||||
void __fastcall chams::hook(void* a1, void* a2, CMeshData* pMeshScene, int nMeshCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2)
|
||||
{
|
||||
static auto original = H::DrawArray.GetOriginal();
|
||||
|
||||
if (!I::EngineClient->valid())
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
auto local_player = H::oGetLocalPlayer(0);
|
||||
if (!local_player)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
if (!pMeshScene)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
if (!pMeshScene->pSceneAnimatableObject)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
if (nMeshCount < 1)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
CMeshData* render_data = pMeshScene;
|
||||
if (!render_data)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
if (!render_data->pSceneAnimatableObject)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
auto render_ent = render_data->pSceneAnimatableObject->Owner();
|
||||
if (!render_ent.valid())
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
auto entity = I::GameEntity->Instance->Get(render_ent);
|
||||
if (!entity)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
const auto target = GetTargetType(entity);
|
||||
|
||||
if (target == ChamsEntity::VIEWMODEL && Config::viewmodelChams) {
|
||||
pMeshScene->pMaterial = GetMaterial(Config::chamsMaterial, false);
|
||||
pMeshScene->color.r = static_cast<uint8_t>(Config::colViewmodelChams.x * 255.0f);
|
||||
pMeshScene->color.g = static_cast<uint8_t>(Config::colViewmodelChams.y * 255.0f);
|
||||
pMeshScene->color.b = static_cast<uint8_t>(Config::colViewmodelChams.z * 255.0f);
|
||||
pMeshScene->color.a = static_cast<uint8_t>(Config::colViewmodelChams.w * 255.0f);
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
}
|
||||
|
||||
if (target == ChamsEntity::HANDS && Config::armChams) {
|
||||
pMeshScene->pMaterial = GetMaterial(Config::chamsMaterial, false);
|
||||
pMeshScene->color.r = static_cast<uint8_t>(Config::colArmChams.x * 255.0f);
|
||||
pMeshScene->color.g = static_cast<uint8_t>(Config::colArmChams.y * 255.0f);
|
||||
pMeshScene->color.b = static_cast<uint8_t>(Config::colArmChams.z * 255.0f);
|
||||
pMeshScene->color.a = static_cast<uint8_t>(Config::colArmChams.w * 255.0f);
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
}
|
||||
|
||||
if (target != ENEMY)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
bool og = !Config::enemyChams && !Config::enemyChamsInvisible;
|
||||
if (og)
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
|
||||
if (Config::enemyChamsInvisible) {
|
||||
pMeshScene->pMaterial = GetMaterial(Config::chamsMaterial, true);
|
||||
pMeshScene->color.r = static_cast<uint8_t>(Config::colVisualChamsIgnoreZ.x * 255.0f);
|
||||
pMeshScene->color.g = static_cast<uint8_t>(Config::colVisualChamsIgnoreZ.y * 255.0f);
|
||||
pMeshScene->color.b = static_cast<uint8_t>(Config::colVisualChamsIgnoreZ.z * 255.0f);
|
||||
pMeshScene->color.a = static_cast<uint8_t>(Config::colVisualChamsIgnoreZ.w * 255.0f);
|
||||
|
||||
original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
}
|
||||
|
||||
if (Config::enemyChams) {
|
||||
pMeshScene->pMaterial = GetMaterial(Config::chamsMaterial, false);
|
||||
pMeshScene->color.r = static_cast<uint8_t>(Config::colVisualChams.x * 255.0f);
|
||||
pMeshScene->color.g = static_cast<uint8_t>(Config::colVisualChams.y * 255.0f);
|
||||
pMeshScene->color.b = static_cast<uint8_t>(Config::colVisualChams.z * 255.0f);
|
||||
pMeshScene->color.a = static_cast<uint8_t>(Config::colVisualChams.w * 255.0f);
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
}
|
||||
|
||||
// If we get here, neither chams type is enabled, so just render normally
|
||||
return original(a1, a2, pMeshScene, nMeshCount, pSceneView, pSceneLayer, pUnk, pUnk2);
|
||||
}
|
||||
42
TempleWare-CS2/source/templeware/features/chams/chams.h
Normal file
42
TempleWare-CS2/source/templeware/features/chams/chams.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../../../cs2/entity/C_BaseEntity/C_BaseEntity.h"
|
||||
#include "../../../cs2/entity/C_Material/C_Material.h"
|
||||
|
||||
#include "../../utils/math/utlstronghandle/utlstronghandle.h"
|
||||
|
||||
// forward declarations
|
||||
class CMeshData;
|
||||
|
||||
enum ChamsType {
|
||||
FLAT,
|
||||
ILLUMINATE,
|
||||
GLOW,
|
||||
MAXCOUNT
|
||||
};
|
||||
|
||||
enum ChamsEntity : std::int32_t {
|
||||
INVALID = 0,
|
||||
ENEMY,
|
||||
TEAM,
|
||||
VIEWMODEL,
|
||||
HANDS
|
||||
};
|
||||
|
||||
enum MaterialType {
|
||||
e_visible,
|
||||
e_invisible,
|
||||
e_max_material
|
||||
};
|
||||
|
||||
namespace chams
|
||||
{
|
||||
class Materials {
|
||||
public:
|
||||
bool init();
|
||||
};
|
||||
|
||||
static ChamsEntity GetTargetType(C_BaseEntity* entity) noexcept;
|
||||
CStrongHandle<CMaterial2> create(const char* name, const char szVmatBuffer[]);
|
||||
void __fastcall hook(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
|
||||
}
|
||||
@ -0,0 +1,7 @@
|
||||
#include "../../../hooks/hooks.h"
|
||||
#include "../../../config/config.h"
|
||||
|
||||
void __fastcall H::hkRenderFlashbangOverlay(void* a1, void* a2, void* a3, void* a4, void* a5) {
|
||||
if (Config::antiflash) return;
|
||||
return RenderFlashBangOverlay.GetOriginal()(a1, a2, a3, a4, a5);
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
#include "../../../hooks/hooks.h"
|
||||
#include "../../../config/config.h"
|
||||
|
||||
float H::hkGetRenderFov(void* rcx) {
|
||||
if (Config::fovEnabled) {
|
||||
float flTargetFov = Config::fov;
|
||||
g_flActiveFov = flTargetFov;
|
||||
}else
|
||||
g_flActiveFov = H::GetRenderFov.GetOriginal()(rcx);
|
||||
|
||||
return g_flActiveFov;
|
||||
}
|
||||
268
TempleWare-CS2/source/templeware/features/visuals/visuals.cpp
Normal file
268
TempleWare-CS2/source/templeware/features/visuals/visuals.cpp
Normal file
@ -0,0 +1,268 @@
|
||||
#include "visuals.h"
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include "../../hooks/hooks.h"
|
||||
#include "../../players/players.h"
|
||||
#include "../../utils/memory/patternscan/patternscan.h"
|
||||
#include "../../utils/memory/gaa/gaa.h"
|
||||
#include "../../../../external/imgui/imgui.h"
|
||||
#include "../../interfaces/interfaces.h"
|
||||
#include "../../config/config.h"
|
||||
#include "../../menu/menu.h"
|
||||
using namespace Esp;
|
||||
|
||||
LocalPlayerCached cached_local;
|
||||
std::vector<PlayerCache> cached_players;
|
||||
|
||||
void Visuals::init() {
|
||||
viewMatrix.viewMatrix = (viewmatrix_t*)M::getAbsoluteAddress(M::patternScan("client", "48 8D 0D ? ? ? ? 48 C1 E0 06"), 3, 0);
|
||||
}
|
||||
|
||||
void Esp::cache()
|
||||
{
|
||||
if (!I::EngineClient->valid())
|
||||
return;
|
||||
|
||||
/* Old method READ ME
|
||||
* @ // @here: manually cache once all existing entitys
|
||||
// to avoid issues when injecting mid game and hkAddEnt not called by game on existing Entity's
|
||||
|
||||
int highest_index = I::GameEntity->Instance->GetHighestEntityIndex();
|
||||
for (int i = 1; i <= highest_index; i++) {
|
||||
auto entity = I::GameEntity->Instance->Get(i);
|
||||
if (!entity)
|
||||
continue;
|
||||
|
||||
uintptr_t entityPointer = reinterpret_cast<uintptr_t>(entity);
|
||||
|
||||
SchemaClassInfoData_t* entityInfo = nullptr;
|
||||
GetSchemaClassInfo(entityPointer, &entityInfo);
|
||||
if (!entityInfo) continue;
|
||||
|
||||
if (strcmp(entityInfo->szName, "C_CSPlayerPawn") == 0) {
|
||||
bool exists = std::any_of(Players::pawns.begin(), Players::pawns.end(),
|
||||
