init
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#pragma once
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#include "../../../templeware/utils/memory/memorycommon.h"
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#include "../../../templeware/utils/math/vector/vector.h"
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#include "../../../templeware/utils/schema/schema.h"
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#include "../C_CSWeaponBase/C_CSWeaponBase.h"
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#include "../C_BaseEntity/C_BaseEntity.h"
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#include <cstdint>
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class C_CSPlayerPawn : public C_BaseEntity {
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public:
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SCHEMA_ADD_OFFSET(Vector_t, m_vOldOrigin, 0x1324);
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SCHEMA_ADD_OFFSET(Vector_t, m_vecViewOffset, 0xCB0);
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SCHEMA_ADD_OFFSET(CCSPlayer_WeaponServices*, m_pWeaponServices, 0x11A8);
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C_CSPlayerPawn(uintptr_t address);
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C_CSWeaponBase* GetActiveWeapon()const;
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CCSPlayer_WeaponServices* GetWeaponServices()const;
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Vector_t getPosition() const;
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Vector_t getEyePosition() const;
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uintptr_t getAddress() const;
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int getHealth() const;
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uint8_t getTeam() const;
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Vector_t getViewOffset() const;
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private:
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uintptr_t address;
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};
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