[&](const C_CSPlayerPawn& pawn) { return pawn.getAddress() == entityPointer; });
|
||||
if (!exists) {
|
||||
Players::pawns.emplace_back(entityPointer);
|
||||
std::cout << "Added pawn " << Players::pawns.size() << "\n";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (strcmp(entityInfo->szName, "CCSPlayerController") == 0) {
|
||||
bool exists = std::any_of(Players::controllers.begin(), Players::controllers.end(),
|
||||
[&](const CCSPlayerController& controller) { return controller.getAddress() == entityPointer; });
|
||||
if (!exists) {
|
||||
Players::controllers.emplace_back(entityPointer);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}*/
|
||||
|
||||
cached_players.clear();
|
||||
|
||||
int nMaxHighestEntity = I::GameEntity->Instance->GetHighestEntityIndex();
|
||||
|
||||
for (int i = 1; i <= nMaxHighestEntity; i++)
|
||||
{
|
||||
auto Entity = I::GameEntity->Instance->Get(i);
|
||||
if (!Entity)
|
||||
continue;
|
||||
|
||||
if (!Entity->handle().valid())
|
||||
continue;
|
||||
|
||||
SchemaClassInfoData_t* _class = nullptr;
|
||||
Entity->dump_class_info(&_class);
|
||||
if (!_class)
|
||||
continue;
|
||||
|
||||
const uint32_t hash = HASH(_class->szName);
|
||||
|
||||
PlayerType_t type = none;
|
||||
|
||||
if (hash == HASH("CCSPlayerController"))
|
||||
{
|
||||
|
||||
type = none; int health = 0;
|
||||
Vector_t position; Vector_t viewOffset;
|
||||
const char* name = "none"; const char* weapon_name = "none";
|
||||
|
||||
CCSPlayerController* Controller = reinterpret_cast<CCSPlayerController*>(Entity);
|
||||
if (!Controller)
|
||||
continue;
|
||||
|
||||
if (!Controller->m_hPawn().valid())
|
||||
continue;
|
||||
|
||||
//@handle caching local player
|
||||
if (Controller->IsLocalPlayer()) {
|
||||
auto LocalPlayer = I::GameEntity->Instance->Get<C_CSPlayerPawn>(Controller->m_hPawn().index());
|
||||
if (!LocalPlayer) {
|
||||
cached_local.reset();
|
||||
continue;
|
||||
}
|
||||
|
||||
cached_local.alive = LocalPlayer->m_iHealth() > 0;
|
||||
if (LocalPlayer->m_iHealth() > 0) {
|
||||
cached_local.poisition = LocalPlayer->m_vOldOrigin();
|
||||
cached_local.health = LocalPlayer->m_iHealth();
|
||||
cached_local.handle = LocalPlayer->handle().index();
|
||||
cached_local.team = LocalPlayer->m_iTeamNum();
|
||||
}
|
||||
else {
|
||||
cached_local.reset();
|
||||
}
|
||||
}
|
||||
else // @handle only players
|
||||
{
|
||||
auto Player = I::GameEntity->Instance->Get<C_CSPlayerPawn>(Controller->m_hPawn().index());
|
||||
if (!Player)
|
||||
continue;
|
||||
|
||||
if (Player->m_iHealth() <= 0)
|
||||
continue;
|
||||
|
||||
health = Player->m_iHealth();
|
||||
name = Controller->m_sSanitizedPlayerName();
|
||||
position = Player->m_vOldOrigin(); viewOffset = Player->m_vecViewOffset();
|
||||
|
||||
cached_players.emplace_back(Entity, Player, Player->handle(),
|
||||
type, health, name,
|
||||
weapon_name, position, viewOffset, Player->m_iTeamNum());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Visuals::esp() {
|
||||
// Only proceed if at least one ESP component is enabled
|
||||
if (!Config::esp && !Config::showHealth && !Config::espFill && !Config::showNameTags) {
|
||||
return; // Exit early if no component is enabled
|
||||
}
|
||||
|
||||
//@better example of getting local pawn
|
||||
C_CSPlayerPawn* localPawn = H::oGetLocalPlayer(0);
|
||||
if (!localPawn) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cached_players.empty())
|
||||
return;
|
||||
|
||||
for (const auto& Player : cached_players)
|
||||
{
|
||||
|
||||
if (!Player.handle.valid() || Player.health <= 0 || Player.handle.index() == INVALID_EHANDLE_INDEX)
|
||||
continue;
|
||||
|
||||
if (Config::teamCheck && (Player.team_num == cached_local.team))
|
||||
continue;
|
||||
|
||||
ImDrawList* drawList = ImGui::GetBackgroundDrawList();
|
||||
Vector_t feetPos = Player.position;
|
||||
Vector_t headPos = Player.position + Player.viewOffset;
|
||||
|
||||
Vector_t feetScreen, headScreen;
|
||||
if (!viewMatrix.WorldToScreen(feetPos, feetScreen) ||
|
||||
!viewMatrix.WorldToScreen(headPos, headScreen))
|
||||
continue;
|
||||
|
||||
float boxHeight = (feetScreen.y - headScreen.y) * 1.3f;
|
||||
float boxWidth = boxHeight / 2.0f;
|
||||
|
||||
float centerX = (feetScreen.x + headScreen.x) / 2.0f;
|
||||
float boxX = centerX - (boxWidth / 2.0f);
|
||||
|
||||
float boxY = headScreen.y - (boxHeight - (feetScreen.y - headScreen.y)) / 2.0f;
|
||||
|
||||
ImVec4 espColorWithAlpha = Config::espColor;
|
||||
espColorWithAlpha.w = Config::espFillOpacity;
|
||||
ImU32 boxColor = ImGui::ColorConvertFloat4ToU32(Config::espColor);
|
||||
ImU32 fillColor = ImGui::ColorConvertFloat4ToU32(espColorWithAlpha);
|
||||
|
||||
// ESP Fill
|
||||
if (Config::espFill) {
|
||||
drawList->AddRectFilled(
|
||||
ImVec2(boxX, boxY),
|
||||
ImVec2(boxX + boxWidth, boxY + boxHeight),
|
||||
fillColor
|
||||
);
|
||||
}
|
||||
|
||||
// ESP Box - only render if Config::esp is enabled
|
||||
if (Config::esp) {
|
||||
drawList->AddRect(
|
||||
ImVec2(boxX, boxY),
|
||||
ImVec2(boxX + boxWidth, boxY + boxHeight),
|
||||
boxColor,
|
||||
0.0f,
|
||||
0,
|
||||
Config::espThickness
|
||||
);
|
||||
}
|
||||
|
||||
// Health Bar
|
||||
if (Config::showHealth) {
|
||||
int health = Player.health;
|
||||
float healthHeight = boxHeight * (static_cast<float>(health) / 100.0f);
|
||||
float barWidth = 4.0f;
|
||||
float barX = boxX - (barWidth + 2);
|
||||
float barY = boxY + (boxHeight - healthHeight);
|
||||
|
||||
drawList->AddRectFilled(
|
||||
ImVec2(barX, boxY),
|
||||
ImVec2(barX + barWidth, boxY + boxHeight),
|
||||
IM_COL32(70, 70, 70, 255)
|
||||
);
|
||||
|
||||
ImU32 healthColor = IM_COL32(
|
||||
static_cast<int>((100 - health) * 2.55f),
|
||||
static_cast<int>(health * 2.55f),
|
||||
0,
|
||||
255
|
||||
);
|
||||
drawList->AddRectFilled(
|
||||
ImVec2(barX, barY),
|
||||
ImVec2(barX + barWidth, barY + healthHeight),
|
||||
healthColor
|
||||
);
|
||||
|
||||
std::string displayText = "[" + std::to_string(health) + "HP]";
|
||||
ImVec2 textSize = ImGui::CalcTextSize(displayText.c_str());
|
||||
float textX = boxX + (boxWidth - textSize.x) / 2;
|
||||
float textY = boxY + boxHeight + 2;
|
||||
drawList->AddText(
|
||||
ImVec2(textX + 1, textY + 1),
|
||||
IM_COL32(0, 0, 0, 255),
|
||||
displayText.c_str()
|
||||
);
|
||||
drawList->AddText(
|
||||
ImVec2(textX, textY),
|
||||
IM_COL32(255, 255, 255, 255),
|
||||
displayText.c_str()
|
||||
);
|
||||
}
|
||||
|
||||
if (Config::showNameTags) {
|
||||
std::string playerName = Player.name;
|
||||
ImVec2 nameSize = ImGui::CalcTextSize(playerName.c_str());
|
||||
|
||||
float nameX = boxX + (boxWidth - nameSize.x) / 2;
|
||||
float nameY = boxY - nameSize.y - 2;
|
||||
|
||||
//@FIXME: shit method to do outline
|
||||
drawList->AddText(
|
||||
ImVec2(nameX + 1, nameY + 1),
|
||||
IM_COL32(0, 0, 0, 255),
|
||||
playerName.c_str()
|
||||
);
|
||||
|
||||
drawList->AddText(
|
||||
ImVec2(nameX, nameY),
|
||||
IM_COL32(255, 255, 255, 255),
|
||||
playerName.c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
60
TempleWare-CS2/source/templeware/features/visuals/visuals.h
Normal file
60
TempleWare-CS2/source/templeware/features/visuals/visuals.h
Normal file
@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
#include "../../utils/math/viewmatrix/viewmatrix.h"
|
||||
#include "..\..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
|
||||
#include "..\..\..\cs2\entity\C_BaseEntity\C_BaseEntity.h"
|
||||
|
||||
class LocalPlayerCached {
|
||||
public:
|
||||
int handle;
|
||||
int health;
|
||||
int team;
|
||||
bool alive;
|
||||
Vector_t poisition;
|
||||
void reset() {
|
||||
poisition = Vector_t();
|
||||
team = 0;
|
||||
health = 0;
|
||||
handle = 0;
|
||||
alive = false;
|
||||
}
|
||||
};
|
||||
|
||||
enum PlayerType_t : int
|
||||
{
|
||||
none = -1,
|
||||
enemy = 0,
|
||||
team = 1,
|
||||
};
|
||||
|
||||
struct PlayerCache
|
||||
{
|
||||
PlayerCache(C_BaseEntity* a1, C_CSPlayerPawn* plyr, CBaseHandle hdl, PlayerType_t typ, int hp, const char* nm,
|
||||
const char* wep_name, Vector_t pos, Vector_t viewOff, int teamnm) :
|
||||
entity(a1), player(plyr), handle(hdl), type(typ), health(hp), name(nm),
|
||||
weapon_name(wep_name), position(pos), viewOffset(viewOff), team_num(teamnm) { }
|
||||
|
||||
C_BaseEntity* entity;
|
||||
C_CSPlayerPawn* player;
|
||||
CBaseHandle handle;
|
||||
PlayerType_t type;
|
||||
int health;
|
||||
const char* name;
|
||||
const char* weapon_name;
|
||||
Vector_t position;
|
||||
Vector_t viewOffset;
|
||||
int team_num;
|
||||
};
|
||||
|
||||
namespace Esp {
|
||||
class Visuals {
|
||||
public:
|
||||
void init();
|
||||
void esp();
|
||||
private:
|
||||
ViewMatrix viewMatrix;
|
||||
};
|
||||
void cache();
|
||||
}
|
||||
|
||||
extern LocalPlayerCached cached_local;
|
||||
extern std::vector<PlayerCache> cached_players;
|
||||
43
TempleWare-CS2/source/templeware/features/world/world.cpp
Normal file
43
TempleWare-CS2/source/templeware/features/world/world.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include "../../hooks/hooks.h"
|
||||
#include "../../players/players.h"
|
||||
#include "../../config/config.h"
|
||||
#include "../../../../external/imgui/imgui.h"
|
||||
|
||||
|
||||
void reset_walls(C_AggregateSceneObject* object) {
|
||||
for (int i = 0; i < object->m_nCount; i++) {
|
||||
object->m_pData[i].r = 255;
|
||||
object->m_pData[i].g = 255;
|
||||
object->m_pData[i].b = 255;
|
||||
}
|
||||
}
|
||||
|
||||
void apply_walls(C_AggregateSceneObject* object, ImVec4 colors) {
|
||||
for (int i = 0; i < object->m_nCount; i++) {
|
||||
object->m_pData[i].r = static_cast<uint8_t>(colors.x * 255.0f);
|
||||
object->m_pData[i].g = static_cast<uint8_t>(colors.y * 255.0f);
|
||||
object->m_pData[i].b = static_cast<uint8_t>(colors.z * 255.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void* __fastcall H::hkUpdateSceneObject(C_AggregateSceneObject* object, void* unk)
|
||||
{
|
||||
static auto update_walls_object = UpdateWallsObject.GetOriginal();
|
||||
auto result = update_walls_object(object, unk);
|
||||
auto colors = Config::NightColor;
|
||||
|
||||
if (object) {
|
||||
if (Config::Night) {
|
||||
apply_walls(object, colors);
|
||||
}
|
||||
else {
|
||||
reset_walls(object);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
56
TempleWare-CS2/source/templeware/hooks/hooks.cpp
Normal file
56
TempleWare-CS2/source/templeware/hooks/hooks.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
#include "hooks.h"
|
||||
#include <iostream>
|
||||
|
||||
#include "../../../external/kiero/minhook/include/MinHook.h"
|
||||
|
||||
#include "../../templeware/utils/memory/Interface/Interface.h"
|
||||
#include "../utils/memory/patternscan/patternscan.h"
|
||||
#include "../utils/memory/gaa/gaa.h"
|
||||
|
||||
#include "../players/hook/playerHook.h"
|
||||
#include "../features/visuals/visuals.h"
|
||||
#include "../features/chams/chams.h"
|
||||
|
||||
#include "../../cs2/datatypes/cutlbuffer/cutlbuffer.h"
|
||||
#include "../../cs2/datatypes/keyvalues/keyvalues.h"
|
||||
#include "../../cs2/entity/C_Material/C_Material.h"
|
||||
|
||||
#include "../config/config.h"
|
||||
#include "../interfaces/interfaces.h"
|
||||
#include "../features/aim/aim.h"
|
||||
|
||||
void __fastcall H::hkFrameStageNotify(void* a1, int stage)
|
||||
{
|
||||
FrameStageNotify.GetOriginal()(a1, stage);
|
||||
|
||||
// frame_render_stage | 9
|
||||
if (stage == 9 && oGetLocalPlayer(0)) {
|
||||
Esp::cache();
|
||||
|
||||
Aimbot();
|
||||
}
|
||||
}
|
||||
|
||||
void* __fastcall H::hkLevelInit(void* pClientModeShared, const char* szNewMap) {
|
||||
static void* g_pPVS = (void*)M::getAbsoluteAddress(M::patternScan("engine2", "48 8D 0D ? ? ? ? 33 D2 FF 50"), 0x3);
|
||||
|
||||
M::vfunc<void*, 6U, void>(g_pPVS, false);
|
||||
|
||||
return LevelInit.GetOriginal()(pClientModeShared, szNewMap);
|
||||
}
|
||||
|
||||
void H::Hooks::init() {
|
||||
|
||||
oGetWeaponData = *reinterpret_cast<int*>(M::patternScan("client", ("48 8B 81 ? ? ? ? 85 D2 78 ? 48 83 FA ? 73 ? F3 0F 10 84 90 ? ? ? ? C3 F3 0F 10 80 ? ? ? ? C3 CC CC CC CC")) + 0x3);
|
||||
ogGetBaseEntity = reinterpret_cast<decltype(ogGetBaseEntity)>(M::patternScan("client", ("81 FA ? ? ? ? 77 ? 8B C2 C1 F8 ? 83 F8 ? 77 ? 48 98 48 8B 4C C1 ? 48 85 C9 74 ? 8B C2 25 ? ? ? ? 48 6B C0 ? 48 03 C8 74 ? 8B 41 ? 25 ? ? ? ? 3B C2 75 ? 48 8B 01")));
|
||||
oGetLocalPlayer = reinterpret_cast<decltype(oGetLocalPlayer)>(M::patternScan("client", ("48 83 EC 28 83 F9 FF 75 17 48 8B 0D ?? ?? ?? ?? 48 8D 54 24 30 48 8B 01 FF 90 ?? ?? ?? ?? 8B 08 48 63 C1 48 8D 0D ?? ?? ?? ?? 48 8B 0C")));
|
||||
|
||||
UpdateWallsObject.Add((void*)M::patternScan("scenesystem", ("48 89 5C 24 10 48 89 6C 24 18 56 57 41 54 41 56 41 57 48 83 EC 40")), &hkUpdateSceneObject);
|
||||
FrameStageNotify.Add((void*)M::patternScan("client", ("48 89 5C 24 ? 56 48 83 EC 30 8B 05 ? ? ? ?")), &hkFrameStageNotify);
|
||||
DrawArray.Add((void*)M::patternScan("scenesystem", ("48 8B C4 48 89 50 10 53 41 55 41 56 48 81 EC ? ? ? ? 4D 63 F1")), &chams::hook);
|
||||
GetRenderFov.Add((void*)M::getAbsoluteAddress(M::patternScan("client", "E8 ? ? ? ? F3 0F 11 45 00 48 8B 5C 24 40"), 1), &hkGetRenderFov);
|
||||
LevelInit.Add((void*)M::getAbsoluteAddress(M::patternScan("client", "E8 ? ? ? ? C6 83 ? ? ? ? ? C6 83"), 1), &hkLevelInit);
|
||||
RenderFlashBangOverlay.Add((void*)M::patternScan("client", ("85 D2 0F 88 ? ? ? ? 55 56 41 55")), &hkRenderFlashbangOverlay);
|
||||
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
}
|
||||
38
TempleWare-CS2/source/templeware/hooks/hooks.h
Normal file
38
TempleWare-CS2/source/templeware/hooks/hooks.h
Normal file
@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
#include "includeHooks.h"
|
||||
#include "../../cs2/entity/C_AggregateSceneObject/C_AggregateSceneObject.h"
|
||||
#include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
|
||||
#include "../../cs2/datatypes/cutlbuffer/cutlbuffer.h"
|
||||
#include "../../cs2/datatypes/keyvalues/keyvalues.h"
|
||||
#include "../../cs2/entity/C_Material/C_Material.h"
|
||||
|
||||
// Forward declaration
|
||||
class CMeshData;
|
||||
class CEntityIdentity;
|
||||
|
||||
namespace H {
|
||||
void* __fastcall hkUpdateSceneObject(C_AggregateSceneObject* object, void* unk);
|
||||
void __fastcall hkFrameStageNotify(void* a1, int stage);
|
||||
void* __fastcall hkLevelInit(void* pClientModeShared, const char* szNewMap);
|
||||
void __fastcall hkChamsObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
|
||||
void __fastcall hkRenderFlashbangOverlay(void* a1, void* a2, void* a3, void* a4, void* a5);
|
||||
inline float g_flActiveFov;
|
||||
float hkGetRenderFov(void* rcx);
|
||||
|
||||
inline CInlineHookObj<decltype(&hkChamsObject)> DrawArray = { };
|
||||
inline CInlineHookObj<decltype(&hkFrameStageNotify)> FrameStageNotify = { };
|
||||
inline CInlineHookObj<decltype(&hkUpdateSceneObject)> UpdateWallsObject = { };
|
||||
inline CInlineHookObj<decltype(&hkGetRenderFov)> GetRenderFov = { };
|
||||
inline CInlineHookObj<decltype(&hkLevelInit)> LevelInit = { };
|
||||
inline CInlineHookObj<decltype(&hkRenderFlashbangOverlay)> RenderFlashBangOverlay = { };
|
||||
|
||||
// inline hooks
|
||||
inline int oGetWeaponData;
|
||||
inline void* (__fastcall* ogGetBaseEntity)(void*, int);
|
||||
inline C_CSPlayerPawn* (__fastcall* oGetLocalPlayer)(int);
|
||||
|
||||
class Hooks {
|
||||
public:
|
||||
void init();
|
||||
};
|
||||
}
|
||||
108
TempleWare-CS2/source/templeware/hooks/includeHooks.h
Normal file
108
TempleWare-CS2/source/templeware/hooks/includeHooks.h
Normal file
@ -0,0 +1,108 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../../external/kiero/minhook/include/MinHook.h"
|
||||
#include <cstdint>
|
||||
// @source: popular github minhook instance
|
||||
template <typename T>
|
||||
class CInlineHookObj
|
||||
{
|
||||
public:
|
||||
/// setup hook and replace function
|
||||
/// @returns: true if hook has been successfully created, false otherwise
|
||||
bool Add(void* pFunction, void* pDetour)
|
||||
{
|
||||
if (pFunction == nullptr || pDetour == nullptr)
|
||||
return false;
|
||||
|
||||
pBaseFn = pFunction;
|
||||
pReplaceFn = pDetour;
|
||||
|
||||
if (const MH_STATUS status = MH_CreateHook(pBaseFn, pReplaceFn, &pOriginalFn); status != MH_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Replace())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// patch memory to jump to our function instead of original
|
||||
/// @returns: true if hook has been successfully applied, false otherwise
|
||||
bool Replace()
|
||||
{
|
||||
// check is hook has been created
|
||||
if (pBaseFn == nullptr)
|
||||
return false;
|
||||
|
||||
// check that function isn't already hooked
|
||||
if (bIsHooked)
|
||||
return false;
|
||||
|
||||
if (const MH_STATUS status = MH_EnableHook(pBaseFn); status != MH_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// switch hook state
|
||||
bIsHooked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// restore original function call and cleanup hook data
|
||||
/// @returns: true if hook has been successfully removed, false otherwise
|
||||
bool Remove()
|
||||
{
|
||||
// restore it at first
|
||||
if (!Restore())
|
||||
return false;
|
||||
|
||||
if (const MH_STATUS status = MH_RemoveHook(pBaseFn); status != MH_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// restore patched memory to original function call
|
||||
/// @returns: true if hook has been successfully restored, false otherwise
|
||||
bool Restore()
|
||||
{
|
||||
// check that function is hooked
|
||||
if (!bIsHooked)
|
||||
return false;
|
||||
|
||||
if (const MH_STATUS status = MH_DisableHook(pBaseFn); status != MH_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// switch hook state
|
||||
bIsHooked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// @returns: original, unwrapped function that would be called without the hook
|
||||
inline T GetOriginal()
|
||||
{
|
||||
return reinterpret_cast<T>(pOriginalFn);
|
||||
}
|
||||
|
||||
/// @returns: true if hook is applied at the time, false otherwise
|
||||
inline bool IsHooked() const
|
||||
{
|
||||
return bIsHooked;
|
||||
}
|
||||
|
||||
private:
|
||||
// current hook state
|
||||
bool bIsHooked = false;
|
||||
// function base handle
|
||||
void* pBaseFn = nullptr;
|
||||
// function that being replace the original call
|
||||
void* pReplaceFn = nullptr;
|
||||
// original function
|
||||
void* pOriginalFn = nullptr;
|
||||
};
|
||||
@ -0,0 +1,6 @@
|
||||
#include "CGameEntitySystem.h"
|
||||
#include "..\..\hooks\hooks.h"
|
||||
|
||||
void* CGameEntitySystem::GetEntityByIndex(int nIndex) {
|
||||
return H::ogGetBaseEntity(this, nIndex);
|
||||
}
|
||||
@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "../../../cs2/entity/handle.h"
|
||||
#include "../../../templeware/utils/memory/memorycommon.h"
|
||||
#include "../../../templeware/utils/math/vector/vector.h"
|
||||
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
|
||||
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
|
||||
|
||||
#include "..\..\..\cs2\entity\C_BaseEntity\C_BaseEntity.h"
|
||||
#include "..\..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
|
||||
#include "..\..\..\cs2\entity\CCSPlayerController\CCSPlayerController.h"
|
||||
|
||||
class CGameEntitySystem
|
||||
{
|
||||
public:
|
||||
template <typename T = C_BaseEntity>
|
||||
T* Get(int nIndex)
|
||||
{
|
||||
return reinterpret_cast<T*>(this->GetEntityByIndex(nIndex));
|
||||
}
|
||||
|
||||
/// GetClientEntityFromHandle
|
||||
template <typename T = C_BaseEntity>
|
||||
T* Get(const CBaseHandle hHandle)
|
||||
{
|
||||
if (!hHandle.valid())
|
||||
return nullptr;
|
||||
|
||||
return reinterpret_cast<T*>(this->GetEntityByIndex(hHandle.index()));
|
||||
}
|
||||
|
||||
int GetHighestEntityIndex()
|
||||
{
|
||||
return *reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(this) + 0x20F0);
|
||||
}
|
||||
|
||||
|
||||
C_CSPlayerPawn* get_entity(int index)
|
||||
{
|
||||
__int64 v2; // rcx
|
||||
__int64 v3; // r8
|
||||
__int64 result{}; // rax
|
||||
|
||||
if ((unsigned int)index <= 0x7FFE
|
||||
&& (unsigned int)(index >> 9) <= 0x3F
|
||||
&& (v2 = *(std::uintptr_t*)(std::uintptr_t(this) + 8 * (index >> 9) + 16)) != 0
|
||||
&& (v3 = 120 * (index & 0x1FF), v3 + v2)
|
||||
&& (*(std::uintptr_t*)(v3 + v2 + 16) & 0x7FFF) == index)
|
||||
{
|
||||
result = *(std::uintptr_t*)(v3 + v2);
|
||||
}
|
||||
return reinterpret_cast<C_CSPlayerPawn*>(result);
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void* GetEntityByIndex(int nIndex);
|
||||
|
||||
};
|
||||
|
||||
class IGameResourceService
|
||||
{
|
||||
public:
|
||||
MEM_PAD(0x58);
|
||||
CGameEntitySystem* Instance;
|
||||
};
|
||||
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
// used: callvfunc
|
||||
#include "..\..\utils\memory\vfunc\vfunc.h"
|
||||
#include <type_traits>
|
||||
class IEngineClient
|
||||
{
|
||||
public:
|
||||
int maxClients()
|
||||
{
|
||||
return M::vfunc<int, 34U>(this);
|
||||
}
|
||||
|
||||
bool in_game()
|
||||
{
|
||||
return M::vfunc<bool, 35U>(this);
|
||||
}
|
||||
|
||||
bool connected()
|
||||
{
|
||||
return M::vfunc<bool, 36U>(this);
|
||||
}
|
||||
|
||||
int get_local_player() {
|
||||
int nIndex = -1;
|
||||
M::vfunc<void, 49U>(this, std::ref(nIndex), 0);
|
||||
return nIndex + 1;
|
||||
}
|
||||
public:
|
||||
inline bool valid() {
|
||||
return connected() && in_game();
|
||||
}
|
||||
|
||||
};
|
||||
36
TempleWare-CS2/source/templeware/interfaces/interfaces.cpp
Normal file
36
TempleWare-CS2/source/templeware/interfaces/interfaces.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "interfaces.h"
|
||||
#include "CGameEntitySystem/CGameEntitySystem.h"
|
||||
|
||||
// @used: I::Get<template>
|
||||
#include "..\..\templeware\utils\memory\Interface\Interface.h"
|
||||
bool I::Interfaces::init()
|
||||
{
|
||||
const HMODULE tier0_base = GetModuleHandleA("tier0.dll");
|
||||
if (!tier0_base)
|
||||
return false;
|
||||
|
||||
bool success = true;
|
||||
|
||||
// interfaces
|
||||
EngineClient = I::Get<IEngineClient>(("engine2.dll"), "Source2EngineToClient00");
|
||||
success &= (EngineClient != nullptr);
|
||||
|
||||
GameEntity = I::Get<IGameResourceService>(("engine2.dll"), "GameResourceServiceClientV00");
|
||||
success &= (GameEntity != nullptr);
|
||||
|
||||
// exports
|
||||
ConstructUtlBuffer = reinterpret_cast<decltype(ConstructUtlBuffer)>(GetProcAddress(tier0_base, "??0CUtlBuffer@@QEAA@HHH@Z"));
|
||||
EnsureCapacityBuffer = reinterpret_cast<decltype(EnsureCapacityBuffer)>(GetProcAddress(tier0_base, "?EnsureCapacity@CUtlBuffer@@QEAAXH@Z"));
|
||||
PutUtlString = reinterpret_cast<decltype(PutUtlString)>(GetProcAddress(tier0_base, "?PutString@CUtlBuffer@@QEAAXPEBD@Z"));
|
||||
CreateMaterial = reinterpret_cast<decltype(CreateMaterial)>(M::FindPattern("materialsystem2.dll", "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05"));
|
||||
LoadKeyValues = reinterpret_cast<decltype(LoadKeyValues)>(GetProcAddress(tier0_base, "?LoadKV3@@YA_NPEAVKeyValues3@@PEAVCUtlString@@PEBDAEBUKV3ID_t@@2@Z"));
|
||||
ConMsg = reinterpret_cast<decltype(ConMsg)>(GetProcAddress(tier0_base, "?ConMsg@@YAXPEBDZZ"));
|
||||
ConColorMsg = reinterpret_cast<decltype(ConColorMsg)>(GetProcAddress(tier0_base, "?ConColorMsg@@YAXAEBVColor@@PEBDZZ"));
|
||||
|
||||
printf("Source2EngineToClient00: 0x%p\n", reinterpret_cast<void*>(EngineClient));
|
||||
printf("GameResourceServiceClientV00: 0x%p\n", reinterpret_cast<void*>(GameEntity));
|
||||
printf("CreateMaterial: 0x%p\n", reinterpret_cast<void*>(CreateMaterial));
|
||||
|
||||
// return status
|
||||
return success;
|
||||
}
|
||||
27
TempleWare-CS2/source/templeware/interfaces/interfaces.h
Normal file
27
TempleWare-CS2/source/templeware/interfaces/interfaces.h
Normal file
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "IEngineClient/IEngineClient.h"
|
||||
#include "CGameEntitySystem/CGameEntitySystem.h"
|
||||
#include "..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
|
||||
#include "..\..\cs2\datatypes\cutlbuffer\cutlbuffer.h"
|
||||
#include "..\..\cs2\datatypes\keyvalues\keyvalues.h"
|
||||
#include "..\..\cs2\entity\C_Material\C_Material.h"
|
||||
|
||||
namespace I
|
||||
{
|
||||
inline void(__fastcall* EnsureCapacityBuffer)(CUtlBuffer*, int) = nullptr;
|
||||
inline CUtlBuffer* (__fastcall* ConstructUtlBuffer)(CUtlBuffer*, int, int, int) = nullptr;
|
||||
inline void(__fastcall* PutUtlString)(CUtlBuffer*, const char*);
|
||||
inline std::int64_t(__fastcall* CreateMaterial)(void*, void*, const char*, void*, unsigned int, unsigned int);
|
||||
inline bool(__fastcall* LoadKeyValues)(CKeyValues3*, void*, const char*, const KV3ID_t*, const char*);
|
||||
|
||||
// Logging functions
|
||||
inline void(__fastcall* ConMsg)(const char*, ...);
|
||||
inline void(__fastcall* ConColorMsg)(const Color&, const char*, ...);
|
||||
|
||||
inline IEngineClient* EngineClient = nullptr;
|
||||
inline IGameResourceService* GameEntity = nullptr;
|
||||
class Interfaces {
|
||||
public:
|
||||
bool init();
|
||||
};
|
||||
}
|
||||
99
TempleWare-CS2/source/templeware/keybinds/keybinds.cpp
Normal file
99
TempleWare-CS2/source/templeware/keybinds/keybinds.cpp
Normal file
@ -0,0 +1,99 @@
|
||||
#include "keybinds.h"
|
||||
#include <Windows.h>
|
||||
#include <cstring> // For strcpy_s and sprintf_s
|
||||
#include <cstdio> // For sprintf_s
|
||||
|
||||
#include "../../../external/imgui/imgui.h"
|
||||
#include "../config/config.h"
|
||||
|
||||
Keybind::Keybind(bool& v, int k)
|
||||
: var(v), key(k), isListening(false), skipFrame(false) {}
|
||||
|
||||
Keybinds::Keybinds() {
|
||||
keybinds.emplace_back(Keybind(Config::aimbot, 0x12));
|
||||
}
|
||||
|
||||
void Keybinds::pollInputs() {
|
||||
for (Keybind& k : keybinds) {
|
||||
if (k.key != 0) {
|
||||
// Если кнопка удерживается
|
||||
if (GetAsyncKeyState(k.key) & 0x8000) {
|
||||
k.var = true;
|
||||
} else {
|
||||
k.var = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::menuButton(bool& var) {
|
||||
for (auto& kb : keybinds) {
|
||||
if (&kb.var != &var) continue;
|
||||
|
||||
char keyName[32] = "None";
|
||||
if (kb.key != 0) {
|
||||
switch (kb.key) {
|
||||
case VK_INSERT: strcpy_s(keyName, "INSERT"); break;
|
||||
case VK_DELETE: strcpy_s(keyName, "DELETE"); break;
|
||||
case VK_HOME: strcpy_s(keyName, "HOME"); break;
|
||||
case VK_END: strcpy_s(keyName, "END"); break;
|
||||
case VK_PRIOR: strcpy_s(keyName, "PAGE UP"); break;
|
||||
case VK_NEXT: strcpy_s(keyName, "PAGE DOWN"); break;
|
||||
case VK_LBUTTON: strcpy_s(keyName, "MOUSE1"); break;
|
||||
case VK_RBUTTON: strcpy_s(keyName, "MOUSE2"); break;
|
||||
case VK_MBUTTON: strcpy_s(keyName, "MOUSE3"); break;
|
||||
case VK_XBUTTON1: strcpy_s(keyName, "MOUSE4"); break;
|
||||
case VK_XBUTTON2: strcpy_s(keyName, "MOUSE5"); break;
|
||||
default:
|
||||
if (kb.key >= 'A' && kb.key <= 'Z') {
|
||||
sprintf_s(keyName, "%c", kb.key);
|
||||
}
|
||||
else if (kb.key >= '0' && kb.key <= '9') {
|
||||
sprintf_s(keyName, "%c", kb.key);
|
||||
}
|
||||
else {
|
||||
sprintf_s(keyName, "0x%X", kb.key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!kb.isListening) {
|
||||
ImGui::PushID(&kb);
|
||||
ImGui::Text("[%s]", keyName);
|
||||
ImGui::SameLine();
|
||||
bool clicked = ImGui::Button("Change##Bind");
|
||||
ImGui::PopID();
|
||||
|
||||
if (clicked) {
|
||||
kb.isListening = true;
|
||||
kb.skipFrame = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::Text("Press any key...");
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Cancel") || (GetAsyncKeyState(VK_ESCAPE) & 0x8000)) {
|
||||
kb.isListening = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!kb.skipFrame) {
|
||||
for (int keyCode = 7; keyCode < 256; ++keyCode) {
|
||||
if (GetAsyncKeyState(keyCode) & 0x8000) {
|
||||
kb.key = keyCode;
|
||||
kb.isListening = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
kb.skipFrame = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Keybinds keybind;
|
||||
24
TempleWare-CS2/source/templeware/keybinds/keybinds.h
Normal file
24
TempleWare-CS2/source/templeware/keybinds/keybinds.h
Normal file
@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
struct Keybind {
|
||||
bool& var;
|
||||
int key;
|
||||
bool isListening;
|
||||
bool skipFrame;
|
||||
|
||||
Keybind(bool& v, int k = 0);
|
||||
};
|
||||
|
||||
|
||||
class Keybinds {
|
||||
public:
|
||||
Keybinds();
|
||||
void pollInputs();
|
||||
|
||||
void menuButton(bool& var);
|
||||
private:
|
||||
std::vector<Keybind> keybinds;
|
||||
};
|
||||
|
||||
extern Keybinds keybind;
|
||||
82
TempleWare-CS2/source/templeware/menu/hud.cpp
Normal file
82
TempleWare-CS2/source/templeware/menu/hud.cpp
Normal file
@ -0,0 +1,82 @@
|
||||
#include "hud.h"
|
||||
#include "../../../external/imgui/imgui.h"
|
||||
#include "../config/config.h"
|
||||
#include "../hooks/hooks.h"
|
||||
#include <ctime>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
std::string g_DebugString;
|
||||
|
||||
Hud::Hud() {
|
||||
|
||||
}
|
||||
|
||||
float CalculateFovRadius(float fovDegrees, float screenWidth, float screenHeight, float gameVerticalFOV) {
|
||||
float aspectRatio = screenWidth / screenHeight;
|
||||
float fovRadians = fovDegrees * (DirectX::XM_PI / 180.0f);
|
||||
|
||||
float screenRadius = std::tan(fovRadians / 2.0f) * (screenHeight / 2.0f) / std::tan(gameVerticalFOV * (DirectX::XM_PI / 180.0f) / 2.0f);
|
||||
|
||||
static float flScalingMultiplier = 2.5f;
|
||||
|
||||
return screenRadius * flScalingMultiplier;
|
||||
}
|
||||
|
||||
void RenderFovCircle(ImDrawList* drawList, float fov, ImVec2 screenCenter, float screenWidth, float screenHeight, float thickness) {
|
||||
float radius = CalculateFovRadius(fov, screenWidth, screenHeight, H::g_flActiveFov);
|
||||
uint32_t color = ImGui::ColorConvertFloat4ToU32(Config::fovCircleColor);
|
||||
drawList->AddCircle(screenCenter, radius, color, 100, thickness);
|
||||
}
|
||||
|
||||
void Hud::render() {
|
||||
|
||||
// Time
|
||||
std::time_t now = std::time(nullptr);
|
||||
std::tm localTime;
|
||||
localtime_s(&localTime, &now);
|
||||
char timeBuffer[9];
|
||||
std::strftime(timeBuffer, sizeof(timeBuffer), "%H:%M:%S", &localTime);
|
||||
|
||||
// FPS
|
||||
float fps = ImGui::GetIO().Framerate;
|
||||
std::ostringstream fpsStream;
|
||||
fpsStream << static_cast<int>(fps) << " FPS";
|
||||
|
||||
// WaterMark
|
||||
std::string watermarkText = "TempleWare | " + fpsStream.str() + " | " + timeBuffer;
|
||||
|
||||
ImVec2 textSize = ImGui::CalcTextSize(watermarkText.c_str());
|
||||
float padding = 5.0f;
|
||||
ImVec2 pos = ImVec2(10, 10);
|
||||
ImVec2 rectSize = ImVec2(textSize.x + padding * 2, textSize.y + padding * 2);
|
||||
|
||||
ImU32 bgColor = IM_COL32(50, 50, 50, 200);
|
||||
ImU32 borderColor = IM_COL32(153, 76, 204, 255);
|
||||
ImU32 textColor = IM_COL32(255, 255, 255, 255);
|
||||
|
||||
ImDrawList* drawList = ImGui::GetBackgroundDrawList();
|
||||
|
||||
drawList->AddRectFilled(pos, ImVec2(pos.x + rectSize.x, pos.y + rectSize.y), bgColor);
|
||||
|
||||
float lineThickness = 2.0f;
|
||||
drawList->AddLine(pos, ImVec2(pos.x, pos.y + rectSize.y), borderColor, lineThickness);
|
||||
drawList->AddLine(ImVec2(pos.x + rectSize.x, pos.y), ImVec2(pos.x + rectSize.x, pos.y + rectSize.y), borderColor, lineThickness);
|
||||
|
||||
ImVec2 textPos = ImVec2(pos.x + padding, pos.y + padding);
|
||||
drawList->AddText(textPos, textColor, watermarkText.c_str());
|
||||
|
||||
if (Config::fov_circle) {
|
||||
ImVec2 Center = ImVec2(ImGui::GetIO().DisplaySize.x / 2.f, ImGui::GetIO().DisplaySize.y / 2.f);
|
||||
|
||||
RenderFovCircle(drawList, Config::aimbot_fov, Center, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y, 1.f);
|
||||
}
|
||||
|
||||
// Debug overlay
|
||||
if (!g_DebugString.empty()) {
|
||||
ImVec2 debugPos = ImVec2(10, 40); // чуть ниже watermark
|
||||
ImU32 debugColor = IM_COL32(255, 255, 0, 255); // жёлтый
|
||||
ImGui::GetBackgroundDrawList()->AddText(debugPos, debugColor, g_DebugString.c_str());
|
||||
}
|
||||
}
|
||||
9
TempleWare-CS2/source/templeware/menu/hud.h
Normal file
9
TempleWare-CS2/source/templeware/menu/hud.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
extern std::string g_DebugString;
|
||||
|
||||
class Hud {
|
||||
public:
|
||||
Hud();
|
||||
void render();
|
||||
};
|
||||
315
TempleWare-CS2/source/templeware/menu/menu.cpp
Normal file
315
TempleWare-CS2/source/templeware/menu/menu.cpp
Normal file
@ -0,0 +1,315 @@
|
||||
#include "menu.h"
|
||||
#include "../config/config.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include "../config/configmanager.h"
|
||||
|
||||
#include "../keybinds/keybinds.h"
|
||||
|
||||
#include "../utils/logging/log.h"
|
||||
|
||||
void ApplyImGuiTheme() {
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
ImVec4* colors = style.Colors;
|
||||
|
||||
ImVec4 primaryColor = ImVec4(0.44f, 0.23f, 0.78f, 1.0f);
|
||||
ImVec4 outlineColor = ImVec4(0.54f, 0.33f, 0.88f, 0.7f);
|
||||
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.11f, 0.13f, 1.0f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.30f, 0.30f, 0.30f, 1.0f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.11f, 0.11f, 0.13f, 1.0f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.15f, 0.15f, 0.18f, 1.0f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.15f, 0.15f, 0.18f, 1.0f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.11f, 0.11f, 0.13f, 1.0f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.11f, 0.11f, 0.13f, 1.0f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.13f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_Button] = primaryColor;
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.54f, 0.33f, 0.88f, 1.0f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.34f, 0.13f, 0.68f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.50f, 1.00f, 1.0f);
|
||||
colors[ImGuiCol_SliderGrab] = primaryColor;
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.54f, 0.33f, 0.88f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_Header] = primaryColor;
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.54f, 0.33f, 0.88f, 1.0f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.34f, 0.13f, 0.68f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.34f, 0.13f, 0.68f, 1.0f);
|
||||
colors[ImGuiCol_SeparatorHovered] = primaryColor;
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.54f, 0.33f, 0.88f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.17f, 0.17f, 0.21f, 1.0f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.44f, 0.23f, 0.78f, 0.8f);
|
||||
colors[ImGuiCol_TabActive] = primaryColor;
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.17f, 0.17f, 0.21f, 1.0f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.34f, 0.13f, 0.68f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_Border] = outlineColor;
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
style.WindowRounding = 0.0f;
|
||||
style.FrameRounding = 0.0f;
|
||||
style.ScrollbarRounding = 0.0f;
|
||||
style.GrabRounding = 0.0f;
|
||||
style.TabRounding = 0.0f;
|
||||
style.ChildRounding = 0.0f;
|
||||
style.PopupRounding = 0.0f;
|
||||
|
||||
style.ItemSpacing = ImVec2(8, 4);
|
||||
style.FramePadding = ImVec2(4, 3);
|
||||
style.WindowPadding = ImVec2(8, 8);
|
||||
|
||||
style.FrameBorderSize = 1.0f;
|
||||
style.TabBorderSize = 1.0f;
|
||||
style.WindowBorderSize = 1.0f;
|
||||
style.PopupBorderSize = 1.0f;
|
||||
style.ChildBorderSize = 1.0f;
|
||||
|
||||
style.GrabMinSize = 7.0f;
|
||||
}
|
||||
|
||||
Menu::Menu() {
|
||||
activeTab = 0;
|
||||
showMenu = true;
|
||||
}
|
||||
|
||||
void Menu::init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView) {
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.ConfigFlags = ImGuiConfigFlags_NoMouseCursorChange;
|
||||
ImGui_ImplWin32_Init(window);
|
||||
ImGui_ImplDX11_Init(pDevice, pContext);
|
||||
|
||||
ApplyImGuiTheme();
|
||||
|
||||
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\arial.ttf", 16.0f);
|
||||
|
||||
std::cout << "initialized menu\n";
|
||||
}
|
||||
|
||||
void Menu::render() {
|
||||
keybind.pollInputs();
|
||||
if (showMenu) {
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
|
||||
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_Once);
|
||||
|
||||
ImGui::Begin("TempleWare | Internal", nullptr, window_flags);
|
||||
|
||||
{
|
||||
float windowWidth = ImGui::GetWindowWidth();
|
||||
float rightTextWidth = ImGui::CalcTextSize("templecheats.xyz").x;
|
||||
|
||||
ImGui::Text("TempleWare - Internal");
|
||||
|
||||
ImGui::SameLine(windowWidth - rightTextWidth - 10);
|
||||
ImGui::Text("templecheats.xyz");
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
const char* tabNames[] = { "Aim", "Visuals", "Misc", "Config" };
|
||||
|
||||
if (ImGui::BeginTabBar("MainTabBar", ImGuiTabBarFlags_NoTooltip)) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (ImGui::BeginTabItem(tabNames[i])) {
|
||||
activeTab = i;
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
ImGui::BeginChild("ContentRegion", ImVec2(0, 0), false);
|
||||
|
||||
switch (activeTab) {
|
||||
case 0:
|
||||
{
|
||||
ImGui::BeginChild("AimLeft", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f - 5, 0), true);
|
||||
ImGui::Text("General");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Enable##AimBot", &Config::aimbot);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Key:");
|
||||
ImGui::SameLine();
|
||||
keybind.menuButton(Config::aimbot);
|
||||
|
||||
ImGui::Checkbox("Team Check", &Config::team_check);
|
||||
ImGui::SliderFloat("FOV", &Config::aimbot_fov, 0.f, 90.f);
|
||||
ImGui::Checkbox("Draw FOV Circle", &Config::fov_circle);
|
||||
if (Config::fov_circle) {
|
||||
ImGui::ColorEdit4("Circle Color##FovColor", (float*)&Config::fovCircleColor);
|
||||
}
|
||||
ImGui::Checkbox("Recoil Control", &Config::rcs);
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginChild("AimRight", ImVec2(0, 0), true);
|
||||
ImGui::Text("TriggerBot");
|
||||
ImGui::Separator();
|
||||
ImGui::Text("No additional settings");
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
{
|
||||
ImGui::BeginChild("VisualsLeft", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f - 5, 0), true);
|
||||
ImGui::Text("Player ESP");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Box", &Config::esp);
|
||||
ImGui::SliderFloat("Thickness", &Config::espThickness, 1.0f, 5.0f);
|
||||
ImGui::Checkbox("Box Fill", &Config::espFill);
|
||||
if (Config::espFill) {
|
||||
ImGui::SliderFloat("Fill Opacity", &Config::espFillOpacity, 0.0f, 1.0f);
|
||||
}
|
||||
ImGui::ColorEdit4("ESP Color##BoxColor", (float*)&Config::espColor);
|
||||
ImGui::Checkbox("Team Check", &Config::teamCheck);
|
||||
ImGui::Checkbox("Health Bar", &Config::showHealth);
|
||||
ImGui::Checkbox("Name Tags", &Config::showNameTags);
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("World");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Night Mode", &Config::Night);
|
||||
if (Config::Night) {
|
||||
ImGui::ColorEdit4("Night Color", (float*)&Config::NightColor);
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Custom FOV", &Config::fovEnabled);
|
||||
if (Config::fovEnabled) {
|
||||
ImGui::SliderFloat("FOV Value##FovSlider", &Config::fov, 20.0f, 160.0f, "%1.0f");
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginChild("VisualsRight", ImVec2(0, 0), true);
|
||||
ImGui::Text("Chams");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Chams##ChamsCheckbox", &Config::enemyChams);
|
||||
const char* chamsMaterials[] = { "Flat", "Illuminate", "Glow" };
|
||||
ImGui::Combo("Material", &Config::chamsMaterial, chamsMaterials, IM_ARRAYSIZE(chamsMaterials));
|
||||
if (Config::enemyChams) {
|
||||
ImGui::ColorEdit4("Chams Color##ChamsColor", (float*)&Config::colVisualChams);
|
||||
}
|
||||
ImGui::Checkbox("Chams-XQZ", &Config::enemyChamsInvisible);
|
||||
if (Config::enemyChamsInvisible) {
|
||||
ImGui::ColorEdit4("XQZ Color##ChamsXQZColor", (float*)&Config::colVisualChamsIgnoreZ);
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Hand Chams");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Hand Chams", &Config::armChams);
|
||||
if (Config::armChams) {
|
||||
ImGui::ColorEdit4("Hand Color##HandChamsColor", (float*)&Config::colArmChams);
|
||||
}
|
||||
ImGui::Checkbox("Viewmodel Chams", &Config::viewmodelChams);
|
||||
if (Config::viewmodelChams) {
|
||||
ImGui::ColorEdit4("Viewmodel Color##ViewModelChamsColor", (float*)&Config::colViewmodelChams);
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Removals");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Anti Flash", &Config::antiflash);
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
ImGui::BeginChild("MiscLeft", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f - 5, 0), true);
|
||||
ImGui::Text("Movement");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("No additional settings");
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginChild("MiscRight", ImVec2(0, 0), true);
|
||||
ImGui::Text("Other");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("No additional settings");
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
{
|
||||
ImGui::BeginChild("ConfigLeft", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f - 5, 0), true);
|
||||
ImGui::Text("General");
|
||||
ImGui::Separator();
|
||||
|
||||
static char configName[128] = "";
|
||||
static std::vector<std::string> configList = internal_config::ConfigManager::ListConfigs();
|
||||
static int selectedConfigIndex = -1;
|
||||
|
||||
ImGui::InputText("Config Name", configName, IM_ARRAYSIZE(configName));
|
||||
|
||||
if (ImGui::Button("Refresh")) {
|
||||
configList = internal_config::ConfigManager::ListConfigs();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Load")) {
|
||||
internal_config::ConfigManager::Load(configName);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save")) {
|
||||
internal_config::ConfigManager::Save(configName);
|
||||
configList = internal_config::ConfigManager::ListConfigs();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Delete")) {
|
||||
internal_config::ConfigManager::Remove(configName);
|
||||
configList = internal_config::ConfigManager::ListConfigs();
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginChild("ConfigRight", ImVec2(0, 0), true);
|
||||
ImGui::Text("Saved Configs");
|
||||
ImGui::Separator();
|
||||
|
||||
for (int i = 0; i < static_cast<int>(configList.size()); i++) {
|
||||
if (ImGui::Selectable(configList[i].c_str(), selectedConfigIndex == i)) {
|
||||
selectedConfigIndex = i;
|
||||
strncpy_s(configName, sizeof(configName), configList[i].c_str(), _TRUNCATE);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::toggleMenu() {
|
||||
showMenu = !showMenu;
|
||||
}
|
||||
20
TempleWare-CS2/source/templeware/menu/menu.h
Normal file
20
TempleWare-CS2/source/templeware/menu/menu.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <d3d11.h>
|
||||
#include "../../../external/imgui/imgui.h"
|
||||
#include "../../../external/imgui/imgui_impl_dx11.h"
|
||||
#include "../../../external/imgui/imgui_impl_win32.h"
|
||||
|
||||
|
||||
class Menu {
|
||||
public:
|
||||
Menu();
|
||||
|
||||
void init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView);
|
||||
void render();
|
||||
|
||||
void toggleMenu();
|
||||
private:
|
||||
bool showMenu;
|
||||
int activeTab;
|
||||
};
|
||||
13
TempleWare-CS2/source/templeware/offsets/offsets.h
Normal file
13
TempleWare-CS2/source/templeware/offsets/offsets.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
|
||||
namespace Offset {
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x188BF30;
|
||||
|
||||
namespace C_BasePlayerPawn {
|
||||
constexpr std::ptrdiff_t m_vOldOrigin = 0x1324;
|
||||
constexpr std::ptrdiff_t m_iHealth = 0x344;
|
||||
constexpr std::ptrdiff_t m_iTeamNum = 0x3E3;
|
||||
constexpr std::ptrdiff_t m_vecViewOffset = 0xCB0;
|
||||
}
|
||||
}
|
||||
83
TempleWare-CS2/source/templeware/players/hook/playerHook.cpp
Normal file
83
TempleWare-CS2/source/templeware/players/hook/playerHook.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
#include "../../../cs2/datatypes/schema/ISchemaClass/ISchemaClass.h"
|
||||
#include "../players.h"
|
||||
#include "playerHook.h"
|
||||
|
||||
#include <iostream>
|
||||
/*
|
||||
// @READ ME: This should be storing Handles and not address pointers
|
||||
// it s hould store C_BaseEntity Handle
|
||||
// which can later globally be used to grab its right instance
|
||||
|
||||
|
||||
void onAddEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle) {
|
||||
if (!entityPointer || !CGameEntitySystem || !entityHandle) {
|
||||
oOnAddEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
uintptr_t uEntityPointer = reinterpret_cast<uintptr_t>(entityPointer);
|
||||
|
||||
SchemaClassInfoData_t* entityInfo = nullptr;
|
||||
GetSchemaClassInfo(uEntityPointer, &entityInfo);
|
||||
|
||||
if (entityInfo == nullptr) {
|
||||
oOnAddEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(entityInfo->szName, "C_CSPlayerPawn") == 0) {
|
||||
|
||||
Players::pawns.emplace_back(uEntityPointer);
|
||||
std::cout << "Added pawn " << Players::pawns.size() << "\n";
|
||||
|
||||
oOnAddEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
if (strcmp(entityInfo->szName, "CCSPlayerController") == 0) {
|
||||
|
||||
Players::controllers.emplace_back(uEntityPointer);
|
||||
|
||||
oOnAddEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
oOnAddEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
void onRemoveEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle) {
|
||||
if (!entityPointer || !CGameEntitySystem || !entityHandle) {
|
||||
oOnRemoveEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
uintptr_t uEntityPointer = reinterpret_cast<uintptr_t>(entityPointer);
|
||||
|
||||
SchemaClassInfoData_t* entityInfo = nullptr;
|
||||
GetSchemaClassInfo(uEntityPointer, &entityInfo);
|
||||
|
||||
if (strcmp(entityInfo->szName, "C_CSPlayerPawn") == 0) {
|
||||
for (auto it = Players::pawns.begin(); it != Players::pawns.end(); ++it) {
|
||||
if (it->getAddress() == uEntityPointer) {
|
||||
Players::pawns.erase(it);
|
||||
std::cout << "Removed pawn " << Players::pawns.size();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (strcmp(entityInfo->szName, "CCSPlayerController") == 0) {
|
||||
for (auto it = Players::controllers.begin(); it != Players::controllers.end(); ++it) {
|
||||
if (it->getAddress() == uEntityPointer) {
|
||||
Players::controllers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
oOnRemoveEntity(CGameEntitySystem, entityPointer, entityHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
onAddEntity oOnAddEntity = nullptr;
|
||||
onRemoveEntity oOnRemoveEntity = nullptr;*/
|
||||
21
TempleWare-CS2/source/templeware/players/hook/playerHook.h
Normal file
21
TempleWare-CS2/source/templeware/players/hook/playerHook.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "../../hooks/includeHooks.h"
|
||||
|
||||
typedef void(__fastcall* onAddEntity)(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
|
||||
extern onAddEntity oOnAddEntity;
|
||||
|
||||
// @Author: basmannetjeeee
|
||||
// @IDA:
|
||||
// Signature: 48 89 74 24 ? 57 48 83 EC ? 48 8B F9 41 8B C0 B9
|
||||
// __int64 __fastcall sub_651290(__int64 a1, __int64 a2, int a3)
|
||||
void onAddEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
|
||||
|
||||
|
||||
typedef void(__fastcall* onRemoveEntity)(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
|
||||
extern onRemoveEntity oOnRemoveEntity;
|
||||
|
||||
// @Author: basmannetjeeee
|
||||
// @IDA:
|
||||
// Signature: 48 89 74 24 ? 57 48 83 EC ? 48 8B F9 41 8B C0 25
|
||||
// __int64 __fastcall sub_651890(__int64 a1, _QWORD *a2, int a3)
|
||||
void onRemoveEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
|
||||
5
TempleWare-CS2/source/templeware/players/players.cpp
Normal file
5
TempleWare-CS2/source/templeware/players/players.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "players.h"
|
||||
#include "../offsets/offsets.h"
|
||||
//@not used anymore
|
||||
//std::vector<CCSPlayerController> Players::controllers;
|
||||
//std::vector<C_CSPlayerPawn> Players::pawns;
|
||||
8
TempleWare-CS2/source/templeware/players/players.h
Normal file
8
TempleWare-CS2/source/templeware/players/players.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../cs2/entity/CCSPlayerController/CCSPlayerController.h"
|
||||
#include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
//@not used anymore
|
||||
5546
TempleWare-CS2/source/templeware/renderer/icons.h
Normal file
5546
TempleWare-CS2/source/templeware/renderer/icons.h
Normal file
File diff suppressed because it is too large
Load Diff
12
TempleWare-CS2/source/templeware/renderer/renderer.h
Normal file
12
TempleWare-CS2/source/templeware/renderer/renderer.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "../menu/menu.h"
|
||||
#include "../features/visuals/visuals.h"
|
||||
#include "../menu/hud.h"
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
Menu menu;
|
||||
Esp::Visuals visuals;
|
||||
Hud hud;
|
||||
};
|
||||
48
TempleWare-CS2/source/templeware/templeware.cpp
Normal file
48
TempleWare-CS2/source/templeware/templeware.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
#include "templeware.h"
|
||||
|
||||
#include "utils/module/module.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include "config/configmanager.h"
|
||||
|
||||
void TempleWare::init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView) {
|
||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
auto printWithPrefix = [&](const char* message) {
|
||||
std::cout << "[";
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
|
||||
std::cout << "+";
|
||||
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
|
||||
std::cout << "] " << message << std::endl;
|
||||
};
|
||||
|
||||
printWithPrefix("Initializing modules...");
|
||||
modules.init();
|
||||
|
||||
printWithPrefix("Initializing menu...");
|
||||
renderer.menu.init(window, pDevice, pContext, mainRenderTargetView);
|
||||
|
||||
printWithPrefix("Initializing schema...");
|
||||
schema.init("client.dll", 0);
|
||||
|
||||
printWithPrefix("Initializing Interfaces...");
|
||||
interfaces.init();
|
||||
|
||||
printWithPrefix("Initializing visuals...");
|
||||
renderer.visuals.init();
|
||||
|
||||
printWithPrefix("Initializing materials...");
|
||||
materials.init();
|
||||
|
||||
printWithPrefix("Initializing hooks...");
|
||||
hooks.init();
|
||||
|
||||
printWithPrefix("Success...");
|
||||
|
||||
// --- Автозагрузка конфига 1.json ---
|
||||
internal_config::ConfigManager::Load("1");
|
||||
printWithPrefix("Loaded config: 1.json");
|
||||
// --- конец автозагрузки ---
|
||||
}
|
||||
21
TempleWare-CS2/source/templeware/templeware.h
Normal file
21
TempleWare-CS2/source/templeware/templeware.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "config/config.h"
|
||||
|
||||
#include "hooks/hooks.h"
|
||||
#include "renderer/renderer.h"
|
||||
#include "utils/schema/schema.h"
|
||||
#include "interfaces/interfaces.h"
|
||||
#include "features/chams/chams.h"
|
||||
class TempleWare {
|
||||
public:
|
||||
void init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView);
|
||||
|
||||
Schema schema;
|
||||
Renderer renderer;
|
||||
|
||||
|
||||
H::Hooks hooks;
|
||||
chams::Materials materials;
|
||||
I::Interfaces interfaces;
|
||||
|
||||
};
|
||||
20
TempleWare-CS2/source/templeware/utils/fnv1a/fnv1a.h
Normal file
20
TempleWare-CS2/source/templeware/utils/fnv1a/fnv1a.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// FNV1a c++11 constexpr compile time hash functions, 32 and 64 bit
|
||||
// str should be a null terminated string literal, value should be left out
|
||||
// e.g hash_32_fnv1a_const("example")
|
||||
// code license: public domain or equivalent
|
||||
// post: https://notes.underscorediscovery.com/constexpr-fnv1a/
|
||||
|
||||
constexpr uint32_t val_32_const = 0x811c9dc5;
|
||||
constexpr uint32_t prime_32_const = 0x1000193;
|
||||
|
||||
inline constexpr uint32_t hash_32_fnv1a_const(const char* const str, const uint32_t value = val_32_const) noexcept
|
||||
{
|
||||
return (str[0] == '\0') ? value : hash_32_fnv1a_const(&str[1], (value ^ uint32_t(str[0])) * prime_32_const);
|
||||
}
|
||||
|
||||
// life do be like that
|
||||
|
||||
#define HASH hash_32_fnv1a_const
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user